mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 16:03:01 +08:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
714d93dd92
77
.vscode/tasks.json
vendored
77
.vscode/tasks.json
vendored
@ -2,63 +2,70 @@
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"command": "msbuild",
|
||||
"type": "shell",
|
||||
"suppressTaskName": true,
|
||||
"args": [
|
||||
"/property:GenerateFullPaths=true",
|
||||
"/property:DebugType=portable",
|
||||
"/verbosity:minimal",
|
||||
"/m" //parallel compiling support.
|
||||
],
|
||||
"tasks": [{
|
||||
"taskName": "Build (Debug)",
|
||||
"label": "Build (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Build (Release)",
|
||||
"label": "Build (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": "build",
|
||||
"args": [
|
||||
"/property:Configuration=Release"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Debug)",
|
||||
"label": "Clean (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean"
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Release)",
|
||||
"label": "Clean (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean",
|
||||
"/property:Configuration=Release"
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean All",
|
||||
"label": "Clean All",
|
||||
"dependsOn": [
|
||||
"Clean (Debug)",
|
||||
"Clean (Release)"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
}
|
||||
]
|
||||
}
|
36
COMPILING.md
Normal file
36
COMPILING.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Linux
|
||||
### 1. Requirements:
|
||||
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
||||
NuGet >= 4.4.0
|
||||
msbuild
|
||||
git
|
||||
|
||||
### 2. Cloning project
|
||||
Clone the entire repository with submodules using
|
||||
```
|
||||
git clone https://github.com/ppy/osu --recursive
|
||||
```
|
||||
Then restore NuGet packages from the repository
|
||||
```
|
||||
nuget restore
|
||||
```
|
||||
### 3. Compiling
|
||||
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||
### 4. Optimizing
|
||||
If you want additional performance you can change build type to Release with
|
||||
```
|
||||
msbuild -p:Configuration=Release
|
||||
```
|
||||
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||
```
|
||||
mono --aot ./osu\!.exe
|
||||
```
|
||||
### 5. Troubleshooting
|
||||
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||
```
|
||||
nuget
|
||||
sudo nuget update -self
|
||||
```
|
||||
**Warning** NuGet creates few config files when it's run for the first time.
|
||||
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
|
||||
</packageSources>
|
||||
</configuration>
|
@ -1 +1 @@
|
||||
Subproject commit 4287ee8043fb1419017359bc3a5db5dc06bc643f
|
||||
Subproject commit e01f71160fb9b3167efcd177c7d7dba9e5d36604
|
@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||
if (!string.IsNullOrEmpty(lastVersion))
|
||||
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,8 +135,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||
|
@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<packages>
|
||||
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
|
||||
<package id="Splat" version="2.0.0" targetFramework="net45" />
|
||||
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
|
||||
|
@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
|
@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
|
||||
};
|
||||
|
||||
foreach (CatchHitObject tick in s.Ticks)
|
||||
foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
TinyDroplet tiny = tick as TinyDroplet;
|
||||
if (tiny != null)
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
@ -29,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
@ -42,92 +41,94 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
public IEnumerable<CatchHitObject> Ticks
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
get
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
|
||||
if (TickDistance == 0)
|
||||
return ticks;
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
ticks.Add(new Fruit
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
|
||||
AddNested(new Droplet
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
|
||||
ticks.Add(new Droplet
|
||||
{
|
||||
StartTime = lastTickTime,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
double tinyTickInterval = tickDistance / length * repeatDuration;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
|
||||
|
||||
ticks.Add(new TinyDroplet
|
||||
{
|
||||
StartTime = repeatStartTime + t,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
ticks.Add(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = lastTickTime,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = repeatStartTime + repeatDuration,
|
||||
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
return ticks;
|
||||
double tinyTickInterval = tickDistance / length * repeatDuration;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = repeatStartTime + t,
|
||||
ComboColour = ComboColour,
|
||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
ComboColour = ComboColour,
|
||||
StartTime = repeatStartTime + repeatDuration,
|
||||
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
||||
|
||||
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
|
||||
@ -146,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
|
||||
foreach (var unused in stream.Ticks)
|
||||
foreach (var unused in stream.NestedHitObjects.OfType<CatchHitObject>())
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
|
||||
continue;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
internal class TestCaseCatcherArea : OsuTestCase
|
||||
public class TestCaseCatcherArea : OsuTestCase
|
||||
{
|
||||
private RulesetInfo catchRuleset;
|
||||
private TestCatcherArea catcherArea;
|
||||
|
@ -36,8 +36,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
@ -90,6 +90,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||
</packages>
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
private List<SampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -76,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
Duration = endTime - HitObject.StartTime
|
||||
};
|
||||
|
||||
hold.Head.Samples.Add(new SampleInfo
|
||||
{
|
||||
Name = SampleInfo.HIT_NORMAL
|
||||
});
|
||||
if (hold.Head.Samples == null)
|
||||
hold.Head.Samples = new List<SampleInfo>();
|
||||
|
||||
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
||||
|
||||
hold.Tail.Samples = HitObject.Samples;
|
||||
|
||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var tick in HitObject.Ticks)
|
||||
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
||||
{
|
||||
var drawableTick = new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -63,9 +62,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
private double tickSpacing = 50;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||
@ -74,29 +73,27 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
Tail.ApplyDefaults(controlPointInfo, difficulty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The scoring scoring ticks of the hold note.
|
||||
/// </summary>
|
||||
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
|
||||
private List<HoldNoteTick> ticks;
|
||||
|
||||
private List<HoldNoteTick> createTicks()
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
var ret = new List<HoldNoteTick>();
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (tickSpacing == 0)
|
||||
return ret;
|
||||
return;
|
||||
|
||||
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
||||
{
|
||||
ret.Add(new HoldNoteTick
|
||||
AddNested(new HoldNoteTick
|
||||
{
|
||||
StartTime = t,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -110,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows *= release_window_lenience;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
@ -15,11 +16,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The key-press hit window for this note.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public HitWindows HitWindows { get; protected set; } = new HitWindows();
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
||||
|
||||
// Ticks
|
||||
int tickCount = holdNote.Ticks.Count();
|
||||
int tickCount = holdNote.NestedHitObjects.OfType<HoldNoteTick>().Count();
|
||||
for (int i = 0; i < tickCount; i++)
|
||||
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
internal class TestCaseManiaHitObjects : OsuTestCase
|
||||
public class TestCaseManiaHitObjects : OsuTestCase
|
||||
{
|
||||
public TestCaseManiaHitObjects()
|
||||
{
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
internal class TestCaseManiaPlayfield : OsuTestCase
|
||||
public class TestCaseManiaPlayfield : OsuTestCase
|
||||
{
|
||||
private const double start_time = 500;
|
||||
private const double duration = 500;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var barLines = new List<DrawableBarLine>();
|
||||
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
|
@ -36,8 +36,12 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
@ -114,6 +118,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||
</packages>
|
@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
|
||||
protected override bool ProxyApproachCircles => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public class OsuModEasy : ModEasy
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class OsuModHidden : ModHidden
|
||||
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||
{
|
||||
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject d))
|
||||
return;
|
||||
|
||||
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
|
||||
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
|
||||
|
||||
// new duration from completed fade in to end (before fading out)
|
||||
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
// we don't want to see the approach circle
|
||||
circle.ApproachCircle.Hide();
|
||||
|
||||
// fade out immediately after fade in.
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
circle.FadeOut(fadeOutDuration);
|
||||
break;
|
||||
case DrawableSlider slider:
|
||||
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
{
|
||||
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||
|
||||
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
|
||||
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
|
||||
slider.Ball.FadeOut(fadeOutDuration);
|
||||
}
|
||||
|
||||
break;
|
||||
case DrawableSpinner spinner:
|
||||
// hide elements we don't care about.
|
||||
spinner.Disc.Hide();
|
||||
spinner.Ticks.Hide();
|
||||
spinner.Background.Hide();
|
||||
|
||||
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||
{
|
||||
spinner.FadeOut(fadeOutDuration);
|
||||
|
||||
// speed up the end sequence accordingly
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
|
||||
break;
|
||||
}
|
||||
|
||||
spinner.Expire();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||
}
|
||||
|
||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class OsuModSuddenDeath : ModSuddenDeath
|
||||
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public class OsuModPerfect : ModPerfect
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class OsuModSpunOut : Mod
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
||||
public DrawableHitCircle(HitCircle h) : base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -48,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
||||
Text = (HitObject.ComboIndex + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
@ -88,25 +87,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
||||
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
|
||||
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
||||
|
||||
glow.Delay(duration).FadeOut(400);
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
||||
this.Delay(TIME_PREEMPT).FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
|
||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ApproachCircle.FadeOut(50);
|
||||
this.FadeOut(TIME_FADEOUT / 5);
|
||||
this.FadeOut(100);
|
||||
Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
|
@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public const float TIME_PREEMPT = 600;
|
||||
public const float TIME_FADEIN = 400;
|
||||
public const float TIME_FADEOUT = 500;
|
||||
|
||||
/// <summary>
|
||||
/// The number of milliseconds used to fade in.
|
||||
/// </summary>
|
||||
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState()
|
||||
{
|
||||
this.FadeIn(TIME_FADEIN);
|
||||
}
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
|
||||
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -16,23 +17,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly DrawableHitCircle initialCircle;
|
||||
public readonly DrawableHitCircle InitialCircle;
|
||||
|
||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
|
||||
private readonly Container<DrawableSliderTick> ticks;
|
||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||
|
||||
private readonly SliderBody body;
|
||||
private readonly SliderBall ball;
|
||||
public readonly SliderBody Body;
|
||||
public readonly SliderBall Ball;
|
||||
|
||||
public DrawableSlider(Slider s) : base(s)
|
||||
public DrawableSlider(Slider s)
|
||||
: base(s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
body = new SliderBody(s)
|
||||
Body = new SliderBody(s)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Position = s.StackedPosition,
|
||||
@ -40,35 +42,35 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick>(),
|
||||
repeatPoints = new Container<DrawableRepeatPoint>(),
|
||||
ball = new SliderBall(s)
|
||||
Ball = new SliderBall(s)
|
||||
{
|
||||
Scale = new Vector2(s.Scale),
|
||||
AccentColour = AccentColour,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
initialCircle = new DrawableHitCircle(new HitCircle
|
||||
InitialCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
//todo: avoid creating this temporary HitCircle.
|
||||
StartTime = s.StartTime,
|
||||
Position = s.StackedPosition,
|
||||
ComboIndex = s.ComboIndex,
|
||||
Scale = s.Scale,
|
||||
ComboColour = s.ComboColour,
|
||||
Samples = s.Samples,
|
||||
SampleControlPoint = s.SampleControlPoint
|
||||
})
|
||||
};
|
||||
|
||||
components.Add(body);
|
||||
components.Add(ball);
|
||||
components.Add(Body);
|
||||
components.Add(Ball);
|
||||
|
||||
AddNested(initialCircle);
|
||||
AddNested(InitialCircle);
|
||||
|
||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||
foreach (var tick in s.Ticks)
|
||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
|
||||
var drawableTick = new DrawableSliderTick(tick)
|
||||
@ -82,10 +84,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
|
||||
foreach (var repeatPoint in s.RepeatPoints)
|
||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
|
||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||
@ -103,11 +105,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private int currentRepeat;
|
||||
public bool Tracking;
|
||||
|
||||
public override double FadeInDuration
|
||||
{
|
||||
get { return base.FadeInDuration; }
|
||||
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Tracking = ball.Tracking;
|
||||
Tracking = Ball.Tracking;
|
||||
|
||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
@ -115,18 +123,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
progress = slider.ProgressAt(progress);
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
{
|
||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
||||
PlaySamples();
|
||||
currentRepeat = repeat;
|
||||
}
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
||||
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
@ -135,13 +139,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
||||
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
||||
if (InitialCircle.Judgements.Any(j => j.IsHit))
|
||||
judgementsHit++;
|
||||
|
||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
else if (hitFraction > 0)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
@ -152,23 +156,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
ball.FadeIn();
|
||||
Ball.FadeIn();
|
||||
|
||||
using (BeginDelayedSequence(slider.Duration, true))
|
||||
{
|
||||
body.FadeOut(160);
|
||||
ball.FadeOut(160);
|
||||
Body.FadeOut(160);
|
||||
Ball.FadeOut(160);
|
||||
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
}
|
||||
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
|
||||
|
||||
internal interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
|
||||
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||
}
|
||||
}
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
|
||||
private readonly SpinnerDisc disc;
|
||||
private readonly SpinnerTicks ticks;
|
||||
public readonly SpinnerDisc Disc;
|
||||
public readonly SpinnerTicks Ticks;
|
||||
private readonly SpinnerSpmCounter spmCounter;
|
||||
|
||||
private readonly Container mainContainer;
|
||||
|
||||
private readonly SpinnerBackground background;
|
||||
public readonly SpinnerBackground Background;
|
||||
private readonly Container circleContainer;
|
||||
private readonly CirclePiece circle;
|
||||
private readonly GlowPiece glow;
|
||||
@ -84,20 +84,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackground
|
||||
Background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0.6f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
disc = new SpinnerDisc(spinner)
|
||||
Disc = new SpinnerDisc(spinner)
|
||||
{
|
||||
Scale = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
circleContainer.CreateProxy(),
|
||||
ticks = new SpinnerTicks
|
||||
Ticks = new SpinnerTicks
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -114,22 +114,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
if (Progress >= 1 && !disc.Complete)
|
||||
if (Progress >= 1 && !Disc.Complete)
|
||||
{
|
||||
disc.Complete = true;
|
||||
Disc.Complete = true;
|
||||
|
||||
const float duration = 200;
|
||||
|
||||
disc.FadeAccent(completeColour, duration);
|
||||
Disc.FadeAccent(completeColour, duration);
|
||||
|
||||
background.FadeAccent(completeColour, duration);
|
||||
background.FadeOut(duration);
|
||||
Background.FadeAccent(completeColour, duration);
|
||||
Background.FadeOut(duration);
|
||||
|
||||
circle.FadeColour(completeColour, duration);
|
||||
glow.FadeColour(completeColour, duration);
|
||||
@ -153,20 +153,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
normalColour = baseColour;
|
||||
|
||||
background.AccentColour = normalColour;
|
||||
Background.AccentColour = normalColour;
|
||||
|
||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||
|
||||
disc.AccentColour = fillColour;
|
||||
Disc.AccentColour = fillColour;
|
||||
circle.Colour = colours.BlueDark;
|
||||
glow.Colour = colours.BlueDark;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
if (!spmCounter.IsPresent && disc.Tracking)
|
||||
spmCounter.FadeIn(TIME_FADEIN);
|
||||
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||
spmCounter.FadeIn(FadeInDuration);
|
||||
|
||||
base.Update();
|
||||
}
|
||||
@ -175,14 +175,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
circle.Rotation = disc.Rotation;
|
||||
ticks.Rotation = disc.Rotation;
|
||||
spmCounter.SetRotation(disc.RotationAbsolute);
|
||||
circle.Rotation = Disc.Rotation;
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
||||
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||
|
||||
disc.RotateTo(-720);
|
||||
Disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
mainContainer
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private int textureWidth => (int)PathWidth * 2;
|
||||
|
||||
private readonly Slider slider;
|
||||
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
SetRange(start, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
|
||||
public override bool IsPresent => true; // handle input when hidden
|
||||
|
||||
public SpinnerDisc(Spinner s)
|
||||
{
|
||||
spinner = s;
|
||||
|
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
}
|
||||
}
|
@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
return HitResult.Miss;
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
private int stackHeight;
|
||||
@ -74,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
@ -99,76 +99,74 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
||||
|
||||
public IEnumerable<SliderTick> Ticks
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
get
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0) return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
if (TickDistance == 0) yield break;
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
yield return new SliderTick
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
};
|
||||
}
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
public IEnumerable<RepeatPoint> RepeatPoints
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
get
|
||||
var repeatDuration = Distance / Velocity;
|
||||
|
||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
var length = Curve.Distance;
|
||||
var repeatPointDistance = Math.Min(Distance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
|
||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var distanceProgress = d / length;
|
||||
|
||||
yield return new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
};
|
||||
}
|
||||
}
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime,
|
||||
Position = Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override bool NewCombo => true;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
||||
|
||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
||||
var computeVertex = new Action<double>(t =>
|
||||
{
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
}
|
||||
});
|
||||
|
||||
var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
|
||||
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
|
||||
foreach (var time in scoringTimes)
|
||||
computeVertex(time);
|
||||
computeVertex(slider.EndTime);
|
||||
|
@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -18,6 +17,8 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -33,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||
{
|
||||
new BeatmapStatistic
|
||||
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||
|
||||
return new[]
|
||||
{
|
||||
Name = @"Circle count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
|
||||
Icon = FontAwesome.fa_dot_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
}
|
||||
};
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -124,6 +139,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
||||
public override int LegacyID => 0;
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.RepeatCount + s.Ticks.Count());
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -39,11 +40,11 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
|
||||
// Ticks
|
||||
foreach (var unused in slider.Ticks)
|
||||
foreach (var unused in slider.NestedHitObjects.OfType<SliderTick>())
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
|
||||
//Repeats
|
||||
foreach (var unused in slider.RepeatPoints)
|
||||
foreach (var unused in slider.NestedHitObjects.OfType<RepeatPoint>())
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
}
|
||||
|
||||
|
116
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
116
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHitCircle : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(HitCircle),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableHitCircle)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool auto;
|
||||
private bool hidden;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
|
||||
public TestCaseHitCircle()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => testSingle());
|
||||
AddStep("Stream", testStream);
|
||||
AddToggleStep("Auto", v => auto = v);
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
}
|
||||
|
||||
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value,
|
||||
ComboColour = Color4.LightSeaGreen
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (auto)
|
||||
drawable.State.Value = ArmedState.Hit;
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
|
||||
private void testStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
|
||||
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
|
||||
{
|
||||
this.auto = auto;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > 0)
|
||||
{
|
||||
// pretend we really hit it
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Result = HitObject.ScoreResultForOffset(timeOffset)
|
||||
});
|
||||
}
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
internal class TestCaseHitObjects : OsuTestCase
|
||||
{
|
||||
private FramedClock framedClock;
|
||||
|
||||
private bool auto;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var rateAdjustClock = new StopwatchClock(true);
|
||||
framedClock = new FramedClock(rateAdjustClock);
|
||||
|
||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
||||
|
||||
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
|
||||
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
|
||||
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
var clockAdjustContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = framedClock,
|
||||
Children = new[]
|
||||
{
|
||||
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
|
||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
|
||||
Add(clockAdjustContainer);
|
||||
}
|
||||
|
||||
private HitObjectType mode = HitObjectType.Slider;
|
||||
|
||||
private Container playfieldContainer;
|
||||
private Container approachContainer;
|
||||
|
||||
private void loadHitobjects(HitObjectType mode)
|
||||
{
|
||||
this.mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case HitObjectType.Circle:
|
||||
const int count = 10;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var h = new HitCircle
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
||||
Position = new Vector2((i - count / 2) * 14),
|
||||
};
|
||||
|
||||
add(new DrawableHitCircle(h));
|
||||
}
|
||||
break;
|
||||
case HitObjectType.Slider:
|
||||
add(new DrawableSlider(new Slider
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(-200, 0),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
}));
|
||||
break;
|
||||
case HitObjectType.Spinner:
|
||||
add(new DrawableSpinner(new Spinner
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
EndTime = framedClock.CurrentTime + 1600,
|
||||
Position = new Vector2(0, 0),
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private int depth;
|
||||
|
||||
private void add(DrawableOsuHitObject h)
|
||||
{
|
||||
h.Anchor = Anchor.Centre;
|
||||
h.Depth = depth++;
|
||||
|
||||
if (auto)
|
||||
h.State.Value = ArmedState.Hit;
|
||||
|
||||
playfieldContainer.Add(h);
|
||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (proxyable != null)
|
||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
||||
}
|
||||
|
||||
private enum HitObjectType
|
||||
{
|
||||
Circle,
|
||||
Slider,
|
||||
Spinner
|
||||
}
|
||||
}
|
||||
}
|
146
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
146
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
@ -0,0 +1,146 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSlider : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Slider),
|
||||
typeof(HitCircle),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableSlider),
|
||||
typeof(DrawableHitCircle),
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableRepeatPoint)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool hidden;
|
||||
private int repeats;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
private double speedMultiplier = 2;
|
||||
private double sliderMultiplier = 2;
|
||||
|
||||
public TestCaseSlider()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => testSingle());
|
||||
AddStep("Stream", testStream);
|
||||
AddStep("Repeated", () => testRepeated(repeats));
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
|
||||
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
|
||||
}
|
||||
|
||||
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0) + positionOffset.Value,
|
||||
new Vector2(400, 0) + positionOffset.Value,
|
||||
},
|
||||
Distance = 400
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
}
|
||||
|
||||
private void testRepeated(int repeats)
|
||||
{
|
||||
// The first run through the slider is considered a repeat
|
||||
repeats++;
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
},
|
||||
Distance = 400,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
}
|
||||
|
||||
private void testStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
|
||||
private void addSlider(Slider slider)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = (float)sliderMultiplier,
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(cpi, difficulty);
|
||||
|
||||
var drawable = new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
66
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
66
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSpinner : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Spinner),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableSpinner)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool hidden;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", testSingle);
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
}
|
||||
|
||||
private void testSingle()
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new DrawableSpinner(spinner)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
}
|
||||
}
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
internal class CursorTrail : Drawable
|
||||
{
|
||||
public override bool HandleInput => true;
|
||||
|
||||
private int currentIndex;
|
||||
|
||||
private Shader shader;
|
||||
|
@ -25,12 +25,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override bool ProvidingUserCursor => true;
|
||||
|
||||
// Todo: This should not be a thing, but is currently required for the editor
|
||||
// https://github.com/ppy/osu-framework/issues/1283
|
||||
protected virtual bool ProxyApproachCircles => true;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
public override Vector2 Size
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
var parentSize = Parent.DrawSize;
|
||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||
|
||||
@ -77,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null)
|
||||
if (c != null && ProxyApproachCircles)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
|
||||
base.Add(h);
|
||||
|
@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
var circle = h as HitCircle;
|
||||
if (circle != null)
|
||||
if (h is HitCircle circle)
|
||||
return new DrawableHitCircle(circle);
|
||||
|
||||
var slider = h as Slider;
|
||||
if (slider != null)
|
||||
if (h is Slider slider)
|
||||
return new DrawableSlider(slider);
|
||||
|
||||
var spinner = h as Spinner;
|
||||
if (spinner != null)
|
||||
if (h is Spinner spinner)
|
||||
return new DrawableSpinner(spinner);
|
||||
return null;
|
||||
}
|
||||
|
@ -37,8 +37,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
@ -75,6 +75,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\ISliderProgress.cs" />
|
||||
<Compile Include="Objects\RepeatPoint.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
||||
@ -86,8 +87,10 @@
|
||||
<Compile Include="OsuDifficulty\Utils\History.cs" />
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||
<Compile Include="Tests\TestCaseHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircle.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseSlider.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinner.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
@ -123,7 +126,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||
</packages>
|
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Audio
|
||||
{
|
||||
public class DrumSampleMapping
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||
|
||||
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
IEnumerable<SampleControlPoint> samplePoints;
|
||||
if (controlPoints.SamplePoints.Count == 0)
|
||||
// Get the default sample point
|
||||
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||
else
|
||||
samplePoints = controlPoints.SamplePoints;
|
||||
|
||||
foreach (var s in samplePoints)
|
||||
{
|
||||
mappings[s.Time] = new DrumSample
|
||||
{
|
||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
|
||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||
|
||||
public class DrumSample
|
||||
{
|
||||
public SampleChannel Centre;
|
||||
public SampleChannel Rim;
|
||||
}
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
var curveData = obj as IHasCurve;
|
||||
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
SampleInfoList samples = obj.Samples;
|
||||
List<SampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
||||
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
SampleInfoList currentSamples = allSamples[i];
|
||||
List<SampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
|
||||
});
|
||||
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick);
|
||||
newTick.OnJudgement += onTickJudgement;
|
||||
|
@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
validKeyPressed = HitActions.Contains(action);
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -34,10 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
private TaikoAction[] lastAction;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
@ -205,19 +201,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Don't handle keys before the swell starts
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return false;
|
||||
|
||||
// Find the keyset which this key corresponds to
|
||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
||||
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
|
||||
|
||||
// Ensure alternating keysets
|
||||
if (keySet == lastAction)
|
||||
// Ensure alternating centre and rim hits
|
||||
if (lastWasCentre == isCentre)
|
||||
return false;
|
||||
lastAction = keySet;
|
||||
lastWasCentre = isCentre;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
|
@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -35,6 +38,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
}
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||
|
||||
protected override string SampleNamespace => "Taiko";
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
|
@ -3,9 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@ -37,64 +34,49 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public double RequiredGreatHits { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Total number of drum roll ticks.
|
||||
/// </summary>
|
||||
public int TotalTicks => Ticks.Count();
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the drum roll ticks if not initialized and returns them.
|
||||
/// </summary>
|
||||
public IEnumerable<DrumRollTick> Ticks => ticks ?? (ticks = createTicks());
|
||||
|
||||
private List<DrumRollTick> ticks;
|
||||
|
||||
/// <summary>
|
||||
/// The length (in milliseconds) between ticks of this drumroll.
|
||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
}
|
||||
|
||||
private List<DrumRollTick> createTicks()
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
var ret = new List<DrumRollTick>();
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (tickSpacing == 0)
|
||||
return ret;
|
||||
return;
|
||||
|
||||
bool first = true;
|
||||
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
||||
{
|
||||
ret.Add(new DrumRollTick
|
||||
AddNested(new DrumRollTick
|
||||
{
|
||||
FirstTick = first,
|
||||
TickSpacing = tickSpacing,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
IsStrong = IsStrong
|
||||
});
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public double HitWindowMiss = 95;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||
|
@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int RequiredHits = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -83,9 +84,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
}
|
||||
else if (drumRoll != null)
|
||||
{
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
||||
hitButton = !hitButton;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
}
|
||||
else if (obj is DrumRoll)
|
||||
{
|
||||
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
|
||||
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
|
||||
{
|
||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||
|
||||
|
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override string Description => "osu!taiko";
|
||||
|
||||
public override string ShortName => "taiko";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseInputDrum : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(InputDrum),
|
||||
typeof(DrumSampleMapping),
|
||||
typeof(SampleInfo),
|
||||
typeof(SampleControlPoint)
|
||||
};
|
||||
|
||||
public TestCaseInputDrum()
|
||||
{
|
||||
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200),
|
||||
Child = new InputDrum(new ControlPointInfo())
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
internal class TestCaseTaikoPlayfield : OsuTestCase
|
||||
public class TestCaseTaikoPlayfield : OsuTestCase
|
||||
{
|
||||
private const double default_duration = 1000;
|
||||
private const float scroll_time = 1000;
|
||||
@ -165,11 +165,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
}));
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -184,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
@ -195,6 +201,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||
else
|
||||
@ -209,6 +217,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (strong)
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||
else
|
||||
|
@ -4,12 +4,15 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
|
||||
public InputDrum(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
const float middle_split = 0.025f;
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
new TaikoHalfDrum(false, sampleMappings)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
new TaikoHalfDrum(true, sampleMappings)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
private readonly DrumSampleMapping sampleMappings;
|
||||
|
||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||
{
|
||||
this.sampleMappings = sampleMappings;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
drumSample.Centre?.Play();
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
drumSample.Rim?.Play();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -16,6 +16,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box overlayBackground;
|
||||
private readonly Box background;
|
||||
|
||||
public TaikoPlayfield()
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
: base(Axes.X)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
@ -149,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -249,7 +250,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
}
|
||||
catch { }
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
|
@ -36,14 +36,15 @@
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\DrumSampleMapping.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
||||
@ -82,6 +83,7 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="TaikoInputManager.cs" />
|
||||
<Compile Include="Tests\TestCaseInputDrum.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
@ -111,6 +113,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
||||
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||
</packages>
|
@ -146,8 +146,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(116999, difficultyPoint.Time);
|
||||
Assert.AreEqual(0.75000000000000189d, difficultyPoint.SpeedMultiplier);
|
||||
|
||||
Assert.AreEqual(34, controlPoints.SoundPoints.Count);
|
||||
var soundPoint = controlPoints.SoundPoints[0];
|
||||
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
|
||||
var soundPoint = controlPoints.SamplePoints[0];
|
||||
Assert.AreEqual(956, soundPoint.Time);
|
||||
Assert.AreEqual("soft", soundPoint.SampleBank);
|
||||
Assert.AreEqual(60, soundPoint.SampleVolume);
|
||||
|
176
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
Normal file
176
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
Normal file
@ -0,0 +1,176 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using DeepEqual.Syntax;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Resources;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class OsuJsonDecoderTest
|
||||
{
|
||||
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
|
||||
private const string marathon = "Within Temptation - The Unforgiving (Armin) [Marathon].osu";
|
||||
private const string with_sb = "Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osu";
|
||||
|
||||
[Test]
|
||||
public void TestDecodeMetadata()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var meta = beatmap.BeatmapInfo.Metadata;
|
||||
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
||||
Assert.AreEqual("Soleily", meta.Artist);
|
||||
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||
Assert.AreEqual("Gamu", meta.AuthorString);
|
||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||
Assert.AreEqual(164471, meta.PreviewTime);
|
||||
Assert.AreEqual(string.Empty, meta.Source);
|
||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
||||
Assert.AreEqual("Renatus", meta.Title);
|
||||
Assert.AreEqual("Renatus", meta.TitleUnicode);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeGeneral()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(false, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
||||
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
||||
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeEditor()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
|
||||
int[] expectedBookmarks =
|
||||
{
|
||||
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||
};
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeDifficulty()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||
Assert.AreEqual(4, difficulty.CircleSize);
|
||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColors()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
Color4[] expected =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
new Color4(255, 128, 128, 255),
|
||||
new Color4(128, 255, 255, 255),
|
||||
new Color4(128, 255, 128, 255),
|
||||
new Color4(255, 187, 255, 255),
|
||||
new Color4(255, 177, 140, 255),
|
||||
};
|
||||
Assert.AreEqual(expected.Length, beatmap.ComboColors.Count);
|
||||
for (int i = 0; i < expected.Length; i++)
|
||||
Assert.AreEqual(expected[i], beatmap.ComboColors[i]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeHitObjects()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
|
||||
var curveData = beatmap.HitObjects[0] as IHasCurve;
|
||||
var positionData = beatmap.HitObjects[0] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = beatmap.HitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||
}
|
||||
|
||||
[TestCase(normal)]
|
||||
[TestCase(marathon)]
|
||||
// Currently fails:
|
||||
// [TestCase(with_sb)]
|
||||
public void TestParity(string beatmap)
|
||||
{
|
||||
var beatmaps = decode(beatmap);
|
||||
beatmaps.jsonDecoded.ShouldDeepEqual(beatmaps.legacyDecoded);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||
/// </summary>
|
||||
/// <param name="filename">The .osu file to decode.</param>
|
||||
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||
private Beatmap decodeAsJson(string filename) => decode(filename).jsonDecoded;
|
||||
|
||||
/// <summary>
|
||||
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||
/// </summary>
|
||||
/// <param name="filename">The .osu file to decode.</param>
|
||||
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||
private (Beatmap legacyDecoded, Beatmap jsonDecoded) decode(string filename)
|
||||
{
|
||||
using (var stream = Resource.OpenResource(filename))
|
||||
using (var sr = new StreamReader(stream))
|
||||
{
|
||||
|
||||
var legacyDecoded = new LegacyBeatmapDecoder().DecodeBeatmap(sr);
|
||||
using (var ms = new MemoryStream())
|
||||
using (var sw = new StreamWriter(ms))
|
||||
using (var sr2 = new StreamReader(ms))
|
||||
{
|
||||
sw.Write(legacyDecoded.Serialize());
|
||||
sw.Flush();
|
||||
|
||||
ms.Position = 0;
|
||||
return (legacyDecoded, new JsonBeatmapDecoder().DecodeBeatmap(sr2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,17 +7,17 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatSyncedContainer : OsuTestCase
|
||||
public class TestCaseBeatSyncedContainer : OsuTestCase
|
||||
{
|
||||
private readonly MusicController mc;
|
||||
|
||||
|
394
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
394
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
@ -0,0 +1,394 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseBeatmapCarousel : OsuTestCase
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
|
||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||
|
||||
private BeatmapInfo currentSelection;
|
||||
|
||||
private const int set_count = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(carousel = new TestBeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
|
||||
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
testRandom();
|
||||
testAddRemove();
|
||||
testSorting();
|
||||
|
||||
testRemoveAll();
|
||||
testEmptyTraversal();
|
||||
testHiding();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void checkSelected(int set, int? diff = null) =>
|
||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
private void testTraversal()
|
||||
{
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkSelected(1, 1);
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkSelected(set_count, 1);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count - 1, 3);
|
||||
|
||||
advanceSelection(diff: false);
|
||||
advanceSelection(diff: false);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
private void testFiltering()
|
||||
{
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
checkSelected(3, 1);
|
||||
|
||||
advanceSelection(diff: true, count: 4);
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
// test filtering some difficulties (and keeping current beatmap set selected).
|
||||
|
||||
setSelected(1, 2);
|
||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||
|
||||
checkVisibleItemCount(false, 0);
|
||||
checkVisibleItemCount(true, 0);
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test random non-repeating algorithm
|
||||
/// </summary>
|
||||
private void testRandom()
|
||||
{
|
||||
setSelected(1, 1);
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
nextRandom();
|
||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding and removing beatmap sets
|
||||
/// </summary>
|
||||
private void testAddRemove()
|
||||
{
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 2);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 1);
|
||||
|
||||
setSelected(set_count + 1, 1);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
checkSelected(set_count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
private void testSorting()
|
||||
{
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
private void testRemoveAll()
|
||||
{
|
||||
setSelected(2, 1);
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||
checkSelected(2);
|
||||
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
private void testEmptyTraversal()
|
||||
{
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkNoSelection();
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkNoSelection();
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkNoSelection();
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
private void testHiding()
|
||||
{
|
||||
var hidingSet = createTestBeatmapSet(1);
|
||||
hidingSet.Beatmaps[1].Hidden = true;
|
||||
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
||||
setSelected(1, 1);
|
||||
|
||||
checkVisibleItemCount(true, 2);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 3);
|
||||
|
||||
setHidden(3);
|
||||
checkSelected(1, 1);
|
||||
|
||||
setHidden(2, false);
|
||||
advanceSelection(true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
setHidden(1);
|
||||
checkSelected(1, 2);
|
||||
|
||||
setHidden(2);
|
||||
checkNoSelection();
|
||||
|
||||
void setHidden(int diff, bool hidden = true)
|
||||
{
|
||||
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
||||
{
|
||||
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
||||
carousel.UpdateBeatmapSet(hidingSet);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
ID = i,
|
||||
OnlineBeatmapSetID = i,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
OnlineBeatmapSetID = i,
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{i}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(new[]
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Path = "normal.osu",
|
||||
Version = "Normal",
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 1,
|
||||
Path = "hard.osu",
|
||||
Version = "Hard",
|
||||
StarDifficulty = 5,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 2,
|
||||
Path = "insane.osu",
|
||||
Version = "Insane",
|
||||
StarDifficulty = 6,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
},
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => FilterTask != null;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||
internal class TestCaseBeatmapDetailArea : OsuTestCase
|
||||
public class TestCaseBeatmapDetailArea : OsuTestCase
|
||||
{
|
||||
public TestCaseBeatmapDetailArea()
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Select;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("PlaySongSelect beatmap details")]
|
||||
internal class TestCaseBeatmapDetails : OsuTestCase
|
||||
public class TestCaseBeatmapDetails : OsuTestCase
|
||||
{
|
||||
public TestCaseBeatmapDetails()
|
||||
{
|
||||
|
161
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
161
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
@ -0,0 +1,161 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||
{
|
||||
private RulesetStore rulesets;
|
||||
private TestBeatmapInfoWedge infoWedge;
|
||||
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, RulesetStore rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(infoWedge = new TestBeatmapInfoWedge
|
||||
{
|
||||
Size = new Vector2(0.5f, 245),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
});
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
beatmaps.Add(createTestBeatmap(rulesetInfo));
|
||||
|
||||
var name = rulesetInfo.ShortName;
|
||||
selectBeatmap(name);
|
||||
|
||||
// TODO: adjust cases once more info is shown for other gamemodes
|
||||
switch (ruleset)
|
||||
{
|
||||
case OsuRuleset osu:
|
||||
testOsuBeatmap(osu);
|
||||
testInfoLabels(5);
|
||||
break;
|
||||
default:
|
||||
testInfoLabels(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
testNullBeatmap();
|
||||
}
|
||||
|
||||
private void testOsuBeatmap(OsuRuleset ruleset)
|
||||
{
|
||||
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
|
||||
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
|
||||
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
|
||||
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
|
||||
}
|
||||
|
||||
private void testInfoLabels(int expectedCount)
|
||||
{
|
||||
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
|
||||
}
|
||||
|
||||
private void testNullBeatmap()
|
||||
{
|
||||
selectNullBeatmap();
|
||||
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
|
||||
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
|
||||
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
|
||||
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
|
||||
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||
}
|
||||
|
||||
private void selectBeatmap(string name)
|
||||
{
|
||||
var infoBefore = infoWedge.Info;
|
||||
|
||||
AddStep($"select {name} beatmap", () =>
|
||||
{
|
||||
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
}
|
||||
|
||||
private void selectNullBeatmap()
|
||||
{
|
||||
AddStep("select null beatmap", () =>
|
||||
{
|
||||
beatmap.Value = beatmap.Default;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
private Beatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
List<HitObject> objects = new List<HitObject>();
|
||||
for (double i = 0; i < 50000; i += 1000)
|
||||
objects.Add(new HitObject { StartTime = i });
|
||||
|
||||
return new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
AuthorString = $"{ruleset.ShortName}Author",
|
||||
Artist = $"{ruleset.ShortName}Artist",
|
||||
Source = $"{ruleset.ShortName}Source",
|
||||
Title = $"{ruleset.ShortName}Title"
|
||||
},
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 6,
|
||||
Version = $"{ruleset.ShortName}Version"
|
||||
},
|
||||
HitObjects = objects
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
||||
{
|
||||
public new BufferedWedgeInfo Info => base.Info;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using OpenTK.Input;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("bottom beatmap details")]
|
||||
internal class TestCaseBeatmapOptionsOverlay : OsuTestCase
|
||||
public class TestCaseBeatmapOptionsOverlay : OsuTestCase
|
||||
{
|
||||
public TestCaseBeatmapOptionsOverlay()
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapSetOverlay : OsuTestCase
|
||||
public class TestCaseBeatmapSetOverlay : OsuTestCase
|
||||
{
|
||||
private readonly BeatmapSetOverlay overlay;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBreadcrumbs : OsuTestCase
|
||||
public class TestCaseBreadcrumbs : OsuTestCase
|
||||
{
|
||||
public TestCaseBreadcrumbs()
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBreakOverlay : OsuTestCase
|
||||
public class TestCaseBreakOverlay : OsuTestCase
|
||||
{
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
|
||||
|
@ -9,7 +9,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseButtonSystem : OsuTestCase
|
||||
public class TestCaseButtonSystem : OsuTestCase
|
||||
{
|
||||
public TestCaseButtonSystem()
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Overlays;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Testing chat api and overlay")]
|
||||
internal class TestCaseChatDisplay : OsuTestCase
|
||||
public class TestCaseChatDisplay : OsuTestCase
|
||||
{
|
||||
public TestCaseChatDisplay()
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseContextMenu : OsuTestCase
|
||||
public class TestCaseContextMenu : OsuTestCase
|
||||
{
|
||||
private const int start_time = 0;
|
||||
private const int duration = 1000;
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseDialogOverlay : OsuTestCase
|
||||
public class TestCaseDialogOverlay : OsuTestCase
|
||||
{
|
||||
public TestCaseDialogOverlay()
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseDrawableRoom : OsuTestCase
|
||||
public class TestCaseDrawableRoom : OsuTestCase
|
||||
{
|
||||
private RulesetStore rulesets;
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Screens.Tournament.Teams;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("for tournament use")]
|
||||
internal class TestCaseDrawings : OsuTestCase
|
||||
public class TestCaseDrawings : OsuTestCase
|
||||
{
|
||||
public TestCaseDrawings()
|
||||
{
|
||||
|
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||
|
||||
public TestCaseEditorSelectionLayer()
|
||||
{
|
||||
var playfield = new OsuEditPlayfield
|
||||
{
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
|
||||
new DrawableSlider(new Slider
|
||||
{
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(128, 256),
|
||||
new Vector2(344, 256),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(128, 256),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
})
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
Child = playfield
|
||||
},
|
||||
new SelectionLayer(playfield)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseEditorSummaryTimeline : OsuTestCase
|
||||
public class TestCaseEditorSummaryTimeline : OsuTestCase
|
||||
{
|
||||
private const int length = 60000;
|
||||
private readonly Random random;
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual
|
||||
b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
for (int i = 0; i < random.Next(1, 5); i++)
|
||||
b.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = random.Next(0, length) });
|
||||
b.ControlPointInfo.SamplePoints.Add(new SampleControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
|
||||
for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseGamefield : OsuTestCase
|
||||
public class TestCaseGamefield : OsuTestCase
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
@ -0,0 +1,258 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||
});
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||
|
||||
testHideResets();
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
|
||||
testMouseDeselectionResets();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseGraph : OsuTestCase
|
||||
public class TestCaseGraph : OsuTestCase
|
||||
{
|
||||
public TestCaseGraph()
|
||||
{
|
||||
|
47
osu.Game.Tests/Visual/TestCaseHistoricalSection.cs
Normal file
47
osu.Game.Tests/Visual/TestCaseHistoricalSection.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseHistoricalSection : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes =>
|
||||
new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedRow),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
public TestCaseHistoricalSection()
|
||||
{
|
||||
HistoricalSection section;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
});
|
||||
|
||||
Add(new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = section = new HistoricalSection(),
|
||||
});
|
||||
|
||||
AddStep("Show peppy", () => section.User.Value = new User { Id = 2 });
|
||||
AddStep("Show WubWoofWolf", () => section.User.Value = new User { Id = 39828 });
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseKeyCounter : OsuTestCase
|
||||
public class TestCaseKeyCounter : OsuTestCase
|
||||
{
|
||||
public TestCaseKeyCounter()
|
||||
{
|
||||
|
@ -6,14 +6,45 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("PlaySongSelect leaderboard")]
|
||||
internal class TestCaseLeaderboard : OsuTestCase
|
||||
public class TestCaseLeaderboard : OsuTestCase
|
||||
{
|
||||
private readonly Leaderboard leaderboard;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly FailableLeaderboard leaderboard;
|
||||
|
||||
public TestCaseLeaderboard()
|
||||
{
|
||||
Add(leaderboard = new FailableLeaderboard
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
Scope = LeaderboardScope.Global,
|
||||
});
|
||||
|
||||
AddStep(@"New Scores", newScores);
|
||||
AddStep(@"Empty Scores", () => leaderboard.SetRetrievalState(PlaceholderState.NoScores));
|
||||
AddStep(@"Network failure", () => leaderboard.SetRetrievalState(PlaceholderState.NetworkFailure));
|
||||
AddStep(@"No supporter", () => leaderboard.SetRetrievalState(PlaceholderState.NotSupporter));
|
||||
AddStep(@"Not logged in", () => leaderboard.SetRetrievalState(PlaceholderState.NotLoggedIn));
|
||||
AddStep(@"Unavailable", () => leaderboard.SetRetrievalState(PlaceholderState.Unavailable));
|
||||
AddStep(@"Real beatmap", realBeatmap);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
private void newScores()
|
||||
{
|
||||
@ -204,17 +235,44 @@ namespace osu.Game.Tests.Visual
|
||||
leaderboard.Scores = scores;
|
||||
}
|
||||
|
||||
public TestCaseLeaderboard()
|
||||
private void realBeatmap()
|
||||
{
|
||||
Add(leaderboard = new Leaderboard
|
||||
leaderboard.Beatmap = new BeatmapInfo
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
StarDifficulty = 1.36,
|
||||
Version = @"BASIC",
|
||||
OnlineBeatmapID = 1113057,
|
||||
Ruleset = rulesets.GetRuleset(0),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 4,
|
||||
DrainRate = 6.5f,
|
||||
OverallDifficulty = 6.5f,
|
||||
ApproachRate = 5,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
Length = 115000,
|
||||
CircleCount = 265,
|
||||
SliderCount = 71,
|
||||
PlayCount = 47906,
|
||||
PassCount = 19899,
|
||||
},
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
AddStep(@"New Scores", newScores);
|
||||
newScores();
|
||||
private class FailableLeaderboard : Leaderboard
|
||||
{
|
||||
public void SetRetrievalState(PlaceholderState state)
|
||||
{
|
||||
PlaceholderState = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user