Bartłomiej Dach
5969e2b852
Add TODO comment about lack of in-gameplay support
2021-09-13 00:13:07 +02:00
Bartłomiej Dach
1be8cb452f
Make new beatmaps' samples match playback rate by default
2021-09-12 16:57:21 +02:00
Bartłomiej Dach
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate
2021-09-12 16:47:38 +02:00
Bartłomiej Dach
cd181452be
Add decoding support for SamplesMatchPlaybackRate
2021-09-12 16:45:27 +02:00
Bartłomiej Dach
925b455330
Add "samples match playback rate" setting to beatmap info
2021-09-12 16:40:52 +02:00
Dean Herbert
212c3c699c
Reword xmldoc slightly
2021-09-10 12:58:12 +09:00
ekrctb
7543f9dfb0
Add featured artist track ID online info
2021-09-08 12:21:24 +09:00
Dan Balasescu
6c649b7bbe
Merge branch 'master' into no-more-sample-control-points-info
2021-09-02 18:09:05 +09:00
Dean Herbert
f0b128b6ec
Merge pull request #14592 from frenzibyte/cleanup-tooltips
...
Update remaining tooltip implementations to use generics
2021-09-01 17:03:59 +09:00
Dean Herbert
edf29e405b
Merge pull request #14581 from bdach/setup-screen-countdown-settings
...
Add countdown settings to setup screen
2021-09-01 15:35:46 +09:00
Dan Balasescu
e715b21ca7
Merge pull request #14586 from peppy/remove-ijsonserializable
...
Remove IJsonSerializable interface
2021-09-01 14:17:32 +09:00
Bartłomiej Dach
1e4fa87648
Merge branch 'master' into setup-screen-countdown-settings
2021-08-31 22:43:18 +02:00
Salman Ahmed
505824d8ea
Constrain difficulty icon tooltip to internal
accessibility"
...
This reverts the reverted commit cd356b8eae
.
Sorry for the revert-unrevert, rushly pushed without realizing it
doesn't even build.
2021-08-31 21:16:17 +03:00
Salman Ahmed
cd356b8eae
Revert "Constrain difficulty icon tooltip to internal
accessibility"
...
This reverts commit 4a590a041c
.
2021-08-31 20:57:47 +03:00
Salman Ahmed
4a590a041c
Constrain difficulty icon tooltip to internal
accessibility
2021-08-31 20:57:36 +03:00
Salman Ahmed
da7ff4b160
Update remaining tooltip implementations to use generics
2021-08-31 20:01:13 +03:00
Dean Herbert
a254624373
Avoid performing beatmap metadata lookups when entering the editor
...
If none of the lookup parameters are available, skip the lookup
completely.
2021-08-31 17:18:05 +09:00
Dean Herbert
d988aa1680
Actually serialise SampleControlPoint
s along with HitObject
s
2021-08-31 15:14:03 +09:00
Dean Herbert
448c58c35d
Remove unnecessary variable discard
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-31 15:08:07 +09:00
Dean Herbert
9fa8bee094
Remove outdated TODO
2021-08-31 14:51:19 +09:00
Dean Herbert
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Bartłomiej Dach
b43ee2d61c
Add descriptions to enum members
2021-08-30 22:51:42 +02:00
Dean Herbert
a2cff75fc0
Fix editor not cloning control points as expected
2021-08-30 21:55:08 +09:00
Dan Balasescu
b95da3ca27
Merge pull request #14576 from peppy/update-framework
...
Update framework
2021-08-30 21:09:58 +09:00
Dean Herbert
1aaea7011a
Fix early return causing event loss in case of multiple control points in group
2021-08-30 18:33:05 +09:00
Dean Herbert
015df282fe
Simplify copy operations
2021-08-30 18:32:55 +09:00
Dean Herbert
d35c4da906
Add new control point to legacy regeneration logic
2021-08-30 17:14:53 +09:00
Dean Herbert
6ee4a6526c
Don't block sample points from still being added to ControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
6fd24a5d92
Remove redundant null coalesce
2021-08-30 17:14:53 +09:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
da7a871afa
Update inline comment to point to new variable location
...
Co-authored-by: PercyDan <50285552+PercyDan54@users.noreply.github.com>
2021-08-30 16:27:24 +09:00
Dean Herbert
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
Dean Herbert
6a6dac609c
Fix instability of taiko double conversion
...
Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
2021-08-30 15:30:18 +09:00
Dean Herbert
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
...
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
Salman Ahmed
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
414457ba57
Add basic xmldoc explaining CountdownOffset
2021-08-25 13:24:52 +09:00
Bartłomiej Dach
a6c2cbd2e5
Add countdown settings to beatmap info model
2021-08-24 21:55:10 +02:00
Dan Balasescu
dfd61e413a
Merge branch 'master' into difficulty-cache-difficulty-adjust
2021-08-24 12:08:52 +09:00
Dean Herbert
d17f7b5c8b
Side WidescreenStoryboard
to on by default for new beatmaps
2021-08-23 17:40:41 +09:00
Bartłomiej Dach
d602dc9d90
Enable epilepsy warning setting persistence in encoder
2021-08-22 17:43:20 +02:00
Bartłomiej Dach
995338029c
Fix difficulty cache lookups sharing underlying mod instances
...
`DifficultyCacheLookup`s were storing raw `Mod` instances into their
`OrderedMods` field. This could cause the cache lookups to wrongly
succeed in cases of mods with settings. The particular case that
triggered this fix was Difficulty Adjust.
Because the difficulty cache is backed by a dictionary, there are two
stages to the lookup; first `GetHashCode()` is used to find the
appropriate hash bucket to look in, and then items from that hash bucket
are compared against the key being searched for via the implementation
of `Equals()`.
As it turns out, the first hashing step ended up being the saving grace
in most cases, as the hash computation included the values of the mod
settings. But the Difficulty Adjust failure case was triggered by the
quirk that `GetHashCode(0) == GetHashCode(null) == 0`.
In such a case, the `Equals()` fallback was used. But as it turns out,
because the `Mod` instance stored to lookups was not cloned and
therefore potentially externally mutable, it could be polluted after
being stored to the dictionary, and therefore breaking the equality
check. Even though all of the setting values were compared, the hash
bucket didn't match the actual contents of the lookup anymore (because
they were mutated externally, e.g. by the user changing the mod setting
values in the mod settings overlay).
To resolve, clone out the mod structure before creating all difficulty
lookups.
2021-08-21 15:50:33 +02:00
Dean Herbert
77149044a5
Allow intro screen to retrieve beatmap even if rulesets is not loaded
2021-08-20 19:43:48 +09:00
Salman Ahmed
6d57a240ac
Add animation support for the star rating display
2021-08-19 07:17:43 +03:00
Salman Ahmed
102320f8ae
Merge branch 'master' into mod-settings-difficulty-cache
2021-08-19 06:35:13 +03:00
Salman Ahmed
d2df09432f
Center the star rating display text rather than left
2021-08-18 11:49:33 +03:00
Salman Ahmed
5e91ec73e3
Handle star rating range display sizing
2021-08-18 11:36:27 +03:00
Dean Herbert
9d2664cbb1
Merge branch 'master' into star-rating-display-v2
2021-08-18 17:22:33 +09:00
Salman Ahmed
74d6c26520
Refactor star rating display layout with flexibility in mind
2021-08-18 11:03:35 +03:00
Salman Ahmed
32ba525555
Track changes to mod settings in beatmap difficulty cache with 100ms debouncing
2021-08-17 05:46:05 +03:00
Salman Ahmed
0291cd5ae2
Consider mod equality in difficulty cache lookup rather than acronym
2021-08-17 04:27:43 +03:00
Bartłomiej Dach
e744629a41
Fix broken obsoletion message
2021-08-16 01:01:56 +02:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
...
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
7d670c6d35
Fix gap in fill colour
2021-08-06 18:05:24 +09:00
Salman Ahmed
b63d472594
Adjust font size to match designs
...
Looks silly when using `12f`, I've added a todo comment so that this specific case does not get forgotten when CSS-compatible font sizing gets supported.
The todo comment may not be 100% required but very unsure about silently changing it and forgetting about it.
2021-08-04 18:19:37 +03:00
Salman Ahmed
b2332eb5b3
Use new difficulty colours permanently
2021-08-04 18:19:37 +03:00
Salman Ahmed
284fa49646
Bring margins of components closer to existing designs
2021-08-04 18:19:28 +03:00
Salman Ahmed
42370e48ec
Disable shadow on star display text
2021-08-04 18:19:28 +03:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
14da5ab813
Remove defined size from the star rating display
2021-08-04 17:12:20 +03:00
Salman Ahmed
95b134f3d8
Use OsuColour.Orange1
instead of pure yellow
2021-08-04 17:12:20 +03:00
Salman Ahmed
19d54ee751
Update light background handling to Color4.Yellow
instead
...
Confirmed to be the way forward in
https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644 .
2021-08-04 17:12:20 +03:00
Salman Ahmed
a01402664f
Add redesigned star rating display
...
Matching the same design as the one in the latest figma designs.
2021-08-04 17:12:20 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Salman Ahmed
3409bc6b27
Update mapper usages with LocalisableDescription
2021-07-31 01:47:14 +03:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Lucas A
ea4f9b2ac7
Localise beatmap online status pill.
2021-07-21 13:15:07 +02:00
Dean Herbert
399c3b0be8
Rename property, reword xmldoc and improve readability of update code
2021-07-21 17:32:56 +09:00
Salman Ahmed
9d92b795fa
Revert making ComboOffset
s legacy and define BeatmapSkinComboIndex
instead
2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
ekrctb
7f432665e5
Preserve Y position of hit objects in osu!catch
2021-07-14 14:38:38 +09:00
Dan Balasescu
6b76c54aee
Merge pull request #13756 from PercyDan54/playlist-empty-romanised
...
Fix playlist item displays empty string if no unicode title is present
2021-07-05 13:53:50 +09:00
PercyDan54
12371f7424
Fix playlist item displays as empty string if no unicode title is present
2021-07-04 08:09:38 +08:00
Dean Herbert
0be75cc4ed
Fix incorrect base
call causing import optimisation to not work
2021-07-03 22:35:46 +09:00
Dan Balasescu
697b07acb1
Merge branch 'master' into fix-beatmap-import-fk-failure
2021-06-29 11:36:31 +09:00
Dan Balasescu
92fcf90768
Merge branch 'master' into import-early-checksum-abort
2021-06-28 19:29:08 +09:00
Dean Herbert
90b87cbb9e
Add back unidirectional online id check
2021-06-28 10:11:27 +09:00
Dean Herbert
9a96cd4a1d
Revert "Remove comparison of online beatmap IDs during dedupe checks"
...
This reverts commit 15af28d2a0
.
2021-06-28 09:54:18 +09:00
Dean Herbert
15af28d2a0
Remove comparison of online beatmap IDs during dedupe checks
2021-06-27 14:48:57 +09:00
Dean Herbert
46f8100f43
Remove overly verbose logging during beatmap imports
2021-06-27 14:29:02 +09:00
Dean Herbert
dcba7bf779
Fix import flow potentially hitting foreign key constraint
2021-06-23 17:34:56 +09:00
ekrctb
e1b2c63e09
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
Dean Herbert
5944c45f55
Specify types explicitly and don't handle non-nullable values with fallbacks
2021-06-16 16:24:30 +09:00
smoogipoo
6be41e497a
Fix possible nullref in difficulty recommender
2021-06-16 11:27:38 +09:00
Bartłomiej Dach
375f64ffd1
Check empty string more explicitly in IsRomanised()
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-06-11 06:38:53 +02:00
Bartłomiej Dach
e41a5a0fcd
Add romanised author & title fields
2021-06-10 22:17:45 +02:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
675fe37446
Change check order around to ensure re-fetches which return no results don't nullref
2021-05-31 18:35:18 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Dean Herbert
06bd696cc2
Remove previous
consumption logic in GetWorkingBeatmap
...
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
2021-05-31 14:11:58 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 00:10:03 +02:00
Bartłomiej Dach
78213e09d4
Merge branch 'master' into editor-exit-stability
2021-05-30 23:03:50 +02:00