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Fix incorrect base call causing import optimisation to not work

This commit is contained in:
Dean Herbert 2021-07-03 22:35:46 +09:00
parent ace57a9ee9
commit 0be75cc4ed

View File

@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))
if (!base.CanSkipImport(existing, import))
return false;
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);