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Add new control point to legacy regeneration logic

This commit is contained in:
Dean Herbert 2021-08-30 16:58:21 +09:00
parent 6ee4a6526c
commit d35c4da906

View File

@ -166,6 +166,30 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine("[TimingPoints]");
if (!(beatmap.ControlPointInfo is LegacyControlPointInfo)) // todo: always run this? probably no harm.
{
var legacyControlPoints = new LegacyControlPointInfo();
foreach (var point in beatmap.ControlPointInfo.AllControlPoints)
legacyControlPoints.Add(point.Time, point.DeepClone());
beatmap.ControlPointInfo = legacyControlPoints;
SampleControlPoint lastRelevantSamplePoint = null;
// iterate over hitobjects and pull out all required sample changes
foreach (var h in beatmap.HitObjects)
{
var hSamplePoint = h.SampleControlPoint;
if (!hSamplePoint.IsRedundant(lastRelevantSamplePoint))
{
legacyControlPoints.Add(hSamplePoint.Time, hSamplePoint);
lastRelevantSamplePoint = hSamplePoint;
}
}
}
foreach (var group in beatmap.ControlPointInfo.Groups)
{
var groupTimingPoint = group.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
@ -175,17 +199,17 @@ namespace osu.Game.Beatmaps.Formats
{
writer.Write(FormattableString.Invariant($"{groupTimingPoint.Time},"));
writer.Write(FormattableString.Invariant($"{groupTimingPoint.BeatLength},"));
outputControlPointEffectsAt(groupTimingPoint.Time, true);
outputControlPointAt(groupTimingPoint.Time, true);
}
// Output any remaining effects as secondary non-timing control point.
var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time);
writer.Write(FormattableString.Invariant($"{group.Time},"));
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SpeedMultiplier},"));
outputControlPointEffectsAt(group.Time, false);
outputControlPointAt(group.Time, false);
}
void outputControlPointEffectsAt(double time, bool isTimingPoint)
void outputControlPointAt(double time, bool isTimingPoint)
{
var samplePoint = ((LegacyControlPointInfo)beatmap.ControlPointInfo).SamplePointAt(time);
var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);