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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Add back unidirectional online id check

This commit is contained in:
Dean Herbert 2021-06-28 10:11:27 +09:00
parent 9a96cd4a1d
commit 90b87cbb9e
3 changed files with 22 additions and 8 deletions

View File

@ -441,9 +441,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[TestCase(true)]
[TestCase(false)]
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
public async Task TestImportThenDeleteThenImportWithOnlineIDsMissing()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}"))
@ -454,10 +452,8 @@ namespace osu.Game.Tests.Beatmaps.IO
var imported = await LoadOszIntoOsu(osu);
if (set)
imported.OnlineBeatmapSetID = 1234;
else
imported.Beatmaps.First().OnlineBeatmapID = 1234;
foreach (var b in imported.Beatmaps)
b.OnlineBeatmapID = null;
osu.Dependencies.Get<BeatmapManager>().Update(imported);

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@ -319,6 +319,14 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))
return false;
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
}
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))

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@ -372,7 +372,8 @@ namespace osu.Game.Database
//
// note that this should really be checking filesizes on disk (of existing files) for some degree of sanity.
// or alternatively doing a faster hash check. either of these require database changes and reprocessing of existing files.
if (getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)))
if (CanSkipImport(existing, item) &&
getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)))
{
LogForModel(item, $"Found existing (optimised) {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
Undelete(existing);
@ -801,6 +802,15 @@ namespace osu.Game.Database
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// Whether inport can be skipped after finding an existing import early in the process.
/// Only valid when <see cref="ComputeHash"/> is not overridden.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether to skip this import completely.</returns>
protected virtual bool CanSkipImport(TModel existing, TModel import) => true;
/// <summary>
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
/// item and skip the import. This method allows changing that behaviour.