Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
...
gathering
KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
BlauFx
0afa3a5ec8
Fix xml doc
2022-08-08 21:20:09 +02:00
BlauFx
f6e65cf1af
Improve implementation
2022-08-08 20:53:05 +02:00
BlauFx
fac2596eee
Change type from BindableBool to IBindable<bool>
2022-08-08 13:38:52 +02:00
BlauFx
cd68134565
Call skip method directly
2022-08-08 13:10:28 +02:00
HiddenNode
ed86255e2b
Use UprightUnscaledContainer instead of KeepUprightAndUnscaled
2022-08-07 13:20:22 +01:00
BlauFx
bb344e064f
Add xml docs
2022-08-07 13:31:26 +02:00
BlauFx
09230304a4
Improve implementation
2022-08-07 13:20:29 +02:00
Ryuki
b2557a8d2d
Refactor KPS
...
- Remove '#nullable disable' in KeysPerSecondCalculator and
KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
defaults to the last non 0 rate if no such mod is enabled
2022-08-07 00:53:00 +02:00
BlauFx
bd43a9e96e
Add missing type specification
2022-08-06 18:49:07 +02:00
BlauFx
fa6d55b5b5
Remove redundant lambda signature parentheses
2022-08-06 18:47:11 +02:00
BlauFx
0d418559bc
Skip song intro only in case of a quick restart
2022-08-06 17:02:45 +02:00
BlauFx
e411a2d187
Revert reduced wait time commit
2022-08-06 15:12:36 +02:00
BlauFx
445f921756
Move IsSkippable event into load method
2022-08-05 23:21:03 +02:00
BlauFx
d8d7423698
Reduce "wait time" in case restarting the map
2022-08-05 23:04:43 +02:00
BlauFx
99e07aa09a
Skip intro if the map gets restarted
2022-08-05 23:01:52 +02:00
BlauFx
6717f0606c
Add property to SkipOverlay
2022-08-05 23:00:37 +02:00
Ryuki
0886137e39
Prevent KeysPerSecondCounter from NRE when no instance is initialized
2022-08-05 21:03:00 +02:00
HiddenNode
b46bc5d65b
Remove empty line
2022-08-05 14:57:33 +01:00
Ryuki
24c29b7e2f
Do not add KPS calculation when gameplay rate is 0
2022-08-05 15:51:07 +02:00
HiddenNode
0243f8d6ac
Clean up
2022-08-05 14:28:15 +01:00
HiddenNode
12ef99a1a1
Fix text position
2022-08-05 12:56:08 +01:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class
2022-08-05 04:17:01 +02:00
Salman Ahmed
7c45c571a0
Merge branch 'master' into more-beat-sync-dependence
2022-08-03 20:22:42 +03:00
Dean Herbert
6ad6561e1c
Fix LegacySongProgress
incorrectly blocking mouse input from gameplay
...
Closes #19555 .
2022-08-03 17:42:29 +09:00
HiddenNode
bc21a2ed56
Remove unnecessary using directive
2022-08-02 17:41:17 +01:00
HiddenNode
78a98cdb9c
Prevent TextSprites inside SongProgressInfo from being stretched or flipped
2022-08-02 17:37:31 +01:00
Dean Herbert
cc4cde2c79
Improve IBeatSyncProvider
interface and reduce beatmap track dependence
2022-08-02 17:59:18 +09:00
HiddenNode
df85bd74d7
Keep TextSprites in SongProgressInfo upright
2022-08-01 21:46:37 +01:00
Dean Herbert
5b98a73edc
Apply nullability to SkinComponentToolbox
and split out reflection method to get all skinnable components
2022-08-01 14:04:08 +09:00
Ryuki
89855cc1d6
Change KPS Counter implementation base and add better replay integration
...
The counter implementaiton is now list based, and will not invalidate
previous hits by removing them but by testing if they are within the 1
second span, allowing better integration with replays and spectators.
2022-07-31 01:29:57 +02:00
Susko3
38a8b9cf0a
Add battery info for desktop platforms
2022-07-30 14:26:19 +02:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress
2022-07-29 16:54:59 +03:00
Salman Ahmed
905bbdc8ee
Remove caching of GameplayClockContainer
in favour of GameplayClock
...
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Salman Ahmed
3f72e76348
Expose StartTime
from gameplay clock
2022-07-29 16:18:05 +03:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS
2022-07-28 18:37:12 +02:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
86c2b7e449
Apply nullability to DefaultSongProgress
and clean up more stuff
2022-07-28 18:37:17 +09:00
Dean Herbert
ea027eda46
Move initial show to base implementation and add transition for legacy version
2022-07-28 18:29:49 +09:00
Dean Herbert
d5e5761892
Fix DefaultSongProgress
graph not resetting if time is in intro
2022-07-28 18:25:24 +09:00
Dean Herbert
7108553883
Tidy up various things everywhere
2022-07-28 18:25:14 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
bca3994d91
set FirstHitTime
and LastHitTime
once
2022-07-28 15:25:12 +08:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Nitrous
45c11f2b7b
account for gameplay start time
2022-07-28 08:01:38 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Salman Ahmed
fa9daa6899
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
Salman Ahmed
ad09e728fd
Move Passed
assignment inside FailScore
2022-07-21 08:12:06 +03:00
Salman Ahmed
0f0b19da4a
Populate score with remaining "miss" statistics on fail/exit
2022-07-21 06:01:36 +03:00
Bartłomiej Dach
6f37487528
Replace calls to defective Humanizer methods with correct version
2022-07-18 22:34:58 +02:00
Salman Ahmed
e6236ba088
Update save score button to check availability after import
...
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
Salman Ahmed
6285442b7d
Fix failed scores not prepared before import
2022-07-15 22:57:12 +03:00
Dean Herbert
2beed6d7b7
Allow failed scores to fail in replay playback
2022-07-15 20:45:48 +09:00
Dean Herbert
d325c534ab
Check whether score is already imported and show correct state for save button
2022-07-15 20:45:37 +09:00
Dean Herbert
0200ef1d48
Make delegate firing more safe to being set later than BDL
2022-07-15 19:06:44 +09:00
Dean Herbert
0e788ac714
Simplify bindable logic greatly
2022-07-15 19:02:12 +09:00
Dean Herbert
8a48cb701d
Tidy up implementation and remove unnecessary enum
2022-07-15 19:02:04 +09:00
Dean Herbert
ab6665d88c
Merge branch 'master' into Save-Score-Failed
2022-07-15 18:02:58 +09:00
Dean Herbert
937692604e
Remove mention of autoplay mod for now
2022-07-13 22:37:20 +09:00
Dean Herbert
ab3ec80159
Update LastPlayed
on gameplay starting in a SubmittingPlayer
2022-07-13 16:43:43 +09:00
Dean Herbert
b52ea16133
Show basic error message when score submission fails
2022-07-12 15:10:59 +09:00
cdwcgt
d2406242ae
rename updateTooltip to updateState
2022-07-09 00:38:17 +09:00
cdwcgt
91f471ebe0
disabled button instead of shake
...
removed `ShakeContainer`
2022-07-09 00:37:53 +09:00
cdwcgt
a38c6704c2
Use ContinueWith, Check is Task empty
2022-07-09 00:23:32 +09:00
Dean Herbert
e4ebab92c6
Rename lots of weird variables
2022-07-08 18:37:03 +09:00
Dean Herbert
f3a6e646a6
Merge branch 'master' into Save-Score-Failed
2022-07-08 18:32:13 +09:00
Dean Herbert
9d730f8440
Fix custom rulesets not importing scores at all
...
Replaces the error with the ability to import, minus replays.
Closes https://github.com/ppy/osu/issues/17350 (arguably, but let's go with it for now).
2022-07-07 14:49:23 +09:00
Dan Balasescu
1ccfd69690
Merge pull request #18978 from peppy/send-beatmap-hash-to-server
...
Send beatmap hash to server on solo score request
2022-07-03 13:18:17 +09:00
Salman Ahmed
19d300e311
Fix player loader not accepting star difficulty updates after display
2022-07-02 09:17:38 +03:00
Dean Herbert
634b6cdbbe
Send beatmap has to server on solo score request
...
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.
This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.
Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
cdwcgt
33209ecd25
remove useless value change
2022-06-30 19:51:58 +09:00
cdwcgt
fd0d8b1ce3
Add button state, fix async issues, watch replay method
...
Most borrowed from `ReplayDownloadButton`
2022-06-29 22:50:47 +09:00
Dean Herbert
6bfd351dec
Add logging of GameplayClockContainer
seeks
2022-06-28 15:23:29 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
cdwcgt
bff35cb348
Shake button when replay already save
2022-06-22 01:19:20 +09:00
cdwcgt
f2eb7e0551
Use better design and fix some problem
...
Let saveReplay async but still void
Make failed score's rank = F
2022-06-21 19:06:38 +08:00
Dan Balasescu
b3e5642dfd
Use WaitingOnFrames instead
2022-06-21 12:23:43 +09:00
cdwcgt
43ead5820a
deal with test
2022-06-21 00:54:50 +09:00
cdwcgt
9a6f4ef76d
Save score button on failed screen
2022-06-19 23:59:37 +09:00
Dan Balasescu
98d69c846c
Reset spectator speed at last frame
2022-06-19 17:12:20 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
be2b4e68b9
Don't play player exit sound when restarting
2022-06-15 17:49:18 +09:00
Dean Herbert
6136e4e27a
Don't play exit sound if screen is in a non-resumable state when exiting
2022-06-15 17:37:25 +09:00
Jamie Taylor
6b744a14b0
Move 'back' sample playback from OnResuming to OnExiting
2022-06-15 15:41:28 +09:00
Dean Herbert
6be4209458
Fix AlwaysPresent
specification in wrong container
2022-06-15 01:04:43 +09:00
Dean Herbert
a20e43c2ae
Ensure containers which are being used to hide HUD elements still update for now
...
I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.
I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00
Dean Herbert
bd9ea9bd6f
Revert most unnecessary changes
...
Turns out `AlwaysPresent` at top level is actually enough.
This reverts commit 86163d2225
.
2022-06-13 23:58:14 +09:00
Dean Herbert
86163d2225
Fix hit error meters not updating visual state when hidden
...
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.
To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.
Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.
Closes #18624 .
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c
Add failing test coverage showing hit meters don't update when not visible
2022-06-13 16:36:22 +09:00
Dan Balasescu
6e450b7350
Explicitly handle operation cancelled exceptions
2022-06-09 14:35:53 +09:00
Dan Balasescu
ec03dc16db
Don't trigger notification when user quit
2022-06-09 14:13:14 +09:00
Dan Balasescu
bfde334e77
Allow beatmaps to load endlessly when entering Player
2022-06-09 14:03:21 +09:00
Dan Balasescu
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
Dan Balasescu
a052e09ac3
Send ScoreProcessor statistics in SpectatorState
2022-05-30 19:26:26 +09:00
Dan Balasescu
c97b477485
Fix inverted operation order
2022-05-30 19:11:54 +09:00
Bartłomiej Dach
1641918c51
Revert "Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes"
...
This reverts commit 19b655d75b
.
2022-05-28 15:23:28 +02:00
Dean Herbert
9c3d0dafbd
Remove implementation at Player
level
...
Turns out this isn't required in the end due to implementation at
`MasterGameplayClockContainer`.
2022-05-23 02:00:21 +09:00
Dean Herbert
007582afb9
Remove unused usings resulting from namespace move
2022-05-22 23:55:33 +09:00
Dean Herbert
eabf578282
Use interface to convey beat sync information
2022-05-22 22:44:54 +09:00
Dean Herbert
1c36995606
Expose HoldingForHUD
state from HUDOverlay
as bindable
2022-05-11 16:09:16 +09:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler
to interface
2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler
to more general namespace
2022-05-08 10:38:58 +02:00
Bartłomiej Dach
f5026bbbeb
Bind to button's activation delay directly
2022-05-06 10:04:36 +02:00
Bartłomiej Dach
f39fcee41b
Remove commented-out code
2022-05-06 10:04:00 +02:00
Dean Herbert
78959a6e05
Add animation to denote a dangerous player exit
2022-05-06 15:02:22 +09:00
Dean Herbert
1c4aa12585
Rename non-descript Button
nested class
2022-05-06 14:45:53 +09:00
Dean Herbert
a11771c11b
Better encapsulate exposed bindables of HoldToConfirmContainer
2022-05-06 14:45:53 +09:00
Dean Herbert
be960eb092
Move dangerous hold specification to base class
2022-05-06 14:34:31 +09:00
Dean Herbert
2896612c5c
Make exiting multiplayer a dangerous operation, requiring hold
2022-05-03 16:06:04 +09:00
Bartłomiej Dach
2b4a49e17f
Merge branch 'master' into move-difficulty-graph-toggle
2022-05-02 16:38:25 +02:00
Dean Herbert
1f1845d69b
Merge branch 'master' into multiplayer-force-start-2
2022-04-29 14:45:40 +09:00
Dean Herbert
c4495dafb6
Merge branch 'master' into move-difficulty-graph-toggle
2022-04-29 13:44:47 +09:00
Dean Herbert
6ccbdc85a3
Improve setting description text
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-29 11:56:46 +09:00
Dan Balasescu
1d8ac6917d
Send Loaded state from PlayerLoader on update thread
2022-04-28 20:10:47 +09:00
Salman Ahmed
691bec6f16
Use LocalisableString.Interpolate
instead of invalid TranslatableString
s
2022-04-28 11:38:40 +03:00
Dean Herbert
3c45746ba1
Add back schedule for safety
2022-04-28 14:29:57 +09:00
Dean Herbert
7c1b0b41ff
Fix migration not working correctly when applying on a default skin
2022-04-28 14:19:24 +09:00
Dean Herbert
7a23363d74
Add migration of song progress setting from config to component
2022-04-27 18:10:58 +09:00
Dean Herbert
e6bb5e84ec
Merge branch 'master' into move-difficulty-graph-toggle
2022-04-27 17:22:25 +09:00
Salman Ahmed
e646233722
Use correct translation for "Accuracy" label in break overlay
2022-04-26 19:16:36 +03:00
Dean Herbert
8ab3636f87
Change conditions for HUD being shown to include pause/fail states
...
As proposed in https://github.com/ppy/osu/discussions/17975 . Feels pretty good to me, and probably how it should have been implemented from the start.
2022-04-26 12:09:21 +09:00
Dan Balasescu
b293d3923c
Merge branch 'master' into multiplayer-force-start-2
2022-04-23 01:03:55 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dan Balasescu
41355384bd
Add support for gameplay abort/force start
2022-04-21 23:14:37 +09:00
Dean Herbert
848366416e
Revert string type changes in MetadataLineInfo
2022-04-21 14:10:58 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Salman Ahmed
94335c2938
Update further usages to cache/resolve via interface
2022-04-19 00:18:10 +03:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dan Balasescu
2abdbe53e7
Cleanup whitespace
2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2
Merge branch 'master' into fix-spectator-seeks
2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
a59c6013c7
Rename latestGameplayStartTime
to skipTargetTime
2022-04-13 14:03:52 +09:00
Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8
Replace incorrectly chosen ??=
with ??
2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483
Ensure all users are shown on leaderboard (even when API lookup fails)
2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888
Fix MultiplayerGameplayLeaderboard
not immediately updating totals on scoring mode change
2022-04-12 11:27:27 +09:00
Dean Herbert
cb6e557212
Fix MasterGameplayClockContainer
having incorrect rate-based offsets immediately after LoadComplete
...
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927 .
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74
Ensure running state is updated before performing Seek
in GameplayClockContainer.Reset
2022-04-11 14:10:50 +09:00
Dean Herbert
19b655d75b
Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes
2022-04-11 13:30:21 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dean Herbert
01829cf2d8
Move SkinnableInfo
error handling to lower level
...
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.
Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
Joseph Madamba
d0873d67e1
Move difficulty graph toggle to individual skin settings
2022-03-31 18:56:57 -07:00
Salman Ahmed
9c19ae1df8
Remove no longer necessary ruleset field
2022-03-31 06:40:38 +03:00