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Tidy up implementation and remove unnecessary enum
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Online
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{
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public enum DownloadState
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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@ -18,22 +16,24 @@ namespace osu.Game.Screens.Play
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{
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public class SaveFailedScoreButton : CompositeDrawable
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{
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public Func<Task<ScoreInfo>> ImportFailedScore;
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private Task<ScoreInfo> saveFailedScoreTask;
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private ScoreInfo score;
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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protected readonly Bindable<ImportState> State = new Bindable<ImportState>();
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private DownloadButton button;
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private Task<ScoreInfo>? saveFailedScoreTask;
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private ScoreInfo? score;
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private DownloadButton button = null!;
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> requestImportFailedScore)
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{
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Size = new Vector2(50, 30);
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ImportFailedScore = requestImportFailedScore;
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importFailedScore = requestImportFailedScore;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game)
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[BackgroundDependencyLoader]
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private void load(OsuGame? game)
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{
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InternalChild = button = new DownloadButton
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{
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@ -42,13 +42,13 @@ namespace osu.Game.Screens.Play
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button.Action = () =>
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{
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switch (State.Value)
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switch (state.Value)
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{
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case ImportState.Imported:
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case DownloadState.LocallyAvailable:
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game?.PresentScore(score, ScorePresentType.Gameplay);
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break;
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case ImportState.Importing:
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case DownloadState.Importing:
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break;
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default:
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@ -56,24 +56,24 @@ namespace osu.Game.Screens.Play
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break;
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}
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};
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State.BindValueChanged(state =>
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state.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case ImportState.Imported:
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case DownloadState.LocallyAvailable:
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button.State.Value = DownloadState.LocallyAvailable;
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break;
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case ImportState.Importing:
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case DownloadState.Importing:
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button.State.Value = DownloadState.Importing;
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break;
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case ImportState.Failed:
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case DownloadState.NotDownloaded:
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button.State.Value = DownloadState.NotDownloaded;
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break;
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}
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}, true);
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State.BindValueChanged(updateState, true);
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state.BindValueChanged(updateState, true);
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}
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private void saveScore()
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@ -83,48 +83,35 @@ namespace osu.Game.Screens.Play
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return;
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}
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State.Value = ImportState.Importing;
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state.Value = DownloadState.Importing;
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saveFailedScoreTask = Task.Run(ImportFailedScore);
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saveFailedScoreTask = Task.Run(importFailedScore);
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saveFailedScoreTask.ContinueWith(s => Schedule(() =>
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{
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score = s.GetAwaiter().GetResult();
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State.Value = score != null ? ImportState.Imported : ImportState.Failed;
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state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
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}));
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}
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private void updateState(ValueChangedEvent<ImportState> state)
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private void updateState(ValueChangedEvent<DownloadState> state)
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{
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switch (state.NewValue)
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{
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case ImportState.Imported:
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case DownloadState.LocallyAvailable:
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button.TooltipText = @"Watch replay";
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button.Enabled.Value = true;
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break;
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case ImportState.Importing:
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case DownloadState.Importing:
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button.TooltipText = @"Importing score";
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button.Enabled.Value = false;
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break;
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case ImportState.Failed:
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button.TooltipText = @"Import failed, click button to re-import";
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button.Enabled.Value = true;
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break;
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default:
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button.TooltipText = @"Save score";
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button.Enabled.Value = true;
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break;
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}
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}
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public enum ImportState
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{
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NotImported,
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Failed,
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Importing,
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Imported
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}
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}
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}
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