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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Simplify bindable logic greatly

This commit is contained in:
Dean Herbert 2022-07-15 19:02:12 +09:00
parent 8a48cb701d
commit 0e788ac714

View File

@ -5,6 +5,7 @@ using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Scoring;
@ -20,16 +21,15 @@ namespace osu.Game.Screens.Play
private readonly Func<Task<ScoreInfo>> importFailedScore;
private Task<ScoreInfo>? saveFailedScoreTask;
private ScoreInfo? score;
private DownloadButton button = null!;
public SaveFailedScoreButton(Func<Task<ScoreInfo>> requestImportFailedScore)
public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
{
Size = new Vector2(50, 30);
importFailedScore = requestImportFailedScore;
this.importFailedScore = importFailedScore;
}
[BackgroundDependencyLoader]
@ -38,80 +38,48 @@ namespace osu.Game.Screens.Play
InternalChild = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
};
button.Action = () =>
{
switch (state.Value)
State = { BindTarget = state },
Action = () =>
{
case DownloadState.LocallyAvailable:
game?.PresentScore(score, ScorePresentType.Gameplay);
break;
switch (state.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(score, ScorePresentType.Gameplay);
break;
case DownloadState.Importing:
break;
case DownloadState.NotDownloaded:
state.Value = DownloadState.Importing;
default:
saveScore();
break;
Task.Run(importFailedScore).ContinueWith(result => Schedule(() =>
{
score = result.GetResultSafely();
state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
}));
break;
}
}
};
state.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.State.Value = DownloadState.LocallyAvailable;
button.TooltipText = @"watch replay";
button.Enabled.Value = true;
break;
case DownloadState.Importing:
button.State.Value = DownloadState.Importing;
button.TooltipText = @"importing score";
button.Enabled.Value = false;
break;
case DownloadState.NotDownloaded:
button.State.Value = DownloadState.NotDownloaded;
default:
button.TooltipText = @"save score";
button.Enabled.Value = true;
break;
}
}, true);
state.BindValueChanged(updateState, true);
}
private void saveScore()
{
if (saveFailedScoreTask != null)
{
return;
}
state.Value = DownloadState.Importing;
saveFailedScoreTask = Task.Run(importFailedScore);
saveFailedScoreTask.ContinueWith(s => Schedule(() =>
{
score = s.GetAwaiter().GetResult();
state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
}));
}
private void updateState(ValueChangedEvent<DownloadState> state)
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.TooltipText = @"Watch replay";
button.Enabled.Value = true;
break;
case DownloadState.Importing:
button.TooltipText = @"Importing score";
button.Enabled.Value = false;
break;
default:
button.TooltipText = @"Save score";
button.Enabled.Value = true;
break;
}
}
}
}