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Remove mention of autoplay mod for now
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
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base.StartGameplay();
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// User expectation is that last played should be updated when entering the gameplay loop
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// from multiplayer / playlists / solo, even when using autoplay mod.
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// from multiplayer / playlists / solo.
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realm.WriteAsync(r =>
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{
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var realmBeatmap = r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID);
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