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Commit Graph

86 Commits

Author SHA1 Message Date
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
eb70a1eeb7 Replace compatibility properties with direct references 2022-01-12 18:13:14 +09:00
Dean Herbert
3811bd8520 Fix some null inspections 2022-01-12 17:00:16 +09:00
Dean Herbert
59e763467f Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Naxesss
b888185799 Properly dispose of Stream in bg quality check 2021-11-10 05:06:11 +01:00
Dean Herbert
e43d91ad5d Fix another case of incorrect null checking in editor verification processing 2021-11-04 15:18:10 +09:00
Dean Herbert
1e73b09e57 Fix another couple of cases of incorrect string null/empty checking 2021-11-04 14:22:28 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Bartłomiej Dach
c7db286b94
Merge branch 'master' into file-sanity-checks 2021-10-14 00:17:29 +02:00
Dean Herbert
82f7f99f37 Refactor to use scoped using (and also correctly dispose TagLib portion) 2021-10-12 10:46:26 +09:00
Naxesss
f2f97602f2 Dispose of video resource later
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
2021-10-12 00:40:39 +02:00
Naxesss
47b4d03145 Dispose of Streams when used 2021-10-12 00:13:38 +02:00
Naxesss
ce69dd3588 Use Prescan flag for audio length check 2021-10-11 23:57:23 +02:00
Naxesss
8f093b9a11 Use TagLib instead of ManagedBass 2021-10-11 13:56:26 +02:00
Naxesss
f0cd18a721 Only check each video file once 2021-10-11 13:55:50 +02:00
Naxesss
6aa054b5fa Change to non-BASS error template 2021-10-11 13:53:23 +02:00
Naxess
6da2a3d51f Add zero-length objects check and tests 2021-07-13 10:50:11 +02:00
Naxess
dc4285582b Fix misplaced "f" in issue message 2021-07-13 06:07:04 +02:00
Naxess
c8f58cbf6c Add audio in video check and tests 2021-07-13 04:17:41 +02:00
Naxess
a4a1919842 Add too short audio files check and tests 2021-07-13 03:46:45 +02:00
Naxess
0a8fd01b99 Add zero byte check and tests 2021-07-13 03:45:21 +02:00
Naxess
9f9e96ce9e Add check for spanDuration <= 0 prior to division 2021-06-27 15:40:09 +02:00
Naxess
a4a5325b73 Improve acceptable difference for repeat edges
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
2021-06-27 15:39:31 +02:00
Naxess
4cfa0ae5ec Improve precision for repeat edges 2021-06-27 03:26:35 +02:00
Naxess
2cd7eda3c4 Add "or equal to" to volume threshold xmldocs 2021-06-27 02:30:12 +02:00
Naxess
0c0fd291d9 Order hitobjects by endtime 2021-06-27 01:25:03 +02:00
Naxess
4796b1b208 Use local variables for hasHitsound & couldHaveHitsound 2021-06-27 00:04:30 +02:00
Naxess
5bc08ebadb Rename hasHitsounds -> mapHasHitsounds 2021-06-26 23:49:25 +02:00
Naxess
d29e6f4695 Add negligible template to PossibleTemplates 2021-06-26 23:49:06 +02:00
Naxess
1913084342 Use HitSampleInfo.AllAdditions instead of new list 2021-06-26 23:48:28 +02:00
Naxess
f78cc9397e Factor out edge type logic 2021-06-26 20:45:31 +02:00
Naxess
51147405c5 Make || and && priority explicit 2021-06-26 20:44:39 +02:00
Naxess
4b436b774d Add few hitsounds check 2021-06-26 19:20:46 +02:00
Naxess
d8117fa730 Add muted objects check 2021-06-26 19:20:34 +02:00
Dean Herbert
fcb226bd20 Add local variable for regular access to HitObjects 2021-05-14 16:23:45 +09:00
Naxess
19800f5f7f Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
75adec57eb Remove negligible default hidden TODO 2021-05-12 01:31:16 +02:00
Dean Herbert
f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b Move snap/divisor helper methods to inside ControlPointInfo 2021-04-28 16:47:30 +09:00
Naxess
200352b750 Rename unsnap check templates 2021-04-27 13:56:05 +02:00
Naxess
7a6e9e5070 Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
Naxess
9e49ecb573 Remove unused virtual keywords
Added these in a previous iteration, where I had the mania variant inherit this class.

No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
Naxess
a3c1b1fd52 Fix accessibility of areConcurrent 2021-04-27 01:24:38 +02:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Naxess
9b9c473616 Remove redundant string formatting 2021-04-26 16:17:38 +02:00
Naxess
7b9ed924be Rename snapping methods
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.

Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
Naxess
049e42fa85 Move snapping responsibility to IBeatmap
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.

This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.

Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00