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049e42fa85
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great. This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`. Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`. |
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Components | ||
CheckAudioPresence.cs | ||
CheckAudioQuality.cs | ||
CheckBackgroundPresence.cs | ||
CheckBackgroundQuality.cs | ||
CheckFilePresence.cs | ||
CheckUnsnaps.cs |