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Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great. This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`. Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
DrawableEditRulesetWrapper.cs | ||
HitObjectComposer.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
OverlaySelectionBlueprint.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
ToolboxGroup.cs |