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Commit Graph

2957 Commits

Author SHA1 Message Date
ekrctb
b8a5cd94f7 Invoke HitObjectUsageFinished before removal 2020-11-24 19:46:57 +09:00
ekrctb
e34a205104 Rewrite hit object management, take three 2020-11-24 18:56:05 +09:00
ekrctb
7f6e4d5b21 Delay lifetime computation until loaded 2020-11-24 18:56:05 +09:00
ekrctb
d5f082e5fb Comment about lifetime assumption 2020-11-24 18:56:05 +09:00
ekrctb
ce57e8ddfb Separate Lifetime computation and layout update 2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b Revert "Simplify ScrollingHitObjectContainer logic"
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58 Simplify ScrollingHitObjectContainer logic 2020-11-24 18:56:05 +09:00
ekrctb
5c743adbae Support hit object pooling scrolling playfield 2020-11-24 18:56:05 +09:00
Dean Herbert
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
Dan Balasescu
87ce8a53ff
Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 16:09:57 +09:00
Dean Herbert
1682260677 Remove left over logging line 2020-11-24 15:28:03 +09:00
Dean Herbert
ee33f62809 Fix DrawableJudgement not always animating correctly on skin change
If the skin is changed before gameplay has started (at the loading
screen) it is possible for a sequence of events to occur which results
in the animation not being played:

- `SkinReloadableDrawable` runs its BDL load (and calls `OnSkinChanged`
  once)
- User changes skin, triggering `DrawableJudgement`'s skin change
  handling (binding directly on the `SkinSource` locally)
- This will call `PrepareDrawables` and reinitialise the
  `SkinnableDrawable` child hierarchy, then immediately apply the
animations to it.
- The new `SkinnableDrawable` will then get the `SkinChanged` event and
  schedule a handler for it, which will run on its first Update call.
- Any added animations will be lost as a result.

Fixed by binding directly to the `SkinnableDrawable`'s `OnSkinChanged`.
This has the added bonus of not needing to reinitialise the child
hierarchy on skin change (which felt a bit weird in the first place).
2020-11-24 15:23:53 +09:00
Dean Herbert
060acb9010
Merge pull request #10935 from bdach/fix-mania-judgement-fade-in
Rewind judgement transforms before clearing
2020-11-23 17:05:04 +09:00
Dean Herbert
19faa2b9bb Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
Bartłomiej Dach
827a089810
Merge branch 'master' into change-taiko-ez 2020-11-22 13:29:02 +01:00
ekrctb
666112cb5a Address @bdach's minor suggestions 2020-11-22 18:51:16 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
Bartłomiej Dach
9f997db958 Rewind judgement transforms before clearing 2020-11-21 17:56:49 +01:00
ekrctb
295ca38cda Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added 2020-11-21 15:25:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
281ed49332 Add HasInitialized to DHO
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
772f6df668 Add a remark for DrawableHitObjectAdded 2020-11-20 18:00:00 +09:00
ekrctb
c013cd11c9 Add DrawableHitObjectAdded event 2020-11-20 17:56:47 +09:00
Dean Herbert
53b6d90ab4 Don't show default judgements in front of objects for now 2020-11-20 16:30:58 +09:00
Dean Herbert
a00e0d7279 Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
smoogipoo
7180bfe4ba Unlimit number of samples per pool 2020-11-19 21:21:57 +09:00
smoogipoo
f013928fa3 Set maximum pool size 2020-11-19 20:40:01 +09:00
smoogipoo
70cb197957 Cleanups 2020-11-19 20:38:36 +09:00
smoogipoo
8920534a25 Fix pools not being added to hierarchy 2020-11-19 20:24:03 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
Dean Herbert
ba735584fa Add null check for disposal safety 2020-11-19 14:04:43 +09:00
Bartłomiej Dach
24d7fa03d8
Merge branch 'master' into legacy-jugement-match-stable-transforms 2020-11-18 20:33:58 +01:00
Bartłomiej Dach
5156de3a10
Merge branch 'master' into fix-judgement-transform-logic 2020-11-18 19:20:11 +01:00
smoogipoo
cb5d1d0d77 Remove obsolete method 2020-11-18 21:26:35 +09:00
Dean Herbert
b3bec81b79 Update xmldoc to match new behaviour 2020-11-18 19:38:38 +09:00
Dean Herbert
8522ddc61e Reduce nesting of skinned component to reduce exposed surface 2020-11-18 19:34:27 +09:00
Dean Herbert
ee8804b50b Fix animation playback not running on skin change 2020-11-18 19:03:34 +09:00
Dean Herbert
c47e70da9b Update animations for new/old miss style and add fades 2020-11-18 19:03:34 +09:00
Dean Herbert
9d3de5bca0 Fix hit lighting dictating lifetime even when not present in skin 2020-11-18 19:03:34 +09:00
Dean Herbert
72a15ef2dc Handle DrawableJudgement lifetime more flexibly 2020-11-18 19:03:34 +09:00
Dean Herbert
94886a09b2 Remove fades from DrawableJudgement itself 2020-11-18 19:03:34 +09:00
Bartłomiej Dach
875d7dec79 Remove redundant this. qualifier 2020-11-17 20:11:13 +01:00
Dean Herbert
8247e6ce91 Move result type to ctor 2020-11-17 15:43:54 +09:00
Dean Herbert
e4f1e52422 Add xmldoc coverage of Apply() 2020-11-17 15:03:26 +09:00
Dean Herbert
f465dd5a5e Move all extended animation logic out of DrawableJudgement 2020-11-17 14:59:34 +09:00
Dean Herbert
9dfa4249e0 Make Apply non-virtual 2020-11-17 14:05:13 +09:00
Bartłomiej Dach
8da40ce2dc Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
Bartłomiej Dach
128adce017 Merge branch 'master' into change-taiko-ez 2020-11-16 19:37:47 +01:00
Bartłomiej Dach
72a8734f93
Merge branch 'master' into add-back-initiallifetimeoffset 2020-11-16 18:54:37 +01:00
smoogipoo
e8dbc190f1 Remove ability to pool DHOs in parent playfields 2020-11-16 23:30:24 +09:00
smoogipoo
cead67d512 Add back removed InitialLifetimeOffset removal 2020-11-16 21:49:29 +09:00
PercyDan54
f2ef7bee5d
Fix checks 2020-11-16 18:17:50 +08:00
PercyDan54
d7acfd5413
Remove retires from ModEasy 2020-11-16 18:15:15 +08:00
Dan Balasescu
09298139e1
Merge pull request #10844 from bdach/spinner-rotation-tracker-state
Fix rotation tracker state not being reset on drawable spinner re-use
2020-11-16 17:10:40 +09:00
Dean Herbert
6706840b54
Merge pull request #10853 from bdach/add-to-legacy-conversion-tests 2020-11-16 15:22:04 +09:00
Bartłomiej Dach
9c0a0031d6 Clear existing transforms on DHO return to pool 2020-11-15 19:50:22 +01:00
Bartłomiej Dach
5d44286d38 Add missing generic mappings to legacy mods 2020-11-15 15:35:06 +01:00
Bartłomiej Dach
5ace7abaa8 Add abstract non-generic ModNightcore to pattern-match over 2020-11-15 15:32:02 +01:00
Bartłomiej Dach
f8cabbdd21 Clear result when freeing pooled hitobject 2020-11-14 21:09:22 +01:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
smoogipoo
21b015d63a Remove explicit public 2020-11-14 01:06:38 +09:00
smoogipoo
c71b237c4f Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e Move hitobject pooling to Playfield 2020-11-14 00:41:18 +09:00
Dean Herbert
f093acc9d5
Merge pull request #10823 from smoogipoo/pooling-editor-support
Add pooling support to the editor
2020-11-13 19:58:46 +09:00
smoogipoo
d83b479c81 Internalise lifetime extensions and events too 2020-11-13 19:21:45 +09:00
smoogipoo
4a4219fd11 Add region 2020-11-13 19:21:45 +09:00
smoogipoo
92189e35cc Make playfield KeepAlive methods internal 2020-11-13 19:21:45 +09:00
smoogipoo
688a442fb3 Add missing dictionary 2020-11-13 17:26:46 +09:00
smoogipoo
942ecde0e1 Merge branch 'master' into pooling-editor-support 2020-11-13 17:23:35 +09:00
smoogipoo
3957697c48 Add pooling support to the editor 2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Dean Herbert
06fd0d08d1
Merge branch 'master' into nested-hitobject-pooling 2020-11-13 16:53:20 +09:00
smoogipoo
4236dd826d Improve documentation and make abstract again 2020-11-13 14:57:09 +09:00
smoogipoo
a07d4a7915 Remove unnecessary dictionary for now 2020-11-13 14:42:41 +09:00
smoogipoo
35329aa976 Reduce the number of state updates 2020-11-13 14:33:23 +09:00
Dan Balasescu
2840fd0f8f
Merge branch 'master' into hitobject-pooling-base 2020-11-12 23:17:36 +09:00
smoogipoo
261ddd2b4a Fix samples not being disposed 2020-11-12 18:48:25 +09:00
smoogipoo
8aaa500431 Add lifetime extensions 2020-11-12 18:34:50 +09:00
smoogipoo
243e913e4a Add hitobject usage events 2020-11-12 18:32:20 +09:00
smoogipoo
fe347c8661 Add playfield support for keeping hitobjects alive 2020-11-12 18:30:32 +09:00
smoogipoo
7548db7ecc Fix hitobjects sometimes not fading in completely with HD mod 2020-11-12 18:29:22 +09:00
smoogipoo
a8c2b798ad Add support for nested hitobject pooling 2020-11-12 17:43:51 +09:00
smoogipoo
e44a8b3934 Resort as early as possible 2020-11-12 17:07:20 +09:00
Dean Herbert
41a1730927
Merge pull request #10794 from smoogipoo/fix-osu-hd-mod 2020-11-12 17:06:04 +09:00
smoogipoo
cf91962865 Fix test failures due to on-the-fly starttime changes 2020-11-12 16:58:40 +09:00
smoogipoo
974390bda7 Make Add() + Remove() virtual 2020-11-12 15:36:02 +09:00
smoogipoo
72a6b75626 Add back removed event 2020-11-12 15:34:51 +09:00
smoogipoo
4e43235955 Fix double bind leading to test failures 2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67 Reword xmldocs 2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032 Fix possible nullref 2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85 Replace CreatePool() with non-virtual RegisterPool() overload 2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6 Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead 2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982 Remove GetDrawableRepresentation() override, add null hinting 2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb Small refactorings 2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764 Revert unnecessary change of casting 2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903 Add some more xmldocs 2020-11-11 19:12:12 +09:00
smoogipoo
606cfacedf Fix state update exception in a better way 2020-11-11 19:01:12 +09:00
smoogipoo
7d02018134 Remove some unnecessary implementations for now 2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base 2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd Fix frame stable playback not being set correctly 2020-11-11 18:50:38 +09:00
smoogipoo
6f7a1dd57d Merge branch 'master' into hitobject-pooling-base 2020-11-11 17:09:18 +09:00
smoogipoo
5d55af5818 Fix hitobjects sometimes not fading in completely with HD mod 2020-11-11 16:35:48 +09:00
Dean Herbert
8706b51b77
Merge pull request #10717 from smoogipoo/dho-apply 2020-11-11 10:54:24 +09:00
smoogipoo
b725c9cce9 Fix possible nullrefs 2020-11-11 00:24:28 +09:00
smoogipoo
e525784cb2 Clear lifetimeEntry after use 2020-11-11 00:24:14 +09:00
smoogipoo
99e5450af3 Cache DrawableRuleset 2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852 Rewrite HitObjectContainer with pooling support 2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b Add initial DrawableRuleset interface 2020-11-10 19:27:08 +09:00
smoogipoo
757a4b5c31 Add hitobject lifetime model 2020-11-10 19:26:01 +09:00
smoogipoo
88112801eb Remove result storage from hitobject 2020-11-10 18:56:16 +09:00
smoogipoo
f5076fe3b8 Revert unnecessary change 2020-11-10 18:15:11 +09:00
Bartłomiej Dach
109abc0e29 Always store standardised score when populating ScoreInfo 2020-11-10 08:41:00 +01:00
smoogipoo
d4d3a6621e Disable automatic lifetime management 2020-11-10 01:30:25 +09:00
smoogipoo
ac47399e6e Update state after OnApply() 2020-11-10 00:30:23 +09:00
smoogipoo
ec8b726ea8 Re-privatise start time bindable 2020-11-09 21:51:58 +09:00
Dan Balasescu
33c3b07101
Fix events not being bound correctly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-09 19:06:48 +09:00
Dean Herbert
d93cf08570
Merge branch 'master' into dho-apply 2020-11-07 01:18:46 +09:00
smoogipoo
91c627c22d Revert HOC changes 2020-11-07 00:57:33 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
7eceda242b Change derived class to use property 2020-11-06 23:04:28 +09:00
smoogipoo
2d892c7407 Allow Apply() to be called multiple times sequentially 2020-11-06 23:03:29 +09:00
smoogipoo
248d342a2f Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Dan Balasescu
44c6457c85
Merge branch 'master' into add-spinner-spin 2020-11-06 15:40:40 +09:00
Dan Balasescu
71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-06 13:19:25 +09:00
Dean Herbert
a0b3379909 Fix judgement offsets being zero when windows are empty 2020-11-05 18:58:37 +09:00
Dean Herbert
2bbdbfda5c
Merge pull request #10696 from smoogipoo/visibility-adjustment-mod 2020-11-05 18:18:57 +09:00
Dean Herbert
2d50a7b616
Fix a few xmldoc typos 2020-11-05 17:38:02 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
9d5b1ec28c Add removal dates 2020-11-05 17:04:11 +09:00
smoogipoo
cc518feca7 Make methods abstract 2020-11-05 16:03:10 +09:00
smoogipoo
a219aa7ba2 Add xmldoc 2020-11-05 15:53:35 +09:00
smoogipoo
628b8be15d Implement ModWithVisibilityAdjustment 2020-11-05 15:40:25 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
68b7efe4d5 Change order of execution to be chronological 2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a Always execute UpdateHitStateTransforms (even for idle) 2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49 Remove parameter from StartTime method and add obsoleted previous version 2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Dean Herbert
9f333ac58a Add the ability to delete slider control points using shift+right click
Closes https://github.com/ppy/osu/issues/10672.

In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Bartłomiej Dach
2b0bea535e Resolve CA1805 inspections
"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014 Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229 Move clock logic back to inside updateClock method 2020-10-30 20:21:14 +09:00