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Commit Graph

3173 Commits

Author SHA1 Message Date
Bartłomiej Dach
4a314a8e31
Namespacify data structures used in websocket communications 2024-02-20 16:31:31 +01:00
Dean Herbert
71afb8881a
Merge pull request #27199 from EVAST9919/link-compiler-alloc
Fix `DrawableLinkCompiler` allocations
2024-02-18 04:04:34 +08:00
Andrei Zavatski
b0f334c39e Fix DrawableLinkCompiler allocations 2024-02-17 00:45:30 +03:00
Bartłomiej Dach
1049be7d72
Add extended xmldoc to DisconnectRequested()
Just expounds on what the previous commit message said.
2024-02-16 13:09:36 +01:00
Bartłomiej Dach
b4aa247032
Do not attempt to stop watching user presence when requested to disconnect
First of all, this sort of cleanup isn't really the client's
responsibility, and secondly, at the point the client received this
request to disconnect, *none of its requests will be honored anymore*
(currently the only scenario of this if another client has connected
- the server-side concurrency filter will reject this request).

When disconnection is requested, the only valid thing to do with respect
to talking to the server is to stop doing it.

This will be moved server-side in a follow-up change, although I'm not
even strictly sure that's required - I'd like to think signalr would
know to clean up a disconnecting client from all groups they were in.
2024-02-16 13:08:39 +01:00
Bartłomiej Dach
9fa60b169e
Actually disconnect from metadata hub when requested to
Nothing in this override, on in the base implementation, would actually
attempt to disconnect.
2024-02-16 12:58:50 +01:00
Bartłomiej Dach
171270d99c
Fix missing RPC method mapping
Thanks, signalr.
2024-02-16 12:58:13 +01:00
Dean Herbert
59efd22ba2
Merge branch 'master' into score-statistics-updates-working-2 2024-02-15 02:55:12 +08:00
Bartłomiej Dach
68247fa022
Fix typo in json property name
Would cause the mapper badge to never actually be shown in the real
world.
2024-02-14 13:21:37 +01:00
Salman Ahmed
c4e358044a Add API models for comment page metadata 2024-02-14 04:16:36 +03:00
Bartłomiej Dach
da4ebd0681
Refactor SoloStatisticsWatcher to no longer require explicit subscription callbacks 2024-02-13 13:49:01 +01:00
Dean Herbert
f7a223f328
Merge pull request #27053 from frenzibyte/unranked-pp-placeholder
Add support for displaying "unranked PP" placeholder
2024-02-13 18:59:55 +08:00
Bartłomiej Dach
4a516cbccd
Merge pull request #27077 from peppy/log-fire-and-forget-better
Improve exception logging of unobserved exceptions via `FireAndForget`
2024-02-10 13:43:50 +01:00
Dan Balasescu
bfeb90c1b6
Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
Joseph Madamba
c9c39ecb2f Add RankHighest to APIUser 2024-02-09 16:06:16 -08:00
Dan Balasescu
7f3646f2d1
Merge pull request #27069 from bdach/populate-legacy-total-score-when-converting
Populate `TotalScoreInfo` when converting `SoloScoreInfo` to `ScoreInfo`
2024-02-08 01:33:31 +09:00
Dean Herbert
0d7e82ab8d
Improve exception logging of unobserved exceptions via FireAndForget
Coming from https://github.com/ppy/osu/issues/27076, where the log
output makes finding where the exception arrived for nigh impossible.
2024-02-08 00:25:11 +08:00
Bartłomiej Dach
9314de640f
Populate TotalScoreInfo when converting SoloScoreInfo to ScoreInfo
For use in https://github.com/ppy/osu-tools/pull/195.
2024-02-06 18:30:48 +01:00
Bartłomiej Dach
6ffe8e1713
Use staggered exponential backoff when retrying in PersistentEndpointClientConnector
There are suspicions that the straight 5s retry could have caused a
situation a few days ago for `osu-server-spectator` wherein it was
getting hammered by constant retry requests. This should make that
a little less likely to happen.

Numbers chosen are arbitrary, but mostly follow stable's bancho retry
intervals because why not. Stable also skips the exponential backoff in
case of errors it considers transient, but I decided not to bother for
now.

Starts off from 3 seconds, then ramps up to up to 2 minutes. Added
stagger factor is 25% of duration, either direction. The stagger factor
helps given that if spectator server is dead, each client has three
separate connections to it which it will retry on (one to each hub).
2024-02-06 15:40:30 +01:00
Salman Ahmed
4be4ed7ab2 Add "ranked" attribute to scores 2024-02-05 23:29:24 +03:00
Dan Balasescu
8e8ba9e77f
Fix more CI inspections 2024-02-02 21:36:41 +09:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
4248593289
Fix menu banner not updating as often as we want it to 2024-01-31 22:44:24 +09:00
Dean Herbert
19fe3a15f3
Merge branch 'master' into 2fa-not-verifying-via-link 2024-01-31 18:32:55 +09:00
Bartłomiej Dach
4126dcbe28
Fix 2FA verification via link not working correctly
Closes https://github.com/ppy/osu/issues/26835.

I must have not re-tested this correctly after all the refactors...

Basically the issue is that the websocket connection would only come
online when the API state changed to full `Online`. In particular
the connector would not attempt to connect when the API state was
`RequiresSecondFactorAuth`, giving the link-based flow no chance to
actually work.

The change in `WebSocketNotificationsClientConnector` is relevant in
that queueing requests does nothing before the API state changes to full
`Online`. It also cleans up things a bit code-wise so... win?

And yes, this means that the _other_ `PersistentEndpointClientConnector`
implementations (i.e. SignalR connectors) will also come online earlier
after this. Based on previous discussions
(https://github.com/ppy/osu/pull/25480#discussion_r1395566545) I think
this is fine, but if it is _not_ fine, then it can be fixed by exposing
a virtual that lets a connector to decide when to come alive, I guess.
2024-01-30 21:49:06 +01:00
Bartłomiej Dach
000ddc14ac
Fix broken locking in OAuth
Closes https://github.com/ppy/osu/issues/26824... I think?

Can be reproduced via something like

diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs
index 485274f349..e6e93ab4c7 100644
--- a/osu.Game/Online/API/OAuth.cs
+++ b/osu.Game/Online/API/OAuth.cs
@@ -151,6 +151,11 @@ internal string RequestAccessToken()
         {
             if (!ensureAccessToken()) return null;

+            for (int i = 0; i < 10000; ++i)
+            {
+                _ = Token.Value.AccessToken;
+            }
+
             return Token.Value.AccessToken;
         }

The cause is `SecondFactorAuthForm` calling `Logout()`, which calls
`OAuth.Clear()`, _while_ the `APIAccess` connect loop is checking if
`authentication.HasValidAccessToken` is true, which happens to
internally check `Token.Value.AccessToken`, which the clearing of
tokens can brutally interrupt.
2024-01-30 21:05:23 +01:00
Dean Herbert
d895a91cd5
Update endpoints to final production endpoints 2024-01-30 18:40:17 +09:00
Bartłomiej Dach
996ae0ecc1
Fix incorrect handling of StartChatRequest in websocket chat client
Fixes this happening on staging:

	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connected!
	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connect attempt failed: Can't use WaitSafely from inside an async operation.

I'm not sure how I ever allowed that `.WaitSafely()` to be there. It
did feel rather dangerous but then I must have forgotten and never
noticed it failing. Which is weird because you'd think that would be
caught by testing that chat isn't working but I'm pretty sure that I
tested that chat *was* indeed working.

Anyway now that entire flow is replaced by something that should
hopefully be somewhat more sane? It has a whole retry flow with logging
now which should be more robust than what was there previously (failing
to start to listen to chat events killing the entire websocket
connection for very little good reason).
2024-01-29 19:22:40 +01:00
Dean Herbert
6a469f2cb6
Use switch instead of if-else 2024-01-29 17:18:17 +09:00
Bartłomiej Dach
96811a8874
Fix APIAccess spamming requests while waiting for second factor 2024-01-29 09:14:30 +01:00
Bartłomiej Dach
363fd1d54f
Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
Dean Herbert
4a2602a775
Merge branch 'master' into 2fa 2024-01-29 16:57:29 +09:00
Dean Herbert
ef94eff574
Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
Bartłomiej Dach
a2e69d37e8
Add basic testing of failure flow 2024-01-26 11:17:32 +01:00
Bartłomiej Dach
04cae874b0
Handle forced logouts due to password change too 2024-01-26 10:53:27 +01:00
Bartłomiej Dach
3d3506b906
Merge branch 'decouple-notification-websocket-from-chat' into 2fa 2024-01-25 14:51:42 +01:00
Bartłomiej Dach
c463aa5ba1
xmldoc everything 2024-01-25 14:47:29 +01:00
Bartłomiej Dach
de52f0a80c
Decouple notifications websocket handling from chat operations
This is a prerequisite for https://github.com/ppy/osu/pull/25480.

The `WebSocketNotificationsClient` was tightly coupled to chat specifics
making it difficult to use in the second factor verification flow.
This commit's goal is to separate the websocket connection and message
handling concerns from specific chat logic concerns.
2024-01-25 14:47:29 +01:00
Bartłomiej Dach
e3eb7a8b42
Support verification via clicking link from e-mail 2024-01-24 21:35:58 +01:00
Bartłomiej Dach
62a0c236bc
Split out raw websocket logic from conjoined notifications client contrivance 2024-01-24 21:35:30 +01:00
Bartłomiej Dach
445a7450e0
Implement verification from within client 2024-01-24 21:35:20 +01:00
Bartłomiej Dach
ddc2bbeb9b
Add session_verified attribute to /me response 2024-01-24 14:24:33 +01:00
Bartłomiej Dach
7b47215657
Split /me request from /users requests
Them being together always bothered me and led to the abject failure
that is `APIUser` and its sprawl. Now that I'm about to add a flag that
is unique to `/me` for verification purposes, I'm not repeating the
errors of the past by adding yet another flag to `APIUser` that is never
present outside of a single usage context.
2024-01-24 14:22:57 +01:00
Bartłomiej Dach
7c140408ea
Add request structures for verification endpoints 2024-01-24 13:53:40 +01:00
Bartłomiej Dach
2cfaa1c103
Merge branch 'master' into 2fa 2024-01-23 16:51:23 +01:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Joseph Madamba
3eeefd5b7e Fix changelog stream user count only accounting for latest build 2024-01-18 16:15:52 -08:00
Andrei Zavatski
dfdf700560 Don't use glowing text in ScoreComponentLabel 2024-01-16 17:43:17 +03:00
Dean Herbert
ee26329353
Fix some elements not showing on leaderboard scores when almost off-screen 2024-01-16 16:44:50 +09:00
Dean Herbert
a3b63391fa
Merge pull request #26356 from stanriders/global-user-statistics
Add `Statistics` bindable to `IAPIProvider` and update it from `SoloStatisticsWatcher`
2024-01-15 18:43:35 +09:00
Dean Herbert
d3710f0bfd
Remove scores from song select leaderboard when leaving the screen 2024-01-06 20:53:20 +09:00
wooster0
cf5f0a2bdc Make chat commands case-insensitive
Would be nice if I accidentally have caps lock enabled and write "/HELP" it still works.
2024-01-04 15:06:10 +09:00
StanR
e240443c46 Update LocalUser statistics, add test 2024-01-03 18:15:32 +06:00
StanR
d34f30f6ad Add Statistics bindable to IAPIProvider and update it from SoloStatisticsWatcher 2024-01-03 14:37:57 +06:00
Bartłomiej Dach
09b2a4e3b4
Fix users blipping online briefly before their online status is known 2024-01-02 14:07:59 +01:00
Bartłomiej Dach
f9f03ebc0f
Store user online state in config for next launch
Closes remainder of https://github.com/ppy/osu/issues/12635.
2024-01-02 14:04:40 +01:00
Dean Herbert
93a8afe96e
Add very simple cache-busting (30 minutes) 2023-12-28 14:40:10 +09:00
Bartłomiej Dach
ef39759813
More code quality inspections 2023-12-28 00:18:20 +01:00
Bartłomiej Dach
ac449131ed
CodeFileSanity does not like records in standalone files 2023-12-27 23:47:37 +01:00
Bartłomiej Dach
a3f720bc62
Retrieve system title from online source 2023-12-27 23:37:39 +01:00
Bartłomiej Dach
d9299a8a55
Implement visual appearance of "system title" message in main menu 2023-12-27 23:07:17 +01:00
Dean Herbert
5284b95bb8
Schedule even more 2023-12-20 19:42:05 +09:00
Dean Herbert
856c59f7f7
Fix thread safety of OnlineMetadataClient.UserStates
Closes https://github.com/ppy/osu-framework/issues/6081.
2023-12-20 14:15:00 +09:00
Dan Balasescu
0171078052
Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
Dean Herbert
fdcf87569c
Merge pull request #25711 from smoogipoo/mania-convert-song-select-keycount
Display osu!mania keycount in song select carousel panels and details
2023-12-13 16:31:25 +09:00
Dan Balasescu
2abf3a55ae
Add IsLegacyScore to SoloScoreInfo 2023-12-13 16:12:12 +09:00
Dan Balasescu
767d5c8018
Add object counts to IBeatmapDifficultyInfo 2023-12-09 22:31:51 +09:00
Bartłomiej Dach
41c33f74f2
Extend metadata client with user presence-observing capabilities 2023-12-06 19:37:35 +01:00
Bartłomiej Dach
d66fa09320
Simplify UserStatus to be an enumeration type
There were absolutely no gains from having it be a reference type /
class, only complications, especially when coming from the serialisation
angle.
2023-12-06 18:52:27 +01:00
Bartłomiej Dach
cb823f367f
Simplify UserActivity for serialisability over the wire
Up until now, the `UserActivity` class hierarchy contained things like
beatmap info, room info, full replay info, etc. While this was
convenient, it is soon going to be less so, as the data is sent over the
wire to the spectator server so that the user's activity can be
broadcast to other clients.

To counteract this without creating a second separate and slimmed-down
class hierarchy, slim down the `UserActivity` structure to contain the
bare minimum amounts of data such that the structures aren't overly
large and complex to serialise, but also contain enough data that they
can be used by receiving clients directly without having to do beatmap
or score lookups.
2023-12-06 18:52:26 +01:00
POeticPotatoes
07f9f5c6d8 Remove hover checks for mod-copying menu item 2023-12-06 06:33:25 +08:00
Dean Herbert
5a2240838b
Merge branch 'master' into multiplayer-abort 2023-12-05 17:01:54 +09:00
Susko3
abb4c943a7 Rename to more readable names 2023-12-01 18:35:57 +01:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games 2023-12-01 15:31:06 +09:00
Susko3
d3517998cf Use common Overlaps() logic
This actually fixes the problem and makes the tests pass
2023-12-01 01:11:10 +01:00
Susko3
30bdd2d4c0 Extract Overlaps() logic to accept generic index and length 2023-12-01 01:07:23 +01:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Bartłomiej Dach
7f788058cd
Revert incorrect xmldoc change 2023-11-27 11:35:10 +09:00
Dean Herbert
ed5375536f
Reduce access to various fields and events in SpectatorClient
Restore some `virtual` specs to appease Moq
2023-11-24 14:26:09 +09:00
Bartłomiej Dach
85bddab52b
Refactor OnlineStatusNotifier to be more local 2023-11-21 17:36:29 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
2391035e49
Remove redundant api field from HubClientConnector 2023-11-21 15:15:46 +09:00
Bartłomiej Dach
1c612e2e0c
Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
Dean Herbert
7472dc9bb5
Update APIState checks 2023-11-16 20:39:23 +09:00
Dean Herbert
f7fa9c90d6
Add test coverage of 2FA flow 2023-11-16 18:18:40 +09:00
Dean Herbert
0e4244a692
Add APIAccess flow for 2fa 2023-11-16 18:18:15 +09:00
Dean Herbert
85e303ec54
Add two factor step to api state flow 2023-11-16 18:18:15 +09:00
Joseph Madamba
c8d276281a Fix flags not showing on kudosu rankings
The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead.
2023-11-07 16:09:48 -08:00
Joseph Madamba
387de7ec24 Add ability to view kudosu rankings 2023-11-07 15:58:17 -08:00
ratinfx
aa87e0a44d HitObject Selection logic and separation for gamemodes
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update 2023-10-30 09:29:07 +01:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user 2023-10-30 15:44:16 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs 2023-10-30 15:07:35 +09:00
Salman Ahmed
ec9ae12bbd Update API response model to accept array of tournament banners 2023-10-29 01:43:49 +03:00
Bartłomiej Dach
c3e9f5184f
Fix SoloScoreInfo not copying over legacy score ID when converting to ScoreInfo 2023-10-26 15:09:34 +02:00
Bartłomiej Dach
900530080f
Make SoloScoreInfo implement IScoreInfo 2023-10-26 14:58:35 +02:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Bartłomiej Dach
e2192806e4
Use ID rather than SoloScoreID
The latter is apparently not going to be a thing anymore.
2023-10-16 12:02:55 +02:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Bartłomiej Dach
d5a733d244
Use solo score ID as OnlineID when converting from MultiplayerScore 2023-10-16 11:20:02 +02:00
Bartłomiej Dach
b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00
Dean Herbert
fc1287b4c6
Reword xmldoc on invite method to better describe what is happening 2023-10-12 18:25:20 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
e48c4fa430
Add missing ConfigureAwait calls 2023-10-12 18:15:15 +09:00
Dean Herbert
a591af2b97
Fix too many tasks in lookupRoom method 2023-10-12 18:11:04 +09:00
Dean Herbert
5f62c225bf
Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00
Dean Herbert
361d70f68a
Rename callback to match standards 2023-10-12 17:59:47 +09:00
Dean Herbert
d2aa601912
Allow localisation of the invite notification 2023-10-12 17:59:08 +09:00
Dean Herbert
a1a9bb75b7
Remove unnecessary schedule logic 2023-10-12 17:55:58 +09:00
Dean Herbert
cde4fad610
Simplify async lookup logic in Invited handling 2023-10-12 17:55:14 +09:00
Joseph Madamba
6a9f17d97c Merge remote-tracking branch 'upstream/master' into pr/22237 2023-10-11 09:53:26 -07:00
Joseph Madamba
52be580f28 Fix date not aligning with flag 2023-10-11 09:41:02 -07:00
Joseph Madamba
f6741514aa Remove alternative total score display (colour gradient) for now
For simplicity and a future consideration for when the skinning portion is implemented.
2023-10-11 09:41:02 -07:00
Joseph Madamba
42d41add41 Remove unused field 2023-10-11 09:41:02 -07:00
Joseph Madamba
e32be36d92 Move invalidation issue todo to tests 2023-10-10 22:29:43 -07:00
Joseph Madamba
f2aff628b2 Fix statistics container showing for a brief moment on lower widths 2023-10-10 22:17:31 -07:00
Joseph Madamba
e4f1eab6ad Add experimental collapse content logic based on width 2023-10-10 20:47:15 -07:00
Joseph Madamba
e049a072f8 Update right content to latest design
- Add more scenarios to test
- Future-proof mods display to not overflow
2023-10-10 20:24:25 -07:00
Joseph Madamba
3c1d15d9b7 Fix user cover having shear 2023-10-10 20:24:25 -07:00
Joseph Madamba
3ad5a7c661 Reduce indents of private container methods 2023-10-10 18:39:35 -07:00
Joseph Madamba
e0c6c1bc66 Fix rank label tooltip area 2023-10-10 18:26:00 -07:00
Joseph Madamba
837437ac57 Rename createRightSideContent() to createRightContent() 2023-10-10 18:26:00 -07:00
Joseph Madamba
bb3f426b93 Truncate name label and clean up positioning code
Also adds a test score with a long username.
2023-10-10 18:26:00 -07:00
Joseph Madamba
6087c12d85 Use grid container for centre content 2023-10-10 18:26:00 -07:00
Joseph Madamba
668e083ddc Use AutoSizeAxes instead of hardcoded Size 2023-10-10 16:47:33 -07:00
Joseph Madamba
dad03778b7 Fix leaderboard score caching colour provider 2023-10-10 16:47:33 -07:00
Joseph Madamba
5bea5415be Remove weird yellow background override on mods
To who's reading, don't follow figma designs all the time. In most cases, follow what other places are doing.
2023-10-10 16:47:33 -07:00
Dean Herbert
c78b5112c6
Fix OAuth refresh attempt when no network available causing full logout (part 2)
This time for `SocketException`s. I seem to recall looking at this and
deciding there was a reason to not catch socket exceptions, but on
revisiting it seems sane to do so.

This covers a fail case like reported:

```
2023-10-06 03:24:17 [verbose]: Request to https://lazer.ppy.sh/oauth/token failed with System.Net.Http.HttpRequestException: No such host is known. (lazer.ppy.sh:443)
2023-10-06 03:24:17 [verbose]: ---> System.Net.Sockets.SocketException (11001): No such host is known.
2023-10-06 03:24:17 [verbose]: at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
```

Closes https://github.com/ppy/osu/issues/24890 (again).
2023-10-06 18:24:22 +09:00
Marvin Schürz
0726ccb988 Fix formatting 2023-10-04 08:32:18 +02:00
Marvin Schürz
74ed3bc4ff Rename loadRoom to lookupRoom 2023-10-04 08:31:50 +02:00
Marvin Schürz
bfeafd6f70 Fix formatting 2023-10-04 08:30:48 +02:00
Marvin Schürz
5469d134cb Add missing parameter description to docs. 2023-10-04 00:28:01 +02:00
Marvin Schürz
267d1ee7d4 Handle cases when player cannot be invited. 2023-10-03 22:08:14 +02:00
Marvin Schürz
8e73dbc894 Load api room before displaying notification 2023-10-03 01:22:25 +02:00
Marvin Schürz
3879775219 Add room name to invite notification 2023-10-02 23:20:24 +02:00
Marvin Schürz
e81695bcac Display avatar in invitation notification 2023-10-02 23:10:51 +02:00
Marvin Schürz
574dc67a9e Add Invited task to multiplayer client 2023-10-02 22:53:28 +02:00
Marvin Schürz
d19cdbdefb Add InvitePlayer method to multiplayer server 2023-10-02 22:31:47 +02:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering 2023-09-28 18:30:56 +02:00
Dean Herbert
7d74d84e6c Display mod icons using stable ordering
In discussion with nanaya, we likely want this now that we're adding the
ability for some icons to be extended. Historically mod icons have been
displayed in a stable but arbitrary order (based on their position in
the `Mods` enum).

This change aims to make them stable across lazer scores (where they are
stored based on .. the order the user selected them).
2023-09-28 16:48:09 +09:00
Dean Herbert
1246f15186 Don't show extended information where it duplicates already visible information 2023-09-27 19:29:03 +09:00
Dean Herbert
3c62521e69 Fix OAuth refresh attempt when no network available causing full logout 2023-09-24 10:50:07 +09:00
Joseph Madamba
236352a176 Add shadow to centre content
Done this way instead of edge effect because of 1px/dimming issues.
2023-09-22 19:59:40 -07:00
Joseph Madamba
f7f390195a Add user covers to centre content 2023-09-22 19:59:40 -07:00
Joseph Madamba
2bd28e6718 Move drawable init properties to constructor 2023-09-22 19:59:40 -07:00