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Extend metadata client with user presence-observing capabilities
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@ -2,11 +2,23 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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public interface IMetadataClient
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/// <summary>
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/// Interface for metadata-related remote procedure calls to be executed on the client side.
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/// </summary>
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public interface IMetadataClient : IStatefulUserHubClient
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{
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/// <summary>
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/// Delivers the set of requested <see cref="BeatmapUpdates"/> to the client.
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/// </summary>
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Task BeatmapSetsUpdated(BeatmapUpdates updates);
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/// <summary>
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/// Delivers an update of the <see cref="UserPresence"/> of the user with the supplied <paramref name="userId"/>.
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/// </summary>
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Task UserPresenceUpdated(int userId, UserPresence? status);
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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@ -17,5 +18,25 @@ namespace osu.Game.Online.Metadata
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/// <param name="queueId">The last processed queue ID.</param>
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/// <returns></returns>
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Task<BeatmapUpdates> GetChangesSince(int queueId);
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/// <summary>
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/// Signals to the server that the current user's <see cref="UserActivity"/> has changed.
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/// </summary>
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Task UpdateActivity(UserActivity? activity);
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/// <summary>
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/// Signals to the server that the current user's <see cref="UserStatus"/> has changed.
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/// </summary>
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Task UpdateStatus(UserStatus? status);
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/// <summary>
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/// Signals to the server that the current user would like to begin receiving updates on other users' online presence.
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/// </summary>
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Task BeginWatchingUserPresence();
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/// <summary>
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/// Signals to the server that the current user would like to stop receiving updates on other users' online presence.
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/// </summary>
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Task EndWatchingUserPresence();
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}
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}
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@ -4,22 +4,71 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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public abstract partial class MetadataClient : Component, IMetadataClient, IMetadataServer
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{
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public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
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public abstract IBindable<bool> IsConnected { get; }
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#region Beatmap metadata updates
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public abstract Task<BeatmapUpdates> GetChangesSince(int queueId);
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public Action<int[]>? ChangedBeatmapSetsArrived;
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public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
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public event Action<int[]>? ChangedBeatmapSetsArrived;
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protected Task ProcessChanges(int[] beatmapSetIDs)
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{
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ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray());
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return Task.CompletedTask;
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}
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#endregion
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#region User presence updates
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/// <summary>
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/// Whether the client is currently receiving user presence updates from the server.
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/// </summary>
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public abstract IBindable<bool> IsWatchingUserPresence { get; }
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/// <summary>
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/// Dictionary keyed by user ID containing all of the <see cref="UserPresence"/> information about currently online users received from the server.
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/// </summary>
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public abstract IBindableDictionary<int, UserPresence> UserStates { get; }
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/// <inheritdoc/>
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public abstract Task UpdateActivity(UserActivity? activity);
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/// <inheritdoc/>
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public abstract Task UpdateStatus(UserStatus? status);
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/// <inheritdoc/>
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public abstract Task BeginWatchingUserPresence();
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/// <inheritdoc/>
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public abstract Task EndWatchingUserPresence();
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/// <inheritdoc/>
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public abstract Task UserPresenceUpdated(int userId, UserPresence? presence);
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#endregion
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#region Disconnection handling
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public event Action? Disconnecting;
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public virtual Task DisconnectRequested()
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{
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Schedule(() => Disconnecting?.Invoke());
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return Task.CompletedTask;
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}
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#endregion
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Allocation;
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@ -10,17 +11,32 @@ using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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public partial class OnlineMetadataClient : MetadataClient
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{
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public override IBindable<bool> IsConnected { get; } = new Bindable<bool>();
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public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
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private readonly BindableBool isWatchingUserPresence = new BindableBool();
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// ReSharper disable once InconsistentlySynchronizedField
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public override IBindableDictionary<int, UserPresence> UserStates => userStates;
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private readonly BindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
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private readonly string endpoint;
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private IHubClientConnector? connector;
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private Bindable<int> lastQueueId = null!;
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private IBindable<APIUser> localUser = null!;
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private IBindable<UserActivity?> userActivity = null!;
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private IBindable<UserStatus?>? userStatus;
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private HubConnection? connection => connector?.CurrentConnection;
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public OnlineMetadataClient(EndpointConfiguration endpoints)
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@ -33,7 +49,7 @@ namespace osu.Game.Online.Metadata
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{
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// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
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// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
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connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint);
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connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint, false);
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if (connector != null)
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{
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@ -42,12 +58,37 @@ namespace osu.Game.Online.Metadata
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// this is kind of SILLY
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// https://github.com/dotnet/aspnetcore/issues/15198
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connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
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connection.On<int, UserPresence?>(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated);
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};
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connector.IsConnected.BindValueChanged(isConnectedChanged, true);
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IsConnected.BindTo(connector.IsConnected);
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IsConnected.BindValueChanged(isConnectedChanged, true);
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}
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lastQueueId = config.GetBindable<int>(OsuSetting.LastProcessedMetadataId);
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localUser = api.LocalUser.GetBoundCopy();
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userActivity = api.Activity.GetBoundCopy()!;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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localUser.BindValueChanged(_ =>
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{
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if (localUser.Value is not GuestUser)
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{
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userStatus = localUser.Value.Status.GetBoundCopy();
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userStatus.BindValueChanged(status => UpdateStatus(status.NewValue), true);
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}
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else
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userStatus = null;
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}, true);
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userActivity.BindValueChanged(activity =>
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{
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if (localUser.Value is not GuestUser)
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UpdateActivity(activity.NewValue);
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}, true);
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}
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private bool catchingUp;
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@ -55,7 +96,17 @@ namespace osu.Game.Online.Metadata
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private void isConnectedChanged(ValueChangedEvent<bool> connected)
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{
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if (!connected.NewValue)
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{
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isWatchingUserPresence.Value = false;
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userStates.Clear();
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return;
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}
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if (localUser.Value is not GuestUser)
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{
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UpdateActivity(userActivity.Value);
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UpdateStatus(userStatus?.Value);
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}
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if (lastQueueId.Value >= 0)
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{
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@ -116,6 +167,71 @@ namespace osu.Game.Online.Metadata
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return connection.InvokeAsync<BeatmapUpdates>(nameof(IMetadataServer.GetChangesSince), queueId);
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}
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public override Task UpdateActivity(UserActivity? activity)
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{
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if (connector?.IsConnected.Value != true)
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return Task.FromCanceled(new CancellationToken(true));
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Debug.Assert(connection != null);
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return connection.InvokeAsync(nameof(IMetadataServer.UpdateActivity), activity);
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}
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public override Task UpdateStatus(UserStatus? status)
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{
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if (connector?.IsConnected.Value != true)
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return Task.FromCanceled(new CancellationToken(true));
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Debug.Assert(connection != null);
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return connection.InvokeAsync(nameof(IMetadataServer.UpdateStatus), status);
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}
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public override Task UserPresenceUpdated(int userId, UserPresence? presence)
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{
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lock (userStates)
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{
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if (presence != null)
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userStates[userId] = presence.Value;
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else
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userStates.Remove(userId);
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}
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return Task.CompletedTask;
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}
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public override async Task BeginWatchingUserPresence()
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{
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if (connector?.IsConnected.Value != true)
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throw new OperationCanceledException();
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Debug.Assert(connection != null);
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await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false);
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isWatchingUserPresence.Value = true;
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}
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public override async Task EndWatchingUserPresence()
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{
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try
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{
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if (connector?.IsConnected.Value != true)
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throw new OperationCanceledException();
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// must happen synchronously before any remote calls to avoid misordering.
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userStates.Clear();
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Debug.Assert(connection != null);
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await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false);
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}
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finally
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{
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isWatchingUserPresence.Value = false;
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}
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}
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public override async Task DisconnectRequested()
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{
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await base.DisconnectRequested().ConfigureAwait(false);
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await EndWatchingUserPresence().ConfigureAwait(false);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.Metadata;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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@ -30,6 +31,9 @@ namespace osu.Game.Online
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[Resolved]
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private SpectatorClient spectatorClient { get; set; } = null!;
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[Resolved]
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private MetadataClient metadataClient { get; set; } = null!;
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[Resolved]
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private INotificationOverlay? notificationOverlay { get; set; }
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@ -56,6 +60,7 @@ namespace osu.Game.Online
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multiplayerClient.Disconnecting += notifyAboutForcedDisconnection;
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spectatorClient.Disconnecting += notifyAboutForcedDisconnection;
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metadataClient.Disconnecting += notifyAboutForcedDisconnection;
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}
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protected override void LoadComplete()
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@ -131,6 +136,9 @@ namespace osu.Game.Online
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if (multiplayerClient.IsNotNull())
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multiplayerClient.Disconnecting -= notifyAboutForcedDisconnection;
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if (metadataClient.IsNotNull())
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metadataClient.Disconnecting -= notifyAboutForcedDisconnection;
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}
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}
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}
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28
osu.Game/Users/UserPresence.cs
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28
osu.Game/Users/UserPresence.cs
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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namespace osu.Game.Users
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{
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/// <summary>
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/// Structure containing all relevant information about a user's online presence.
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/// </summary>
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[Serializable]
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[MessagePackObject]
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public struct UserPresence
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{
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/// <summary>
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/// The user's current activity.
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/// </summary>
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[Key(0)]
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public UserActivity? Activity { get; set; }
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/// <summary>
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/// The user's current status.
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/// </summary>
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[Key(1)]
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public UserStatus? Status { get; set; }
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}
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}
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