1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:33:21 +08:00
osu-lazer/osu.Game/Online
Bartłomiej Dach b4aa247032
Do not attempt to stop watching user presence when requested to disconnect
First of all, this sort of cleanup isn't really the client's
responsibility, and secondly, at the point the client received this
request to disconnect, *none of its requests will be honored anymore*
(currently the only scenario of this if another client has connected
- the server-side concurrency filter will reject this request).

When disconnection is requested, the only valid thing to do with respect
to talking to the server is to stop doing it.

This will be moved server-side in a follow-up change, although I'm not
even strictly sure that's required - I'd like to think signalr would
know to clean up a disconnecting client from all groups they were in.
2024-02-16 13:08:39 +01:00
..
API Fix typo in json property name 2024-02-14 13:21:37 +01:00
Chat Fix more CI inspections 2024-02-02 21:36:41 +09:00
Leaderboards Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Metadata Do not attempt to stop watching user presence when requested to disconnect 2024-02-16 13:08:39 +01:00
Multiplayer Improve exception logging of unobserved exceptions via FireAndForget 2024-02-08 00:25:11 +08:00
Notifications/WebSocket Fix 2FA verification via link not working correctly 2024-01-30 21:49:06 +01:00
Placeholders Fix various other inspections 2023-10-17 17:48:51 +09:00
Rooms Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
Solo Refactor SoloStatisticsWatcher to no longer require explicit subscription callbacks 2024-02-13 13:49:01 +01:00
Spectator Update R# + fix inspections 2024-02-02 21:00:28 +09:00
BeatmapDownloadTracker.cs Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
DevelopmentEndpointConfiguration.cs Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
DownloadState.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
DownloadTracker.cs Partial everything 2022-11-27 00:00:27 +09:00
EndpointConfiguration.cs Update endpoints to final production endpoints 2024-01-30 18:40:17 +09:00
HubClient.cs Rename StartAsync -> ConnectAsync 2022-11-02 11:44:16 +09:00
HubClientConnector.cs Centralise and improve messaging around online state 2023-11-21 15:15:46 +09:00
IHubClientConnector.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
ILinkHandler.cs Add and use ILinkHandler interface 2022-06-20 20:04:21 +02:00
IStatefulUserHubClient.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
OnlineStatusNotifier.cs Handle forced logouts due to password change too 2024-01-26 10:53:27 +01:00
OnlineViewContainer.cs Update APIState checks 2023-11-16 20:39:23 +09:00
PersistentEndpointClient.cs Add/adjust xmldocs 2022-11-02 13:16:34 +09:00
PersistentEndpointClientConnector.cs Use staggered exponential backoff when retrying in PersistentEndpointClientConnector 2024-02-06 15:40:30 +01:00
PollingComponent.cs Partial everything 2022-11-27 00:00:27 +09:00
ProductionEndpointConfiguration.cs Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
ScoreDownloadTracker.cs Add LegacyOnlineID handling to places that definitely need it 2023-10-16 11:20:02 +02:00
SignalRDerivedTypeWorkaroundJsonConverter.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
SignalRUnionWorkaroundResolver.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SignalRWorkaroundTypes.cs Simplify UserActivity for serialisability over the wire 2023-12-06 18:52:26 +01:00