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Add object counts to IBeatmapDifficultyInfo
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@ -21,6 +21,7 @@ using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Play;
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using Realms;
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namespace osu.Game
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{
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@ -68,6 +69,7 @@ namespace osu.Game
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checkForOutdatedStarRatings();
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processBeatmapSetsWithMissingMetrics();
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processBeatmapsWithMissingObjectCounts();
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processScoresWithMissingStatistics();
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convertLegacyTotalScoreToStandardised();
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}, TaskCreationOptions.LongRunning).ContinueWith(t =>
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@ -178,6 +180,42 @@ namespace osu.Game
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}
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}
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private void processBeatmapsWithMissingObjectCounts()
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{
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Logger.Log("Querying for beatmaps with missing hitobject counts to reprocess...");
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HashSet<Guid> beatmapIds = realmAccess.Run(r => new HashSet<Guid>(r.All<BeatmapInfo>()
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.Filter($"{nameof(BeatmapInfo.Difficulty)}.{nameof(BeatmapDifficulty.TotalObjectCount)} == 0")
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.AsEnumerable().Select(b => b.ID)));
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Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing.");
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int i = 0;
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foreach (var id in beatmapIds)
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{
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sleepIfRequired();
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realmAccess.Run(r =>
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{
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var beatmap = r.Find<BeatmapInfo>(id);
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if (beatmap != null)
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{
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try
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{
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Logger.Log($"Background processing {beatmap} ({++i} / {beatmapIds.Count})");
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beatmapUpdater.ProcessObjectCounts(beatmap);
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}
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catch (Exception e)
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{
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Logger.Log($"Background processing failed on {beatmap}: {e}");
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}
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}
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});
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}
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}
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private void processScoresWithMissingStatistics()
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{
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HashSet<Guid> scoreIds = new HashSet<Guid>();
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@ -21,6 +21,9 @@ namespace osu.Game.Beatmaps
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public double SliderMultiplier { get; set; } = 1.4;
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public double SliderTickRate { get; set; } = 1;
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public int EndTimeObjectCount { get; set; }
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public int TotalObjectCount { get; set; }
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public BeatmapDifficulty()
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{
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}
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@ -44,6 +47,9 @@ namespace osu.Game.Beatmaps
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difficulty.SliderMultiplier = SliderMultiplier;
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difficulty.SliderTickRate = SliderTickRate;
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difficulty.EndTimeObjectCount = EndTimeObjectCount;
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difficulty.TotalObjectCount = TotalObjectCount;
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}
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public virtual void CopyFrom(IBeatmapDifficultyInfo other)
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@ -55,6 +61,9 @@ namespace osu.Game.Beatmaps
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SliderMultiplier = other.SliderMultiplier;
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SliderTickRate = other.SliderTickRate;
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EndTimeObjectCount = other.EndTimeObjectCount;
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TotalObjectCount = other.TotalObjectCount;
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}
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}
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}
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@ -20,6 +20,7 @@ using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects.Types;
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using Realms;
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namespace osu.Game.Beatmaps
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@ -388,6 +389,8 @@ namespace osu.Game.Beatmaps
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ApproachRate = decodedDifficulty.ApproachRate,
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SliderMultiplier = decodedDifficulty.SliderMultiplier,
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SliderTickRate = decodedDifficulty.SliderTickRate,
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EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
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TotalObjectCount = decoded.HitObjects.Count
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};
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var metadata = new BeatmapMetadata
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@ -3,6 +3,7 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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@ -10,6 +11,7 @@ using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Beatmaps
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{
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@ -44,7 +46,8 @@ namespace osu.Game.Beatmaps
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public void Queue(Live<BeatmapSetInfo> beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst)
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{
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Logger.Log($"Queueing change for local beatmap {beatmapSet}");
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Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, lookupScope)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, lookupScope)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously,
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updateScheduler);
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}
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/// <summary>
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@ -80,6 +83,21 @@ namespace osu.Game.Beatmaps
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workingBeatmapCache.Invalidate(beatmapSet);
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});
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public void ProcessObjectCounts(BeatmapInfo beatmapInfo, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst) => beatmapInfo.Realm!.Write(_ =>
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{
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// Before we use below, we want to invalidate.
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workingBeatmapCache.Invalidate(beatmapInfo);
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var working = workingBeatmapCache.GetWorkingBeatmap(beatmapInfo);
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var beatmap = working.Beatmap;
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beatmapInfo.Difficulty.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration);
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beatmapInfo.Difficulty.TotalObjectCount = beatmap.HitObjects.Count;
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// And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required.
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workingBeatmapCache.Invalidate(beatmapInfo);
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});
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#region Implementation of IDisposable
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public void Dispose()
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@ -44,6 +44,19 @@ namespace osu.Game.Beatmaps
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/// </summary>
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double SliderTickRate { get; }
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/// <summary>
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/// The number of hitobjects in the beatmap with a distinct end time.
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/// </summary>
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/// <remarks>
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/// Canonically, these are hitobjects are either sliders or spinners.
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/// </remarks>
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int EndTimeObjectCount { get; }
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/// <summary>
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/// The total number of hitobjects in the beatmap.
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/// </summary>
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int TotalObjectCount { get; }
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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@ -88,8 +88,9 @@ namespace osu.Game.Database
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/// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures.
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/// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section.
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/// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs.
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/// 37 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapDifficulty.
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/// </summary>
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private const int schema_version = 36;
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private const int schema_version = 37;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -109,6 +109,8 @@ namespace osu.Game.Online.API.Requests.Responses
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CircleSize = CircleSize,
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ApproachRate = ApproachRate,
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OverallDifficulty = OverallDifficulty,
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EndTimeObjectCount = SliderCount + SpinnerCount,
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TotalObjectCount = CircleCount + SliderCount + SpinnerCount
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};
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IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
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@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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float IBeatmapDifficultyInfo.ApproachRate => 0;
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double IBeatmapDifficultyInfo.SliderMultiplier => 0;
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double IBeatmapDifficultyInfo.SliderTickRate => 0;
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int IBeatmapDifficultyInfo.EndTimeObjectCount => TotalObjectCount - CircleCount;
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public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => new LegacyBeatmapConversionDifficultyInfo
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{
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