1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00
osu-lazer/osu.Game/Online
Bartłomiej Dach b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00
..
API Fix OAuth refresh attempt when no network available causing full logout (part 2) 2023-10-06 18:24:22 +09:00
Chat Fix link protocol allowlist allowing too much 2023-09-18 09:20:24 +02:00
Leaderboards Merge branch 'master' into mods-stable-ordering 2023-09-28 18:30:56 +02:00
Metadata Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Multiplayer Reword xmldoc on invite method to better describe what is happening 2023-10-12 18:25:20 +09:00
Notifications Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Placeholders Automated pass 2023-06-24 01:00:03 +09:00
Rooms Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Solo Automated pass 2023-06-24 01:00:03 +09:00
Spectator Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00
BeatmapDownloadTracker.cs Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
DevelopmentEndpointConfiguration.cs Update spectator server development endpoint URLs 2023-09-05 10:30:12 +02:00
DownloadState.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
DownloadTracker.cs Partial everything 2022-11-27 00:00:27 +09:00
EndpointConfiguration.cs Add OnlineMetadataClient 2022-07-05 21:32:00 +09:00
ExperimentalEndpointConfiguration.cs Always use production (non-experimental) endpoints for tournament client 2023-01-17 18:46:06 +09:00
HubClient.cs Rename StartAsync -> ConnectAsync 2022-11-02 11:44:16 +09:00
HubClientConnector.cs Update usages of SupportsJIT in line with framework changes 2022-12-16 00:22:11 +03:00
IHubClientConnector.cs Perform actions after server reconnection 2022-07-17 21:09:48 +09:00
ILinkHandler.cs Add and use ILinkHandler interface 2022-06-20 20:04:21 +02:00
OnlineViewContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
PersistentEndpointClient.cs Add/adjust xmldocs 2022-11-02 13:16:34 +09:00
PersistentEndpointClientConnector.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
PollingComponent.cs Partial everything 2022-11-27 00:00:27 +09:00
ProductionEndpointConfiguration.cs Always use production (non-experimental) endpoints for tournament client 2023-01-17 18:46:06 +09:00
ScoreDownloadTracker.cs Add LegacyOnlineID handling to places that definitely need it 2023-10-16 11:20:02 +02:00
SignalRDerivedTypeWorkaroundJsonConverter.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
SignalRUnionWorkaroundResolver.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SignalRWorkaroundTypes.cs Automated pass 2023-06-24 01:00:03 +09:00