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Perform actions after server reconnection
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parent
8e7e1e6b51
commit
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@ -64,26 +64,26 @@ namespace osu.Game.Online
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this.preferMessagePack = preferMessagePack;
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apiState.BindTo(api.State);
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apiState.BindValueChanged(_ => connectIfPossible(), true);
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apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
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}
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public void Reconnect()
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public Task Reconnect()
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{
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Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
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Task.Run(connectIfPossible);
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return Task.Run(connectIfPossible);
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}
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private void connectIfPossible()
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private async Task connectIfPossible()
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{
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switch (apiState.Value)
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{
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case APIState.Failing:
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case APIState.Offline:
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Task.Run(() => disconnect(true));
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await disconnect(true);
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break;
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case APIState.Online:
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Task.Run(connect);
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await connect();
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break;
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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@ -32,6 +33,6 @@ namespace osu.Game.Online
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/// <summary>
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/// Reconnect if already connected.
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/// </summary>
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void Reconnect();
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Task Reconnect();
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}
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}
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@ -86,7 +86,13 @@ namespace osu.Game.Online.Multiplayer
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catch (HubException exception)
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{
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if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
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connector?.Reconnect();
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{
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Debug.Assert(connector != null);
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await connector.Reconnect();
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return await JoinRoom(roomId, password);
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}
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throw;
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}
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}
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@ -62,7 +62,14 @@ namespace osu.Game.Online.Spectator
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catch (HubException exception)
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{
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if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
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connector?.Reconnect();
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{
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Debug.Assert(connector != null);
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await connector.Reconnect();
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await BeginPlayingInternal(state);
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return;
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}
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throw;
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}
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}
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