Denrage
88506a51dd
reduced complexity
2021-05-05 17:51:29 +02:00
Denrage
5049e2fbf9
Refactored out changes in DifficultyColourBar
2021-05-05 15:28:33 +02:00
Dean Herbert
ed1ae4775f
Merge pull request #12432 from marlinabowring/play-storyboard-outro
...
Add support for playing storyboards beyond gameplay end time
2021-05-05 22:21:25 +09:00
Dean Herbert
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
Denrage
cf6ed7a7cf
Refactored out changes in StarRatingDisplay
2021-05-05 13:13:37 +02:00
Dean Herbert
a2ad079b8a
Merge pull request #12675 from Joehuu/settings-item-notes
2021-05-05 18:11:16 +09:00
Dean Herbert
377af38d94
Remove unnecessary pixelSnapping parameter
...
This was only required because there was text being rendered to the
`BufferedContainer` content until now. Removing this should allow for
better resolution in the background display (due to using a better
minify scale mode).
2021-05-05 17:59:51 +09:00
Dean Herbert
805ef621e9
Merge branch 'master' into play-storyboard-outro
2021-05-05 17:51:16 +09:00
Dean Herbert
9ec3255c50
Fix SkipOverlay
's FadeContent
not getting correct state from parent
2021-05-05 17:50:25 +09:00
Dean Herbert
08a45e9fc2
Remove dead code
2021-05-05 16:26:41 +09:00
Dean Herbert
19ffcd00c2
Initialise warning text flow lazily as most items will not use it
2021-05-05 16:26:41 +09:00
Dean Herbert
1288f69fad
Rename to WarningText
2021-05-05 16:16:49 +09:00
Dean Herbert
6178f38c95
Reword unlimited frame rate warning a bit
2021-05-05 16:15:06 +09:00
Dean Herbert
62fa638515
Merge pull request #12665 from frenzibyte/stable-frame-sort
2021-05-05 14:35:25 +09:00
Christine Chen
1472960319
Hide and disable skip outro overlay on rewind
2021-05-04 21:35:36 -04:00
Joseph Madamba
23b9d8c260
Fix alpha not being zero when string is set to empty and use inequality on supporter condition
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-05-04 14:02:12 -07:00
Bartłomiej Dach
4185053120
Merge branch 'master' into fix-selection-handler-visibility
2021-05-04 20:21:05 +02:00
Joseph Madamba
a584213002
Use vertical padding instead of relative height for default button
2021-05-04 09:32:38 -07:00
Joseph Madamba
0a64922738
Add supporter note to background source setting
2021-05-04 01:15:59 -07:00
Joseph Madamba
796bd8e47e
Add existing setting notes from stable
2021-05-04 01:15:59 -07:00
Joseph Madamba
acc9258eb2
Implement notes for settings
2021-05-04 01:15:59 -07:00
Dean Herbert
18779b1d1e
Cache last event time value to avoid super expensive LINQ
2021-05-04 16:48:13 +09:00
Dean Herbert
b380be7169
Add xmldoc for updateCompletionState
2021-05-04 16:43:51 +09:00
Dan Balasescu
f2f41545f8
Merge pull request #12667 from peppy/fix-editor-threading-failure
...
Remove unsafe access to Composer.HitObjects
2021-05-04 16:36:50 +09:00
Dean Herbert
4c7a4239f8
Fix AllowGameplayOverlays
potentially not working for outro skip overlay
2021-05-04 16:36:07 +09:00
Dean Herbert
b30145de40
Specify explicit primitive type
2021-05-04 16:35:50 +09:00
Dean Herbert
ffc88db47a
Implement Duration via the interface
2021-05-04 16:04:59 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
Dean Herbert
4f12ae2711
Merge branch 'master' into split-BufferedWedgeInfo
2021-05-04 13:28:42 +09:00
Dean Herbert
ca4b860920
Move BindValueChanged
call to LoadComplete
2021-05-03 20:11:24 +09:00
Dean Herbert
b28e1569ca
Remove no-longer-relevant matching comment
2021-05-03 20:09:50 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
Dean Herbert
fdd0713988
Merge branch 'fix-selection-handler-visibility' into skin-bindables
2021-05-03 17:40:03 +09:00
Dean Herbert
3268a75f05
Remove intermediate container to fix tests
2021-05-03 17:35:56 +09:00
Dean Herbert
839ac968a9
Fix tooltips displaying for hidden SelectionHandler
content
2021-05-03 17:28:24 +09:00
Dean Herbert
4cfa858dc4
Fix tooltips displaying for hidden SelectionHandler
content
2021-05-03 15:37:15 +09:00
Dean Herbert
15603de6e9
Change scale multiplier to be closer to expectations
2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83
Add comment about why we are running checkForComponents
on a timer
2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070
Remove redundant storage of blueprint's related item
2021-05-03 15:18:18 +09:00
Dean Herbert
df8609b3dc
Move private field for skin editor overlay to where others exist
2021-05-03 15:17:04 +09:00
Dean Herbert
f36684a070
Guard against non-threadsafe transformation logic in ScalingContainer
-
2021-05-03 15:17:04 +09:00
Dean Herbert
51f4077b27
Reorder methods in SkinSelectionHandler
to follow standards
2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c
Remove dead code
2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7
Use existing GetStateFromSelection
helper function
2021-05-03 15:13:32 +09:00
Dean Herbert
3dd4b7b746
Fix use of non-existent word in OsuFocusedOverlayContainer
xmldoc
2021-05-03 15:08:34 +09:00
Dean Herbert
f3b305bbe6
Rename and improve xmldoc of SkinEditorOverlay
2021-05-03 14:58:25 +09:00
Dean Herbert
8c9cfb6301
Remove unsafe access to Composer.HitObjects
2021-05-03 14:28:35 +09:00
Salman Ahmed
943c497397
Return back removed using
2021-05-03 02:02:14 +03:00
Salman Ahmed
b2130fc600
Fix replay frames sort instability
2021-05-03 01:58:44 +03:00
Joseph Madamba
cc056088bd
Update profile subsections to use counters instead of missing text in line with web
2021-05-02 14:44:20 -07:00
Joseph Madamba
3e74d61dab
Add best count from api
2021-05-02 13:33:25 -07:00
Joseph Madamba
59cb5f4679
Get recent count from api instead
2021-05-02 13:33:25 -07:00
Salman Ahmed
3aa18e19c9
Revert "Bump Humanizer from 2.8.26 to 2.9.9"
...
This reverts commit 1e7feff49d
.
2021-05-02 11:30:44 +03:00
Dean Herbert
a8db63498a
Merge pull request #12650 from frenzibyte/selection-box-use-aabb
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Compute selection box area using the bounding box of the blueprints instead
2021-05-02 13:30:01 +09:00
Dean Herbert
2e24b69d62
Merge pull request #12617 from Joehuu/fix-pp-column-approved-maps
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Fix approved maps not displaying pp column on score table
2021-05-02 13:27:39 +09:00
Salman Ahmed
b83aa0bd76
Avoid LINQ in update
2021-05-02 06:21:14 +03:00
Salman Ahmed
0aa17e7c95
Rewrite selection box computation logic with RectangleF
's helper methods
2021-05-02 02:51:06 +03:00
Salman Ahmed
07fe99025f
Use bounding box of blueprint for computing selection box area
2021-05-02 02:36:40 +03:00
Joseph Madamba
137be5dc97
Use equality operator instead of null coalescing
...
Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com>
2021-05-01 14:14:07 -07:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
Justus Franklin Tumacder
0d077b7a5d
Fix GetClosestBeatDivisor returning the wrong divisor
2021-05-01 14:13:42 +08:00
Justus Franklin Tumacder
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
Dean Herbert
cbc7753f23
Merge pull request #12564 from Joehuu/fix-beatmap-info-download-button-content-scaling
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Fix beatmap info download button content not scaling on mouse down
2021-05-01 10:43:59 +09:00
Bartłomiej Dach
9cb55ca245
Merge branch 'master' into barrel-roll
2021-04-30 22:27:27 +02:00
Bartłomiej Dach
eef135f8dc
Merge branch 'master' into remove-unused-triangles
2021-04-30 21:51:23 +02:00
Joseph Madamba
786ab163f6
Rename extension and move to bottom of file
2021-04-30 12:40:16 -07:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
64b244d0ba
Merge branch 'master' into skin-bindables
2021-04-30 20:56:16 +09:00
Dan Balasescu
c303043841
Merge branch 'master' into simpler-editor-move-events
2021-04-30 18:55:39 +09:00
Dan Balasescu
5285b71ecb
Merge pull request #12596 from peppy/abstract-blueprint-handling
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Make editor blueprint/selection components abstract
2021-04-30 18:55:20 +09:00
Dean Herbert
e4f895b490
Fix editor buttons inheriting from TriangleButton
when they have no need to
2021-04-30 14:48:37 +09:00
Dean Herbert
cdef07b2ee
Fix blueprints not hiding when deleting elements
2021-04-30 13:09:57 +09:00
Dean Herbert
e69ec91c07
Add xmldoc for CurrentRotation
2021-04-30 11:25:39 +09:00
Dean Herbert
3b2243fa24
Merge pull request #12610 from PercyDan54/export-precision-loss
...
Fix possible precision loss on exporting legacy replays
2021-04-30 11:19:27 +09:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Joseph Madamba
9952a5bfdb
Revert "Fix button being recreated on importing state"
...
This reverts commit c9967f7b74
.
2021-04-29 14:24:29 -07:00
Joseph Madamba
cfbf95b433
Add HasPerformancePoints extension method
2021-04-29 14:11:35 -07:00
Dean Herbert
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
PercyDan54
e716162ac2
Fix formatting
2021-04-29 17:19:25 +08:00
Dean Herbert
63435ba548
Ensure toolbar doesn't overlap editor content
2021-04-29 17:41:07 +09:00
Dean Herbert
fb64f6faf2
Add ability to exit using game "back" binding
2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
141d3af302
Add the ability to temporarily disable user scaling on a ScalingContainer
2021-04-29 17:19:47 +09:00
Dean Herbert
b460181f15
Add note about rotation not working as expected
2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef
Update blueprint implementation in line with #12625 .
2021-04-29 16:12:31 +09:00
Dean Herbert
434e63d629
Add skin customisation support to song progress display
2021-04-29 16:12:15 +09:00
Dean Herbert
3c84b0d8c6
Fix selection screen point being wrong since recent refactors
2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945
Check for new components every one second to handle late loaders
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c
Use AutoSize for SkinnableHudComponents
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00