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Commit Graph

2388 Commits

Author SHA1 Message Date
Bartłomiej Dach
fdb5490e51 Attempt to explain source initialisation better 2021-04-23 21:56:08 +02:00
smoogipoo
ae2fd2f2e1 Ensure source is set on reset 2021-04-23 18:46:59 +09:00
smoogipoo
f32d00c0d9 Fix post-merge errors 2021-04-21 17:13:01 +09:00
smoogipoo
e78ef05fcf Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-21 17:11:14 +09:00
smoogipoo
fb848f7544 Rename to MasterGameplayClock 2021-04-21 16:33:14 +09:00
smoogipoo
ec080fcb32 Move seekOffset back to MasterGameplayClockContainer 2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34 Seek using local method 2021-04-20 17:40:11 +09:00
smoogipoo
97fb90d9f4 Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
smoogipoo
3d6d26039a Remove unused usings 2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d Move source clock adjustment application to Start() 2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76 Fix Reset() potentially not resetting to the intended start position 2021-04-20 13:01:42 +09:00
smoogipoo
acbf4580a4 Only set initial source in Reset() 2021-04-19 19:57:00 +09:00
smoogipoo
c7183f92f7 Rename Restart() -> Reset() 2021-04-19 19:57:00 +09:00
Christine Chen
abfa6aec87 Remove completionState parameter 2021-04-19 01:58:19 -04:00
Christine Chen
0b36dd9bce Skip outro overlay and PerformExit() call updateCompletionState() instead of scheduleCompletion()
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-19 01:23:21 -04:00
Christine Chen
99fab456b5 Storyboard completion calls updateCompletionState
- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)

- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.

- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:25:20 -04:00
Salman Ahmed
f45aed1259 Remove new line between skip overlay fields 2021-04-18 07:25:52 +03:00
Salman Ahmed
f6a09be62d Add further xmldoc 2021-04-18 07:25:49 +03:00
Salman Ahmed
a73bae7a66 Schedule completion when storyboard has actually ended 2021-04-18 07:25:33 +03:00
Christine Chen
c77f838fb0 HasStoryboardEnded doesn't trigger updateCompletionState()
Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
Christine Chen
97bacbdc76 Show score after the end of the storyboard after it was toggled 2021-04-17 18:10:21 -04:00
Christine Chen
fdcb5e924c Initialize skipOutroOverlay with alpha 0, other small changes 2021-04-17 17:45:38 -04:00
Christine Chen
81be562379 Read StoryboardEndTime directly from Beatmap 2021-04-17 12:28:31 -04:00
smoogipoo
c8d38f9983 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:51:00 +09:00
smoogipoo
314b1646bd Add xmldoc to MasterGameplayClockContainer 2021-04-16 20:47:09 +09:00
smoogipoo
3a78c19f96 More refactoring/xmldocs 2021-04-16 20:33:29 +09:00
smoogipoo
6301111fa3 Remove ClockToProcess, always process underlying clock 2021-04-16 20:17:21 +09:00
smoogipoo
a7aa3cb263 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:16:26 +09:00
smoogipoo
f98ffbb1b3 Remove ClockToProcess, always process underlying clock 2021-04-16 20:15:42 +09:00
smoogipoo
5e82f40d67 Merge branch 'master' into gcc-abstraction 2021-04-16 20:14:53 +09:00
smoogipoo
65a6f9f8a4 Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen 2021-04-16 18:26:46 +09:00
Christine Chen
33a665224e Clean up skipOutroOverlay if skipping is disabled 2021-04-16 01:03:15 -04:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dan Balasescu
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
fe3ba2b80e Implement IAdjustableClock on GameplayClockContainer 2021-04-15 19:07:25 +09:00
smoogipoo
7993c2b880 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-15 14:23:12 +09:00
smoogipoo
f56125bd68 Update clock from base class 2021-04-14 21:15:14 +09:00
smoogipoo
54643f53e3 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-14 19:56:58 +09:00
smoogipoo
18c69cdaf7 Split out files 2021-04-14 19:50:22 +09:00
smoogipoo
b53b30c1a9 Fix incorrect offset due to another intermediate Decoupleable clock 2021-04-14 19:33:55 +09:00
smoogipoo
2935f87e70 Fix IsPaused not being bound 2021-04-14 18:29:34 +09:00
smoogipoo
1aa36818df Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
6044083cf7 Speed up the fade of the HUD a touch 2021-04-14 14:25:16 +09:00
Dean Herbert
65a1270f9a Hide top-right HUD overlay elements as part of HUD visibility 2021-04-14 14:16:18 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
2c1f20a38f Merge branch 'master' into fix-editor-alt-scroll 2021-04-13 19:36:25 +09:00
Salman Ahmed
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
Dean Herbert
273099d53c Don't store online IDs from score submission responses for now
Closes remaining portion of https://github.com/ppy/osu/issues/12372.
2021-04-13 14:31:44 +09:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
Dean Herbert
0eab9daf13 Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master 2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
7cbc8f2695 Add some xmldocs 2021-04-09 18:29:02 +09:00
smoogipoo
bb15baf118 Add initial multiplayer spectator leaderboard 2021-04-09 17:31:14 +09:00
Dean Herbert
51fee79ef1 Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
709016f0d6 Add initial multiplayer screen implementation 2021-04-08 22:07:00 +09:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
1f4c17b8f8 Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
smoogipoo
cd53074941 Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
smoogipoo
9bc2a486e0 Make SoloSpectator use the new SpectatorScreen class 2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6 Rename Spectator -> SoloSpectator 2021-04-01 22:08:52 +09:00
Dean Herbert
0c53b4eb93 Fix wrong counting and add test 2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5 Fix retry count not updating correctly
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Salman Ahmed
6aa0c9d8fd Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
Dean Herbert
4269cb7124 Extract majority of token retrieval code out of LoadComponentAsync for legibility 2021-03-25 13:48:41 +09:00
Dean Herbert
d55324585d Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding 2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848 Make token private 2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35 Rename and refactor token request process to be easier to understand 2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef Reorder overrides in SoloPlayer to better follow chronological request order 2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6 Rename token request method to avoid double Request terminology 2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef Add more xmldoc 2021-03-24 13:02:17 +09:00
Dean Herbert
e649a330a4 Implement SoloPlayer's request construction 2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516 Add flow for allowing gameplay to continue even when an error occurs with token retrieval 2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f Move token request construction to LoadAsyncComplete to better allow DI usage 2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d Remove all references to "score submission" from Player 2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3 Update SoloPlayer to derive SubmittingPlayer 2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a Further split out a player class which submits to "rooms" 2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555 Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9 Make Player abstract and introduce SoloPlayer 2021-03-23 18:18:49 +09:00
Salman Ahmed
43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
503f29609a Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675 Fix pop out count being above displayed count on legacy combo counter 2021-03-06 20:37:27 -08:00
Dean Herbert
4fd8501c86 Remove unnecessary using (underlying enumerator change) 2021-02-26 20:03:03 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
Dean Herbert
6a5c6febc5 Add inline comment explaining the retry loop 2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7 Fix silly mistake 2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291 Use "pausing supported" conditional instead 2021-02-22 16:26:35 +03:00