smoogipoo
45e41aaeac
Initial implementation of freemod selection overlay
2021-01-27 22:15:53 +09:00
smoogipoo
5ff76be052
Fix potential test failures due to timing
2021-01-20 19:43:51 +09:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
5f2e9c5485
Add visual test case for displaying beatmap availability states
2021-01-18 11:49:27 +03:00
Bartłomiej Dach
2b23c8eabd
Use alpha directly for checking visibility in test
...
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9
Update ready button test scene with new logic
2021-01-17 01:11:03 +03:00
Salman Ahmed
7fd55efc43
Add test cases for displaying explicit beatmaps
2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a
Trim missed reference to deleted member
2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34
Cache tracker in test scene to resolve test fails
2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
...
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
...
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Bartłomiej Dach
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
e421b6d34e
Update some missed variables
2020-12-25 23:36:09 +09:00
Bartłomiej Dach
da8365f9d0
Fix other missed cases of changing inheritance
2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55
Fix tests failing due to wrong inheritance
2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b
Reorganise test scenes into playlists specific namespace
2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Bartłomiej Dach
6ec045f235
Distinguish primary multi screen titles in header
2020-12-24 16:18:35 +01:00
Dean Herbert
23bf9c372c
Fix naming conflict with test scenes
2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880
Replace the ready mark display with a state display, showing all participant states
2020-12-22 18:25:45 +09:00
Dean Herbert
17d924c755
Move timeshift settings overlay to correct namespace
2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34
Split out common implementation and private classes in MatchSettingsOverlay
2020-12-22 15:51:24 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
smoogipoo
c33e693b8e
Refactor InitialRoomsReceived to avoid extra bindables
2020-12-20 23:05:17 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
smoogipoo
bdfeb55dec
Fix room status test scene not working
2020-12-18 15:18:06 +09:00
smoogipoo
8c5e25b990
Remove overlined test scenes
2020-12-18 15:11:11 +09:00
smoogipoo
f0e91ba431
Fix overlined playlist test scene not working
2020-12-18 15:09:11 +09:00
smoogipoo
a4f7eb83c7
Fix overlined participants test scene not working
2020-12-18 15:07:39 +09:00
smoogipoo
208a9e596e
Set new room for each test iteration
2020-12-18 14:58:58 +09:00
smoogipoo
f599427080
Implement TimeshiftFilterControl
2020-12-07 22:04:35 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
Bartłomiej Dach
164370bc7d
Resolve more CA1805 inspections
2020-11-01 20:51:23 +01:00
Dean Herbert
dbfaa4a0df
Remove beatmap paths from tests where they would result in exceptions
2020-09-15 22:50:44 +09:00
smoogipoo
4399f5976c
Fix global mods being retained by rooms
2020-09-04 15:20:55 +09:00
Bartłomiej Dach
dcce7a2130
Cache local music controller to resolve failure
2020-08-20 21:03:27 +02:00
Bartłomiej Dach
bd4acdce78
Add until step to ensure failure
2020-08-20 21:01:58 +02:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
smoogipoo
4f3795486d
Post-process responses to populate positions
2020-07-31 22:36:44 +09:00
smoogipoo
f1e721e396
Rewrite test scene and add more tests
2020-07-31 21:39:50 +09:00
smoogipoo
88e179d8aa
Split out index-only response
2020-07-31 17:40:58 +09:00
smoogipoo
568fb51ce2
Remove RoomPlaylistScores intermediate class
2020-07-22 20:24:42 +09:00
smoogipoo
d9633fee64
Rename request
2020-07-22 18:47:09 +09:00
smoogipoo
e423630b7c
Rename RoomScore -> MultiplayerScore
2020-07-22 18:37:00 +09:00
smoogipoo
0957c5f74c
Re-namespace multiplayer requests/responses
2020-07-22 18:34:04 +09:00
Dean Herbert
64e8dce1ad
Highlight spotlight rooms with a different colour
2020-07-10 19:38:33 +09:00
Dean Herbert
24132c7cf9
Merge branch 'master' into multiplayer-categories
2020-07-10 19:00:57 +09:00
smoogipoo
926279e39b
Implement category dropdown for multiplayer
2020-07-10 17:26:42 +09:00
smoogipoo
1f2689f7cb
Merge branch 'master' into un-nest-overlined-display
2020-07-10 15:37:43 +09:00
Dan Balasescu
14eaf75009
Merge branch 'master' into un-nest-overlined-display
2020-07-10 14:41:31 +09:00
Dan Balasescu
b02777f9f6
Merge branch 'master' into lounge-keyboard-selection
2020-07-10 14:36:40 +09:00
Dan Balasescu
e6a759334d
Merge pull request #9476 from peppy/lounge-scroll-selected-into-view
...
Scroll selected room into view on selection
2020-07-10 10:45:16 +09:00
smoogipoo
4c24388fc0
Apply review fixes
2020-07-10 10:16:44 +09:00
Dean Herbert
43624381bf
Change multiplayer tests to have null room by default
2020-07-09 18:55:53 +09:00
Dean Herbert
0bc5452801
Add test coverage
2020-07-09 18:55:18 +09:00
Dean Herbert
25ddc5784d
Change multiplayer tests to have null room by default
2020-07-09 18:55:10 +09:00
Dean Herbert
95096cbf5e
Use better screen load logic
2020-07-09 18:25:07 +09:00
Dean Herbert
1ded94e5be
Add test coverage
2020-07-09 18:07:34 +09:00
Dean Herbert
35d3292200
Remove nesting of components inside overlined component
...
I think this makes things a bit more readable. The only weird case is
the transfer of details from the component to the `OverlinedHeader`, but
bindables make it not too bad.
2020-07-08 14:45:51 +09:00
smoogipoo
01fa664b7d
Add recent participants
2020-06-25 20:53:48 +09:00
smoogipoo
54f087b933
Re-layout match subscreen columns
2020-06-25 20:40:15 +09:00
smoogipoo
05b1edb9d8
Fix incorrect beatmap showing
2020-06-09 19:01:02 +09:00
smoogipoo
4fd5ff61eb
Add loading spinner
2020-06-09 18:53:55 +09:00
smoogipoo
7f05c16c9f
Merge branch 'master' into timeshift-results-2
2020-06-09 15:59:13 +09:00
Dean Herbert
9d68a95f3f
Merge branch 'master' into multi-room-load-spinner
2020-06-09 10:56:56 +09:00
smoogipoo
bb89114b70
Show a loading spinner on multiplayer lounge loads
2020-06-05 20:52:27 +09:00
smoogipoo
13622eff1f
Fix response value
2020-06-03 12:54:07 +09:00
smoogipoo
fac96f6ddd
Fix match beatmap not updating after re-download
2020-06-02 17:02:01 +09:00
smoogipoo
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00
smoogipoo
a606f41297
Add button to open results
2020-05-28 22:25:00 +09:00
smoogipoo
0f373acacb
Add test scene
2020-05-28 22:09:11 +09:00
smoogipoo
6d3ca4ec43
Fix failing tests
2020-05-19 13:16:46 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
smoogipoo
1c4296f5e7
Implement the new results screen
2020-03-17 17:43:16 +09:00