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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge branch 'master' into timeshift-results-2

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smoogipoo 2020-06-09 15:59:13 +09:00
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# Contributing Guidelines
Thank you for showing interest in the development of osu!lazer! We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
These are not "official rules" *per se*, but following them will help everyone deal with things in the most efficient manner.
## Table of contents
1. [I would like to submit an issue!](#i-would-like-to-submit-an-issue)
2. [I would like to submit a pull request!](#i-would-like-to-submit-a-pull-request)
## I would like to submit an issue!
Issues, bug reports and feature suggestions are welcomed, though please keep in mind that at any point in time, hundreds of issues are open, which vary in severity and the amount of time needed to address them. As such it's not uncommon for issues to remain unresolved for a long time or even closed outright if they are deemed not important enough to fix in the foreseeable future. Issues that are required to "go live" or otherwise achieve parity with stable are prioritised the most.
* **Before submitting an issue, try searching existing issues first.**
For housekeeping purposes, we close issues that overlap with or duplicate other pre-existing issues - you can help us not to have to do that by searching existing issues yourself first. The issue search box, as well as the issue tag system, are tools you can use to check if an issue has been reported before.
* **When submitting a bug report, please try to include as much detail as possible.**
Bugs are not equal - some of them will be reproducible every time on pretty much all hardware, while others will be hard to track down due to being specific to particular hardware or even somewhat random in nature. As such, providing as much detail as possible when reporting a bug is hugely appreciated. A good starting set of information consists of:
* the in-game logs, which are located at:
* `%AppData%/osu/logs` (on Windows),
* `~/.local/share/osu/logs` (on Linux and macOS),
* `Android/Data/sh.ppy.osulazer/logs` (on Android),
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
* your system specifications (including the operating system and platform you are playing on),
* a reproduction scenario (list of steps you have performed leading up to the occurrence of the bug),
* a video or picture of the bug, if at all possible.
* **Provide more information when asked to do so.**
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local lazer database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
* **When submitting a feature proposal, please describe it in the most understandable way you can.**
Communicating your idea for a feature can often be hard, and we would like to avoid any misunderstandings. As such, please try to explain your idea in a short, but understandable manner - it's best to avoid jargon or terms and references that could be considered obscure. A mock-up picture (doesn't have to be good!) of the feature can also go a long way in explaining.
* **Refrain from posting "+1" comments.**
If an issue has already been created, saying that you also experience it without providing any additional details doesn't really help us in any way. To express support for a proposal or indicate that you are also affected by a particular bug, you can use comment reactions instead.
* **Refrain from asking if an issue has been resolved yet.**
As mentioned above, the issue tracker has hundreds of issues open at any given time. Currently the game is being worked on by two members of the core team, and a handful of outside contributors who offer their free time to help out. As such, it can happen that an issue gets placed on the backburner due to being less important; generally posting a comment demanding its resolution some months or years after it is reported is not very likely to increase its priority.
* **Avoid long discussions about non-development topics.**
GitHub is mostly a developer space, and as such isn't really fit for lengthened discussions about gameplay mechanics (which might not even be in any way confirmed for the final release) and similar non-technical matters. Such matters are probably best addressed at the osu! forums.
## I would like to submit a pull request!
We also welcome pull requests from unaffiliated contributors. The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues that you can work on; we also mark issues that we think would be good for newcomers with the [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label.
However, do keep in mind that the core team is committed to bringing osu!lazer up to par with stable first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
Here are some key things to note before jumping in:
* **Make sure you are comfortable with C\# and your development environment.**
While we are accepting of all kinds of contributions, we also have a certain quality standard we'd like to uphold and limited time to review your code. Therefore, we would like to avoid providing entry-level advice, and as such if you're not very familiar with C\# as a programming language, we'd recommend that you start off with a few personal projects to get acquainted with the language's syntax, toolchain and principles of object-oriented programming first.
In addition, please take the time to take a look at and get acquainted with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up.
* **Make sure you are familiar with git and the pull request workflow.**
[git](https://git-scm.com/) is a distributed version control system that might not be very intuitive at the beginning if you're not familiar with version control. In particular, projects using git have a particular workflow for submitting code changes, which is called the pull request workflow.
To make things run more smoothly, we recommend that you look up some online resources to familiarise yourself with the git vocabulary and commands, and practice working with forks and submitting pull requests at your own pace. A high-level overview of the process can be found in [this article by GitHub](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/proposing-changes-to-your-work-with-pull-requests).
* **Double-check designs before starting work on new functionality.**
When implementing new features, keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
* **Make sure to submit pull requests off of a topic branch.**
As described in the article linked in the previous point, topic branches help you parallelise your work and separate it from the main `master` branch, and additionally are easier for maintainers to work with. Working with multiple `master` branches across many remotes is difficult to keep track of, and it's easy to make a mistake and push to the wrong `master` branch by accident.
* **Refrain from making changes through the GitHub web interface.**
Even though GitHub provides an option to edit code or replace files in the repository using the web interface, we strongly discourage using it in most scenarios. Editing files this way is inefficient and likely to introduce whitespace or file encoding changes that make it more difficult to review the code.
Code written through the web interface will also very likely be questioned outright by the reviewers, as it is likely that it has not been properly tested or that it will fail continuous integration checks. We strongly encourage using an IDE like [Visual Studio](https://visualstudio.microsoft.com/), [Visual Studio Code](https://code.visualstudio.com/) or [JetBrains Rider](https://www.jetbrains.com/rider/) instead.
* **Add tests for your code whenever possible.**
Automated tests are an essential part of a quality and reliable codebase. They help to make the code more maintainable by ensuring it is safe to reorganise (or refactor) the code in various ways, and also prevent regressions - bugs that resurface after having been fixed at some point in the past. If it is viable, please put in the time to add tests, so that the changes you make can last for a (hopefully) very long time.
* **Run tests before opening a pull request.**
Tying into the previous point, sometimes changes in one part of the codebase can result in unpredictable changes in behaviour in other pieces of the code. This is why it is best to always try to run tests before opening a PR.
Continuous integration will always run the tests for you (and us), too, but it is best not to rely on it, as there might be many builds queued at any time. Running tests on your own will help you be more certain that at the point of clicking the "Create pull request" button, your changes are as ready as can be.
* **Run code style analysis before opening a pull request.**
As part of continuous integration, we also run code style analysis, which is supposed to make sure that your code is formatted the same way as all the pre-existing code in the repository. The reason we enforce a particular code style everywhere is to make sure the codebase is consistent in that regard - having one whitespace convention in one place and another one elsewhere causes disorganisation.
* **Make sure that the pull request is complete before opening it.**
Whether it's fixing a bug or implementing new functionality, it's best that you make sure that the change you want to submit as a pull request is as complete as it can be before clicking the *Create pull request* button. Having to track if a pull request is ready for review or not places additional burden on reviewers.
Draft pull requests are an option, but use them sparingly and within reason. They are best suited to discuss code changes that cannot be easily described in natural language or have a potential large impact on the future direction of the project. When in doubt, don't open drafts unless a maintainer asks you to do so.
* **Only push code when it's ready.**
As an extension of the above, when making changes to an already-open PR, please try to only push changes you are reasonably certain of. Pushing after every commit causes the continuous integration build queue to grow in size, slowing down work and taking up time that could be spent verifying other changes.
* **Make sure to keep the *Allow edits from maintainers* check box checked.**
To speed up the merging process, collaborators and team members will sometimes want to push changes to your branch themselves, to make minor code style adjustments or to otherwise refactor the code without having to describe how they'd like the code to look like in painstaking detail. Having the *Allow edits from maintainers* check box checked lets them do that; without it they are forced to report issues back to you and wait for you to address them.
* **Refrain from continually merging the master branch back to the PR.**
Unless there are merge conflicts that need resolution, there is no need to keep merging `master` back to a branch over and over again. One of the maintainers will merge `master` themselves before merging the PR itself anyway, and continual merge commits can cause CI to get overwhelmed due to queueing up too many builds.
* **Refrain from force-pushing to the PR branch.**
Force-pushing should be avoided, as it can lead to accidentally overwriting a maintainer's changes or CI building wrong commits. We value all history in the project, so there is no need to squash or amend commits in most cases.
The cases in which force-pushing is warranted are very rare (such as accidentally leaking sensitive info in one of the files committed, adding unrelated files, or mis-merging a dependent PR).
* **Be patient when waiting for the code to be reviewed and merged.**
As much as we'd like to review all contributions as fast as possible, our time is limited, as team members have to work on their own tasks in addition to reviewing code. As such, work needs to be prioritised, and it can unfortunately take weeks or months for your PR to be merged, depending on how important it is deemed to be.
* **Don't mistake criticism of code for criticism of your person.**
As mentioned before, we are highly committed to quality when it comes to the lazer project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
* **Feel free to reach out for help.**
If you're uncertain about some part of the codebase or some inner workings of the game and framework, please reach out either by leaving a comment in the relevant issue or PR thread, or by posting a message in the [development Discord server](https://discord.gg/ppy). We will try to help you as much as we can.
When it comes to which form of communication is best, GitHub generally lends better to longer-form discussions, while Discord is better for snappy call-and-response answers. Use your best discretion when deciding, and try to keep a single discussion in one place instead of moving back and forth.

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@ -93,11 +93,7 @@ JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it
## Contributing
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aopen+label%3Agood-first-issue+sort%3Aupdated-desc) label).
Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Based on past experiences, we have prepared a [list of contributing guidelines](CONTRIBUTING.md) that should hopefully ease you into our collaboration process and answer the most frequently-asked questions.
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.34"
"Microsoft.Build.Traversal": "2.0.48"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.525.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.601.0" />
</ItemGroup>
</Project>

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@ -33,13 +33,11 @@ namespace osu.Desktop
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj)
{
case IHasCurve curveData:
case IHasPathWithRepeats curveData:
return new JuiceStream
{
StartTime = obj.StartTime,
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
}.Yield();
case IHasEndTime endTime:
case IHasDuration endTime:
return new BananaShower
{
StartTime = obj.StartTime,

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class BananaShower : CatchHitObject, IHasEndTime
public class BananaShower : CatchHitObject, IHasDuration
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;

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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
public class JuiceStream : CatchHitObject, IHasPathWithRepeats
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
@ -115,15 +115,15 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
public double EndTime
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration
{
get => StartTime + this.SpanCount() * Path.Distance / Velocity;
get => this.SpanCount() * Path.Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double EndTime => StartTime + Duration;
private readonly SliderPath path = new SliderPath();

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest<ConvertMapping<SampleConvertValue>, SampleConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("convert-samples")]
[TestCase("mania-samples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
{
yield return new SampleConvertValue
{
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
};
}
private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(samples =>
(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
.ToList();
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public struct SampleConvertValue : IEquatable<SampleConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everywhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public int Column;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& samplesEqual(NodeSamples, other.NodeSamples);
private static bool samplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
{
if (firstSampleList == null && secondSampleList == null)
return true;
// both items can't be null now, so if any single one is, then they're not equal
if (firstSampleList == null || secondSampleList == null)
return false;
return firstSampleList.Count == secondSampleList.Count
// cannot use .Zip() without the selector function as it doesn't compile in android test project
&& firstSampleList.Zip(secondSampleList, (first, second) => (first, second))
.All(samples => samples.first.SequenceEqual(samples.second));
}
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -19,8 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
private readonly Column column;

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@ -4,15 +4,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();

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@ -2,23 +2,27 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(typeof(IManiaHitObjectComposer))]
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
@ -50,7 +54,10 @@ namespace osu.Game.Rulesets.Mania.Tests
{
Clock = new FramedClock(new StopwatchClock())
},
beatSnapGrid = new ManiaBeatSnapGrid()
new TestHitObjectComposer(Playfield)
{
Child = beatSnapGrid = new ManiaBeatSnapGrid()
}
};
}
@ -67,4 +74,51 @@ namespace osu.Game.Rulesets.Mania.Tests
public ManiaPlayfield Playfield { get; }
}
public class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
public TestHitObjectComposer(Playfield playfield)
{
Playfield = playfield;
}
public Drawable Child
{
set => InternalChild = value;
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
throw new System.NotImplementedException();
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{
throw new System.NotImplementedException();
}
public override float DurationToDistance(double referenceTime, double duration)
{
throw new System.NotImplementedException();
}
public override double DistanceToDuration(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
}
}

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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (var obj in content.OfType<DrawableHitObject>())
{
if (!(obj.HitObject is IHasEndTime endTime))
if (!(obj.HitObject is IHasDuration endTime))
continue;
foreach (var nested in obj.NestedHitObjects)

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@ -6,6 +6,7 @@ using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
else
{
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count;
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasDuration) / beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
@ -175,7 +176,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
break;
}
case IHasEndTime endTimeData:
case IHasDuration endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
@ -231,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
var pattern = new Pattern();
if (HitObject is IHasEndTime endTimeData)
if (HitObject is IHasDuration endTimeData)
{
pattern.Add(new HoldNote
{
@ -239,7 +240,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
});
}
else if (HitObject is IHasXPosition)
@ -254,6 +255,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <remarks>
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
/// </remarks>
private List<IList<HitSampleInfo>> defaultNodeSamples
=> new List<IList<HitSampleInfo>>
{
HitObject.Samples,
new List<HitSampleInfo>()
};
}
}
}

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@ -472,15 +472,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
private IList<HitSampleInfo> sampleInfoListAt(double time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
/// <summary>
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to retrieve node samples at.</param>
private List<IList<HitSampleInfo>> nodeSamplesAt(double time)
{
if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
}
/// <summary>
@ -511,7 +519,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Duration = endTime - startTime,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
NodeSamples = nodeSamplesAt(startTime)
};
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
endTime = (HitObject as IHasEndTime)?.EndTime ?? 0;
endTime = (HitObject as IHasDuration)?.EndTime ?? 0;
}
public override IEnumerable<Pattern> Generate()

View File

@ -20,9 +20,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }

View File

@ -18,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{

View File

@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public interface IManiaHitObjectComposer
{
ManiaPlayfield Playfield { get; }
}
}

View File

@ -11,6 +11,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -63,9 +65,9 @@ namespace osu.Game.Rulesets.Mania.Edit
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(IManiaHitObjectComposer composer)
private void load(HitObjectComposer composer)
{
foreach (var stage in composer.Playfield.Stages)
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
{
foreach (var column in stage.Columns)
{

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -20,8 +21,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
@ -89,7 +89,8 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new ManiaBlueprintContainer(hitObjects);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private HitObjectComposer composer { get; set; }
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
@ -31,7 +32,9 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column;
}
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// Represents a hit object which requires pressing, holding, and releasing a key.
/// </summary>
public class HoldNote : ManiaHitObject, IHasEndTime
public class HoldNote : ManiaHitObject, IHasDuration
{
public double EndTime
{

View File

@ -0,0 +1,30 @@
{
"Mappings": [{
"StartTime": 1000.0,
"Objects": [{
"StartTime": 1000.0,
"EndTime": 2750.0,
"Column": 1,
"NodeSamples": [
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
]
}]
}, {
"StartTime": 3750.0,
"Objects": [{
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3
}]
}]
}

View File

@ -0,0 +1,16 @@
osu file format v14
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[TimingPoints]
0,500,4,1,0,100,1,0
[HitObjects]
88,99,1000,6,0,L|306:259,2,245,0|0|0,1:0|2:0|3:0,0:0:0:0:
259,118,3750,1,0,0:0:0:0:

View File

@ -0,0 +1,25 @@
{
"Mappings": [{
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"EndTime": 1500.0,
"Column": 0,
"NodeSamples": [
["normal-hitnormal"],
[]
]
}]
}, {
"StartTime": 2000.0,
"Objects": [{
"StartTime": 2000.0,
"EndTime": 3000.0,
"Column": 2,
"NodeSamples": [
["drum-hitnormal"],
[]
]
}]
}]
}

View File

@ -0,0 +1,19 @@
osu file format v14
[General]
Mode: 3
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[TimingPoints]
0,500,4,1,0,100,1,0
[HitObjects]
51,192,500,128,0,1500:1:0:0:0:
256,192,2000,128,0,3000:3:0:0:0:

View File

@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
base.Update();
if (leftSprite?.Height > 0)
leftSprite.Scale = new Vector2(DrawHeight / leftSprite.Height);
leftSprite.Scale = new Vector2(1, DrawHeight / leftSprite.Height);
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(DrawHeight / rightSprite.Height);
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
switch (original)
{
case IHasCurve curveData:
case IHasPathWithRepeats curveData:
return new Slider
{
StartTime = original.StartTime,
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
}.Yield();
case IHasEndTime endTimeData:
case IHasDuration endTimeData:
return new Spinner
{
StartTime = original.StartTime,

View File

@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
protected new T HitObject => (T)DrawableObject.HitObject;
protected override bool AlwaysShowWhenSelected => true;
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
@ -46,7 +47,8 @@ namespace osu.Game.Rulesets.Osu.Edit
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new OsuBlueprintContainer(hitObjects);
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
// already hit or beyond the hittable end time.
if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
if (h.IsHit || (h.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime))
continue;
switch (h)

View File

@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Mods
}
// Keep wiggling sliders and spinners for their duration
if (!(osuObject is IHasEndTime endTime))
if (!(osuObject is IHasDuration endTime))
return;
amountWiggles = (int)(endTime.Duration / wiggle_duration);

View File

@ -17,16 +17,16 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
public class Slider : OsuHitObject, IHasPathWithRepeats
{
public double EndTime
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double Duration
{
get => StartTime + this.SpanCount() * Path.Distance / Velocity;
get => EndTime - StartTime;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public double Duration => EndTime - StartTime;
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class Spinner : OsuHitObject, IHasEndTime
public class Spinner : OsuHitObject, IHasDuration
{
public double EndTime
{

View File

@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
Time = part.Time
});
@ -245,6 +246,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear,
Time = part.Time
});
@ -253,6 +255,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear,
Time = part.Time
});
@ -261,6 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear,
Time = part.Time
});
@ -290,6 +294,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 TexturePosition;
[VertexMember(4, VertexAttribPointerType.Float)]
public Vector4 TextureRect;
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
{
public TestSceneEditor()
: base(new TaikoRuleset())
{
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
});
[Test]
public void BasicTest()
{
}
private class TestComposer : CompositeDrawable
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
public readonly EditorBeatmap EditorBeatmap;
public TestComposer()
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new TaikoBeatmap())
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }
},
new TaikoHitObjectComposer(new TaikoRuleset())
};
for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Hit { StartTime = 125 * i });
}
}
}
}

View File

@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<IList<HitSampleInfo>> allSamples = obj is IHasCurve curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
List<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
int i = 0;
@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
break;
}
case IHasEndTime endTimeData:
case IHasDuration endTimeData:
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class DrumRollPlacementBlueprint : TaikoSpanPlacementBlueprint
{
public DrumRollPlacementBlueprint()
: base(new DrumRoll())
{
}
}
}

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class HitPiece : CompositeDrawable
{
public HitPiece()
{
Origin = Anchor.Centre;
InternalChild = new CircularContainer
{
Masking = true,
BorderThickness = 10,
BorderColour = Color4.Yellow,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
};
}
}
}

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class HitPlacementBlueprint : PlacementBlueprint
{
private readonly HitPiece piece;
private static Hit hit;
public HitPlacementBlueprint()
: base(hit = new Hit())
{
InternalChild = piece = new HitPiece
{
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
hit.Type = HitType.Centre;
EndPlacement(true);
return true;
case MouseButton.Right:
hit.Type = HitType.Rim;
EndPlacement(true);
return true;
}
return false;
}
public override void UpdatePosition(SnapResult result)
{
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
base.UpdatePosition(result);
}
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class LengthPiece : CompositeDrawable
{
public LengthPiece()
{
Origin = Anchor.CentreLeft;
InternalChild = new Container
{
Masking = true,
Colour = Color4.Yellow,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = 8,
},
new Box
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 8,
}
}
};
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class SwellPlacementBlueprint : TaikoSpanPlacementBlueprint
{
public SwellPlacementBlueprint()
: base(new Swell())
{
}
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
{
public TaikoSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
AddInternal(new HitPiece
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft
});
}
protected override void Update()
{
base.Update();
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight));
Size = bottomRight - topLeft;
Position = topLeft;
}
}
}

View File

@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public class TaikoSpanPlacementBlueprint : PlacementBlueprint
{
private readonly HitPiece headPiece;
private readonly HitPiece tailPiece;
private readonly LengthPiece lengthPiece;
private readonly IHasDuration spanPlacementObject;
public TaikoSpanPlacementBlueprint(HitObject hitObject)
: base(hitObject)
{
spanPlacementObject = hitObject as IHasDuration;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
headPiece = new HitPiece
{
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
},
lengthPiece = new LengthPiece
{
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
},
tailPiece = new HitPiece
{
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
}
};
}
private double originalStartTime;
private Vector2 originalPosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
BeginPlacement(true);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button != MouseButton.Left)
return;
base.OnMouseUp(e);
EndPlacement(true);
}
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
if (PlacementActive)
{
if (result.Time is double dragTime)
{
if (dragTime < originalStartTime)
{
HitObject.StartTime = dragTime;
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
headPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
tailPiece.Position = originalPosition;
}
else
{
HitObject.StartTime = originalStartTime;
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
headPiece.Position = originalPosition;
}
lengthPiece.X = headPiece.X;
lengthPiece.Width = tailPiece.X - headPiece.X;
}
}
else
{
lengthPiece.Position = headPiece.Position = tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
if (result.Time is double startTime)
{
originalStartTime = HitObject.StartTime = startTime;
originalPosition = ToLocalSpace(result.ScreenSpacePosition);
}
}
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class DrumRollCompositionTool : HitObjectCompositionTool
{
public DrumRollCompositionTool()
: base(nameof(DrumRoll))
{
}
public override PlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint();
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class HitCompositionTool : HitObjectCompositionTool
{
public HitCompositionTool()
: base(nameof(Hit))
{
}
public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class SwellCompositionTool : HitObjectCompositionTool
{
public SwellCompositionTool()
: base(nameof(Swell))
{
}
public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
}
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
: base(hitObjects)
{
}
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject);
}
}

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
{
public TaikoHitObjectComposer(TaikoRuleset ruleset)
: base(ruleset)
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCompositionTool(),
new DrumRollCompositionTool(),
new SwellCompositionTool()
};
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new TaikoBlueprintContainer(hitObjects);
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoSelectionHandler : SelectionHandler
{
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
{
if (selection.All(s => s.HitObject is Hit))
{
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
yield return new TernaryStateMenuItem("Rim", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.Type = HitType.Rim;
break;
case TernaryState.False:
h.Type = HitType.Centre;
break;
}
}
})
{
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
};
}
if (selection.All(s => s.HitObject is TaikoHitObject))
{
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
yield return new TernaryStateMenuItem("Strong", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.IsStrong = true;
break;
case TernaryState.False:
h.IsStrong = false;
break;
}
EditorBeatmap?.UpdateHitObject(h);
}
})
{
State = { Value = getTernaryState(hits, h => h.IsStrong) }
};
}
}
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
{
if (selection.Any(func))
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
return TernaryState.False;
}
}
}

View File

@ -48,12 +48,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker;
updateColour();
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
if (MainPiece.Drawable is IHasAccentColour accentMain)
accentMain.AccentColour = colourIdle;
Content.Add(tickContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = float.MinValue
});
}
protected override void LoadComplete()
@ -63,6 +62,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
OnNewResult += onNewResult;
}
protected override void RecreatePieces()
{
base.RecreatePieces();
updateColour();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);

View File

@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
public TaikoAction[] HitActions { get; }
public TaikoAction[] HitActions { get; private set; }
/// <summary>
/// The action that caused this <see cref="DrawableHit"/> to be hit.
@ -34,15 +36,35 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool pressHandledThisFrame;
private Bindable<HitType> type;
public DrawableHit(Hit hit)
: base(hit)
{
FillMode = FillMode.Fit;
}
[BackgroundDependencyLoader]
private void load()
{
type = HitObject.TypeBindable.GetBoundCopy();
type.BindValueChanged(_ =>
{
updateType();
RecreatePieces();
});
updateType();
}
private void updateType()
{
HitActions =
HitObject.Type == HitType.Centre
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
RecreatePieces();
}
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre

View File

@ -237,7 +237,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
case ArmedState.Miss:
case ArmedState.Hit:
using (BeginAbsoluteSequence(Time.Current, true))
using (BeginDelayedSequence(HitObject.Duration, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);

View File

@ -8,6 +8,8 @@ using osuTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects;
@ -115,8 +117,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public new TObject HitObject;
protected readonly Vector2 BaseSize;
protected readonly SkinnableDrawable MainPiece;
protected Vector2 BaseSize;
protected SkinnableDrawable MainPiece;
private Bindable<bool> isStrong;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
@ -129,13 +133,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Origin = Anchor.Custom;
RelativeSizeAxes = Axes.Both;
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Content.Add(MainPiece = CreateMainPiece());
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
[BackgroundDependencyLoader]
private void load()
{
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
isStrong.BindValueChanged(_ => RecreatePieces(), true);
}
protected virtual void RecreatePieces()
{
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
MainPiece?.Expire();
Content.Add(MainPiece = CreateMainPiece());
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);

View File

@ -3,9 +3,7 @@
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
@ -17,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRoll : TaikoHitObject, IHasCurve
public class DrumRoll : TaikoHitObject, IHasPath
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
@ -115,11 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
double IHasDistance.Distance => Duration * Velocity;
int IHasRepeats.RepeatCount { get => 0; set { } }
List<IList<HitSampleInfo>> IHasRepeats.NodeSamples => new List<IList<HitSampleInfo>>();
SliderPath IHasCurve.Path
SliderPath IHasPath.Path
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER);
#endregion

View File

@ -1,13 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoHitObject
{
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
public HitType Type { get; set; }
public HitType Type
{
get => TypeBindable.Value;
set => TypeBindable.Value = value;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Judgements;
@ -10,7 +9,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
public class Swell : TaikoHitObject, IHasDuration
{
public double EndTime
{
@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public int RequiredHits = 10;
public override bool IsStrong
{
set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject.");
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -27,11 +28,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
public readonly Bindable<bool> IsStrongBindable = new BindableBool();
/// <summary>
/// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys.
/// </summary>
public virtual bool IsStrong { get; set; }
public bool IsStrong
{
get => IsStrongBindable.Value;
set => IsStrongBindable.Value = value;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{

View File

@ -21,6 +21,8 @@ using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
@ -144,6 +146,8 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);

View File

@ -365,7 +365,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var hitObjects = decoder.Decode(stream).HitObjects;
var curveData = hitObjects[0] as IHasCurve;
var curveData = hitObjects[0] as IHasPathWithRepeats;
var positionData = hitObjects[0] as IHasPosition;
Assert.IsNotNull(positionData);

View File

@ -95,7 +95,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var curveData = beatmap.HitObjects[0] as IHasCurve;
var curveData = beatmap.HitObjects[0] as IHasPathWithRepeats;
var positionData = beatmap.HitObjects[0] as IHasPosition;
Assert.IsNotNull(positionData);

View File

@ -5,16 +5,15 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Resources;
@ -22,6 +21,7 @@ using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
using FileInfo = System.IO.FileInfo;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -93,6 +93,166 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestImportThenImportWithReZip()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithReZip)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
string hashBefore = hashFile(temp);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
// zip files differ because different compression or encoder.
Assert.AreNotEqual(hashBefore, hashFile(temp));
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// but contents doesn't, so existing should still be used.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
private string hashFile(string filename)
{
using (var s = File.OpenRead(filename))
return s.ComputeMD5Hash();
}
[Test]
public async Task TestImportThenImportWithChangedFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithChangedFile)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// arbitrary write to non-hashed file
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
sw.WriteLine("text");
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportThenImportWithDifferentFilename()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithDifferentFilename)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// change filename
var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
firstFile.MoveTo(Path.Combine(firstFile.DirectoryName, $"{firstFile.Name}-changed{firstFile.Extension}"));
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportCorruptThenImport()
{
@ -156,7 +316,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
manager.ItemUpdated.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
manager.ItemRemoved.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
var imported = await LoadOszIntoOsu(osu);
@ -166,7 +326,7 @@ namespace osu.Game.Tests.Beatmaps.IO
imported.Hash += "-changed";
manager.Update(imported);
Assert.AreEqual(0, itemAddRemoveFireCount -= 2);
Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
checkBeatmapSetCount(osu, 1);
checkBeatmapCount(osu, 12);
@ -212,37 +372,6 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestImportThenImportDifferentHash()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = await LoadOszIntoOsu(osu);
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = await LoadOszIntoOsu(osu);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
checkBeatmapSetCount(osu, 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportThenDeleteThenImport()
{
@ -599,23 +728,17 @@ namespace osu.Game.Tests.Beatmaps.IO
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
var beatmapInfo = setToUpdate.Beatmaps.First(b => b.RulesetID == 0);
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename));
using (var stream = new MemoryStream())
{
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
{
beatmapToUpdate.HitObjects.Clear();
beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
string oldMd5Hash = beatmapToUpdate.BeatmapInfo.MD5Hash;
new LegacyBeatmapEncoder(beatmapToUpdate).Encode(writer);
}
beatmapToUpdate.HitObjects.Clear();
beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
stream.Seek(0, SeekOrigin.Begin);
manager.UpdateFile(setToUpdate, fileToUpdate, stream);
}
manager.Save(beatmapInfo, beatmapToUpdate);
// Check that the old file reference has been removed
Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID));
@ -624,6 +747,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
Assert.That(updatedBeatmap.BeatmapInfo.MD5Hash, Is.Not.EqualTo(oldMd5Hash));
}
finally
{

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -18,7 +18,6 @@ namespace osu.Game.Tests.Gameplay
[HeadlessTest]
public class TestSceneDrainingHealthProcessor : OsuTestScene
{
private Bindable<bool> breakTime;
private HealthProcessor processor;
private ManualClock clock;
@ -41,6 +40,64 @@ namespace osu.Game.Tests.Gameplay
assertHealthEqualTo(1);
}
[Test]
public void TestHealthDrainBetweenBreakAndObjects()
{
createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375)));
// 275 300 325 350 375 400 425
// hitobjects o o
// break [-------------]
// no drain [---------------------------]
setTime(285);
setHealth(1);
setTime(295);
assertHealthNotEqualTo(1);
setTime(305);
setHealth(1);
setTime(315);
assertHealthEqualTo(1);
setTime(365);
assertHealthEqualTo(1);
setTime(395);
assertHealthEqualTo(1);
setTime(425);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthDrainDuringMaximalBreak()
{
createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400)));
// 275 300 325 350 375 400 425
// hitobjects o o
// break [---------------------------]
// no drain [---------------------------]
setTime(285);
setHealth(1);
setTime(295);
assertHealthNotEqualTo(1);
setTime(305);
setHealth(1);
setTime(395);
assertHealthEqualTo(1);
setTime(425);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthNotDrainedAfterGameplayEnd()
{
@ -54,18 +111,6 @@ namespace osu.Game.Tests.Gameplay
assertHealthEqualTo(1);
}
[Test]
public void TestHealthNotDrainedDuringBreak()
{
createProcessor(createBeatmap(0, 2000));
setBreak(true);
setTime(700);
assertHealthEqualTo(1);
setTime(900);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthDrainedDuringGameplay()
{
@ -112,30 +157,31 @@ namespace osu.Game.Tests.Gameplay
assertHealthNotEqualTo(1);
}
private Beatmap createBeatmap(double startTime, double endTime)
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } },
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
};
for (double time = startTime; time <= endTime; time += 100)
{
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
}
beatmap.Breaks.AddRange(breaks);
return beatmap;
}
private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
{
breakTime = new Bindable<bool>();
Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Clock = new FramedClock(clock = new ManualClock());
});
processor.IsBreakTime.BindTo(breakTime);
processor.ApplyBeatmap(beatmap);
});
@ -143,8 +189,6 @@ namespace osu.Game.Tests.Gameplay
private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
private void setBreak(bool enabled) => AddStep($"{(enabled ? "enable" : "disable")} break", () => breakTime.Value = enabled);
private void assertHealthEqualTo(double value)
=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));

View File

@ -7,6 +7,7 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Platform;
@ -35,8 +36,7 @@ namespace osu.Game.Tests.NonVisual
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<Storage>();
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
}
finally
@ -46,17 +46,17 @@ namespace osu.Game.Tests.NonVisual
}
}
private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
private string customPath => Path.Combine(RuntimeInfo.StartupDirectory, "custom-path");
[Test]
public void TestCustomDirectory()
{
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
Storage storage = new DesktopStorage(defaultStorageLocation, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
@ -84,10 +84,10 @@ namespace osu.Game.Tests.NonVisual
{
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestSubDirectoryLookup));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
Storage storage = new DesktopStorage(defaultStorageLocation, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
@ -136,7 +136,7 @@ namespace osu.Game.Tests.NonVisual
// for testing nested files are not ignored (only top level)
host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache");
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestMigration));
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
@ -103,7 +104,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new Texture(1, 1));
}
public override Texture Get(string name) => Textures.GetValueOrDefault(name);
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => Textures.GetValueOrDefault(name);
}
}
}

View File

@ -17,14 +17,14 @@ namespace osu.Game.Tests.Resources
public static string GetTestBeatmapForImport(bool virtualTrack = false)
{
var temp = Path.GetTempFileName() + ".osz";
var tempPath = Path.GetTempFileName() + ".osz";
using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(temp))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(temp));
return temp;
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
}
}

View File

@ -281,7 +281,7 @@ namespace osu.Game.Tests.Visual.Gameplay
yield return new TestHitObject
{
StartTime = original.StartTime,
EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
Duration = (original as IHasDuration)?.Duration ?? 100
};
}
}
@ -290,11 +290,11 @@ namespace osu.Game.Tests.Visual.Gameplay
#region HitObject
private class TestHitObject : ConvertHitObject, IHasEndTime
private class TestHitObject : ConvertHitObject, IHasDuration
{
public double EndTime { get; set; }
public double EndTime => StartTime + Duration;
public double Duration => EndTime - StartTime;
public double Duration { get; set; }
}
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
}
protected override void AddCheckSteps()

View File

@ -4,12 +4,18 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi;
@ -23,6 +29,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private TestPlaylist playlist;
private BeatmapManager manager;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
}
[Test]
public void TestNonEditableNonSelectable()
{
@ -182,6 +200,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click delete button", () => InputManager.Click(MouseButton.Left));
}
[Test]
public void TestDownloadButtonHiddenInitiallyWhenBeatmapExists()
{
createPlaylist(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo);
AddAssert("download button hidden", () => !playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().Single().IsPresent);
}
[Test]
public void TestDownloadButtonVisibleInitiallyWhenBeatmapDoesNotExist()
{
var byOnlineId = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
byOnlineId.BeatmapSet.OnlineBeatmapSetID = 1337; // Some random ID that does not exist locally.
var byChecksum = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
byChecksum.MD5Hash = "1337"; // Some random checksum that does not exist locally.
createPlaylist(byOnlineId, byChecksum);
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().All(d => d.IsPresent));
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index), offset));
@ -235,6 +275,39 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded));
}
private void createPlaylist(params BeatmapInfo[] beatmaps)
{
AddStep("create playlist", () =>
{
Child = playlist = new TestPlaylist(false, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300)
};
int index = 0;
foreach (var b in beatmaps)
{
playlist.Items.Add(new PlaylistItem
{
ID = index++,
Beatmap = { Value = b },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
}
});
}
});
AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded));
}
private class TestPlaylist : DrawableRoomPlaylist
{
public new IReadOnlyDictionary<PlaylistItem, RearrangeableListItem<PlaylistItem>> ItemMap => base.ItemMap;

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@ -141,6 +141,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);

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@ -133,6 +133,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
remove { }
}
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = null;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)

View File

@ -5,7 +5,9 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -29,14 +31,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Cached(typeof(IRoomManager))]
private readonly TestRoomManager roomManager = new TestRoomManager();
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private BeatmapManager manager;
private RulesetStore rulesets;
private TestMatchSubScreen match;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
}
[SetUp]
public void Setup() => Schedule(() =>
{
@ -75,10 +83,49 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]);
}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
BeatmapSetInfo importedSet = null;
AddStep("import altered beatmap", () =>
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result;
});
AddStep("load room", () =>
{
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddStep("create room", () =>
{
InputManager.MoveMouseTo(match.ChildrenOfType<MatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize == 1);
AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
}
private class TestMatchSubScreen : MatchSubScreen
{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public TestMatchSubScreen(Room room)
: base(room)
{
@ -93,6 +140,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
remove => throw new NotImplementedException();
}
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)

View File

@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
InternalChildren = new Drawable[]
{
ChannelManager,
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
};
ChatOverlay.Show();
}
}

View File

@ -36,12 +36,14 @@ namespace osu.Game.Tests.Visual.Ranking
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
private TestResultsScreen createResultsScreen() => new TestResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
TestResultsScreen screen = null;
OsuScreenStack stack;
AddStep("load results", () =>
@ -60,13 +62,23 @@ namespace osu.Game.Tests.Visual.Ranking
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
TestResultsScreen screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
[Test]
public void ResultsForUnranked()
{
UnrankedSoloResultsScreen screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
@ -86,11 +98,11 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
private class TestSoloResults : ResultsScreen
private class TestResultsScreen : ResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
public TestResultsScreen(ScoreInfo score)
: base(score)
{
}
@ -102,5 +114,24 @@ namespace osu.Game.Tests.Visual.Ranking
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
private class UnrankedSoloResultsScreen : SoloResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public UnrankedSoloResultsScreen(ScoreInfo score)
: base(score)
{
Score.Beatmap.OnlineBeatmapID = 0;
Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}

View File

@ -1,13 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneKeyBindingPanel : OsuTestScene
public class TestSceneKeyBindingPanel : OsuManualInputManagerTestScene
{
private readonly KeyBindingPanel panel;
@ -21,5 +27,42 @@ namespace osu.Game.Tests.Visual.Settings
base.LoadComplete();
panel.Show();
}
[Test]
public void TestClickTwiceOnClearButton()
{
KeyBindingRow firstRow = null;
AddStep("click first row", () =>
{
firstRow = panel.ChildrenOfType<KeyBindingRow>().First();
InputManager.MoveMouseTo(firstRow);
InputManager.Click(MouseButton.Left);
});
AddStep("schedule button clicks", () =>
{
var clearButton = firstRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
InputManager.MoveMouseTo(clearButton);
int buttonClicks = 0;
ScheduledDelegate clickDelegate = null;
clickDelegate = Scheduler.AddDelayed(() =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
if (++buttonClicks == 2)
{
// ReSharper disable once AccessToModifiedClosure
Debug.Assert(clickDelegate != null);
// ReSharper disable once AccessToModifiedClosure
clickDelegate.Cancel();
}
}, 0, true);
});
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tournament.Screens
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
private ActionableInfo resolution;
private ResolutionSelector resolution;
[Resolved]
private MatchIPCInfo ipc { get; set; }
@ -108,18 +108,20 @@ namespace osu.Game.Tournament.Screens
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},
resolution = new ActionableInfo
resolution = new ResolutionSelector
{
Label = "Stream area resolution",
ButtonText = "Set to 1080p",
Action = () =>
ButtonText = "Set height",
Action = height =>
{
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
}
},
};
}
private const float aspect_ratio = 16f / 9f;
protected override void Update()
{
base.Update();
@ -174,6 +176,7 @@ namespace osu.Game.Tournament.Screens
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
@ -186,15 +189,67 @@ namespace osu.Game.Tournament.Screens
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
button = new TriangleButton
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(100, 30),
Action = () => Action?.Invoke()
},
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
private class ResolutionSelector : ActionableInfo
{
private const int minimum_window_height = 480;
private const int maximum_window_height = 2160;
public new Action<int> Action;
private OsuNumberBox numberBox;
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
{
Text = "1080",
Width = 100
});
base.Action = () =>
{
if (string.IsNullOrEmpty(numberBox.Text))
return;
// box contains text
if (!int.TryParse(numberBox.Text, out var number))
{
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
number = maximum_window_height;
}
else
{
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
}
// in case number got clamped, reset number in numberBox
numberBox.Text = number.ToString();
Action?.Invoke(number);
};
return drawable;
}
}
}
}

View File

@ -79,6 +79,8 @@ namespace osu.Game.Beatmaps
beatmaps = (BeatmapStore)ModelStore;
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.ItemRemoved += removeWorkingCache;
beatmaps.ItemUpdated += removeWorkingCache;
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
}
@ -203,12 +205,17 @@ namespace osu.Game.Beatmaps
stream.Seek(0, SeekOrigin.Begin);
UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
using (ContextFactory.GetForWrite())
{
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
stream.Seek(0, SeekOrigin.Begin);
UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
}
}
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
if (working != null)
workingCache.Remove(working);
removeWorkingCache(info);
}
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
@ -258,9 +265,9 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanUndelete(existing, import))
if (!base.CanReuseExisting(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
@ -410,6 +417,24 @@ namespace osu.Game.Beatmaps
return endTime - startTime;
}
private void removeWorkingCache(BeatmapSetInfo info)
{
if (info.Beatmaps == null) return;
foreach (var b in info.Beatmaps)
removeWorkingCache(b);
}
private void removeWorkingCache(BeatmapInfo info)
{
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
if (working != null)
workingCache.Remove(working);
}
}
public void Dispose()
{
onlineLookupQueue?.Dispose();

View File

@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;

View File

@ -233,14 +233,14 @@ namespace osu.Game.Beatmaps.Formats
writer.Write(FormattableString.Invariant($"{(int)getObjectType(hitObject)},"));
writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},"));
if (hitObject is IHasCurve curveData)
if (hitObject is IHasPath path)
{
addCurveData(writer, curveData, position);
addPathData(writer, path, position);
writer.Write(getSampleBank(hitObject.Samples, zeroBanks: true));
}
else
{
if (hitObject is IHasEndTime)
if (hitObject is IHasDuration)
addEndTimeData(writer, hitObject);
writer.Write(getSampleBank(hitObject.Samples));
@ -263,11 +263,11 @@ namespace osu.Game.Beatmaps.Formats
switch (hitObject)
{
case IHasCurve _:
case IHasPath _:
type |= LegacyHitObjectType.Slider;
break;
case IHasEndTime _:
case IHasDuration _:
if (beatmap.BeatmapInfo.RulesetID == 3)
type |= LegacyHitObjectType.Hold;
else
@ -282,13 +282,13 @@ namespace osu.Game.Beatmaps.Formats
return type;
}
private void addCurveData(TextWriter writer, IHasCurve curveData, Vector2 position)
private void addPathData(TextWriter writer, IHasPath pathData, Vector2 position)
{
PathType? lastType = null;
for (int i = 0; i < curveData.Path.ControlPoints.Count; i++)
for (int i = 0; i < pathData.Path.ControlPoints.Count; i++)
{
PathControlPoint point = curveData.Path.ControlPoints[i];
PathControlPoint point = pathData.Path.ControlPoints[i];
if (point.Type.Value != null)
{
@ -325,29 +325,34 @@ namespace osu.Game.Beatmaps.Formats
if (i != 0)
{
writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}"));
writer.Write(i != curveData.Path.ControlPoints.Count - 1 ? "|" : ",");
writer.Write(i != pathData.Path.ControlPoints.Count - 1 ? "|" : ",");
}
}
writer.Write(FormattableString.Invariant($"{curveData.RepeatCount + 1},"));
writer.Write(FormattableString.Invariant($"{curveData.Path.Distance},"));
var curveData = pathData as IHasPathWithRepeats;
for (int i = 0; i < curveData.NodeSamples.Count; i++)
{
writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(curveData.NodeSamples[i])}"));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
}
writer.Write(FormattableString.Invariant($"{(curveData?.RepeatCount ?? 0) + 1},"));
writer.Write(FormattableString.Invariant($"{pathData.Path.Distance},"));
for (int i = 0; i < curveData.NodeSamples.Count; i++)
if (curveData != null)
{
writer.Write(getSampleBank(curveData.NodeSamples[i], true));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
for (int i = 0; i < curveData.NodeSamples.Count; i++)
{
writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(curveData.NodeSamples[i])}"));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
}
for (int i = 0; i < curveData.NodeSamples.Count; i++)
{
writer.Write(getSampleBank(curveData.NodeSamples[i], true));
writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ",");
}
}
}
private void addEndTimeData(TextWriter writer, HitObject hitObject)
{
var endTimeData = (IHasEndTime)hitObject;
var endTimeData = (IHasDuration)hitObject;
var type = getObjectType(hitObject);
char suffix = ',';

View File

@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps
length = emptyLength;
break;
case IHasEndTime endTime:
case IHasDuration endTime:
length = endTime.EndTime + excess_length;
break;

View File

@ -55,12 +55,12 @@ namespace osu.Game.Database
public Action<Notification> PostNotification { protected get; set; }
/// <summary>
/// Fired when a new <typeparamref name="TModel"/> becomes available in the database.
/// Fired when a new or updated <typeparamref name="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public IBindable<WeakReference<TModel>> ItemAdded => itemAdded;
public IBindable<WeakReference<TModel>> ItemUpdated => itemUpdated;
private readonly Bindable<WeakReference<TModel>> itemAdded = new Bindable<WeakReference<TModel>>();
private readonly Bindable<WeakReference<TModel>> itemUpdated = new Bindable<WeakReference<TModel>>();
/// <summary>
/// Fired when a <typeparamref name="TModel"/> is removed from the database.
@ -90,7 +90,7 @@ namespace osu.Game.Database
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += item => handleEvent(() => itemAdded.Value = new WeakReference<TModel>(item));
ModelStore.ItemUpdated += item => handleEvent(() => itemUpdated.Value = new WeakReference<TModel>(item));
ModelStore.ItemRemoved += item => handleEvent(() => itemRemoved.Value = new WeakReference<TModel>(item));
exportStorage = storage.GetStorageForDirectory("exports");
@ -276,7 +276,7 @@ namespace osu.Game.Database
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
{
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
s.CopyTo(hashable);
@ -332,7 +332,7 @@ namespace osu.Game.Database
if (existing != null)
{
if (CanUndelete(existing, item))
if (CanReuseExisting(existing, item))
{
Undelete(existing);
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
@ -429,7 +429,6 @@ namespace osu.Game.Database
using (ContextFactory.GetForWrite())
{
item.Hash = computeHash(item);
ModelStore.Update(item);
}
}
@ -660,13 +659,29 @@ namespace osu.Game.Database
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
/// item and skip the import. This method allows changing that behaviour.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
// for the best or worst, we copy and import files of a new import before checking whether
// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
private IEnumerable<long> getIDs(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.FileInfo.ID;
}
private IEnumerable<string> getFilenames(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.Filename;
}
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();

View File

@ -13,7 +13,7 @@ namespace osu.Game.Database
public interface IModelManager<TModel>
where TModel : class
{
IBindable<WeakReference<TModel>> ItemAdded { get; }
IBindable<WeakReference<TModel>> ItemUpdated { get; }
IBindable<WeakReference<TModel>> ItemRemoved { get; }
}

View File

@ -16,7 +16,14 @@ namespace osu.Game.Database
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete
{
public event Action<T> ItemAdded;
/// <summary>
/// Fired when an item was added or updated.
/// </summary>
public event Action<T> ItemUpdated;
/// <summary>
/// Fired when an item was removed.
/// </summary>
public event Action<T> ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
@ -41,7 +48,7 @@ namespace osu.Game.Database
context.Attach(item);
}
ItemAdded?.Invoke(item);
ItemUpdated?.Invoke(item);
}
/// <summary>
@ -53,8 +60,7 @@ namespace osu.Game.Database
using (var usage = ContextFactory.GetForWrite())
usage.Context.Update(item);
ItemRemoved?.Invoke(item);
ItemAdded?.Invoke(item);
ItemUpdated?.Invoke(item);
}
/// <summary>
@ -91,7 +97,7 @@ namespace osu.Game.Database
item.DeletePending = false;
}
ItemAdded?.Invoke(item);
ItemUpdated?.Invoke(item);
return true;
}

View File

@ -11,23 +11,13 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
{
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: this(text, type, null)
{
}
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateMenuItem(string text, MenuItemType type, Action<TernaryState> action)
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: this(text, getNextState, type, action)
{
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Online.API
{
public class APIPlaylistBeatmap : APIBeatmap
{
[JsonProperty("checksum")]
public string Checksum { get; set; }
public override BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
var b = base.ToBeatmap(rulesets);
b.MD5Hash = Checksum;
return b;
}
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class CreateChannelRequest : APIRequest<APIChatChannel>
{
private readonly Channel channel;
public CreateChannelRequest(Channel channel)
{
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter("type", $"{ChannelType.PM}");
req.AddParameter("target_id", $"{channel.Users.First().Id}");
return req;
}
protected override string Target => @"chat/channels";
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"max_combo")]
private int? maxCombo { get; set; }
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
public virtual BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
var set = BeatmapSet?.ToBeatmapSet(rulesets);

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIChatChannel
{
[JsonProperty(@"channel_id")]
public int? ChannelID { get; set; }
[JsonProperty(@"recent_messages")]
public List<Message> RecentMessages { get; set; }
}
}

View File

@ -27,7 +27,15 @@ namespace osu.Game.Online.API.Requests
private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc";
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, Cursor cursor = null, SearchCategory searchCategory = SearchCategory.Any, SortCriteria sortCriteria = SortCriteria.Ranked, SortDirection sortDirection = SortDirection.Descending)
public SearchBeatmapSetsRequest(
string query,
RulesetInfo ruleset,
Cursor cursor = null,
SearchCategory searchCategory = SearchCategory.Any,
SortCriteria sortCriteria = SortCriteria.Ranked,
SortDirection sortDirection = SortDirection.Descending,
SearchGenre genre = SearchGenre.Any,
SearchLanguage language = SearchLanguage.Any)
{
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
this.ruleset = ruleset;
@ -36,8 +44,8 @@ namespace osu.Game.Online.API.Requests
SearchCategory = searchCategory;
SortCriteria = sortCriteria;
SortDirection = sortDirection;
Genre = SearchGenre.Any;
Language = SearchLanguage.Any;
Genre = genre;
Language = language;
}
protected override WebRequest CreateWebRequest()

View File

@ -84,7 +84,8 @@ namespace osu.Game.Online.Chat
public long? LastReadId;
/// <summary>
/// Signalles if the current user joined this channel or not. Defaults to false.
/// Signals if the current user joined this channel or not. Defaults to false.
/// Note that this does not guarantee a join has completed. Check Id > 0 for confirmation.
/// </summary>
public Bindable<bool> Joined = new Bindable<bool>();

View File

@ -86,19 +86,13 @@ namespace osu.Game.Online.Chat
return;
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
?? new Channel(user);
?? JoinChannel(new Channel(user));
}
private void currentChannelChanged(ValueChangedEvent<Channel> e)
{
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
JoinChannel(e.NewValue);
if (e.NewValue?.MessagesLoaded == false)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(e.NewValue);
}
}
/// <summary>
@ -146,7 +140,7 @@ namespace osu.Game.Online.Chat
target.AddLocalEcho(message);
// if this is a PM and the first message, we need to do a special request to create the PM channel
if (target.Type == ChannelType.PM && !target.Joined.Value)
if (target.Type == ChannelType.PM && target.Id == 0)
{
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
}
JoinChannel(channel);
CurrentChannel.Value = channel;
break;
case "help":
@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(ch);
joinChannel(ch);
}
};
req.Failure += error =>
@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
if (channel.Id <= 0 || channel.MessagesLoaded) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
/// Joins a channel if it has not already been joined.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
{
if (channel == null) return null;
@ -362,21 +356,45 @@ namespace osu.Game.Online.Chat
// ensure we are joined to the channel
if (!channel.Joined.Value)
{
if (alreadyJoined)
channel.Joined.Value = true;
else
channel.Joined.Value = true;
switch (channel.Type)
{
switch (channel.Type)
{
case ChannelType.Public:
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
req.Success += () => JoinChannel(channel, true);
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
case ChannelType.Multiplayer:
// join is implicit. happens when you join a multiplayer game.
// this will probably change in the future.
joinChannel(channel, fetchInitialMessages);
return channel;
case ChannelType.PM:
var createRequest = new CreateChannelRequest(channel);
createRequest.Success += resChannel =>
{
if (resChannel.ChannelID.HasValue)
{
channel.Id = resChannel.ChannelID.Value;
handleChannelMessages(resChannel.RecentMessages);
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
}
};
api.Queue(createRequest);
break;
default:
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
req.Success += () => joinChannel(channel, fetchInitialMessages);
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
}
else
{
if (fetchInitialMessages)
fetchInitalMessages(channel);
}
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
@ -420,7 +438,8 @@ namespace osu.Game.Online.Chat
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
channel.Joined.Value = true;
joinChannel(channel);
}
//todo: handle left channels

View File

@ -34,7 +34,7 @@ namespace osu.Game.Online
Model.Value = model;
}
private IBindable<WeakReference<TModel>> managerAdded;
private IBindable<WeakReference<TModel>> managedUpdated;
private IBindable<WeakReference<TModel>> managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
@ -56,8 +56,8 @@ namespace osu.Game.Online
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managerAdded = manager.ItemAdded.GetBoundCopy();
managerAdded.BindValueChanged(itemAdded);
managedUpdated = manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated);
managerRemoved = manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
@ -128,7 +128,7 @@ namespace osu.Game.Online
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemAdded(ValueChangedEvent<WeakReference<TModel>> weakItem)
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
setDownloadStateFromManager(item, DownloadState.LocallyAvailable);

View File

@ -7,7 +7,6 @@ using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -37,7 +36,7 @@ namespace osu.Game.Online.Multiplayer
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIPlaylistBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;

View File

@ -192,7 +192,7 @@ namespace osu.Game
ScoreManager.Delete(getBeatmapScores(item), true);
});
BeatmapManager.ItemAdded.BindValueChanged(i =>
BeatmapManager.ItemUpdated.BindValueChanged(i =>
{
if (i.NewValue.TryGetTarget(out var item))
ScoreManager.Undelete(getBeatmapScores(item), true);
@ -229,8 +229,8 @@ namespace osu.Game
FileStore.Cleanup();
if (API is APIAccess apiAcces)
AddInternal(apiAcces);
if (API is APIAccess apiAccess)
AddInternal(apiAccess);
AddInternal(RulesetConfigCache);
GlobalActionContainer globalBinding;

View File

@ -177,7 +177,9 @@ namespace osu.Game.Overlays.BeatmapListing
lastResponse?.Cursor,
searchControl.Category.Value,
sortControl.Current.Value,
sortControl.SortDirection.Value);
sortControl.SortDirection.Value,
searchControl.Genre.Value,
searchControl.Language.Value);
getSetsRequest.Success += response =>
{
@ -186,6 +188,9 @@ namespace osu.Game.Overlays.BeatmapListing
if (sets.Count == 0)
noMoreResults = true;
if (CurrentPage == 0)
searchControl.BeatmapSet = sets.FirstOrDefault();
lastResponse = response;
getSetsRequest = null;

View File

@ -274,6 +274,9 @@ namespace osu.Game.Overlays.KeyBinding
private void clear()
{
if (bindTarget == null)
return;
bindTarget.UpdateKeyCombination(InputKey.None);
finalise();
}
@ -333,7 +336,7 @@ namespace osu.Game.Overlays.KeyBinding
}
}
private class ClearButton : TriangleButton
public class ClearButton : TriangleButton
{
public ClearButton()
{

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