ANDY840119-PC\andy840119
bbb741245e
fix CI error
2018-01-14 21:51:07 +09:00
ANDY840119-PC\andy840119
999386497a
implement co-op mod
2018-01-14 21:35:35 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
f569d54958
Local circlesize/od variables
2018-01-04 19:52:29 +09:00
smoogipoo
b68daaeb4b
Group -> Stage
2018-01-03 19:13:42 +09:00
smoogipoo
bd171926d6
Remove AvailableColumns from ManiaRulesetContainer
...
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Dean Herbert
e7c85d38a8
Move list initialisation to pattern generation code
2017-12-23 19:17:05 +09:00
smoogipoo
2c53be7853
Fix possible invalid cast when generating mania patterns
2017-11-27 18:39:13 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
smoogipooo
2f2abf122b
Add exceptions galore.
2017-08-22 16:46:12 +09:00
smoogipooo
e337fbcf4f
Make availableColumns into a ctor argument.
2017-08-22 16:22:40 +09:00
smoogipooo
909cae5861
CI fixes.
2017-08-22 14:21:28 +09:00
smoogipooo
68c7226d12
Fix cherry pick issues.
2017-08-22 14:18:17 +09:00
smoogipooo
4eec59f669
Only set the number of availableColumns once, at ManiaRulesetContainer level.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
Dan Balasescu
21d44b1e99
Remove correct duplicate code.
...
Already present on line 51.
2017-08-09 06:24:08 +09:00
John Neijzen
9e17549d7f
Update HitObjectPatternGenerator.cs
2017-08-08 22:56:27 +08:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
smoogipooo
e529ced131
Fix mania-specific beatmaps not setting samples correctly.
2017-05-29 16:18:01 +09:00
smoogipooo
3f4cbd02cd
Fix warnings.
2017-05-26 16:29:20 +09:00
smoogipooo
946cd4bfa3
General cleanup + more xmldocs.
2017-05-24 21:57:38 +09:00
smoogipooo
dcf879687d
Implement basic hold note + tick input.
2017-05-24 20:45:01 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
ea4a285329
Fix compile errors.
2017-05-23 14:08:15 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
7314a9019c
Fix nullref.
2017-05-22 16:39:30 +09:00
smoogipooo
f70bfd5378
CI fixes.
2017-05-22 13:43:53 +09:00
Dan Balasescu
4556ead3b6
Merge branch 'master' into mania-hitobject-object-conversion
2017-05-22 12:54:06 +09:00
Dean Herbert
b50f9cad44
Merge branch 'master' into mania-endtime-object-conversion
2017-05-22 12:14:53 +09:00
Dan Balasescu
d02aaf0a28
Merge branch 'master' into mania-distance-object-conversion
2017-05-22 11:36:36 +09:00
smoogipooo
8077ddf944
Update with pattern changes.
2017-05-22 10:34:12 +09:00
smoogipooo
7d417e4219
Merge remote-tracking branch 'smoogipooo/mania-pattern-changes' into mania-hitobject-object-conversion
2017-05-22 10:32:32 +09:00
smoogipooo
dba9dd3509
Remove siblings.
2017-05-22 10:30:03 +09:00
smoogipooo
e232968ea7
Fix line endings resulting in CI error.
2017-05-22 10:25:28 +09:00
smoogipooo
6714a244e8
Add check before possibly going into endless loop.
2017-05-22 10:23:08 +09:00
smoogipooo
2d11a8bdf0
Update with pattern changes.
2017-05-22 10:20:42 +09:00
Dan Balasescu
4ce3a78066
Update Pattern.cs
2017-05-22 10:18:42 +09:00
smoogipooo
e9f7be8dce
Merge branch 'mania-pattern-changes' into mania-endtime-object-conversion
2017-05-22 10:17:54 +09:00
smoogipooo
cd66e2af14
Update with pattern changes.
2017-05-22 10:17:08 +09:00
smoogipooo
9fd4ab2302
Merge branch 'mania-pattern-changes' into mania-distance-object-conversion
2017-05-22 10:14:32 +09:00
smoogipooo
0a0139aded
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
2017-05-22 10:12:33 +09:00
smoogipooo
8c260e3364
Renamings + refactorings to Pattern.
2017-05-22 10:04:25 +09:00
smoogipooo
9de18d45a5
Use bitshifted notation.
2017-05-22 10:00:11 +09:00
smoogipooo
9f2ca1acbf
Remove siblings.
2017-05-22 09:57:03 +09:00
smoogipooo
3041b55aac
Remove siblings.
2017-05-22 09:50:36 +09:00
smoogipooo
ecf81fa8d2
Cleanup.
2017-05-22 08:25:48 +09:00
smoogipooo
8d94c2ef8b
Fix CI errors (for now).
2017-05-19 21:17:14 +09:00
smoogipooo
f8270f31a9
Fix build errors.
2017-05-19 21:15:29 +09:00
smoogipooo
6ab7a91415
Add generator to generate patterns from HitObjects.
2017-05-19 20:57:20 +09:00
smoogipooo
e76cb4cc31
Update to match base branch.
2017-05-19 17:51:59 +09:00
smoogipooo
0a596ef1e4
Merge branch 'mania-beatmap-conversion' into mania-endtime-object-conversion
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
2017-05-19 17:50:19 +09:00
smoogipooo
90270ac586
Update to match base branch.
2017-05-19 17:48:23 +09:00
smoogipooo
5d8f0a4707
Merge branch 'mania-beatmap-conversion' into mania-distance-object-conversion
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
2017-05-19 17:42:24 +09:00
smoogipooo
7b05930fc2
Revert "Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects."
...
This reverts commit 6821197a6a
.
2017-05-19 17:38:06 +09:00
smoogipooo
860b607f45
A bit more cleanup.
2017-05-19 16:49:05 +09:00
smoogipooo
1cb3fc7262
Oops fix unused using.
2017-05-19 16:45:06 +09:00
smoogipooo
6821197a6a
Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects.
2017-05-19 16:40:01 +09:00
smoogipooo
2cea5f0fa3
Add comments.
2017-05-19 16:39:02 +09:00
smoogipooo
9191c4f3e3
Remove LegacyBeatmapConverter.
2017-05-19 16:31:56 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
Dan Balasescu
e52b87bc58
Fix incorrect comment.
2017-05-18 19:47:16 +09:00
Dan Balasescu
b5674c8f30
Update DistanceObjectPatternGenerator.cs
2017-05-18 19:33:02 +09:00
smoogipooo
1f6939f57b
Add IHasEndTime object pattern generation.
2017-05-18 19:31:56 +09:00
smoogipooo
a239411808
Fix warnings/errors.
2017-05-18 19:10:32 +09:00
smoogipooo
78453c7ce3
Merge branch 'mania-beatmap-conversion' into mania-distance-object-conversion
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
2017-05-18 19:06:27 +09:00
smoogipooo
c80e2e8f0a
Attempt to solve warnings...
2017-05-18 18:46:50 +09:00
smoogipooo
35bd608a4a
Simplify method parameters, make conversion work again.
2017-05-18 18:41:44 +09:00
smoogipooo
a30e49d21b
Add hold end samples.
2017-05-18 18:19:29 +09:00
smoogipooo
53a2f34f8b
Set siblings, removing warning.
2017-05-18 18:15:09 +09:00
smoogipooo
eae4f8b412
Fix compilation due to previously-removed function.
2017-05-18 18:11:09 +09:00
smoogipooo
2af025e630
Add IHasDistance object pattern generation.
2017-05-18 18:09:13 +09:00
smoogipooo
afd3eb4b8d
Implement things a bit more to remove warnings.
2017-05-18 18:04:32 +09:00
smoogipooo
873ff34487
This function can't be used for all pattern generations. So let's not use it.
2017-05-18 17:43:59 +09:00
smoogipooo
af34777f44
Trim whitespace.
2017-05-18 17:00:11 +09:00
smoogipooo
164a1bb743
Remove distance object pattern generator for now (next PR).
2017-05-18 15:38:15 +09:00
smoogipooo
1fa1897d71
Define the concept of patterns + additional comments.
2017-05-18 15:05:45 +09:00
smoogipooo
618c162535
Move more functions to ObjectConversion + resharper cleanup.
2017-05-18 14:17:23 +09:00
smoogipooo
de8271ad6b
Fix out of range exceptions due to out-of-order hitobjects.
2017-05-18 14:08:48 +09:00
smoogipooo
6dae5cbacf
Fix distance object conversion not calculating end time.
2017-05-18 14:08:32 +09:00
smoogipooo
7c48fb2b92
General fixes.
2017-05-18 13:37:22 +09:00
smoogipooo
c1a44ea6b4
Renaming + commenting.
2017-05-18 13:25:55 +09:00
smoogipooo
16eda2467f
Make compile.
2017-05-18 12:50:12 +09:00
smoogipooo
f6dc85c2f8
Fix incorrect note count probabilities.
2017-05-18 12:39:51 +09:00
smoogipooo
e9275138e1
Finish up DistanceObjectConversion.
2017-05-18 12:39:37 +09:00
smoogipooo
22128f158c
Fix a few errors.
2017-05-18 12:10:01 +09:00
smoogipooo
b52ec11260
Add (almost finished) basis of slider hit object conversion...
2017-05-17 20:47:02 +09:00
smoogipooo
2f8556a44a
Fix hold notes + make it compile again.
2017-05-17 13:20:33 +09:00
smoogipooo
fdd98e23bd
Fix generation.
2017-05-17 13:08:59 +09:00
smoogipooo
1ded043778
Add basic mania-specific beatmap conversion.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
2017-05-17 13:07:56 +09:00
smoogipooo
0597a95db0
Resharper is too smart.
2017-05-11 22:17:10 +09:00
smoogipooo
a6b71f8ccb
Resharper fixes.
2017-05-11 14:11:52 +09:00
smoogipooo
185e98aa14
Add basic column conversion to ManiaBeatmapConverter.
2017-05-11 12:32:30 +09:00
smoogipooo
bcc8a94e36
Construct mania playfield with proper column count.
2017-05-10 16:32:11 +09:00
smoogipooo
5328793693
ManiaBaseHit -> ManiaHitObject.
2017-05-03 12:44:19 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00