mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Add basic mania-specific beatmap conversion.
# Conflicts: # osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
This commit is contained in:
parent
51f7904c13
commit
1ded043778
72
osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
Normal file
72
osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using SharpNeat.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Special converter used for converting from osu!stable beatmaps.
|
||||
/// </summary>
|
||||
internal class LegacyConverter
|
||||
{
|
||||
private readonly FastRandom random;
|
||||
|
||||
private readonly int availableColumns;
|
||||
private readonly float localXDivisor;
|
||||
|
||||
private readonly Beatmap beatmap;
|
||||
|
||||
public LegacyConverter(Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
int seed = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.DrainRate + beatmap.BeatmapInfo.Difficulty.CircleSize)
|
||||
* 20 + (int)(beatmap.BeatmapInfo.Difficulty.OverallDifficulty * 41.2) + (int)Math.Round(beatmap.BeatmapInfo.Difficulty.ApproachRate);
|
||||
|
||||
availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
|
||||
localXDivisor = 512.0f / availableColumns;
|
||||
}
|
||||
|
||||
public IEnumerable<ManiaHitObject> Convert(HitObject original)
|
||||
{
|
||||
if (beatmap.BeatmapInfo.RulesetID == 3)
|
||||
yield return generateSpecific(original);
|
||||
}
|
||||
|
||||
private ManiaHitObject generateSpecific(HitObject original)
|
||||
{
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
int column = getColumn(positionData?.X ?? 0);
|
||||
|
||||
if (endTimeData != null)
|
||||
{
|
||||
return new HoldNote
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
};
|
||||
}
|
||||
|
||||
return new Note
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Column = column
|
||||
};
|
||||
}
|
||||
|
||||
private int getColumn(float position) => MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, availableColumns - 1);
|
||||
}
|
||||
}
|
@ -1,35 +1,38 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
internal class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
|
||||
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
|
||||
{
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
// Todo: This should be cased when we get better conversion methods
|
||||
var converter = new LegacyConverter(original);
|
||||
|
||||
return new Beatmap<ManiaHitObject>
|
||||
{
|
||||
BeatmapInfo = original.BeatmapInfo,
|
||||
TimingInfo = original.TimingInfo,
|
||||
HitObjects = original.HitObjects.SelectMany(converter.Convert).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
int availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
|
||||
|
||||
var positionData = original as IHasXPosition;
|
||||
|
||||
float localWDivisor = 512.0f / availableColumns;
|
||||
int column = MathHelper.Clamp((int)Math.Floor((positionData?.X ?? 1) / localWDivisor), 0, availableColumns - 1);
|
||||
|
||||
yield return new Note
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Column = column,
|
||||
};
|
||||
// Handled by the LegacyConvereter
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\LegacyConverter.cs" />
|
||||
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
||||
<Compile Include="MathUtils\FastRandom.cs" />
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user