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# Conflicts: # osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
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{
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// Todo: This should be cased when we get better conversion methods
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var converter = new LegacyConverter(original);
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return new Beatmap<ManiaHitObject>
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{
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BeatmapInfo = original.BeatmapInfo,
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TimingInfo = original.TimingInfo,
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HitObjects = original.HitObjects.SelectMany(converter.Convert).ToList()
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};
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}
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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// Handled by the LegacyConvereter
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yield return null;
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}
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}
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}
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