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https://github.com/ppy/osu.git
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Merge branch 'mania-pattern-changes' into mania-endtime-object-conversion
This commit is contained in:
commit
e9f7be8dce
@ -1 +1 @@
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Subproject commit d00a7df902074d0b3f1479904b7f322db9d39c1f
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Subproject commit 60e0a343d2bf590f736782e2bb2a01c132e6cac0
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
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double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
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drainTime -= Beatmap.EventInfo.TotalBreakTime;
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drainTime -= Beatmap.TotalBreakTime;
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if (drainTime == 0)
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drainTime = 10000;
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@ -15,51 +15,51 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// Keep the same as last row.
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/// </summary>
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ForceStack = 1,
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ForceStack = 1 << 0,
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/// <summary>
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/// Keep different from last row.
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/// </summary>
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ForceNotStack = 2,
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ForceNotStack = 1 << 1,
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/// <summary>
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/// Keep as single note at its original position.
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/// </summary>
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KeepSingle = 4,
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KeepSingle = 1 << 2,
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/// <summary>
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/// Use a lower random value.
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/// </summary>
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LowProbability = 8,
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LowProbability = 1 << 3,
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/// <summary>
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/// Reserved.
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/// </summary>
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Alternate = 16,
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Alternate = 1 << 4,
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/// <summary>
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/// Ignore the repeat count.
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/// </summary>
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ForceSigSlider = 32,
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ForceSigSlider = 1 << 5,
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/// <summary>
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/// Convert slider to circle.
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/// </summary>
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ForceNotSlider = 64,
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ForceNotSlider = 1 << 6,
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/// <summary>
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/// Notes gathered together.
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/// </summary>
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Gathered = 128,
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Mirror = 256,
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Gathered = 1 << 7,
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Mirror = 1 << 8,
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/// <summary>
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/// Change 0 -> 6.
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/// </summary>
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Reverse = 512,
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Reverse = 1 << 9,
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/// <summary>
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/// 1 -> 5 -> 1 -> 5 like reverse.
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/// </summary>
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Cycle = 1024,
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Cycle = 1 << 10,
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/// <summary>
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/// Next note will be at column + 1.
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/// </summary>
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Stair = 2048,
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Stair = 1 << 11,
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/// <summary>
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/// Next note will be at column - 1.
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/// </summary>
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ReverseStair = 4096
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ReverseStair = 1 << 12
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}
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}
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@ -21,16 +21,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
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/// <summary>
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/// Whether this pattern already contains a hit object in a code.
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/// Check whether a column of this patterns contains a hit object.
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/// </summary>
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/// <param name="column">The column index.</param>
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/// <returns>Whether this pattern already contains a hit object in <paramref name="column"/></returns>
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public bool IsFilled(int column) => hitObjects.Exists(h => h.Column == column);
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/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
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public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
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/// <summary>
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/// Amount of columns taken up by hit objects in this pattern.
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/// </summary>
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public int ColumnsFilled => HitObjects.GroupBy(h => h.Column).Count();
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public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
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/// <summary>
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/// Adds a hit object to this pattern.
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@ -42,10 +42,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// Copies hit object from another pattern to this one.
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/// </summary>
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/// <param name="other">The other pattern.</param>
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public void Add(Pattern other)
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{
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other.HitObjects.ForEach(Add);
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}
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public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
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/// <summary>
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/// Clears this pattern, removing all hit objects.
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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.6f);
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completeColour = colours.YellowLight.Opacity(0.75f);
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disc.AccentColour = colours.SpinnerFill;
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circle.Colour = colours.BlueDark;
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -28,9 +27,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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EdgeEffect = new EdgeEffect
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{
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Hollow = true,
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Type = EdgeEffectType.Glow,
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Radius = 14,
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Colour = value.Opacity(0.3f),
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Radius = 40,
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Colour = value,
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};
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}
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}
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (Complete && updateCompleteTick())
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{
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background.Flush(flushType: typeof(TransformAlpha));
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background.FadeTo(tracking_alpha + 0.4f, 60, EasingTypes.OutExpo);
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background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
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background.Delay(60);
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background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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}
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@ -2,12 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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@ -15,24 +13,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerTicks : Container
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{
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private Color4 glowColour;
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public SpinnerTicks()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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glowColour = colours.BlueDarker.Opacity(0.4f);
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layout();
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}
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private void layout()
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{
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const int count = 18;
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for (int i = 0; i < count; i++)
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@ -44,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 20,
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Colour = glowColour,
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Radius = 10,
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Colour = Color4.Gray.Opacity(0.2f),
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},
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RelativePositionAxes = Axes.Both,
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Masking = true,
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@ -2,11 +2,11 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Events;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Beatmaps
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps
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{
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public BeatmapInfo BeatmapInfo;
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public TimingInfo TimingInfo = new TimingInfo();
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public EventInfo EventInfo = new EventInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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public readonly List<Color4> ComboColors = new List<Color4>
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{
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new Color4(17, 136, 170, 255),
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@ -34,6 +34,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public List<T> HitObjects;
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/// <summary>
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/// Total amount of break time in the beatmap.
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/// </summary>
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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@ -42,7 +47,7 @@ namespace osu.Game.Beatmaps
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{
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BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
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TimingInfo = original?.TimingInfo ?? TimingInfo;
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EventInfo = original?.EventInfo ?? EventInfo;
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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}
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}
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@ -1,13 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Events
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{
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public class BackgroundEvent : Event
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{
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/// <summary>
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/// The file name.
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/// </summary>
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public string Filename;
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}
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}
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@ -1,13 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Events
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{
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public abstract class Event
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{
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/// <summary>
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/// The event start time.
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/// </summary>
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public double StartTime;
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}
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}
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@ -1,33 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Beatmaps.Events
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{
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public class EventInfo
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{
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/// <summary>
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/// All the background events.
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/// </summary>
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public readonly List<BackgroundEvent> Backgrounds = new List<BackgroundEvent>();
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/// <summary>
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/// All the break events.
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/// </summary>
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public readonly List<BreakEvent> Breaks = new List<BreakEvent>();
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/// <summary>
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/// Total duration of all breaks.
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/// </summary>
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// Retrieves the active background at a time.
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/// </summary>
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/// <param name="time">The time to retrieve the background at.</param>
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/// <returns>The background.</returns>
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public BackgroundEvent BackgroundAt(double time) => Backgrounds.FirstOrDefault(b => b.StartTime <= time);
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}
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}
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@ -5,7 +5,6 @@ using System;
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using System.Globalization;
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using System.IO;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Events;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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@ -217,18 +216,12 @@ namespace osu.Game.Beatmaps.Formats
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case EventType.Background:
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string filename = split[2].Trim('"');
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beatmap.EventInfo.Backgrounds.Add(new BackgroundEvent
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{
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StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
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Filename = filename
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});
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if (type == EventType.Background)
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beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
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break;
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case EventType.Break:
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var breakEvent = new BreakEvent
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var breakEvent = new BreakPeriod
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{
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StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
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EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
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@ -237,7 +230,7 @@ namespace osu.Game.Beatmaps.Formats
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if (!breakEvent.HasEffect)
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return;
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beatmap.EventInfo.Breaks.Add(breakEvent);
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beatmap.Breaks.Add(breakEvent);
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break;
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}
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}
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@ -1,27 +1,32 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Events
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namespace osu.Game.Beatmaps.Timing
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{
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public class BreakEvent : Event
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public class BreakPeriod
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{
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/// <summary>
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/// The minimum duration required for a break to have any effect.
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/// </summary>
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private const double min_break_duration = 650;
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/// <summary>
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/// The break start time.
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/// </summary>
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public double StartTime;
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/// <summary>
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/// The break end time.
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/// </summary>
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public double EndTime;
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/// <summary>
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/// The duration of the break.
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/// The break duration.
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/// </summary>
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public double Duration => EndTime - StartTime;
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/// <summary>
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/// Whether the break has any effect. Breaks that are too short are culled before they reach the EventInfo.
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/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// </summary>
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public bool HasEffect => Duration >= min_break_duration;
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}
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@ -74,10 +74,6 @@
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\Events\BackgroundEvent.cs" />
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<Compile Include="Beatmaps\Events\BreakEvent.cs" />
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<Compile Include="Beatmaps\Events\Event.cs" />
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<Compile Include="Beatmaps\Events\EventInfo.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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@ -91,6 +87,7 @@
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<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
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<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
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<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
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<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
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<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
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<Compile Include="Database\BeatmapMetrics.cs" />
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Block a user