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Local circlesize/od variables

This commit is contained in:
smoogipoo 2018-01-04 19:52:29 +09:00
parent a4d05e5102
commit f569d54958

View File

@ -37,19 +37,22 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
IsForCurrentRuleset = isForCurrentRuleset;
var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
if (isForCurrentRuleset)
TargetColumns = (int)Math.Max(1, Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize));
TargetColumns = (int)Math.Max(1, roundedCircleSize);
else
{
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize) >= 5)
TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 4 ? 5 : 4;
TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4;
else
TargetColumns = Math.Max(4, Math.Min((int)Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) + 1, 7));
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
}