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Cleanup.
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@ -47,9 +47,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(hitObject.StartTime);
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double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(hitObject.StartTime) * speedAdjustment;
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// The true distance, accounting for any repeats. This ends up being the drum roll distance later
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// The true distance, accounting for any repeats
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double distance = (distanceData?.Distance ?? 0) * repeatCount;
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// The velocity of the osu! hit object - calculated as the velocity of a slider
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double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength;
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// The duration of the osu! hit object
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@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (duration >= 4000)
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return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
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if (segmentDuration > 400 && duration < 4000 && repeatCount < AvailableColumns - 1 - RandomStart)
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if (segmentDuration > 400 && repeatCount < AvailableColumns - 1 - RandomStart)
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return generateTiledHoldNotes(HitObject.StartTime);
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return generateHoldAndNormalNotes(HitObject.StartTime);
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