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Update DistanceObjectPatternGenerator.cs
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@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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addToPattern(pattern, column, startTime, startTime);
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startTime += segmentDuration;
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// Check if we're at the borders of the stage, and invert the pattern if so
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if (increasing)
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{
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