2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2020-11-27 13:34:12 +08:00
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using System;
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2021-03-06 22:06:16 +08:00
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using System.Collections.Generic;
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2018-09-20 00:30:25 +08:00
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using System.Linq;
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2016-11-14 16:23:33 +08:00
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using osu.Framework.Allocation;
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2022-04-03 06:31:51 +08:00
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using osu.Framework.Bindables;
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2016-09-02 18:58:57 +08:00
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using osu.Framework.Graphics;
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2018-09-20 00:30:25 +08:00
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using osu.Framework.Graphics.Containers;
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2021-03-06 22:06:16 +08:00
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using osu.Framework.Graphics.Pooling;
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2022-06-07 17:35:10 +08:00
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using osu.Framework.Graphics.Primitives;
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2017-03-21 14:09:54 +08:00
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using osu.Game.Graphics;
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2018-09-20 00:30:25 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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2017-09-06 16:02:13 +08:00
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using osu.Game.Rulesets.Judgements;
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2020-12-14 02:29:41 +08:00
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using osu.Game.Rulesets.Objects;
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2020-09-25 18:25:58 +08:00
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using osu.Game.Rulesets.Scoring;
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2018-03-07 18:14:42 +08:00
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using osu.Game.Rulesets.UI;
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2018-01-04 18:22:15 +08:00
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using osu.Game.Rulesets.UI.Scrolling;
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2018-09-20 00:30:25 +08:00
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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2020-03-23 11:08:15 +08:00
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using osu.Game.Rulesets.Taiko.Objects;
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2021-03-06 22:06:16 +08:00
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using osu.Game.Rulesets.Taiko.Scoring;
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2020-04-21 18:00:34 +08:00
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using osu.Game.Skinning;
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2020-05-13 02:26:11 +08:00
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using osuTK;
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
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/// </summary>
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public const float DEFAULT_HEIGHT = 200;
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/// <summary>
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/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
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/// </summary>
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public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
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private Container<HitExplosion> hitExplosionContainer;
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private Container<KiaiHitExplosion> kiaiExplosionContainer;
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private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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private ScrollingHitObjectContainer drumRollHitContainer;
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internal Drawable HitTarget;
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private SkinnableDrawable mascot;
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private readonly IDictionary<HitResult, DrawablePool<DrawableTaikoJudgement>> judgementPools = new Dictionary<HitResult, DrawablePool<DrawableTaikoJudgement>>();
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private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
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private ProxyContainer topLevelHitContainer;
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private InputDrum inputDrum;
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private Container rightArea;
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/// <remarks>
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/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
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/// with bar lines in the editor.
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/// </remarks>
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private BarLinePlayfield barLinePlayfield;
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private Container playfieldContent;
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private Container playfieldOverlay;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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inputDrum = new InputDrum
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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};
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2020-04-25 13:47:20 +08:00
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InternalChildren = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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BorderColour = colours.Gray0,
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Children = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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inputDrum.CreateProxy(),
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}
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},
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mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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RelativePositionAxes = Axes.Y,
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RelativeSizeAxes = Axes.None,
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Y = 0.2f
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},
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rightArea = new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Children = new[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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RelativeSizeAxes = Axes.Both,
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2017-08-21 14:36:01 +08:00
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}
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2019-03-26 12:31:49 +08:00
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}
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},
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new Container
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{
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Name = "Masked hit objects content",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = playfieldContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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barLinePlayfield = new BarLinePlayfield(),
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HitObjectContainer,
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}
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}
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},
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playfieldOverlay = new Container
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{
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Name = "Elements after hit objects",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drumRollHitContainer = new DrumRollHitContainer(),
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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},
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}
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2019-03-26 12:31:49 +08:00
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},
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}
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},
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2019-08-28 12:20:28 +08:00
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topLevelHitContainer = new ProxyContainer
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2019-03-26 12:31:49 +08:00
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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2020-04-22 21:19:29 +08:00
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},
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2020-04-27 18:43:51 +08:00
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drumRollHitContainer.CreateProxy(),
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new DrumSamplePlayer(HitObjectContainer),
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// this is added at the end of the hierarchy to receive input before taiko objects.
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// but is proxied below everything to not cover visual effects such as hit explosions.
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inputDrum,
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2018-09-21 14:08:43 +08:00
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};
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2020-12-21 01:16:05 +08:00
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RegisterPool<Hit, DrawableHit>(50);
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RegisterPool<Hit.StrongNestedHit, DrawableHit.StrongNestedHit>(50);
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RegisterPool<DrumRoll, DrawableDrumRoll>(5);
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RegisterPool<DrumRoll.StrongNestedHit, DrawableDrumRoll.StrongNestedHit>(5);
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RegisterPool<DrumRollTick, DrawableDrumRollTick>(100);
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RegisterPool<DrumRollTick.StrongNestedHit, DrawableDrumRollTick.StrongNestedHit>(100);
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RegisterPool<Swell, DrawableSwell>(5);
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RegisterPool<SwellTick, DrawableSwellTick>(100);
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2021-03-06 22:06:16 +08:00
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var hitWindows = new TaikoHitWindows();
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2021-03-06 22:06:16 +08:00
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
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{
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judgementPools.Add(result, new DrawablePool<DrawableTaikoJudgement>(15));
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explosionPools.Add(result, new HitExplosionPool(result));
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}
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2021-03-06 22:06:16 +08:00
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AddRangeInternal(judgementPools.Values);
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AddRangeInternal(explosionPools.Values);
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2016-09-02 18:58:57 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2020-12-21 01:07:59 +08:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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NewResult += OnNewResult;
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}
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2020-12-21 01:11:29 +08:00
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protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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base.OnNewDrawableHitObject(drawableHitObject);
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var taikoObject = (DrawableTaikoHitObject)drawableHitObject;
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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}
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2020-04-23 11:33:34 +08:00
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protected override void Update()
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{
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base.Update();
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2018-04-13 17:19:50 +08:00
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2020-04-23 11:47:57 +08:00
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// Padding is required to be updated for elements which are based on "absolute" X sized elements.
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// This is basically allowing for correct alignment as relative pieces move around them.
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2022-04-08 02:39:53 +08:00
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rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
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2022-04-06 07:37:51 +08:00
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playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
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playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
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2020-05-13 02:26:11 +08:00
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2020-05-14 00:53:47 +08:00
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mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
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2017-03-21 14:09:54 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2020-12-14 02:29:41 +08:00
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#region Pooling support
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public override void Add(HitObject h)
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{
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switch (h)
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{
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case BarLine barLine:
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barLinePlayfield.Add(barLine);
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break;
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case TaikoHitObject taikoHitObject:
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base.Add(taikoHitObject);
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break;
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default:
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throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
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}
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}
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public override bool Remove(HitObject h)
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{
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switch (h)
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{
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case BarLine barLine:
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return barLinePlayfield.Remove(barLine);
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case TaikoHitObject taikoHitObject:
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return base.Remove(taikoHitObject);
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|
|
|
|
|
|
|
default:
|
|
|
|
|
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region Non-pooling support
|
|
|
|
|
|
2017-09-12 17:19:28 +08:00
|
|
|
|
public override void Add(DrawableHitObject h)
|
2017-03-21 14:09:54 +08:00
|
|
|
|
{
|
2018-07-17 13:35:09 +08:00
|
|
|
|
switch (h)
|
|
|
|
|
{
|
2020-12-14 02:29:41 +08:00
|
|
|
|
case DrawableBarLine barLine:
|
|
|
|
|
barLinePlayfield.Add(barLine);
|
2018-07-17 13:35:09 +08:00
|
|
|
|
break;
|
2019-04-01 11:44:46 +08:00
|
|
|
|
|
2022-06-24 20:25:23 +08:00
|
|
|
|
case DrawableTaikoHitObject:
|
2020-11-27 13:34:12 +08:00
|
|
|
|
base.Add(h);
|
2018-07-17 13:35:09 +08:00
|
|
|
|
break;
|
2020-11-27 13:34:12 +08:00
|
|
|
|
|
|
|
|
|
default:
|
2020-12-14 02:29:41 +08:00
|
|
|
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
2020-11-27 13:34:12 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool Remove(DrawableHitObject h)
|
|
|
|
|
{
|
|
|
|
|
switch (h)
|
|
|
|
|
{
|
2020-12-14 02:29:41 +08:00
|
|
|
|
case DrawableBarLine barLine:
|
|
|
|
|
return barLinePlayfield.Remove(barLine);
|
2020-11-27 13:34:12 +08:00
|
|
|
|
|
2022-06-24 20:25:23 +08:00
|
|
|
|
case DrawableTaikoHitObject:
|
2020-11-27 13:34:12 +08:00
|
|
|
|
return base.Remove(h);
|
|
|
|
|
|
|
|
|
|
default:
|
2020-12-14 02:29:41 +08:00
|
|
|
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
2018-07-17 13:35:09 +08:00
|
|
|
|
}
|
2017-03-21 14:09:54 +08:00
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2020-12-14 02:29:41 +08:00
|
|
|
|
#endregion
|
|
|
|
|
|
2018-08-06 09:54:16 +08:00
|
|
|
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
2017-03-21 14:09:54 +08:00
|
|
|
|
{
|
2019-02-21 17:56:34 +08:00
|
|
|
|
if (!DisplayJudgements.Value)
|
2018-07-20 16:04:33 +08:00
|
|
|
|
return;
|
2018-08-06 10:31:46 +08:00
|
|
|
|
if (!judgedObject.DisplayResult)
|
2018-08-02 20:08:06 +08:00
|
|
|
|
return;
|
|
|
|
|
|
2018-08-03 15:46:03 +08:00
|
|
|
|
switch (result.Judgement)
|
2017-03-21 15:33:25 +08:00
|
|
|
|
{
|
2022-06-24 20:25:23 +08:00
|
|
|
|
case TaikoStrongJudgement:
|
2018-08-03 15:46:03 +08:00
|
|
|
|
if (result.IsHit)
|
2021-03-14 22:51:38 +08:00
|
|
|
|
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
2018-08-03 15:46:03 +08:00
|
|
|
|
break;
|
2019-04-01 11:44:46 +08:00
|
|
|
|
|
2022-06-24 20:25:23 +08:00
|
|
|
|
case TaikoDrumRollTickJudgement:
|
2020-04-27 11:23:53 +08:00
|
|
|
|
if (!result.IsHit)
|
2020-04-27 11:27:43 +08:00
|
|
|
|
break;
|
2020-04-27 11:23:53 +08:00
|
|
|
|
|
|
|
|
|
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
|
|
|
|
|
|
|
|
|
addDrumRollHit(drawableTick);
|
2020-04-27 11:01:31 +08:00
|
|
|
|
break;
|
|
|
|
|
|
2018-08-03 15:46:03 +08:00
|
|
|
|
default:
|
2022-09-06 16:27:29 +08:00
|
|
|
|
if (!result.Type.IsScorable())
|
|
|
|
|
break;
|
|
|
|
|
|
2021-03-06 22:06:16 +08:00
|
|
|
|
judgementContainer.Add(judgementPools[result.Type].Get(j =>
|
2018-08-03 15:46:03 +08:00
|
|
|
|
{
|
2021-03-06 22:06:16 +08:00
|
|
|
|
j.Apply(result, judgedObject);
|
|
|
|
|
|
|
|
|
|
j.Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft;
|
|
|
|
|
j.Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre;
|
|
|
|
|
j.RelativePositionAxes = Axes.X;
|
|
|
|
|
j.X = result.IsHit ? judgedObject.Position.X : 0;
|
|
|
|
|
}));
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2020-04-27 21:22:32 +08:00
|
|
|
|
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
2020-09-25 18:25:58 +08:00
|
|
|
|
addExplosion(judgedObject, result.Type, type);
|
2018-08-03 15:46:03 +08:00
|
|
|
|
break;
|
2017-04-03 09:20:20 +08:00
|
|
|
|
}
|
2020-04-22 21:19:29 +08:00
|
|
|
|
}
|
2019-08-28 12:20:28 +08:00
|
|
|
|
|
2020-04-27 15:48:17 +08:00
|
|
|
|
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
|
|
|
|
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
2020-04-27 11:01:31 +08:00
|
|
|
|
|
2020-09-27 21:23:34 +08:00
|
|
|
|
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
|
2020-04-27 11:23:53 +08:00
|
|
|
|
{
|
2021-03-14 22:51:38 +08:00
|
|
|
|
hitExplosionContainer.Add(explosionPools[result]
|
|
|
|
|
.Get(explosion => explosion.Apply(drawableObject)));
|
2020-04-27 11:23:53 +08:00
|
|
|
|
if (drawableObject.HitObject.Kiai)
|
|
|
|
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
2020-09-27 21:23:34 +08:00
|
|
|
|
}
|
2020-04-27 11:23:53 +08:00
|
|
|
|
|
2020-04-27 07:40:57 +08:00
|
|
|
|
private class ProxyContainer : LifetimeManagementContainer
|
2020-04-22 21:19:29 +08:00
|
|
|
|
{
|
2022-06-07 17:35:10 +08:00
|
|
|
|
public void Add(Drawable proxy) => AddInternal(proxy);
|
|
|
|
|
|
|
|
|
|
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
|
2020-04-27 07:40:57 +08:00
|
|
|
|
{
|
2022-06-07 17:35:10 +08:00
|
|
|
|
// DrawableHitObject disables masking.
|
|
|
|
|
// Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this.
|
|
|
|
|
return false;
|
2020-04-27 07:40:57 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-09-02 18:58:57 +08:00
|
|
|
|
}
|
2017-08-21 14:36:01 +08:00
|
|
|
|
}
|