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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System ;
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using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.IO ;
using System.Linq ;
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using JetBrains.Annotations ;
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using osu.Framework.Audio.Sample ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.OpenGL.Textures ;
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using osu.Framework.Graphics.Textures ;
using osu.Framework.IO.Stores ;
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using osu.Game.Audio ;
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using osu.Game.Beatmaps.Formats ;
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using osu.Game.Database ;
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using osu.Game.IO ;
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using osu.Game.Rulesets.Objects.Types ;
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using osu.Game.Rulesets.Scoring ;
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using osu.Game.Screens.Play ;
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using osu.Game.Screens.Play.HUD ;
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using osu.Game.Screens.Play.HUD.HitErrorMeters ;
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using osuTK.Graphics ;
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namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
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/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private readonly Lazy < bool > hasKeyTexture ;
protected virtual bool AllowManiaSkin = > hasKeyTexture . Value ;
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/// <summary>
/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
/// </summary>
protected virtual bool UseCustomSampleBanks = > false ;
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private readonly Dictionary < int , LegacyManiaSkinConfiguration > maniaConfigurations = new Dictionary < int , LegacyManiaSkinConfiguration > ( ) ;
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin ( SkinInfo skin , IStorageResourceProvider resources )
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: this ( skin , resources , null )
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{
}
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/// <summary>
/// Construct a new legacy skin instance.
/// </summary>
/// <param name="skin">The model for this skin.</param>
/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin ( SkinInfo skin , IStorageResourceProvider ? resources , IResourceStore < byte [ ] > ? storage , string configurationFilename = @"skin.ini" )
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: base ( skin , resources , storage , configurationFilename )
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{
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy < bool > ( ( ) = > this . GetAnimation (
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lookupForMania < string > ( new LegacyManiaSkinConfigurationLookup ( 4 , LegacyManiaSkinConfigurationLookups . KeyImage , 0 ) ) ? . Value ? ? "mania-key1" , true ,
true ) ! = null ) ;
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}
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protected override void ParseConfigurationStream ( Stream stream )
{
base . ParseConfigurationStream ( stream ) ;
stream . Seek ( 0 , SeekOrigin . Begin ) ;
using ( LineBufferedReader reader = new LineBufferedReader ( stream ) )
{
var maniaList = new LegacyManiaSkinDecoder ( ) . Decode ( reader ) ;
foreach ( var config in maniaList )
maniaConfigurations [ config . Keys ] = config ;
}
}
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public override IBindable < TValue > ? GetConfig < TLookup , TValue > ( TLookup lookup )
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{
switch ( lookup )
{
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case GlobalSkinColours colour :
switch ( colour )
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{
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case GlobalSkinColours . ComboColours :
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var comboColours = Configuration . ComboColours ;
if ( comboColours ! = null )
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return SkinUtils . As < TValue > ( new Bindable < IReadOnlyList < Color4 > > ( comboColours ) ) ;
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break ;
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default :
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return SkinUtils . As < TValue > ( getCustomColour ( Configuration , colour . ToString ( ) ) ) ;
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}
break ;
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case SkinComboColourLookup comboColour :
return SkinUtils . As < TValue > ( GetComboColour ( Configuration , comboColour . ColourIndex , comboColour . Combo ) ) ;
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case SkinCustomColourLookup customColour :
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return SkinUtils . As < TValue > ( getCustomColour ( Configuration , customColour . Lookup . ToString ( ) ) ) ;
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case LegacyManiaSkinConfigurationLookup maniaLookup :
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if ( ! AllowManiaSkin )
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break ;
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var result = lookupForMania < TValue > ( maniaLookup ) ;
if ( result ! = null )
return result ;
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break ;
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case SkinConfiguration . LegacySetting legacy :
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return legacySettingLookup < TValue > ( legacy ) ;
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default :
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return genericLookup < TLookup , TValue > ( lookup ) ;
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}
return null ;
}
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private IBindable < TValue > ? lookupForMania < TValue > ( LegacyManiaSkinConfigurationLookup maniaLookup )
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{
if ( ! maniaConfigurations . TryGetValue ( maniaLookup . Keys , out var existing ) )
maniaConfigurations [ maniaLookup . Keys ] = existing = new LegacyManiaSkinConfiguration ( maniaLookup . Keys ) ;
switch ( maniaLookup . Lookup )
{
case LegacyManiaSkinConfigurationLookups . ColumnWidth :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnWidth [ maniaLookup . TargetColumn . Value ] ) ) ;
case LegacyManiaSkinConfigurationLookups . ColumnSpacing :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnSpacing [ maniaLookup . TargetColumn . Value ] ) ) ;
case LegacyManiaSkinConfigurationLookups . HitPosition :
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . HitPosition ) ) ;
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case LegacyManiaSkinConfigurationLookups . ScorePosition :
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ScorePosition ) ) ;
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case LegacyManiaSkinConfigurationLookups . LightPosition :
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . LightPosition ) ) ;
case LegacyManiaSkinConfigurationLookups . ShowJudgementLine :
return SkinUtils . As < TValue > ( new Bindable < bool > ( existing . ShowJudgementLine ) ) ;
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case LegacyManiaSkinConfigurationLookups . ExplosionImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "LightingN" ) ) ;
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case LegacyManiaSkinConfigurationLookups . ExplosionScale :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
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if ( GetConfig < SkinConfiguration . LegacySetting , decimal > ( SkinConfiguration . LegacySetting . Version ) ? . Value < 2.5 m )
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return SkinUtils . As < TValue > ( new Bindable < float > ( 1 ) ) ;
if ( existing . ExplosionWidth [ maniaLookup . TargetColumn . Value ] ! = 0 )
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ExplosionWidth [ maniaLookup . TargetColumn . Value ] / LegacyManiaSkinConfiguration . DEFAULT_COLUMN_SIZE ) ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnWidth [ maniaLookup . TargetColumn . Value ] / LegacyManiaSkinConfiguration . DEFAULT_COLUMN_SIZE ) ) ;
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case LegacyManiaSkinConfigurationLookups . ColumnLineColour :
return SkinUtils . As < TValue > ( getCustomColour ( existing , "ColourColumnLine" ) ) ;
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case LegacyManiaSkinConfigurationLookups . JudgementLineColour :
return SkinUtils . As < TValue > ( getCustomColour ( existing , "ColourJudgementLine" ) ) ;
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case LegacyManiaSkinConfigurationLookups . ColumnBackgroundColour :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
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return SkinUtils . As < TValue > ( getCustomColour ( existing , $"Colour{maniaLookup.TargetColumn + 1}" ) ) ;
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case LegacyManiaSkinConfigurationLookups . ColumnLightColour :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
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return SkinUtils . As < TValue > ( getCustomColour ( existing , $"ColourLight{maniaLookup.TargetColumn + 1}" ) ) ;
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case LegacyManiaSkinConfigurationLookups . MinimumColumnWidth :
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . MinimumColumnWidth ) ) ;
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case LegacyManiaSkinConfigurationLookups . NoteImage :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"NoteImage{maniaLookup.TargetColumn}" ) ) ;
case LegacyManiaSkinConfigurationLookups . HoldNoteHeadImage :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"NoteImage{maniaLookup.TargetColumn}H" ) ) ;
case LegacyManiaSkinConfigurationLookups . HoldNoteTailImage :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"NoteImage{maniaLookup.TargetColumn}T" ) ) ;
case LegacyManiaSkinConfigurationLookups . HoldNoteBodyImage :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"NoteImage{maniaLookup.TargetColumn}L" ) ) ;
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case LegacyManiaSkinConfigurationLookups . HoldNoteLightImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "LightingL" ) ) ;
case LegacyManiaSkinConfigurationLookups . HoldNoteLightScale :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
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if ( GetConfig < SkinConfiguration . LegacySetting , decimal > ( SkinConfiguration . LegacySetting . Version ) ? . Value < 2.5 m )
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return SkinUtils . As < TValue > ( new Bindable < float > ( 1 ) ) ;
if ( existing . HoldNoteLightWidth [ maniaLookup . TargetColumn . Value ] ! = 0 )
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . HoldNoteLightWidth [ maniaLookup . TargetColumn . Value ] / LegacyManiaSkinConfiguration . DEFAULT_COLUMN_SIZE ) ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnWidth [ maniaLookup . TargetColumn . Value ] / LegacyManiaSkinConfiguration . DEFAULT_COLUMN_SIZE ) ) ;
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case LegacyManiaSkinConfigurationLookups . KeyImage :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"KeyImage{maniaLookup.TargetColumn}" ) ) ;
case LegacyManiaSkinConfigurationLookups . KeyImageDown :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( getManiaImage ( existing , $"KeyImage{maniaLookup.TargetColumn}D" ) ) ;
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case LegacyManiaSkinConfigurationLookups . LeftStageImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "StageLeft" ) ) ;
case LegacyManiaSkinConfigurationLookups . RightStageImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "StageRight" ) ) ;
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case LegacyManiaSkinConfigurationLookups . BottomStageImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "StageBottom" ) ) ;
case LegacyManiaSkinConfigurationLookups . LightImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "StageLight" ) ) ;
case LegacyManiaSkinConfigurationLookups . HitTargetImage :
return SkinUtils . As < TValue > ( getManiaImage ( existing , "StageHint" ) ) ;
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case LegacyManiaSkinConfigurationLookups . LeftLineWidth :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnLineWidth [ maniaLookup . TargetColumn . Value ] ) ) ;
case LegacyManiaSkinConfigurationLookups . RightLineWidth :
Debug . Assert ( maniaLookup . TargetColumn ! = null ) ;
return SkinUtils . As < TValue > ( new Bindable < float > ( existing . ColumnLineWidth [ maniaLookup . TargetColumn . Value + 1 ] ) ) ;
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case LegacyManiaSkinConfigurationLookups . Hit0 :
case LegacyManiaSkinConfigurationLookups . Hit50 :
case LegacyManiaSkinConfigurationLookups . Hit100 :
case LegacyManiaSkinConfigurationLookups . Hit200 :
case LegacyManiaSkinConfigurationLookups . Hit300 :
case LegacyManiaSkinConfigurationLookups . Hit300g :
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return SkinUtils . As < TValue > ( getManiaImage ( existing , maniaLookup . Lookup . ToString ( ) ) ) ;
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case LegacyManiaSkinConfigurationLookups . KeysUnderNotes :
return SkinUtils . As < TValue > ( new Bindable < bool > ( existing . KeysUnderNotes ) ) ;
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}
return null ;
}
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/// <summary>
/// Retrieves the correct combo colour for a given colour index and information on the combo.
/// </summary>
/// <param name="source">The source to retrieve the combo colours from.</param>
/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable < Color4 > ? GetComboColour ( IHasComboColours source , int colourIndex , IHasComboInformation combo )
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{
var colour = source . ComboColours ? [ colourIndex % source . ComboColours . Count ] ;
return colour . HasValue ? new Bindable < Color4 > ( colour . Value ) : null ;
}
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private IBindable < Color4 > ? getCustomColour ( IHasCustomColours source , string lookup )
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= > source . CustomColours . TryGetValue ( lookup , out var col ) ? new Bindable < Color4 > ( col ) : null ;
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private IBindable < string > ? getManiaImage ( LegacyManiaSkinConfiguration source , string lookup )
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= > source . ImageLookups . TryGetValue ( lookup , out string image ) ? new Bindable < string > ( image ) : null ;
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private IBindable < TValue > ? legacySettingLookup < TValue > ( SkinConfiguration . LegacySetting legacySetting )
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where TValue : notnull
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{
switch ( legacySetting )
{
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case SkinConfiguration . LegacySetting . Version :
return SkinUtils . As < TValue > ( new Bindable < decimal > ( Configuration . LegacyVersion ? ? SkinConfiguration . LATEST_VERSION ) ) ;
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default :
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return genericLookup < SkinConfiguration . LegacySetting , TValue > ( legacySetting ) ;
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}
}
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private IBindable < TValue > ? genericLookup < TLookup , TValue > ( TLookup lookup )
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where TLookup : notnull
where TValue : notnull
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{
try
{
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if ( Configuration . ConfigDictionary . TryGetValue ( lookup . ToString ( ) , out string val ) )
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{
// special case for handling skins which use 1 or 0 to signify a boolean state.
if ( typeof ( TValue ) = = typeof ( bool ) )
val = val = = "1" ? "true" : "false" ;
var bindable = new Bindable < TValue > ( ) ;
if ( val ! = null )
bindable . Parse ( val ) ;
return bindable ;
}
}
catch
{
}
return null ;
}
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public override Drawable ? GetDrawableComponent ( ISkinComponent component )
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{
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if ( base . GetDrawableComponent ( component ) is Drawable c )
return c ;
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switch ( component )
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{
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case SkinnableTargetComponent target :
switch ( target . Target )
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{
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case SkinnableTarget . MainHUDComponents :
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var skinnableTargetWrapper = new SkinnableTargetComponentsContainer ( container = >
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{
var score = container . OfType < LegacyScoreCounter > ( ) . FirstOrDefault ( ) ;
var accuracy = container . OfType < GameplayAccuracyCounter > ( ) . FirstOrDefault ( ) ;
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var combo = container . OfType < LegacyComboCounter > ( ) . FirstOrDefault ( ) ;
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if ( score ! = null & & accuracy ! = null )
{
accuracy . Y = container . ToLocalSpace ( score . ScreenSpaceDrawQuad . BottomRight ) . Y ;
}
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var songProgress = container . OfType < SongProgress > ( ) . FirstOrDefault ( ) ;
var hitError = container . OfType < HitErrorMeter > ( ) . FirstOrDefault ( ) ;
if ( hitError ! = null )
{
hitError . Anchor = Anchor . BottomCentre ;
hitError . Origin = Anchor . CentreLeft ;
hitError . Rotation = - 90 ;
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}
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if ( songProgress ! = null )
{
if ( hitError ! = null ) hitError . Y - = SongProgress . MAX_HEIGHT ;
if ( combo ! = null ) combo . Y - = SongProgress . MAX_HEIGHT ;
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}
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} )
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{
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Children = new Drawable [ ]
{
new LegacyComboCounter ( ) ,
new LegacyScoreCounter ( ) ,
new LegacyAccuracyCounter ( ) ,
new LegacyHealthDisplay ( ) ,
new SongProgress ( ) ,
new BarHitErrorMeter ( ) ,
}
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} ;
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return skinnableTargetWrapper ;
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}
return null ;
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case GameplaySkinComponent < HitResult > resultComponent :
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// TODO: this should be inside the judgement pieces.
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Func < Drawable ? > createDrawable = ( ) = > getJudgementAnimation ( resultComponent . Component ) ;
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// kind of wasteful that we throw this away, but should do for now.
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if ( createDrawable ( ) ! = null )
{
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var particle = getParticleTexture ( resultComponent . Component ) ;
if ( particle ! = null )
return new LegacyJudgementPieceNew ( resultComponent . Component , createDrawable , particle ) ;
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else
return new LegacyJudgementPieceOld ( resultComponent . Component , createDrawable ) ;
}
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break ;
}
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return this . GetAnimation ( component . LookupName , false , false ) ;
}
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private Texture ? getParticleTexture ( HitResult result )
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{
switch ( result )
{
case HitResult . Meh :
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return GetTexture ( "particle50" ) ;
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case HitResult . Ok :
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return GetTexture ( "particle100" ) ;
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case HitResult . Great :
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return GetTexture ( "particle300" ) ;
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}
return null ;
}
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private Drawable ? getJudgementAnimation ( HitResult result )
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{
switch ( result )
{
case HitResult . Miss :
return this . GetAnimation ( "hit0" , true , false ) ;
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case HitResult . Meh :
return this . GetAnimation ( "hit50" , true , false ) ;
case HitResult . Ok :
return this . GetAnimation ( "hit100" , true , false ) ;
case HitResult . Great :
return this . GetAnimation ( "hit300" , true , false ) ;
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}
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return null ;
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}
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public override Texture ? GetTexture ( string componentName , WrapMode wrapModeS , WrapMode wrapModeT )
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{
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foreach ( string name in getFallbackNames ( componentName ) )
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{
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// some component names (especially user-controlled ones, like `HitX` in mania)
// may contain `@2x` scale specifications.
// stable happens to check for that and strip them, so do the same to match stable behaviour.
string lookupName = name . Replace ( @"@2x" , string . Empty ) ;
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float ratio = 2 ;
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var texture = Textures ? . Get ( @ $"{lookupName}@2x" , wrapModeS , wrapModeT ) ;
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if ( texture = = null )
{
ratio = 1 ;
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texture = Textures ? . Get ( lookupName , wrapModeS , wrapModeT ) ;
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}
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if ( texture = = null )
continue ;
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texture . ScaleAdjust = ratio ;
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return texture ;
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}
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return null ;
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}
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public override ISample ? GetSample ( ISampleInfo sampleInfo )
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{
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IEnumerable < string > lookupNames ;
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if ( sampleInfo is HitSampleInfo hitSample )
lookupNames = getLegacyLookupNames ( hitSample ) ;
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else
{
lookupNames = sampleInfo . LookupNames . SelectMany ( getFallbackNames ) ;
}
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foreach ( string lookup in lookupNames )
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{
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var sample = Samples ? . Get ( lookup ) ;
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if ( sample ! = null )
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{
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return sample ;
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}
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}
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return null ;
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}
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private IEnumerable < string > getLegacyLookupNames ( HitSampleInfo hitSample )
{
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var lookupNames = hitSample . LookupNames . SelectMany ( getFallbackNames ) ;
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if ( ! UseCustomSampleBanks & & ! string . IsNullOrEmpty ( hitSample . Suffix ) )
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{
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// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
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lookupNames = lookupNames . Where ( name = > ! name . EndsWith ( hitSample . Suffix , StringComparison . Ordinal ) ) ;
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}
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foreach ( string l in lookupNames )
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yield return l ;
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// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
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yield return hitSample . Name ;
}
private IEnumerable < string > getFallbackNames ( string componentName )
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
yield return componentName ;
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// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
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yield return componentName . Split ( '/' ) . Last ( ) ;
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}
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}
}