2019-08-21 14:11:33 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2020-04-01 22:32:33 +08:00
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using System;
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2019-09-03 16:57:34 +08:00
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using System.Collections.Generic;
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2020-04-01 12:38:03 +08:00
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using System.Diagnostics;
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2018-04-13 17:19:50 +08:00
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using System.IO;
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using System.Linq;
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2019-09-04 14:59:09 +08:00
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using JetBrains.Annotations;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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public new LegacySkinConfiguration Configuration
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{
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get => base.Configuration as LegacySkinConfiguration;
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set => base.Configuration = value;
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}
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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}
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2019-02-28 12:31:40 +08:00
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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using (var stream = storage?.GetStream(filename))
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{
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if (stream != null)
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{
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using (LineBufferedReader reader = new LineBufferedReader(stream, true))
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Configuration = new LegacySkinDecoder().Decode(reader);
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stream.Seek(0, SeekOrigin.Begin);
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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{
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var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
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foreach (var config in maniaList)
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maniaConfigurations[config.Keys] = config;
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}
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}
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else
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Configuration = new LegacySkinConfiguration { LegacyVersion = LegacySkinConfiguration.LATEST_VERSION };
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}
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if (storage != null)
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{
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var samples = audioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(new TextureLoaderStore(storage));
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
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?? "mania-key1", true, true) != null);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case GlobalSkinColours colour:
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switch (colour)
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{
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case GlobalSkinColours.ComboColours:
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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default:
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return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
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}
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break;
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case LegacySkinConfiguration.LegacySetting legacy:
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switch (legacy)
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{
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case LegacySkinConfiguration.LegacySetting.Version:
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if (Configuration.LegacyVersion is decimal version)
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return SkinUtils.As<TValue>(new Bindable<decimal>(version));
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break;
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}
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break;
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaSkin)
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return null;
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.HitPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
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case LegacyManiaSkinConfigurationLookups.LightPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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}
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break;
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default:
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// handles lookups like GlobalSkinConfiguration
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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if (typeof(TValue) == typeof(bool))
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val = val == "1" ? "true" : "false";
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val);
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return bindable;
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}
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}
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catch
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{
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}
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break;
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}
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return null;
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}
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private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
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return this.GetAnimation("hit50", true, false);
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case HitResult.Good:
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return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
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return this.GetAnimation("hit300", true, false);
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}
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break;
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}
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return this.GetAnimation(component.LookupName, false, false);
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}
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public override Texture GetTexture(string componentName)
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{
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componentName = getFallbackName(componentName);
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float ratio = 2;
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var texture = Textures?.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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var sample = Samples?.Get(lookup);
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if (sample != null)
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return sample;
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}
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if (sampleInfo is HitSampleInfo hsi)
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// Try fallback to non-bank samples.
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return Samples?.Get(hsi.Name);
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return null;
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2019-08-22 17:50:47 +08:00
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}
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2019-08-27 16:18:32 +08:00
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private string getFallbackName(string componentName)
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{
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string lastPiece = componentName.Split('/').Last();
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return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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