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osu-lazer/osu.Game/Skinning/LegacySkin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
protected TextureStore Textures;
protected IResourceStore<SampleChannel> Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
{
// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
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if (!Configuration.CustomColours.ContainsKey("SliderBall")) Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
: base(skin)
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{
Stream stream = storage.GetStream(filename);
if (stream != null)
using (StreamReader reader = new StreamReader(stream))
Configuration = new LegacySkinDecoder().Decode(reader);
else
Configuration = new SkinConfiguration();
Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case PlaySkinComponent<HitResult> resultComponent:
switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
return this.GetAnimation("hit50", true, false);
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case HitResult.Good:
return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
return this.GetAnimation("hit300", true, false);
}
break;
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}
return this.GetAnimation(component.LookupName, false, false);
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}
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public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
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foreach (var lookup in sampleInfo.LookupNames)
{
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var sample = Samples.Get(getFallbackName(lookup));
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if (sample != null)
return sample;
}
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if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
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return Samples.Get(hsi.Name);
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return null;
}
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private string getFallbackName(string componentName)
{
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
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}
}