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Move implementation and colour logic to legacy implementation
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@ -4,7 +4,6 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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RelativeSizeAxes = Axes.Both,
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// TODO: support skin filename animation (sliderb0, sliderb1...)
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Child = new SkinnableDrawable("Play/osu/sliderb", _ => new DefaultSliderBall()),
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Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
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}
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}
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};
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@ -204,10 +203,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public class DefaultSliderBall : CompositeDrawable
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{
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private Drawable drawableBall;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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@ -225,15 +220,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = drawableBall = new Box
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0.4f,
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}
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};
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => drawableBall.Colour = colour.NewValue, true);
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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@ -15,6 +16,7 @@ using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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@ -71,6 +73,12 @@ namespace osu.Game.Skinning
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{
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switch (componentName)
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{
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case "Play/osu/sliderball":
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if (GetTexture("sliderb") != null)
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return new LegacySliderBall();
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break;
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case "Play/Miss":
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componentName = "hit0";
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break;
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@ -109,6 +117,16 @@ namespace osu.Game.Skinning
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return new Sprite { Texture = texture };
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}
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public class LegacySliderBall : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("sliderb");
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Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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}
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}
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public override Texture GetTexture(string componentName)
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{
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float ratio = 2;
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