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Move colours fallback logic to SkinConfiguration.ComboColours getter
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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@ -12,13 +10,7 @@ namespace osu.Game.Skinning
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{
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public DefaultSkinConfiguration()
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{
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ComboColours.AddRange(new[]
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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});
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ComboColours = DefaultComboColours;
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}
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}
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}
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@ -46,6 +46,8 @@ namespace osu.Game.Skinning
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else
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Configuration = new SkinConfiguration();
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Configuration.AllowDefaultColoursFallback = AllowDefaultColoursFallback;
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if (storage != null)
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{
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Samples = audioManager?.GetSampleStore(storage);
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@ -68,10 +70,9 @@ namespace osu.Game.Skinning
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switch (global)
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{
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case GlobalSkinConfiguration.ComboColours:
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if (Configuration.ComboColours.Any())
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
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else if (AllowDefaultColoursFallback)
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(new DefaultSkinConfiguration().ComboColours));
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(comboColours));
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break;
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}
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@ -14,7 +14,32 @@ namespace osu.Game.Skinning
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public List<Color4> ComboColours { get; set; } = new List<Color4>();
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internal bool AllowDefaultColoursFallback;
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public static List<Color4> DefaultComboColours = new List<Color4>
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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};
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private List<Color4> comboColours = new List<Color4>();
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public List<Color4> ComboColours
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{
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get
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{
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if (comboColours.Count > 0)
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return comboColours;
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if (AllowDefaultColoursFallback)
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return DefaultComboColours;
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return null;
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}
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set => comboColours = value;
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}
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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