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osu-lazer/osu.Game/Skinning/LegacySkin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Diagnostics;
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using System.IO;
using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
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using osu.Game.Audio;
using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
protected IResourceStore<SampleChannel> Samples;
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/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private readonly Lazy<bool> hasKeyTexture;
protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
public new LegacySkinConfiguration Configuration
{
get => base.Configuration as LegacySkinConfiguration;
set => base.Configuration = value;
}
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
{
}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
: base(skin)
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{
using (var stream = storage?.GetStream(filename))
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{
if (stream != null)
{
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
Configuration = new LegacySkinDecoder().Decode(reader);
stream.Seek(0, SeekOrigin.Begin);
using (LineBufferedReader reader = new LineBufferedReader(stream))
{
var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
foreach (var config in maniaList)
maniaConfigurations[config.Keys] = config;
}
}
else
Configuration = new LegacySkinConfiguration { LegacyVersion = LegacySkinConfiguration.LATEST_VERSION };
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}
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if (storage != null)
{
var samples = audioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
Samples = samples;
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Textures = new TextureStore(new TextureLoaderStore(storage));
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, true) != null);
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinColours colour:
switch (colour)
{
case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
}
break;
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case LegacySkinConfiguration.LegacySetting legacy:
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switch (legacy)
{
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case LegacySkinConfiguration.LegacySetting.Version:
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if (Configuration.LegacyVersion is decimal version)
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
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break;
}
break;
case SkinCustomColourLookup customColour:
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
case LegacyManiaSkinConfigurationLookup maniaLookup:
if (!AllowManiaSkin)
return null;
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var result = lookupForMania<TValue>(maniaLookup);
if (result != null)
return result;
break;
default:
// handles lookups like GlobalSkinConfiguration
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
{
// special case for handling skins which use 1 or 0 to signify a boolean state.
if (typeof(TValue) == typeof(bool))
val = val == "1" ? "true" : "false";
var bindable = new Bindable<TValue>();
if (val != null)
bindable.Parse(val);
return bindable;
}
}
catch
{
}
break;
}
return null;
}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
{
if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
case LegacyManiaSkinConfigurationLookups.LightPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
}
return null;
}
private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
return this.GetAnimation("hit50", true, false);
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case HitResult.Good:
return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
return this.GetAnimation("hit300", true, false);
}
break;
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}
return this.GetAnimation(component.LookupName, false, false);
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}
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public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
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var texture = Textures?.Get($"{componentName}@2x");
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if (texture == null)
{
ratio = 1;
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texture = Textures?.Get(componentName);
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}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
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foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples?.Get(lookup);
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if (sample != null)
return sample;
}
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if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
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return Samples?.Get(hsi.Name);
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return null;
}
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private string getFallbackName(string componentName)
{
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
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}
}