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@@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.417.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,132 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneHyperDashColouring : OsuTestScene
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{
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[Resolved]
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private SkinManager skins { get; set; }
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[Test]
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public void TestDefaultFruitColour()
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{
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var skin = new TestSkin();
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checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
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}
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[Test]
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public void TestCustomFruitColour()
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{
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var skin = new TestSkin
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{
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HyperDashFruitColour = Color4.Cyan
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};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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}
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[Test]
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public void TestCustomFruitColourPriority()
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{
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var skin = new TestSkin
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{
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HyperDashColour = Color4.Goldenrod,
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HyperDashFruitColour = Color4.Cyan
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};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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}
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[Test]
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public void TestFruitColourFallback()
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{
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var skin = new TestSkin
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{
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HyperDashColour = Color4.Goldenrod
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};
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checkHyperDashFruitColour(skin, skin.HyperDashColour);
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}
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private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
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{
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DrawableFruit drawableFruit = null;
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AddStep("create hyper-dash fruit", () =>
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{
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var fruit = new Fruit { HyperDashTarget = new Banana() };
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fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(4f),
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}, skin);
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});
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AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
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}
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private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
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{
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var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
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var testSkinProvider = new SkinProvidingContainer(skin);
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var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
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return legacySkinProvider
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.WithChild(testSkinProvider
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.WithChild(legacySkinTransformer
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.WithChild(child)));
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}
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private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
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fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
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private class TestSkin : LegacySkin
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{
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public Color4 HyperDashColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
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}
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public Color4 HyperDashAfterImageColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
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}
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public Color4 HyperDashFruitColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
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}
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public TestSkin()
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: base(new SkinInfo(), null, null, string.Empty)
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{
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}
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}
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}
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}
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@@ -9,17 +9,26 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>
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public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
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{
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public override string Description => @"Use the mouse to control the catcher.";
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private DrawableRuleset<CatchHitObject> drawableRuleset;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
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this.drawableRuleset = drawableRuleset;
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}
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public void ApplyToPlayer(Player player)
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{
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if (!drawableRuleset.HasReplayLoaded.Value)
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drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
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}
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private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
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@@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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@@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Color4.Red,
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BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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BorderThickness = 12f * RADIUS_ADJUST,
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Children = new Drawable[]
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{
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@@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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Alpha = 0.3f,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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}
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}
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});
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@@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinColour colour:
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return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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}
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return source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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@@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinColour
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{
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/// <summary>
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/// The colour to be used for the catcher while in hyper-dashing state.
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/// </summary>
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HyperDash,
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/// <summary>
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/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
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/// </summary>
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HyperDashFruit,
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/// <summary>
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/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
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/// </summary>
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HyperDashAfterImage,
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}
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}
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@@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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@@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
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{
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var hyperDash = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Colour = Color4.Red,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = 1,
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Alpha = 0.7f,
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Scale = new Vector2(1.2f)
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Scale = new Vector2(1.2f),
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Texture = skin.GetTexture(lookupName),
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Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR,
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};
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AddInternal(hyperDash);
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@@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
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/// <summary>
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/// Whether we are hyper-dashing or not.
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/// </summary>
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Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,6 @@
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[General]
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Version: 2.4
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[Mania]
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Keys: 4
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ColumnLineWidth: 3,1,3,1,1
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@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
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Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both
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}
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@@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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private const double time_after_tail = 5250;
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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/// <summary>
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/// -----[ ]-----
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@@ -283,20 +282,15 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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p.ScoreProcessor.AllJudged += () =>
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{
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if (currentPlayer == p) allJudgedFired = true;
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};
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};
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LoadScreen(currentPlayer = p);
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allJudgedFired = false;
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for all judged", () => allJudgedFired);
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
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|
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if (TargetColumns >= 10)
|
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if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
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{
|
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TargetColumns /= 2;
|
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Dual = true;
|
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|
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@@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using osu.Framework.Input.Bindings;
|
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|
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namespace osu.Game.Rulesets.Mania
|
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{
|
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public class DualStageVariantGenerator
|
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{
|
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private readonly int singleStageVariant;
|
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private readonly InputKey[] stage1LeftKeys;
|
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private readonly InputKey[] stage1RightKeys;
|
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private readonly InputKey[] stage2LeftKeys;
|
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private readonly InputKey[] stage2RightKeys;
|
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|
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public DualStageVariantGenerator(int singleStageVariant)
|
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{
|
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this.singleStageVariant = singleStageVariant;
|
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|
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// 10K is special because it expands towards the centre of the keyboard (VM/BN), rather than towards the edges of the keyboard.
|
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if (singleStageVariant == 10)
|
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{
|
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stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R, InputKey.V };
|
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stage1RightKeys = new[] { InputKey.M, InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
|
||||
|
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stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G, InputKey.B };
|
||||
stage2RightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
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}
|
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else
|
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{
|
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stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R };
|
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stage1RightKeys = new[] { InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
|
||||
|
||||
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G };
|
||||
stage2RightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<KeyBinding> GenerateMappings()
|
||||
{
|
||||
var stage1Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = stage1LeftKeys,
|
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RightKeys = stage1RightKeys,
|
||||
SpecialKey = InputKey.V,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
|
||||
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = stage2LeftKeys,
|
||||
RightKeys = stage2RightKeys,
|
||||
SpecialKey = InputKey.B,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out _);
|
||||
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,5 +78,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
[Description("Key 18")]
|
||||
Key18,
|
||||
|
||||
[Description("Key 19")]
|
||||
Key19,
|
||||
|
||||
[Description("Key 20")]
|
||||
Key20,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of supported keys in a single stage.
|
||||
/// </summary>
|
||||
public const int MAX_STAGE_KEYS = 10;
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
@@ -202,6 +207,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModKey7(),
|
||||
new ManiaModKey8(),
|
||||
new ManiaModKey9(),
|
||||
new ManiaModKey10(),
|
||||
new ManiaModKey1(),
|
||||
new ManiaModKey2(),
|
||||
new ManiaModKey3()),
|
||||
@@ -250,9 +256,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 1; i <= 9; i++)
|
||||
for (int i = 1; i <= MAX_STAGE_KEYS; i++)
|
||||
yield return (int)PlayfieldType.Single + i;
|
||||
for (int i = 2; i <= 18; i += 2)
|
||||
for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
|
||||
yield return (int)PlayfieldType.Dual + i;
|
||||
}
|
||||
}
|
||||
@@ -262,73 +268,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
case PlayfieldType.Single:
|
||||
return new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.A,
|
||||
InputKey.S,
|
||||
InputKey.D,
|
||||
InputKey.F
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.J,
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon
|
||||
},
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
return new SingleStageVariantGenerator(variant).GenerateMappings();
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
|
||||
var stage1Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Q,
|
||||
InputKey.W,
|
||||
InputKey.E,
|
||||
InputKey.R,
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.X,
|
||||
InputKey.C,
|
||||
InputKey.V,
|
||||
InputKey.B
|
||||
},
|
||||
SpecialKey = InputKey.S,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(keys, out var nextNormal);
|
||||
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Number7,
|
||||
InputKey.Number8,
|
||||
InputKey.Number9,
|
||||
InputKey.Number0
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon,
|
||||
InputKey.Quote
|
||||
},
|
||||
SpecialKey = InputKey.I,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(keys, out _);
|
||||
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
|
||||
}
|
||||
|
||||
return Array.Empty<KeyBinding>();
|
||||
@@ -364,59 +307,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
}
|
||||
|
||||
private class VariantMappingGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the left hand.
|
||||
/// </summary>
|
||||
public InputKey[] LeftKeys;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the right hand.
|
||||
/// </summary>
|
||||
public InputKey[] RightKeys;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="InputKey"/> for the special key.
|
||||
/// </summary>
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey10 : ManiaKeyMod
|
||||
{
|
||||
public override int KeyCount => 10;
|
||||
public override string Name => "Ten Keys";
|
||||
public override string Acronym => "10K";
|
||||
public override string Description => @"Play with ten keys.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class SingleStageVariantGenerator
|
||||
{
|
||||
private readonly int variant;
|
||||
private readonly InputKey[] leftKeys;
|
||||
private readonly InputKey[] rightKeys;
|
||||
|
||||
public SingleStageVariantGenerator(int variant)
|
||||
{
|
||||
this.variant = variant;
|
||||
|
||||
// 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard.
|
||||
if (variant == 10)
|
||||
{
|
||||
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V };
|
||||
rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||
}
|
||||
else
|
||||
{
|
||||
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F };
|
||||
rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<KeyBinding> GenerateMappings() => new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = leftKeys,
|
||||
RightKeys = rightKeys,
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
}
|
||||
}
|
||||
@@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = leftLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasLeftLine ? 1 : 0
|
||||
},
|
||||
@@ -76,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rightLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
},
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class VariantMappingGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the left hand.
|
||||
/// </summary>
|
||||
public InputKey[] LeftKeys;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the right hand.
|
||||
/// </summary>
|
||||
public InputKey[] RightKeys;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="InputKey"/> for the special key.
|
||||
/// </summary>
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModHidden : ModTestScene
|
||||
{
|
||||
public TestSceneOsuModHidden()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Autoplay = true,
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 1000,
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 1200,
|
||||
EndTime = 2200,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 3200,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(384, 192),
|
||||
StartTime = 4200,
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden(),
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 1000,
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 1200,
|
||||
EndTime = 2200,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3200,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 5200,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
private bool checkSomeHit()
|
||||
{
|
||||
return Player.ScoreProcessor.JudgedHits >= 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSliderHeadBeforeHitCircle()
|
||||
{
|
||||
const double time_circle = 1000;
|
||||
const double time_slider = 1200;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
@@ -316,7 +354,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
private bool allJudgedFired;
|
||||
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
{
|
||||
@@ -342,20 +379,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
p.ScoreProcessor.AllJudged += () =>
|
||||
{
|
||||
if (currentPlayer == p) allJudgedFired = true;
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
allJudgedFired = false;
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class TestHitCircle : HitCircle
|
||||
@@ -371,6 +403,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
||||
HeadCircle.HitWindows.SetDifficulty(0);
|
||||
TailCircle.HitWindows.SetDifficulty(0);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private const double time_slider_end = 4000;
|
||||
|
||||
private List<JudgementResult> judgementResults;
|
||||
private bool allJudgedFired;
|
||||
|
||||
/// <summary>
|
||||
/// Scenario:
|
||||
@@ -375,20 +374,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
p.ScoreProcessor.AllJudged += () =>
|
||||
{
|
||||
if (currentPlayer == p) allJudgedFired = true;
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
allJudgedFired = false;
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
|
||||
|
||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
@@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
@@ -33,15 +34,30 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private ReplayState<OsuAction> state;
|
||||
private double lastStateChangeTime;
|
||||
|
||||
private bool hasReplay;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
}
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
{
|
||||
if (osuInputManager.ReplayInputHandler != null)
|
||||
{
|
||||
hasReplay = true;
|
||||
return;
|
||||
}
|
||||
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
if (hasReplay)
|
||||
return;
|
||||
|
||||
bool requiresHold = false;
|
||||
bool requiresHit = false;
|
||||
|
||||
|
||||
@@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return new DrawableSliderTail(slider, tail);
|
||||
|
||||
case SliderHeadCircle head:
|
||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||
return new DrawableSliderHead(slider, head)
|
||||
{
|
||||
OnShake = Shake,
|
||||
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||
};
|
||||
|
||||
case SliderTick tick:
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order.
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
|
||||
/// If a <see cref="HitObject"/> is hit out of order:
|
||||
/// <list type="number">
|
||||
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||
@@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
DrawableHitObject blockingObject = null;
|
||||
|
||||
// Find the last hitobject which blocks future hits.
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj == hitObject)
|
||||
break;
|
||||
|
||||
if (drawableCanBlockFutureHits(obj))
|
||||
if (hitObjectCanBlockFutureHits(obj))
|
||||
blockingObject = obj;
|
||||
}
|
||||
|
||||
@@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// 1. The last blocking hitobject has been judged.
|
||||
// 2. The current time is after the last hitobject's start time.
|
||||
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(HitObject hitObject)
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||
return;
|
||||
|
||||
double maximumTime = hitObject.StartTime;
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
|
||||
if (obj.Judged)
|
||||
continue;
|
||||
|
||||
if (hitObjectCanBlockFutureHits(obj.HitObject))
|
||||
applyMiss(obj);
|
||||
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
{
|
||||
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
|
||||
continue;
|
||||
|
||||
if (hitObjectCanBlockFutureHits(nested.HitObject))
|
||||
applyMiss(nested);
|
||||
}
|
||||
if (hitObjectCanBlockFutureHits(obj))
|
||||
((DrawableOsuHitObject)obj).MissForcefully();
|
||||
}
|
||||
|
||||
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
|
||||
/// </remarks>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
|
||||
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
|
||||
{
|
||||
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
|
||||
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
|
||||
/// </remarks>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
|
||||
{
|
||||
// Unlike the above we will receive slider tails, but they do not block future hits.
|
||||
if (hitObject is SliderTailCircle)
|
||||
return false;
|
||||
private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
|
||||
=> hitObject is DrawableHitCircle;
|
||||
|
||||
// All other hitcircles continue to block future hits.
|
||||
return hitObject is HitCircle;
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
||||
yield return obj;
|
||||
|
||||
foreach (var nestedObj in obj.NestedHitObjects)
|
||||
{
|
||||
if (nestedObj.HitObject.StartTime >= targetTime)
|
||||
break;
|
||||
|
||||
yield return nestedObj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||
hitPolicy.HandleHit(result.HitObject);
|
||||
hitPolicy.HandleHit(judgedObject);
|
||||
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
+1
-1
@@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
public abstract class TaikoSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
@@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableDrumRoll),
|
||||
typeof(DrawableDrumRollTick),
|
||||
typeof(LegacyDrumRoll),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||
{
|
||||
Direction = { Value = ScrollingDirection.Left },
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Drum roll", () => SetContents(() =>
|
||||
{
|
||||
var hoc = new ScrollingHitObjectContainer();
|
||||
|
||||
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
});
|
||||
|
||||
return hoc;
|
||||
}));
|
||||
|
||||
AddStep("Drum roll (strong)", () => SetContents(() =>
|
||||
{
|
||||
var hoc = new ScrollingHitObjectContainer();
|
||||
|
||||
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
});
|
||||
|
||||
return hoc;
|
||||
}));
|
||||
}
|
||||
|
||||
private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
|
||||
{
|
||||
var drumroll = new DrumRoll
|
||||
{
|
||||
IsStrong = strong,
|
||||
StartTime = Time.Current + 1000,
|
||||
Duration = 4000,
|
||||
};
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
return drumroll;
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-1
@@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableHit : TaikoSkinnableTestScene
|
||||
@@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
typeof(DrawableCentreHit),
|
||||
typeof(DrawableRimHit),
|
||||
typeof(LegacyHit),
|
||||
typeof(LegacyCirclePiece),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
+2
-2
@@ -6,14 +6,14 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneInputDrum : TaikoSkinnableTestScene
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(HitTarget),
|
||||
typeof(LegacyHitTarget),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||
{
|
||||
Direction = { Value = ScrollingDirection.Left },
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
public TestSceneTaikoPlayfield()
|
||||
{
|
||||
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
|
||||
{
|
||||
Height = 0.4f,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -24,7 +24,7 @@ using osuTK;
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTaikoPlayfield : OsuTestScene
|
||||
public class TestSceneHits : OsuTestScene
|
||||
{
|
||||
private const double default_duration = 1000;
|
||||
private const float scroll_time = 1000;
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[Test]
|
||||
public void TestZeroTickTimeOffsets()
|
||||
{
|
||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
|
||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -29,25 +31,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private int rollingHits;
|
||||
|
||||
private readonly Container<DrawableDrumRollTick> tickContainer;
|
||||
private Container tickContainer;
|
||||
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
private ElongatedCirclePiece elongatedPiece;
|
||||
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||
colourIdle = colours.YellowDark;
|
||||
colourEngaged = colours.YellowDarker;
|
||||
|
||||
updateColour();
|
||||
|
||||
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
if (MainPiece.Drawable is IHasAccentColour accentMain)
|
||||
accentMain.AccentColour = colourIdle;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -86,7 +92,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
|
||||
_ => new ElongatedCirclePiece());
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
@@ -102,8 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||
updateColour();
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@@ -132,8 +138,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
OriginPosition = new Vector2(DrawHeight);
|
||||
Content.X = DrawHeight / 2;
|
||||
}
|
||||
|
||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||
}
|
||||
|
||||
private class StrongNestedHit : DrawableStrongNestedHit
|
||||
{
|
||||
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -20,10 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
};
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||
_ => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
});
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
ProxyContent();
|
||||
|
||||
var flash = (MainPiece as CirclePiece)?.FlashBox;
|
||||
var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox;
|
||||
flash?.FadeTo(0.9f).FadeOut(300);
|
||||
|
||||
const float gravity_time = 300;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -114,12 +115,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||
}
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
|
||||
{
|
||||
// to allow for rotation transform
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
|
||||
_ => new SwellCirclePiece
|
||||
{
|
||||
// to allow for rotation transform
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@@ -184,7 +186,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||
_ => new TickPiece());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public new TObject HitObject;
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
protected readonly CompositeDrawable MainPiece;
|
||||
protected readonly SkinnableDrawable MainPiece;
|
||||
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
@@ -167,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
protected abstract CompositeDrawable CreateMainPiece();
|
||||
protected abstract SkinnableDrawable CreateMainPiece();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||
|
||||
@@ -10,6 +10,7 @@ using osuTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
@@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
/// for a usage example.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class CirclePiece : BeatSyncedContainer
|
||||
public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
public const float SYMBOL_SIZE = 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
@@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var padding = Content.DrawHeight * Content.Width / 2;
|
||||
|
||||
Content.Padding = new MarginPadding
|
||||
{
|
||||
Left = padding,
|
||||
Right = padding,
|
||||
};
|
||||
|
||||
Width = Parent.DrawSize.X + DrawHeight;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private Drawable backgroundLayer;
|
||||
|
||||
public LegacyCirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
Drawable getDrawableFor(string lookup)
|
||||
{
|
||||
const string normal_hit = "taikohit";
|
||||
const string big_hit = "taikobig";
|
||||
|
||||
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
||||
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||
// fallback to regular size if "big" version doesn't exist.
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||
}
|
||||
|
||||
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
||||
|
||||
var foregroundLayer = getDrawableFor("circleoverlay");
|
||||
if (foregroundLayer != null)
|
||||
AddInternal(foregroundLayer);
|
||||
|
||||
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
||||
// For now just stop at first frame for sanity.
|
||||
foreach (var c in InternalChildren)
|
||||
{
|
||||
(c as IFramedAnimation)?.Stop();
|
||||
|
||||
c.Anchor = Anchor.Centre;
|
||||
c.Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||
foreach (var c in InternalChildren)
|
||||
c.Scale = new Vector2(DrawHeight / 128);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (value == accentColour)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
if (IsLoaded)
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
backgroundLayer.Colour = accentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private LegacyCirclePiece headCircle;
|
||||
|
||||
private Sprite body;
|
||||
|
||||
private Sprite end;
|
||||
|
||||
public LegacyDrumRoll()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
end = new Sprite
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-end"),
|
||||
FillMode = FillMode.Fit,
|
||||
},
|
||||
body = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-middle"),
|
||||
},
|
||||
headCircle = new LegacyCirclePiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (value == accentColour)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
if (IsLoaded)
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
headCircle.AccentColour = accentColour;
|
||||
body.Colour = accentColour;
|
||||
end.Colour = accentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,90 +2,25 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHit : CompositeDrawable, IHasAccentColour
|
||||
public class LegacyHit : LegacyCirclePiece
|
||||
{
|
||||
private readonly TaikoSkinComponents component;
|
||||
|
||||
private Drawable backgroundLayer;
|
||||
|
||||
public LegacyHit(TaikoSkinComponents component)
|
||||
{
|
||||
this.component = component;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||
private void load()
|
||||
{
|
||||
Drawable getDrawableFor(string lookup)
|
||||
{
|
||||
const string normal_hit = "taikohit";
|
||||
const string big_hit = "taikobig";
|
||||
|
||||
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
||||
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||
// fallback to regular size if "big" version doesn't exist.
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||
}
|
||||
|
||||
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
||||
|
||||
var foregroundLayer = getDrawableFor("circleoverlay");
|
||||
if (foregroundLayer != null)
|
||||
AddInternal(foregroundLayer);
|
||||
|
||||
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
||||
// For now just stop at first frame for sanity.
|
||||
foreach (var c in InternalChildren)
|
||||
{
|
||||
(c as IFramedAnimation)?.Stop();
|
||||
|
||||
c.Anchor = Anchor.Centre;
|
||||
c.Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||
? new Color4(235, 69, 44, 255)
|
||||
: new Color4(67, 142, 172, 255);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||
foreach (var c in InternalChildren)
|
||||
c.Scale = new Vector2(DrawWidth / 128);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (value == accentColour)
|
||||
return;
|
||||
|
||||
backgroundLayer.Colour = accentColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHitTarget : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.73f),
|
||||
Alpha = 0.7f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.7f),
|
||||
Alpha = 0.5f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
switch (taikoComponent.Component)
|
||||
{
|
||||
case TaikoSkinComponents.DrumRollBody:
|
||||
if (GetTexture("taiko-roll-middle") != null)
|
||||
return new LegacyDrumRoll();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.InputDrum:
|
||||
if (GetTexture("taiko-bar-left") != null)
|
||||
return new LegacyInputDrum();
|
||||
@@ -40,6 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
return new LegacyHit(taikoComponent.Component);
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.DrumRollTick:
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new LegacyHitTarget();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return source.GetDrawableComponent(component);
|
||||
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
InputDrum,
|
||||
CentreHit,
|
||||
RimHit
|
||||
RimHit,
|
||||
DrumRollBody,
|
||||
DrumRollTick,
|
||||
Swell,
|
||||
HitTarget
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public HitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
internal readonly HitTarget HitTarget;
|
||||
internal readonly Drawable HitTarget;
|
||||
|
||||
private readonly ProxyContainer topLevelHitContainer;
|
||||
private readonly ProxyContainer barlineContainer;
|
||||
@@ -90,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
@@ -98,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
FillMode = FillMode.Fit,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
HitTarget = new HitTarget
|
||||
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -241,6 +241,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
|
||||
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));
|
||||
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
|
||||
Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneCompletionCancellation : PlayerTestScene
|
||||
{
|
||||
private Track track;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private int resultsDisplayWaitCount =>
|
||||
(int)((Screens.Play.Player.RESULTS_DISPLAY_DELAY / TimePerAction) * 2);
|
||||
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
public TestSceneCompletionCancellation()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
// Ensure track has actually running before attempting to seek
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCancelCompletionOnRewind()
|
||||
{
|
||||
complete();
|
||||
cancel();
|
||||
|
||||
checkNoRanking();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReCompleteAfterCancellation()
|
||||
{
|
||||
complete();
|
||||
cancel();
|
||||
complete();
|
||||
|
||||
AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests whether can still pause after cancelling completion by reverting <see cref="IScreen.ValidForResume"/> back to true.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCanPauseAfterCancellation()
|
||||
{
|
||||
complete();
|
||||
cancel();
|
||||
|
||||
AddStep("pause", () => Player.Pause());
|
||||
AddAssert("paused successfully", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
|
||||
checkNoRanking();
|
||||
}
|
||||
|
||||
private void complete()
|
||||
{
|
||||
AddStep("seek to completion", () => track.Seek(5000));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private void cancel()
|
||||
{
|
||||
AddStep("rewind to cancel", () => track.Seek(4000));
|
||||
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private void checkNoRanking()
|
||||
{
|
||||
// wait to ensure there was no attempt of pushing the results screen.
|
||||
AddWaitStep("wait", resultsDisplayWaitCount);
|
||||
AddAssert("no attempt to push ranking", () => !((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
|
||||
track = working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
|
||||
for (int i = 1; i <= 19; i++)
|
||||
{
|
||||
beatmap.HitObjects.Add(new HitCircle
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = i * 250,
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeRankingPushPlayer();
|
||||
|
||||
public class FakeRankingPushPlayer : TestPlayer
|
||||
{
|
||||
public bool GotoRankingInvoked;
|
||||
|
||||
public FakeRankingPushPlayer()
|
||||
: base(true, true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void GotoRanking()
|
||||
{
|
||||
GotoRankingInvoked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneKeyBindings : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly ActionReceiver receiver;
|
||||
|
||||
public TestSceneKeyBindings()
|
||||
{
|
||||
Add(new TestKeyBindingContainer
|
||||
{
|
||||
Child = receiver = new ActionReceiver()
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultsWhenNotDatabased()
|
||||
{
|
||||
AddStep("fire key", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.A);
|
||||
InputManager.ReleaseKey(Key.A);
|
||||
});
|
||||
|
||||
AddAssert("received key", () => receiver.ReceivedAction);
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) =>
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new KeyBinding(InputKey.A, TestAction.Down),
|
||||
};
|
||||
}
|
||||
|
||||
public override string Description => "test";
|
||||
public override string ShortName => "test";
|
||||
}
|
||||
|
||||
private enum TestAction
|
||||
{
|
||||
Down,
|
||||
}
|
||||
|
||||
private class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
|
||||
{
|
||||
public TestKeyBindingContainer()
|
||||
: base(new TestRuleset().RulesetInfo, 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
|
||||
{
|
||||
public bool ReceivedAction;
|
||||
|
||||
public bool OnPressed(TestAction action)
|
||||
{
|
||||
ReceivedAction = action == TestAction.Down;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnReleased(TestAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapListingOverlay),
|
||||
typeof(BeatmapListingFilterControl)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dashboard;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneDashboardOverlay : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DashboardOverlay),
|
||||
typeof(DashboardOverlayHeader),
|
||||
typeof(FriendDisplay)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private readonly DashboardOverlay overlay;
|
||||
|
||||
public TestSceneDashboardOverlay()
|
||||
{
|
||||
Add(overlay = new DashboardOverlay());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
{
|
||||
AddStep("Show", overlay.Show);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
{
|
||||
AddStep("Hide", overlay.Hide);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(PanelDownloadButton)
|
||||
typeof(BeatmapPanelDownloadButton)
|
||||
};
|
||||
|
||||
private TestDownloadButton downloadButton;
|
||||
@@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private class TestDownloadButton : PanelDownloadButton
|
||||
private class TestDownloadButton : BeatmapPanelDownloadButton
|
||||
{
|
||||
public new bool DownloadEnabled => base.DownloadEnabled;
|
||||
|
||||
|
||||
@@ -1,215 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDirectOverlay : OsuTestScene
|
||||
{
|
||||
private DirectOverlay direct;
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(direct = new DirectOverlay());
|
||||
newBeatmaps();
|
||||
|
||||
AddStep(@"toggle", direct.ToggleVisibility);
|
||||
AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
|
||||
AddStep(@"trigger disabled", () => Ruleset.Disabled = !Ruleset.Disabled);
|
||||
}
|
||||
|
||||
private void newBeatmaps()
|
||||
{
|
||||
direct.BeatmapSets = new[]
|
||||
{
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 578332,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"OrVid",
|
||||
Artist = @"An",
|
||||
AuthorString = @"RLC",
|
||||
Source = @"",
|
||||
Tags = @"acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Card = @"https://assets.ppy.sh/beatmaps/578332/covers/card.jpg?1494591390",
|
||||
Cover = @"https://assets.ppy.sh/beatmaps/578332/covers/cover.jpg?1494591390",
|
||||
},
|
||||
Preview = @"https://b.ppy.sh/preview/578332.mp3",
|
||||
PlayCount = 97,
|
||||
FavouriteCount = 72,
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 5.35f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 599627,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"tiny lamp",
|
||||
Artist = @"fhana",
|
||||
AuthorString = @"Sotarks",
|
||||
Source = @"ぎんぎつね",
|
||||
Tags = @"lantis junichi sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Card = @"https://assets.ppy.sh/beatmaps/599627/covers/card.jpg?1494539318",
|
||||
Cover = @"https://assets.ppy.sh/beatmaps/599627/covers/cover.jpg?1494539318",
|
||||
},
|
||||
Preview = @"https//b.ppy.sh/preview/599627.mp3",
|
||||
PlayCount = 3082,
|
||||
FavouriteCount = 14,
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 5.81f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 513268,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"At Gwanghwamun",
|
||||
Artist = @"KYUHYUN",
|
||||
AuthorString = @"Cerulean Veyron",
|
||||
Source = @"",
|
||||
Tags = @"soul ballad kh super junior sj suju 슈퍼주니어 kt뮤직 sm엔터테인먼트 s.m.entertainment kt music 1st mini album ep",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Card = @"https://assets.ppy.sh/beatmaps/513268/covers/card.jpg?1494502863",
|
||||
Cover = @"https://assets.ppy.sh/beatmaps/513268/covers/cover.jpg?1494502863",
|
||||
},
|
||||
Preview = @"https//b.ppy.sh/preview/513268.mp3",
|
||||
PlayCount = 2762,
|
||||
FavouriteCount = 15,
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 0.9f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 1.1f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 2.02f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 3.49f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 586841,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"RHAPSODY OF BLUE SKY",
|
||||
Artist = @"fhana",
|
||||
AuthorString = @"[Kamiya]",
|
||||
Source = @"小林さんちのメイドラゴン",
|
||||
Tags = @"kobayashi san chi no maidragon aozora no opening anime maid dragon oblivion karen dynamix imoutosan pata-mon gxytcgxytc",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Card = @"https://assets.ppy.sh/beatmaps/586841/covers/card.jpg?1494052741",
|
||||
Cover = @"https://assets.ppy.sh/beatmaps/586841/covers/cover.jpg?1494052741",
|
||||
},
|
||||
Preview = @"https//b.ppy.sh/preview/586841.mp3",
|
||||
PlayCount = 62317,
|
||||
FavouriteCount = 161,
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 1.26f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 2.01f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 2.87f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 3.76f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 3.93f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 4.37f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 5.13f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 5.42f,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@@ -20,8 +20,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DirectGridPanel),
|
||||
typeof(DirectListPanel),
|
||||
typeof(GridBeatmapPanel),
|
||||
typeof(ListBeatmapPanel),
|
||||
typeof(IconPill)
|
||||
};
|
||||
|
||||
@@ -126,12 +126,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Spacing = new Vector2(5, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DirectGridPanel(normal),
|
||||
new DirectGridPanel(undownloadable),
|
||||
new DirectGridPanel(manyDifficulties),
|
||||
new DirectListPanel(normal),
|
||||
new DirectListPanel(undownloadable),
|
||||
new DirectListPanel(manyDifficulties),
|
||||
new GridBeatmapPanel(normal),
|
||||
new GridBeatmapPanel(undownloadable),
|
||||
new GridBeatmapPanel(manyDifficulties),
|
||||
new ListBeatmapPanel(normal),
|
||||
new ListBeatmapPanel(undownloadable),
|
||||
new ListBeatmapPanel(manyDifficulties),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Users;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private FriendDisplay display;
|
||||
private TestFriendDisplay display;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
@@ -35,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = display = new FriendDisplay()
|
||||
Child = display = new TestFriendDisplay()
|
||||
};
|
||||
});
|
||||
|
||||
@@ -83,5 +84,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
LastVisit = DateTimeOffset.Now
|
||||
}
|
||||
};
|
||||
|
||||
private class TestFriendDisplay : FriendDisplay
|
||||
{
|
||||
public void Fetch()
|
||||
{
|
||||
base.APIStateChanged(API, APIState.Online);
|
||||
}
|
||||
|
||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneNowPlayingCommand : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(IChannelPostTarget))]
|
||||
private PostTarget postTarget { get; set; }
|
||||
|
||||
public TestSceneNowPlayingCommand()
|
||||
{
|
||||
Add(postTarget = new PostTarget());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGenericActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is listening"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is editing"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is playing"));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestLinkPresence(bool hasOnlineId)
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
|
||||
|
||||
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
|
||||
{
|
||||
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
|
||||
});
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
if (hasOnlineId)
|
||||
AddAssert("Check link presence", () => postTarget.LastMessage.Contains("https://osu.ppy.sh/b/1234"));
|
||||
else
|
||||
AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://"));
|
||||
}
|
||||
|
||||
public class PostTarget : Component, IChannelPostTarget
|
||||
{
|
||||
public void PostMessage(string text, bool isAction = false, Channel target = null)
|
||||
{
|
||||
LastMessage = text;
|
||||
}
|
||||
|
||||
public string LastMessage { get; private set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -359,6 +359,68 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresentNewRulesetNewBeatmap()
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
|
||||
addRulesetImportStep(2);
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
|
||||
AddStep("select beatmap/ruleset externally", () =>
|
||||
{
|
||||
target = manager.GetAllUsableBeatmapSets()
|
||||
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
|
||||
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
|
||||
|
||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresentNewBeatmapNewRuleset()
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
|
||||
addRulesetImportStep(2);
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
|
||||
AddStep("select beatmap/ruleset externally", () =>
|
||||
{
|
||||
target = manager.GetAllUsableBeatmapSets()
|
||||
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
|
||||
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
|
||||
|
||||
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
|
||||
|
||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetChangeResetsMods()
|
||||
{
|
||||
|
||||
@@ -47,8 +47,8 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(IdleTracker),
|
||||
typeof(OnScreenDisplay),
|
||||
typeof(NotificationOverlay),
|
||||
typeof(DirectOverlay),
|
||||
typeof(SocialOverlay),
|
||||
typeof(BeatmapListingOverlay),
|
||||
typeof(DashboardOverlay),
|
||||
typeof(ChannelManager),
|
||||
typeof(ChatOverlay),
|
||||
typeof(SettingsOverlay),
|
||||
|
||||
+17
-11
@@ -15,25 +15,27 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneBeatmapListingSearchSection : OsuTestScene
|
||||
public class TestSceneBeatmapListingSearchControl : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapListingSearchSection),
|
||||
typeof(BeatmapListingSearchControl),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly BeatmapListingSearchSection section;
|
||||
private readonly BeatmapListingSearchControl control;
|
||||
|
||||
public TestSceneBeatmapListingSearchSection()
|
||||
public TestSceneBeatmapListingSearchControl()
|
||||
{
|
||||
OsuSpriteText query;
|
||||
OsuSpriteText ruleset;
|
||||
OsuSpriteText category;
|
||||
OsuSpriteText genre;
|
||||
OsuSpriteText language;
|
||||
|
||||
Add(section = new BeatmapListingSearchSection
|
||||
Add(control = new BeatmapListingSearchControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -49,20 +51,24 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
query = new OsuSpriteText(),
|
||||
ruleset = new OsuSpriteText(),
|
||||
category = new OsuSpriteText(),
|
||||
genre = new OsuSpriteText(),
|
||||
language = new OsuSpriteText(),
|
||||
}
|
||||
});
|
||||
|
||||
section.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
|
||||
section.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
|
||||
section.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
|
||||
control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
|
||||
control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
|
||||
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
|
||||
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
|
||||
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCovers()
|
||||
{
|
||||
AddStep("Set beatmap", () => section.BeatmapSet = beatmap_set);
|
||||
AddStep("Set beatmap (no cover)", () => section.BeatmapSet = no_cover_beatmap_set);
|
||||
AddStep("Set null beatmap", () => section.BeatmapSet = null);
|
||||
AddStep("Set beatmap", () => control.BeatmapSet = beatmap_set);
|
||||
AddStep("Set beatmap (no cover)", () => control.BeatmapSet = no_cover_beatmap_set);
|
||||
AddStep("Set null beatmap", () => control.BeatmapSet = null);
|
||||
}
|
||||
|
||||
private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo
|
||||
+2
-3
@@ -13,18 +13,17 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneBeatmapListingSort : OsuTestScene
|
||||
public class TestSceneBeatmapListingSortTabControl : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapListingSortTabControl),
|
||||
typeof(OverlaySortTabControl<>),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
public TestSceneBeatmapListingSort()
|
||||
public TestSceneBeatmapListingSortTabControl()
|
||||
{
|
||||
BeatmapListingSortTabControl control;
|
||||
OsuSpriteText current;
|
||||
@@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osuTK;
|
||||
@@ -20,8 +19,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapSearchFilterRow<>),
|
||||
typeof(BeatmapSearchRulesetFilterRow),
|
||||
typeof(BeatmapSearchSmallFilterRow<>),
|
||||
typeof(BeatmapSearchRulesetFilterRow)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
@@ -42,8 +40,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSearchRulesetFilterRow(),
|
||||
new BeatmapSearchFilterRow<BeatmapSearchCategory>("Categories"),
|
||||
new BeatmapSearchSmallFilterRow<BeatmapSearchCategory>("Header Name")
|
||||
new BeatmapSearchFilterRow<SearchCategory>("Categories"),
|
||||
new BeatmapSearchFilterRow<SearchCategory>("Header Name")
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// All control points, of all types.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -386,17 +386,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
SampleVolume = sampleVolume,
|
||||
CustomSampleBank = customSampleBank,
|
||||
}, timingChange);
|
||||
|
||||
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
|
||||
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
|
||||
// with the same time value (allowing them to overwrite as necessary).
|
||||
//
|
||||
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
|
||||
if (timingChange)
|
||||
flushPendingPoints();
|
||||
}
|
||||
|
||||
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
|
||||
private readonly HashSet<Type> pendingControlPointTypes = new HashSet<Type>();
|
||||
private double pendingControlPointsTime;
|
||||
|
||||
private void addControlPoint(double time, ControlPoint point, bool timingChange)
|
||||
@@ -405,21 +398,28 @@ namespace osu.Game.Beatmaps.Formats
|
||||
flushPendingPoints();
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.Add(time, point);
|
||||
return;
|
||||
}
|
||||
pendingControlPoints.Insert(0, point);
|
||||
else
|
||||
pendingControlPoints.Add(point);
|
||||
|
||||
pendingControlPoints.Add(point);
|
||||
pendingControlPointsTime = time;
|
||||
}
|
||||
|
||||
private void flushPendingPoints()
|
||||
{
|
||||
foreach (var p in pendingControlPoints)
|
||||
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
|
||||
// Changes from non-timing-points are added to the end of the list (see addControlPoint()) and should override any changes from timing-points (added to the start of the list).
|
||||
for (int i = pendingControlPoints.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var type = pendingControlPoints[i].GetType();
|
||||
if (pendingControlPointTypes.Contains(type))
|
||||
continue;
|
||||
|
||||
pendingControlPointTypes.Add(type);
|
||||
beatmap.ControlPointInfo.Add(pendingControlPointsTime, pendingControlPoints[i]);
|
||||
}
|
||||
|
||||
pendingControlPoints.Clear();
|
||||
pendingControlPointTypes.Clear();
|
||||
}
|
||||
|
||||
private void handleHitObject(string line)
|
||||
|
||||
@@ -187,27 +187,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
writer.WriteLine("[HitObjects]");
|
||||
|
||||
// TODO: implement other legacy rulesets
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleOsuHitObject(writer, h);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleTaikoHitObject(writer, h);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleCatchHitObject(writer, h);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleManiaHitObject(writer, h);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,12 +314,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTaikoHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
|
||||
|
||||
private void handleCatchHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
|
||||
|
||||
private void handleManiaHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
|
||||
|
||||
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
|
||||
{
|
||||
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
|
||||
|
||||
@@ -150,7 +150,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
HitObjects,
|
||||
Variables,
|
||||
Fonts,
|
||||
Mania
|
||||
CatchTheBeat,
|
||||
Mania,
|
||||
}
|
||||
|
||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||
|
||||
@@ -62,6 +62,14 @@ namespace osu.Game.Input.Bindings
|
||||
store.KeyBindingChanged -= ReloadMappings;
|
||||
}
|
||||
|
||||
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
|
||||
protected override void ReloadMappings()
|
||||
{
|
||||
if (ruleset != null && !ruleset.ID.HasValue)
|
||||
// if the provided ruleset is not stored to the database, we have no way to retrieve custom bindings.
|
||||
// fallback to defaults instead.
|
||||
KeyBindings = DefaultKeyBindings;
|
||||
else
|
||||
KeyBindings = store.Query(ruleset?.ID, variant).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,24 +18,32 @@ namespace osu.Game.Online.API
|
||||
|
||||
public T Result { get; private set; }
|
||||
|
||||
protected APIRequest()
|
||||
{
|
||||
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked on successful completion of an API request.
|
||||
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
|
||||
/// </summary>
|
||||
public new event APISuccessHandler<T> Success;
|
||||
|
||||
protected override void PostProcess()
|
||||
{
|
||||
base.PostProcess();
|
||||
Result = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
|
||||
}
|
||||
|
||||
internal void TriggerSuccess(T result)
|
||||
{
|
||||
if (Result != null)
|
||||
throw new InvalidOperationException("Attempted to trigger success more than once");
|
||||
|
||||
Result = result;
|
||||
Success?.Invoke(result);
|
||||
|
||||
TriggerSuccess();
|
||||
}
|
||||
|
||||
internal override void TriggerSuccess()
|
||||
{
|
||||
base.TriggerSuccess();
|
||||
Success?.Invoke(Result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +107,8 @@ namespace osu.Game.Online.API
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
|
||||
PostProcess();
|
||||
|
||||
API.Schedule(delegate
|
||||
{
|
||||
if (cancelled) return;
|
||||
@@ -107,7 +117,14 @@ namespace osu.Game.Online.API
|
||||
});
|
||||
}
|
||||
|
||||
internal void TriggerSuccess()
|
||||
/// <summary>
|
||||
/// Perform any post-processing actions after a successful request.
|
||||
/// </summary>
|
||||
protected virtual void PostProcess()
|
||||
{
|
||||
}
|
||||
|
||||
internal virtual void TriggerSuccess()
|
||||
{
|
||||
Success?.Invoke();
|
||||
}
|
||||
|
||||
@@ -1,30 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
|
||||
{
|
||||
public SearchCategory SearchCategory { get; set; }
|
||||
|
||||
public SortCriteria SortCriteria { get; set; }
|
||||
|
||||
public SortDirection SortDirection { get; set; }
|
||||
|
||||
public SearchGenre Genre { get; set; }
|
||||
|
||||
public SearchLanguage Language { get; set; }
|
||||
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly BeatmapSearchCategory searchCategory;
|
||||
private readonly DirectSortCriteria sortCriteria;
|
||||
private readonly SortDirection direction;
|
||||
private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
|
||||
|
||||
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, BeatmapSearchCategory searchCategory = BeatmapSearchCategory.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
|
||||
private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc";
|
||||
|
||||
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset)
|
||||
{
|
||||
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
|
||||
this.ruleset = ruleset;
|
||||
this.searchCategory = searchCategory;
|
||||
this.sortCriteria = sortCriteria;
|
||||
this.direction = direction;
|
||||
|
||||
SearchCategory = SearchCategory.Any;
|
||||
SortCriteria = SortCriteria.Ranked;
|
||||
SortDirection = SortDirection.Descending;
|
||||
Genre = SearchGenre.Any;
|
||||
Language = SearchLanguage.Any;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
@@ -35,31 +45,19 @@ namespace osu.Game.Online.API.Requests
|
||||
if (ruleset.ID.HasValue)
|
||||
req.AddParameter("m", ruleset.ID.Value.ToString());
|
||||
|
||||
req.AddParameter("s", searchCategory.ToString().ToLowerInvariant());
|
||||
req.AddParameter("sort", $"{sortCriteria.ToString().ToLowerInvariant()}_{directionString}");
|
||||
req.AddParameter("s", SearchCategory.ToString().ToLowerInvariant());
|
||||
|
||||
if (Genre != SearchGenre.Any)
|
||||
req.AddParameter("g", ((int)Genre).ToString());
|
||||
|
||||
if (Language != SearchLanguage.Any)
|
||||
req.AddParameter("l", ((int)Language).ToString());
|
||||
|
||||
req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}");
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"beatmapsets/search";
|
||||
}
|
||||
|
||||
public enum BeatmapSearchCategory
|
||||
{
|
||||
Any,
|
||||
|
||||
[Description("Has Leaderboard")]
|
||||
Leaderboard,
|
||||
Ranked,
|
||||
Qualified,
|
||||
Loved,
|
||||
Favourites,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
Pending,
|
||||
Graveyard,
|
||||
|
||||
[Description("My Maps")]
|
||||
Mine,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Online.Chat
|
||||
/// <summary>
|
||||
/// Manages everything channel related
|
||||
/// </summary>
|
||||
public class ChannelManager : PollingComponent
|
||||
public class ChannelManager : PollingComponent, IChannelPostTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// The channels the player joins on startup
|
||||
@@ -204,6 +204,10 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "np":
|
||||
AddInternal(new NowPlayingCommand());
|
||||
break;
|
||||
|
||||
case "me":
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
@@ -234,7 +238,7 @@ namespace osu.Game.Online.Chat
|
||||
break;
|
||||
|
||||
case "help":
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel]"));
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel], /np"));
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
[Cached(typeof(IChannelPostTarget))]
|
||||
public interface IChannelPostTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Posts a message to the currently opened channel.
|
||||
/// </summary>
|
||||
/// <param name="text">The message text that is going to be posted</param>
|
||||
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
|
||||
/// <param name="target">An optional target channel. If null, <see cref="ChannelManager.CurrentChannel"/> will be used.</param>
|
||||
void PostMessage(string text, bool isAction = false, Channel target = null);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class NowPlayingCommand : Component
|
||||
{
|
||||
[Resolved]
|
||||
private IChannelPostTarget channelManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
string verb;
|
||||
BeatmapInfo beatmap;
|
||||
|
||||
switch (api.Activity.Value)
|
||||
{
|
||||
case UserActivity.SoloGame solo:
|
||||
verb = "playing";
|
||||
beatmap = solo.Beatmap;
|
||||
break;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
verb = "editing";
|
||||
beatmap = edit.Beatmap;
|
||||
break;
|
||||
|
||||
default:
|
||||
verb = "listening to";
|
||||
beatmap = currentBeatmap.Value.BeatmapInfo;
|
||||
break;
|
||||
}
|
||||
|
||||
var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[https://osu.ppy.sh/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
|
||||
|
||||
channelManager.PostMessage($"is {verb} {beatmapString}", true);
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Online
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Online
|
||||
/// <summary>
|
||||
/// A component which requires a constant polling process.
|
||||
/// </summary>
|
||||
public abstract class PollingComponent : Component
|
||||
public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages.
|
||||
{
|
||||
private double? lastTimePolled;
|
||||
|
||||
|
||||
+7
-7
@@ -65,9 +65,9 @@ namespace osu.Game
|
||||
|
||||
private NowPlayingOverlay nowPlaying;
|
||||
|
||||
private DirectOverlay direct;
|
||||
private BeatmapListingOverlay beatmapListing;
|
||||
|
||||
private SocialOverlay social;
|
||||
private DashboardOverlay dashboard;
|
||||
|
||||
private UserProfileOverlay userProfile;
|
||||
|
||||
@@ -610,8 +610,8 @@ namespace osu.Game
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
|
||||
//overlay elements
|
||||
loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
@@ -670,7 +670,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay, rankingsOverlay };
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, dashboard, beatmapListing, changelogOverlay, rankingsOverlay };
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
@@ -842,7 +842,7 @@ namespace osu.Game
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleSocial:
|
||||
social.ToggleVisibility();
|
||||
dashboard.ToggleVisibility();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ResetInputSettings:
|
||||
@@ -865,7 +865,7 @@ namespace osu.Game
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleDirect:
|
||||
direct.ToggleVisibility();
|
||||
beatmapListing.ToggleVisibility();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleGameplayMouseButtons:
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
|
||||
{
|
||||
@@ -0,0 +1,164 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapListingFilterControl : CompositeDrawable
|
||||
{
|
||||
public Action<List<BeatmapSetInfo>> SearchFinished;
|
||||
public Action SearchStarted;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
private readonly BeatmapListingSearchControl searchControl;
|
||||
private readonly BeatmapListingSortTabControl sortControl;
|
||||
private readonly Box sortControlBackground;
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
public BeatmapListingFilterControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
},
|
||||
Child = searchControl = new BeatmapListingSearchControl(),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sortControlBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
sortControl = new BeatmapListingSortTabControl
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 20 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
sortControlBackground.Colour = colourProvider.Background5;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var sortCriteria = sortControl.Current;
|
||||
var sortDirection = sortControl.SortDirection;
|
||||
|
||||
searchControl.Query.BindValueChanged(query =>
|
||||
{
|
||||
sortCriteria.Value = string.IsNullOrEmpty(query.NewValue) ? SortCriteria.Ranked : SortCriteria.Relevance;
|
||||
sortDirection.Value = SortDirection.Descending;
|
||||
queueUpdateSearch(true);
|
||||
});
|
||||
|
||||
searchControl.Ruleset.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Language.BindValueChanged(_ => queueUpdateSearch());
|
||||
|
||||
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
|
||||
sortDirection.BindValueChanged(_ => queueUpdateSearch());
|
||||
}
|
||||
|
||||
private ScheduledDelegate queryChangedDebounce;
|
||||
|
||||
private void queueUpdateSearch(bool queryTextChanged = false)
|
||||
{
|
||||
SearchStarted?.Invoke();
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
queryChangedDebounce?.Cancel();
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100);
|
||||
}
|
||||
|
||||
private void updateSearch()
|
||||
{
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(searchControl.Query.Value, searchControl.Ruleset.Value)
|
||||
{
|
||||
SearchCategory = searchControl.Category.Value,
|
||||
SortCriteria = sortControl.Current.Value,
|
||||
SortDirection = sortControl.SortDirection.Value,
|
||||
Genre = searchControl.Genre.Value,
|
||||
Language = searchControl.Language.Value
|
||||
};
|
||||
|
||||
getSetsRequest.Success += response => Schedule(() => onSearchFinished(response));
|
||||
|
||||
api.Queue(getSetsRequest);
|
||||
}
|
||||
|
||||
private void onSearchFinished(SearchBeatmapSetsResponse response)
|
||||
{
|
||||
var beatmaps = response.BeatmapSets.Select(r => r.ToBeatmapSet(rulesets)).ToList();
|
||||
|
||||
searchControl.BeatmapSet = response.Total == 0 ? null : beatmaps.First();
|
||||
|
||||
SearchFinished?.Invoke(beatmaps);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
getSetsRequest?.Cancel();
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
public void TakeFocus() => searchControl.TakeFocus();
|
||||
}
|
||||
}
|
||||
+17
-8
@@ -5,8 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@@ -14,16 +12,21 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapListingSearchSection : CompositeDrawable
|
||||
public class BeatmapListingSearchControl : CompositeDrawable
|
||||
{
|
||||
public Bindable<string> Query => textBox.Current;
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset => modeFilter.Current;
|
||||
|
||||
public Bindable<BeatmapSearchCategory> Category => categoryFilter.Current;
|
||||
public Bindable<SearchCategory> Category => categoryFilter.Current;
|
||||
|
||||
public Bindable<SearchGenre> Genre => genreFilter.Current;
|
||||
|
||||
public Bindable<SearchLanguage> Language => languageFilter.Current;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
{
|
||||
@@ -42,12 +45,14 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
private readonly BeatmapSearchTextBox textBox;
|
||||
private readonly BeatmapSearchRulesetFilterRow modeFilter;
|
||||
private readonly BeatmapSearchFilterRow<BeatmapSearchCategory> categoryFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchCategory> categoryFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchGenre> genreFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchLanguage> languageFilter;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly UpdateableBeatmapSetCover beatmapCover;
|
||||
|
||||
public BeatmapListingSearchSection()
|
||||
public BeatmapListingSearchControl()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@@ -97,7 +102,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Children = new Drawable[]
|
||||
{
|
||||
modeFilter = new BeatmapSearchRulesetFilterRow(),
|
||||
categoryFilter = new BeatmapSearchFilterRow<BeatmapSearchCategory>(@"Categories"),
|
||||
categoryFilter = new BeatmapSearchFilterRow<SearchCategory>(@"Categories"),
|
||||
genreFilter = new BeatmapSearchFilterRow<SearchGenre>(@"Genre"),
|
||||
languageFilter = new BeatmapSearchFilterRow<SearchLanguage>(@"Language"),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,7 +112,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
}
|
||||
});
|
||||
|
||||
Category.Value = BeatmapSearchCategory.Leaderboard;
|
||||
categoryFilter.Current.Value = SearchCategory.Leaderboard;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -114,6 +121,8 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
background.Colour = colourProvider.Dark6;
|
||||
}
|
||||
|
||||
public void TakeFocus() => textBox.TakeFocus();
|
||||
|
||||
private class BeatmapSearchTextBox : SearchTextBox
|
||||
{
|
||||
protected override Color4 SelectionColour => Color4.Gray;
|
||||
@@ -8,17 +8,16 @@ using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Overlays.Direct;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapListingSortTabControl : OverlaySortTabControl<DirectSortCriteria>
|
||||
public class BeatmapListingSortTabControl : OverlaySortTabControl<SortCriteria>
|
||||
{
|
||||
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
|
||||
|
||||
public BeatmapListingSortTabControl()
|
||||
{
|
||||
Current.Value = DirectSortCriteria.Ranked;
|
||||
Current.Value = SortCriteria.Ranked;
|
||||
}
|
||||
|
||||
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
|
||||
@@ -30,7 +29,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
|
||||
|
||||
protected override TabItem<DirectSortCriteria> CreateTabItem(DirectSortCriteria value) => new BeatmapSortTabItem(value)
|
||||
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value)
|
||||
{
|
||||
SortDirection = { BindTarget = SortDirection }
|
||||
};
|
||||
@@ -40,12 +39,12 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
|
||||
|
||||
public BeatmapSortTabItem(DirectSortCriteria value)
|
||||
public BeatmapSortTabItem(SortCriteria value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TabButton CreateTabButton(DirectSortCriteria value) => new BeatmapTabButton(value)
|
||||
protected override TabButton CreateTabButton(SortCriteria value) => new BeatmapTabButton(value)
|
||||
{
|
||||
Active = { BindTarget = Active },
|
||||
SortDirection = { BindTarget = SortDirection }
|
||||
@@ -67,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public BeatmapTabButton(DirectSortCriteria value)
|
||||
public BeatmapTabButton(SortCriteria value)
|
||||
: base(value)
|
||||
{
|
||||
Add(icon = new SpriteIcon
|
||||
|
||||
@@ -15,6 +15,8 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Humanizer;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
@@ -53,8 +55,8 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: 10),
|
||||
Text = headerName.ToUpper()
|
||||
Font = OsuFont.GetFont(size: 13),
|
||||
Text = headerName.Titleize()
|
||||
},
|
||||
CreateFilter().With(f =>
|
||||
{
|
||||
@@ -81,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
if (typeof(T).IsEnum)
|
||||
{
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
foreach (var val in OrderAttributeUtils.GetValuesInOrder<T>())
|
||||
AddItem(val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchSmallFilterRow<T> : BeatmapSearchFilterRow<T>
|
||||
{
|
||||
public BeatmapSearchSmallFilterRow(string headerName)
|
||||
: base(headerName)
|
||||
{
|
||||
}
|
||||
|
||||
protected override BeatmapSearchFilter CreateFilter() => new SmallBeatmapSearchFilter();
|
||||
|
||||
private class SmallBeatmapSearchFilter : BeatmapSearchFilter
|
||||
{
|
||||
protected override TabItem<T> CreateTabItem(T value) => new SmallTabItem(value);
|
||||
|
||||
private class SmallTabItem : FilterTabItem
|
||||
{
|
||||
public SmallTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override float TextSize => 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+4
-4
@@ -26,9 +26,9 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
|
||||
public abstract class BeatmapPanel : OsuClickableContainer, IHasContextMenu
|
||||
{
|
||||
public readonly BeatmapSetInfo SetInfo;
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected Action ViewBeatmap;
|
||||
|
||||
protected DirectPanel(BeatmapSetInfo setInfo)
|
||||
protected BeatmapPanel(BeatmapSetInfo setInfo)
|
||||
{
|
||||
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Direct
|
||||
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
|
||||
{
|
||||
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
|
||||
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
|
||||
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is ListBeatmapPanel ? Color4.White : colours.Gray5));
|
||||
}
|
||||
else
|
||||
{
|
||||
+3
-3
@@ -11,9 +11,9 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class PanelDownloadButton : BeatmapDownloadTrackingComposite
|
||||
public class BeatmapPanelDownloadButton : BeatmapDownloadTrackingComposite
|
||||
{
|
||||
protected bool DownloadEnabled => button.Enabled.Value;
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private readonly DownloadButton button;
|
||||
private Bindable<bool> noVideoSetting;
|
||||
|
||||
public PanelDownloadButton(BeatmapSetInfo beatmapSet)
|
||||
public BeatmapPanelDownloadButton(BeatmapSetInfo beatmapSet)
|
||||
: base(beatmapSet)
|
||||
{
|
||||
InternalChild = shakeContainer = new ShakeContainer
|
||||
+1
-1
@@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class DownloadProgressBar : BeatmapDownloadTrackingComposite
|
||||
{
|
||||
+8
-8
@@ -1,25 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class DirectGridPanel : DirectPanel
|
||||
public class GridBeatmapPanel : BeatmapPanel
|
||||
{
|
||||
private const float horizontal_padding = 10;
|
||||
private const float vertical_padding = 5;
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Direct
|
||||
protected override PlayButton PlayButton => playButton;
|
||||
protected override Box PreviewBar => progressBar;
|
||||
|
||||
public DirectGridPanel(BeatmapSetInfo beatmap)
|
||||
public GridBeatmapPanel(BeatmapSetInfo beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Width = 380;
|
||||
@@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
},
|
||||
},
|
||||
new PanelDownloadButton(SetInfo)
|
||||
new BeatmapPanelDownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(50, 30),
|
||||
Margin = new MarginPadding(horizontal_padding),
|
||||
+1
-1
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class IconPill : CircularContainer
|
||||
{
|
||||
+11
-11
@@ -1,25 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class DirectListPanel : DirectPanel
|
||||
public class ListBeatmapPanel : BeatmapPanel
|
||||
{
|
||||
private const float transition_duration = 120;
|
||||
private const float horizontal_padding = 10;
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private const float height = 70;
|
||||
|
||||
private FillFlowContainer statusContainer;
|
||||
protected PanelDownloadButton DownloadButton;
|
||||
protected BeatmapPanelDownloadButton DownloadButton;
|
||||
private PlayButton playButton;
|
||||
private Box progressBar;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Direct
|
||||
protected override PlayButton PlayButton => playButton;
|
||||
protected override Box PreviewBar => progressBar;
|
||||
|
||||
public DirectListPanel(BeatmapSetInfo beatmap)
|
||||
public ListBeatmapPanel(BeatmapSetInfo beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = DownloadButton = new PanelDownloadButton(SetInfo)
|
||||
Child = DownloadButton = new BeatmapPanelDownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(height - vertical_padding * 3),
|
||||
Margin = new MarginPadding { Left = vertical_padding * 2, Right = vertical_padding },
|
||||
+1
-1
@@ -14,7 +14,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
{
|
||||
public class PlayButton : Container
|
||||
{
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public enum SearchCategory
|
||||
{
|
||||
Any,
|
||||
|
||||
[Description("Has Leaderboard")]
|
||||
Leaderboard,
|
||||
Ranked,
|
||||
Qualified,
|
||||
Loved,
|
||||
Favourites,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
Pending,
|
||||
Graveyard,
|
||||
|
||||
[Description("My Maps")]
|
||||
Mine,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public enum SearchGenre
|
||||
{
|
||||
Any = 0,
|
||||
Unspecified = 1,
|
||||
|
||||
[Description("Video Game")]
|
||||
VideoGame = 2,
|
||||
Anime = 3,
|
||||
Rock = 4,
|
||||
Pop = 5,
|
||||
Other = 6,
|
||||
Novelty = 7,
|
||||
|
||||
[Description("Hip Hop")]
|
||||
HipHop = 9,
|
||||
Electronic = 10
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user