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Merge pull request #8446 from iiSaLMaN/catch-hyperdash-fruit-colouring
Add support for custom hyper-dash legacy fruit colouring
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commit
6f0b921535
132
osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs
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132
osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneHyperDashColouring : OsuTestScene
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{
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[Resolved]
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private SkinManager skins { get; set; }
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[Test]
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public void TestDefaultFruitColour()
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{
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var skin = new TestSkin();
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checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
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}
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[Test]
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public void TestCustomFruitColour()
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{
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var skin = new TestSkin
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{
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HyperDashFruitColour = Color4.Cyan
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};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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}
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[Test]
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public void TestCustomFruitColourPriority()
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{
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var skin = new TestSkin
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{
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HyperDashColour = Color4.Goldenrod,
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HyperDashFruitColour = Color4.Cyan
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};
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checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
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}
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[Test]
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public void TestFruitColourFallback()
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{
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var skin = new TestSkin
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{
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HyperDashColour = Color4.Goldenrod
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};
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checkHyperDashFruitColour(skin, skin.HyperDashColour);
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}
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private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
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{
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DrawableFruit drawableFruit = null;
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AddStep("create hyper-dash fruit", () =>
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{
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var fruit = new Fruit { HyperDashTarget = new Banana() };
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fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(4f),
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}, skin);
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});
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AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
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}
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private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
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{
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var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
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var testSkinProvider = new SkinProvidingContainer(skin);
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var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
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return legacySkinProvider
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.WithChild(testSkinProvider
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.WithChild(legacySkinTransformer
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.WithChild(child)));
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}
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private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
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fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
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private class TestSkin : LegacySkin
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{
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public Color4 HyperDashColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
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}
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public Color4 HyperDashAfterImageColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
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}
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public Color4 HyperDashFruitColour
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{
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get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
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set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
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}
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public TestSkin()
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: base(new SkinInfo(), null, null, string.Empty)
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{
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Color4.Red,
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BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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BorderThickness = 12f * RADIUS_ADJUST,
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Children = new Drawable[]
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{
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@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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Alpha = 0.3f,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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}
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}
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});
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@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinColour colour:
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return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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}
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return source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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23
osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs
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23
osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinColour
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{
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/// <summary>
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/// The colour to be used for the catcher while in hyper-dashing state.
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/// </summary>
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HyperDash,
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/// <summary>
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/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
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/// </summary>
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HyperDashFruit,
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/// <summary>
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/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
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/// </summary>
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HyperDashAfterImage,
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
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{
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var hyperDash = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Colour = Color4.Red,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = 1,
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Alpha = 0.7f,
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Scale = new Vector2(1.2f)
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Scale = new Vector2(1.2f),
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Texture = skin.GetTexture(lookupName),
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Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR,
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};
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AddInternal(hyperDash);
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{
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
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/// <summary>
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/// Whether we are hyper-dashing or not.
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/// </summary>
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@ -150,7 +150,8 @@ namespace osu.Game.Beatmaps.Formats
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HitObjects,
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Variables,
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Fonts,
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Mania
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CatchTheBeat,
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Mania,
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}
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internal class LegacyDifficultyControlPoint : DifficultyControlPoint
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}
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break;
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// osu!catch section only has colour settings
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// so no harm in handling the entire section
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case Section.CatchTheBeat:
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HandleColours(skin, line);
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return;
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}
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if (!string.IsNullOrEmpty(pair.Key))
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