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Fix inline executions of APIRequest.Perform not getting result populated early enough

This commit is contained in:
Dean Herbert 2020-04-20 17:48:02 +09:00
parent 367c3e69c4
commit 801f02a3d7

View File

@ -18,24 +18,32 @@ namespace osu.Game.Online.API
public T Result { get; private set; }
protected APIRequest()
{
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
}
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public new event APISuccessHandler<T> Success;
protected override void PostProcess()
{
base.PostProcess();
Result = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
}
internal void TriggerSuccess(T result)
{
if (Result != null)
throw new InvalidOperationException("Attempted to trigger success more than once");
Result = result;
Success?.Invoke(result);
TriggerSuccess();
}
internal override void TriggerSuccess()
{
base.TriggerSuccess();
Success?.Invoke(Result);
}
}
@ -99,6 +107,8 @@ namespace osu.Game.Online.API
if (checkAndScheduleFailure())
return;
PostProcess();
API.Schedule(delegate
{
if (cancelled) return;
@ -107,7 +117,14 @@ namespace osu.Game.Online.API
});
}
internal void TriggerSuccess()
/// <summary>
/// Perform any post-processing actions after a successful request.
/// </summary>
protected virtual void PostProcess()
{
}
internal virtual void TriggerSuccess()
{
Success?.Invoke();
}