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Merge pull request #8788 from peppy/fix-editor-hard-crash
Fix hard crash in editor on legacy modes without encoder implementation
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commit
367c3e69c4
@ -187,27 +187,13 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine("[HitObjects]");
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// TODO: implement other legacy rulesets
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switch (beatmap.BeatmapInfo.RulesetID)
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{
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case 0:
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foreach (var h in beatmap.HitObjects)
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handleOsuHitObject(writer, h);
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break;
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case 1:
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foreach (var h in beatmap.HitObjects)
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handleTaikoHitObject(writer, h);
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break;
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case 2:
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foreach (var h in beatmap.HitObjects)
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handleCatchHitObject(writer, h);
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break;
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case 3:
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foreach (var h in beatmap.HitObjects)
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handleManiaHitObject(writer, h);
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break;
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}
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}
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@ -328,12 +314,6 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private void handleTaikoHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
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private void handleCatchHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
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private void handleManiaHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
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private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
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{
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LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
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