1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 07:23:14 +08:00

Merge remote-tracking branch 'upstream/master' into allow-cancelling-completion

This commit is contained in:
Salman Ahmed 2020-04-20 06:43:30 +03:00
commit 4c945b5feb
12 changed files with 263 additions and 62 deletions

View File

@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneHyperDashColouring : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
[Test]
public void TestDefaultFruitColour()
{
var skin = new TestSkin();
checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
}
[Test]
public void TestCustomFruitColour()
{
var skin = new TestSkin
{
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestCustomFruitColourPriority()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod,
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestFruitColourFallback()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod
};
checkHyperDashFruitColour(skin, skin.HyperDashColour);
}
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
{
DrawableFruit drawableFruit = null;
AddStep("create hyper-dash fruit", () =>
{
var fruit = new Fruit { HyperDashTarget = new Banana() };
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, skin);
});
AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
}
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
{
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
var testSkinProvider = new SkinProvidingContainer(skin);
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
return legacySkinProvider
.WithChild(testSkinProvider
.WithChild(legacySkinTransformer
.WithChild(child)));
}
private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
private class TestSkin : LegacySkin
{
public Color4 HyperDashColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
}
public Color4 HyperDashAfterImageColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
}
public Color4 HyperDashFruitColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
}
public TestSkin()
: base(new SkinInfo(), null, null, string.Empty)
{
}
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.Red,
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[]
{
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
}
}
});

View File

@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return source.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Skinning
{
public enum CatchSkinColour
{
/// <summary>
/// The colour to be used for the catcher while in hyper-dashing state.
/// </summary>
HyperDash,
/// <summary>
/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
/// </summary>
HyperDashFruit,
/// <summary>
/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
/// </summary>
HyperDashAfterImage,
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
{
var hyperDash = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = Color4.Red,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f)
Scale = new Vector2(1.2f),
Texture = skin.GetTexture(lookupName),
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR,
};
AddInternal(hyperDash);

View File

@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>

View File

@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[1], HitResult.Great);
}
[Test]
public void TestHitSliderHeadBeforeHitCircle()
{
const double time_circle = 1000;
const double time_slider = 1200;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
@ -365,6 +403,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
};
}
}

View File

@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return new DrawableSliderTail(slider, tail);
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake };
return new DrawableSliderHead(slider, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };

View File

@ -1,16 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order.
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
/// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
{
DrawableHitObject blockingObject = null;
// Find the last hitobject which blocks future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj == hitObject)
break;
if (drawableCanBlockFutureHits(obj))
if (hitObjectCanBlockFutureHits(obj))
blockingObject = obj;
}
@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
// 1. The last blocking hitobject has been judged.
// 2. The current time is after the last hitobject's start time.
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
return true;
return false;
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(HitObject hitObject)
public void HandleHit(DrawableHitObject hitObject)
{
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
if (!hitObjectCanBlockFutureHits(hitObject))
return;
double maximumTime = hitObject.StartTime;
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it become hittable!");
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
if (obj.Judged)
continue;
if (hitObjectCanBlockFutureHits(obj.HitObject))
applyMiss(obj);
foreach (var nested in obj.NestedHitObjects)
{
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(nested.HitObject))
applyMiss(nested);
}
if (hitObjectCanBlockFutureHits(obj))
((DrawableOsuHitObject)obj).MissForcefully();
}
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
}
/// <summary>
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
{
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
}
/// <summary>
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
{
// Unlike the above we will receive slider tails, but they do not block future hits.
if (hitObject is SliderTailCircle)
return false;
private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
=> hitObject is DrawableHitCircle;
// All other hitcircles continue to block future hits.
return hitObject is HitCircle;
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;
yield return obj;
foreach (var nestedObj in obj.NestedHitObjects)
{
if (nestedObj.HitObject.StartTime >= targetTime)
break;
yield return nestedObj;
}
}
}
}
}

View File

@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(result.HitObject);
hitPolicy.HandleHit(judgedObject);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;

View File

@ -150,7 +150,8 @@ namespace osu.Game.Beatmaps.Formats
HitObjects,
Variables,
Fonts,
Mania
CatchTheBeat,
Mania,
}
internal class LegacyDifficultyControlPoint : DifficultyControlPoint

View File

@ -44,6 +44,12 @@ namespace osu.Game.Skinning
}
break;
// osu!catch section only has colour settings
// so no harm in handling the entire section
case Section.CatchTheBeat:
HandleColours(skin, line);
return;
}
if (!string.IsNullOrEmpty(pair.Key))