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Compare commits
155 Commits
2019.314.0
...
2019.321.0
@@ -13,7 +13,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestCaseAutoJuiceStream : TestCasePlayer
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public class TestCaseAutoJuiceStream : PlayerTestCase
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{
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public TestCaseAutoJuiceStream()
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: base(new CatchRuleset())
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@@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
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public class TestCaseBananaShower : PlayerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBananaShower),
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typeof(CatchRuleset),
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typeof(CatchRulesetContainer),
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typeof(DrawableCatchRuleset),
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};
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public TestCaseBananaShower()
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@@ -2,11 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchPlayer : PlayerTestCase
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{
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public TestCaseCatchPlayer()
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: base(new CatchRuleset())
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@@ -4,11 +4,12 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchStacker : PlayerTestCase
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{
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public TestCaseCatchStacker()
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: base(new CatchRuleset())
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@@ -1,22 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
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public class TestCaseHyperDash : PlayerTestCase
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{
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public TestCaseHyperDash()
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: base(new CatchRuleset())
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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@@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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// Should produce a hperdash
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// Should produce a hyper-dash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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@@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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@@ -22,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override int SectionLength => 750;
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private readonly float halfCatchWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@@ -53,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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float halfCatchWidth;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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@@ -88,5 +90,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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new Movement(),
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};
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModHalfTime(),
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new CatchModHardRock(),
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new CatchModEasy(),
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};
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}
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}
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@@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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private CatchPlayfield playfield;
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public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)rulesetContainer.Playfield;
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base.ApplyToRulesetContainer(rulesetContainer);
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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@@ -15,77 +15,107 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override double ScoreMultiplier => 1.12;
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public override bool Ranked => true;
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private float lastStartX;
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private int lastStartTime;
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private float? lastPosition;
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private double lastStartTime;
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public void ApplyToHitObject(HitObject hitObject)
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{
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if (hitObject is JuiceStream stream)
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{
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lastPosition = stream.EndX;
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lastStartTime = stream.EndTime;
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return;
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}
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if (!(hitObject is Fruit))
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return;
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var catchObject = (CatchHitObject)hitObject;
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float position = catchObject.X;
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int startTime = (int)hitObject.StartTime;
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double startTime = hitObject.StartTime;
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if (lastStartX == 0)
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if (lastPosition == null)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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float diff = lastStartX - position;
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int timeDiff = startTime - lastStartTime;
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float positionDiff = position - lastPosition.Value;
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double timeDiff = startTime - lastStartTime;
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if (timeDiff > 1000)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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if (diff == 0)
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if (positionDiff == 0)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
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{
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if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
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}
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applyRandomOffset(ref position, timeDiff / 4d);
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catchObject.X = position;
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return;
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}
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if (Math.Abs(diff) < timeDiff / 3d)
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{
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if (diff > 0)
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{
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if (position - diff > 0)
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position -= diff;
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}
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else
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{
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if (position - diff < 1)
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position -= diff;
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}
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}
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
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applyOffset(ref position, positionDiff);
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catchObject.X = position;
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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}
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/// <summary>
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/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
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/// </summary>
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/// <param name="position">The position which the offset should be applied to.</param>
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/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
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private void applyRandomOffset(ref float position, double maxOffset)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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// Clamp to the right bound
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
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{
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// Clamp to the left bound
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if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
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}
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}
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/// <summary>
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/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
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/// </summary>
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/// <param name="position">The position which the offset should be applied to.</param>
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/// <param name="amount">The amount to offset by.</param>
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private void applyOffset(ref float position, float amount)
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{
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if (amount > 0)
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{
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// Clamp to the right bound
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if (position + amount < 1)
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position += amount;
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}
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else
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{
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// Clamp to the left bound
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if (position + amount > 0)
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position += amount;
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}
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}
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}
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}
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@@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
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: base(rulesetContainer)
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
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: base(drawableRuleset)
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{
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}
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@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (lastPlateableFruit.IsLoaded)
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action();
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else
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lastPlateableFruit.OnLoadComplete = _ => action();
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lastPlateableFruit.OnLoadComplete += _ => action();
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}
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if (result.IsHit && fruit.CanBePlated)
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+3
-3
@@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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+2
-2
@@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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public class DrawableManiaEditRuleset : DrawableManiaRuleset
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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{
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protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
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protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
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public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(RulesetContainer.ScrollingInfo);
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dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
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return RulesetContainer;
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return DrawableRuleset;
|
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}
|
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
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@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
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||||
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||||
@@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
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||||
{
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||||
}
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||||
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public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
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: base(rulesetContainer)
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public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
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||||
: base(drawableRuleset)
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||||
{
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||||
}
|
||||
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||||
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||||
+5
-3
@@ -28,8 +28,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
|
||||
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||
{
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
@@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
// Generate the bar lines
|
||||
@@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
@@ -4,12 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseHitCircleLongCombo : PlayerTestCase
|
||||
{
|
||||
public TestCaseHitCircleLongCombo()
|
||||
: base(new OsuRuleset())
|
||||
|
||||
@@ -2,11 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseOsuPlayer : PlayerTestCase
|
||||
{
|
||||
public TestCaseOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
|
||||
@@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
|
||||
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
|
||||
AddUntilStep(() => allJudgedFired, "Wait for all judged");
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
||||
+2
-2
@@ -8,9 +8,9 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
||||
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
@@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
||||
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
|
||||
@@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
@@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
base.ClearTransformsAfter(time, false, targetMember);
|
||||
}
|
||||
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||
base.ApplyTransformsAt(time, false);
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
|
||||
public bool Tracking
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||
{
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoRulesetContainer rulesetContainer;
|
||||
private DrawableTaikoRuleset drawableRuleset;
|
||||
private Container playfieldContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
||||
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
|
||||
});
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
||||
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||
|
||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addCentreHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
|
||||
@@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
private class TaikoFlashlight : Flashlight
|
||||
|
||||
@@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
/// </summary>
|
||||
private double hpMissMultiplier;
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
|
||||
+3
-3
@@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(-1)]
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(10, 10)]
|
||||
[TestCase(-10, 10)]
|
||||
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
{
|
||||
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
|
||||
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
|
||||
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
|
||||
}
|
||||
|
||||
[TestCase(double.PositiveInfinity)]
|
||||
[TestCase(double.NegativeInfinity)]
|
||||
[TestCase(999999999999)]
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(11, 10)]
|
||||
[TestCase(-11, 10)]
|
||||
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
|
||||
|
||||
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
where T : Exception
|
||||
{
|
||||
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="int"/> may not be able to parse some inputs.
|
||||
/// In this case we expect to receive the raw parsing exception.
|
||||
/// </summary>
|
||||
/// <param name="input">The input attempting to be parsed.</param>
|
||||
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
|
||||
private Type getIntParseException(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
var _ = int.Parse(input);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return e.GetType();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -242,6 +242,61 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor"
|
||||
};
|
||||
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var toImport = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
BaseDifficulty = difficulty
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var imported = manager.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
||||
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
[NonParallelizable]
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseAllPlayers : TestCasePlayer
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : TestCasePlayer
|
||||
public class TestCaseAutoplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessiblePlayer : Player
|
||||
|
||||
@@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
|
||||
private DummySongSelect songSelect;
|
||||
private DimAccessiblePlayerLoader playerLoader;
|
||||
private DimAccessiblePlayer player;
|
||||
private TestPlayerLoader playerLoader;
|
||||
private TestPlayer player;
|
||||
private DatabaseContextFactory factory;
|
||||
private BeatmapManager manager;
|
||||
private RulesetStore rulesets;
|
||||
@@ -74,31 +74,27 @@ namespace osu.Game.Tests.Visual
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
manager.Import(TestResources.GetTestBeatmapForImport());
|
||||
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
public virtual void SetUp() => Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
manager.Delete(manager.GetAllUsableBeatmapSets());
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
manager.Import(temp);
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
}
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderSettingsHoverTest()
|
||||
{
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
|
||||
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
{
|
||||
@@ -106,16 +102,16 @@ namespace osu.Game.Tests.Visual
|
||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
|
||||
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
|
||||
/// We need to check that in this scenario, the dim is still properly applied after entering player.
|
||||
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
|
||||
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderTransitionTest()
|
||||
@@ -124,7 +120,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -165,24 +161,24 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void DisableUserDimTest()
|
||||
{
|
||||
performFullSetup();
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container retains dim when pausing
|
||||
/// Check if the visual settings container retains dim and blur when pausing
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PauseTest()
|
||||
@@ -190,26 +186,29 @@ namespace osu.Game.Tests.Visual
|
||||
performFullSetup(true);
|
||||
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
||||
var results = new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } });
|
||||
AddStep("Transition to Results", () => player.Push(results));
|
||||
AddUntilStep("Wait for results is current", results.IsCurrentScreen);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
|
||||
AddAssert("Screen is undimmed, original background retained", () =>
|
||||
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionOutTest()
|
||||
@@ -217,10 +216,26 @@ namespace osu.Game.Tests.Visual
|
||||
performFullSetup();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep(5, "Wait for dim");
|
||||
/// <summary>
|
||||
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void ResumeFromPlayerTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
||||
AddStep("Resume PlayerLoader", () => player.Restart());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
||||
|
||||
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
||||
{
|
||||
@@ -243,25 +258,25 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Start player loader", () =>
|
||||
{
|
||||
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
|
||||
songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
Ready = true,
|
||||
}));
|
||||
});
|
||||
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
|
||||
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||
songSelect.DimLevel.Value = 0.7f;
|
||||
songSelect.BlurLevel.Value = 0.0f;
|
||||
songSelect.BlurLevel.Value = 0.4f;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -289,14 +304,18 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
||||
|
||||
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||
|
||||
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
|
||||
|
||||
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
||||
|
||||
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
|
||||
/// <summary>
|
||||
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
||||
/// </summary>
|
||||
@@ -312,9 +331,11 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayer : Player
|
||||
private class TestPlayer : Player
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
@@ -350,7 +371,7 @@ namespace osu.Game.Tests.Visual
|
||||
Thread.Sleep(1);
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,18 +389,20 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayerLoader : PlayerLoader
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public VisualSettings VisualSettingsPos => VisualSettings;
|
||||
public BackgroundScreen ScreenPos => Background;
|
||||
|
||||
public DimAccessiblePlayerLoader(Player player)
|
||||
public TestPlayerLoader(Player player)
|
||||
: base(() => player)
|
||||
{
|
||||
}
|
||||
|
||||
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
}
|
||||
|
||||
@@ -388,6 +411,7 @@ namespace osu.Game.Tests.Visual
|
||||
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||
|
||||
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||
|
||||
public Vector2 CurrentBlur => Background.BlurSigma;
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
AddUntilStep(() => changed, "Wait for load");
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
@@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
@@ -327,13 +327,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("Remove all", () =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
});
|
||||
|
||||
checkNoSelection();
|
||||
}
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
|
||||
@@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
|
||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||
public class TestCaseBeatmapDetailArea : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
|
||||
|
||||
public TestCaseBeatmapDetailArea()
|
||||
{
|
||||
Add(new BeatmapDetailArea
|
||||
BeatmapDetailArea detailsArea;
|
||||
Add(detailsArea = new BeatmapDetailArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 6,
|
||||
DrainRate = 9,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
StarDifficulty = 4.8f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Retries and Fails",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has retries and fails but no ratings",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3.7f,
|
||||
DrainRate = 6,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "No Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has no metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5.5f,
|
||||
ApproachRate = 6.5f,
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,11 +56,11 @@ namespace osu.Game.Tests.Visual
|
||||
// select part is redundant, but wait for load isn't
|
||||
selectBeatmap(Beatmap.Value.Beatmap);
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for hide", 3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
|
||||
@@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual
|
||||
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
|
||||
});
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
|
||||
}
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
|
||||
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("remove all channels", () =>
|
||||
{
|
||||
var first = channelTabControl.Items.First();
|
||||
if (first.Name == "+")
|
||||
@@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
channelTabControl.RemoveChannel(first);
|
||||
return false;
|
||||
}, "remove all channels");
|
||||
});
|
||||
|
||||
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
|
||||
});
|
||||
|
||||
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
|
||||
AddUntilStep($"wait for msg #{echoCounter}", () => textContainer.All(line => line.Message is DummyMessage));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,16 +2,31 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseDisclaimer : ScreenTestCase
|
||||
{
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private readonly DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LoadScreen(new Disclaimer());
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
{
|
||||
api.LocalUser.Value = new User
|
||||
{
|
||||
Username = api.LocalUser.Value.Username,
|
||||
Id = api.LocalUser.Value.Id,
|
||||
IsSupporter = !api.LocalUser.Value.IsSupporter,
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,9 +32,9 @@ namespace osu.Game.Tests.Visual
|
||||
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||
AddUntilStep("Text visible", () => text.IsPresent && !exitAction);
|
||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||
AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () =>
|
||||
{
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("action not triggered", () => !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||
AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
|
||||
AddUntilStep(() => fired, "wait until confirmed");
|
||||
AddUntilStep("wait until confirmed", () => fired);
|
||||
}
|
||||
|
||||
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
|
||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("check idle", () => !box3.IsIdle);
|
||||
AddAssert("check idle", () => !box4.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box1.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box2.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
||||
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box3.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
private class IdleTrackingBox : CompositeDrawable
|
||||
|
||||
@@ -25,30 +25,30 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
bool logoVisible = false;
|
||||
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo not visible", () => !logoVisible);
|
||||
|
||||
AddStep("short load", () => Child = loader = new TestLoader(800));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
|
||||
AddStep("longer load", () => Child = loader = new TestLoader(1400));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
|
||||
settings.ApplyButton.Action.Invoke();
|
||||
});
|
||||
|
||||
AddUntilStep(() => !settings.ErrorText.IsPresent, "error not displayed");
|
||||
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
|
||||
}
|
||||
|
||||
private class TestRoomSettings : MatchSettingsOverlay
|
||||
|
||||
@@ -208,22 +208,22 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
checkLabelColor(Color4.White);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(colour);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(Color4.White);
|
||||
}
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
|
||||
AddWaitStep(10);
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
|
||||
@@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddUntilStep(() => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap, "dummy shown on wedge");
|
||||
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
}
|
||||
@@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for add", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
importForRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -152,13 +152,13 @@ namespace osu.Game.Tests.Visual
|
||||
changeRuleset(2);
|
||||
importForRuleset(2);
|
||||
importForRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
changeRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
|
||||
bool startRequested = false;
|
||||
|
||||
@@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual
|
||||
private void createSongSelect()
|
||||
{
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||
AddUntilStep(() => songSelect.IsCurrentScreen(), "wait for present");
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void addManyTestMaps()
|
||||
|
||||
@@ -37,15 +37,15 @@ namespace osu.Game.Tests.Visual
|
||||
AllowResults = false,
|
||||
})));
|
||||
|
||||
AddUntilStep(() => loader.IsCurrentScreen(), "wait for current");
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
|
||||
AddStep("exit loader", () => loader.Exit());
|
||||
|
||||
AddUntilStep(() => !loader.IsAlive, "wait for no longer alive");
|
||||
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
|
||||
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
@@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
|
||||
});
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
}
|
||||
|
||||
protected class SlowLoadPlayer : Player
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||
{
|
||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||
|
||||
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("no leaked beatmaps", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
workingWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
|
||||
AddUntilStep("no leaked players", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
playerWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
||||
workingWeakReferences.Add(working);
|
||||
return working;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreatePlayer(ruleset);
|
||||
playerWeakReferences.Add(player);
|
||||
return player;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
public class TestCaseReplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
|
||||
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen");
|
||||
private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
|
||||
|
||||
private abstract class TestScreen : OsuScreen
|
||||
{
|
||||
|
||||
@@ -46,23 +46,23 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.TopLeft,
|
||||
});
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure not created", () => graph.CreationCount == 0);
|
||||
|
||||
AddStep("display values", displayNewValues);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
AddRepeatStep("New Values", displayNewValues, 5);
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure debounced", () => graph.CreationCount == 2);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
|
||||
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
|
||||
|
||||
@@ -36,18 +36,18 @@ namespace osu.Game.Tests.Visual
|
||||
api.Queue(req);
|
||||
|
||||
AddStep("load null beatmap", () => beatmapBindable.Value = null);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
|
||||
if (api.IsLoggedIn)
|
||||
{
|
||||
AddUntilStep(() => req.Result != null, "wait for api response");
|
||||
AddUntilStep("wait for api response", () => req.Result != null);
|
||||
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
|
||||
});
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCaseUserProfile : OsuTestCase
|
||||
{
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
@@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void checkSupporterTag(bool isSupporter)
|
||||
{
|
||||
AddUntilStep(() => profile.Header.User != null, "wait for load");
|
||||
AddUntilStep("wait for load", () => profile.Header.User != null);
|
||||
if (isSupporter)
|
||||
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
|
||||
else
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
@@ -105,11 +105,14 @@ namespace osu.Game.Beatmaps
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
|
||||
fetchAndPopulateOnlineValues(b);
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
@@ -382,7 +385,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return false;
|
||||
@@ -405,13 +408,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
|
||||
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
|
||||
{
|
||||
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
|
||||
return false;
|
||||
}
|
||||
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
drawable.Origin = Anchor.Centre;
|
||||
drawable.FillMode = FillMode.Fill;
|
||||
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
|
||||
drawable.OnLoadComplete += d => d.FadeInFromZero(400);
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
||||
@@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
if (beatmapSet != null)
|
||||
{
|
||||
BeatmapSetCover cover;
|
||||
|
||||
Add(displayedCover = new DelayedLoadWrapper(
|
||||
new BeatmapSetCover(beatmapSet, coverType)
|
||||
cover = new BeatmapSetCover(beatmapSet, coverType)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
);
|
||||
|
||||
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
},
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
})
|
||||
{
|
||||
@@ -47,7 +52,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap)
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
|
||||
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
||||
metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
defaultSampleVolume = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
@@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
|
||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
|
||||
break;
|
||||
case EventType.Break:
|
||||
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
||||
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
||||
StartTime = start,
|
||||
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
@@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
|
||||
|
||||
int customSampleBank = 0;
|
||||
if (split.Length >= 5)
|
||||
customSampleBank = int.Parse(split[4]);
|
||||
customSampleBank = Parsing.ParseInt(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
sampleVolume = Parsing.ParseInt(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
@@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
|
||||
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
|
||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||
}
|
||||
@@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
CustomSampleBank = customSampleBank
|
||||
});
|
||||
}
|
||||
catch (FormatException e)
|
||||
catch (FormatException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper methods to parse from string to number and perform very basic validation.
|
||||
/// </summary>
|
||||
public static class Parsing
|
||||
{
|
||||
public const int MAX_COORDINATE_VALUE = 65536;
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = int.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that applies user-configured dim levels to its contents.
|
||||
/// A container that applies user-configured visual settings to its contents.
|
||||
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
|
||||
/// </summary>
|
||||
public class UserDimContainer : Container
|
||||
{
|
||||
private const float background_fade_duration = 800;
|
||||
|
||||
private Bindable<double> dimLevel { get; set; }
|
||||
|
||||
private Bindable<bool> showStoryboard { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not user-configured dim levels should be applied to the container.
|
||||
/// </summary>
|
||||
@@ -32,19 +31,40 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of blur to be applied to the background in addition to user-specified blur.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
||||
/// </remarks>
|
||||
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||
|
||||
private Bindable<double> userDimLevel { get; set; }
|
||||
|
||||
private Bindable<double> userBlurLevel { get; set; }
|
||||
|
||||
private Bindable<bool> showStoryboard { get; set; }
|
||||
|
||||
protected Container DimContainer { get; }
|
||||
|
||||
protected override Container<Drawable> Content => DimContainer;
|
||||
|
||||
private readonly bool isStoryboard;
|
||||
|
||||
/// <summary>
|
||||
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
||||
/// </summary>
|
||||
private Vector2 blurTarget => EnableUserDim.Value
|
||||
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
|
||||
: new Vector2(BlurAmount.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="UserDimContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
|
||||
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
|
||||
/// <remarks>
|
||||
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
|
||||
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
|
||||
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
|
||||
/// </remarks>
|
||||
/// </param>
|
||||
public UserDimContainer(bool isStoryboard = false)
|
||||
@@ -53,36 +73,62 @@ namespace osu.Game.Graphics.Containers
|
||||
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private Background background;
|
||||
|
||||
public Background Background
|
||||
{
|
||||
get => background;
|
||||
set
|
||||
{
|
||||
base.Add(background = value);
|
||||
background.BlurTo(blurTarget, 0, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
if (drawable is Background)
|
||||
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
|
||||
dimLevel.ValueChanged += _ => updateBackgroundDim();
|
||||
showStoryboard.ValueChanged += _ => updateBackgroundDim();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
|
||||
|
||||
EnableUserDim.ValueChanged += _ => updateVisuals();
|
||||
userDimLevel.ValueChanged += _ => updateVisuals();
|
||||
userBlurLevel.ValueChanged += _ => updateVisuals();
|
||||
showStoryboard.ValueChanged += _ => updateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
|
||||
BlurAmount.ValueChanged += _ => updateVisuals();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateBackgroundDim();
|
||||
updateVisuals();
|
||||
}
|
||||
|
||||
private void updateBackgroundDim()
|
||||
private void updateVisuals()
|
||||
{
|
||||
if (isStoryboard)
|
||||
{
|
||||
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||
|
||||
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,6 @@ namespace osu.Game.Migrations
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Online.API
|
||||
private readonly OsuConfigManager config;
|
||||
private readonly OAuth authentication;
|
||||
|
||||
public string Endpoint = @"https://osu.ppy.sh";
|
||||
public string Endpoint => @"https://osu.ppy.sh";
|
||||
private const string client_id = @"5";
|
||||
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||
|
||||
|
||||
@@ -61,9 +61,12 @@ namespace osu.Game.Online.API
|
||||
|
||||
private Action pendingFailure;
|
||||
|
||||
public void Perform(APIAccess api)
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
if (!(api is APIAccess apiAccess))
|
||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
||||
|
||||
API = apiAccess;
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
@@ -71,7 +74,7 @@ namespace osu.Game.Online.API
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.Failed += Fail;
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
@@ -85,7 +88,7 @@ namespace osu.Game.Online.API
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
API.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
||||
@@ -11,14 +11,16 @@ namespace osu.Game.Online.API
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1,
|
||||
Id = 1001,
|
||||
});
|
||||
|
||||
public bool IsLoggedIn => true;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
public string ProvidedUsername => LocalUser.Value.Username;
|
||||
|
||||
public string Endpoint => "http://localhost";
|
||||
|
||||
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
@@ -26,6 +28,28 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
LocalUser.Value = new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1001,
|
||||
};
|
||||
}
|
||||
|
||||
public void Logout()
|
||||
{
|
||||
LocalUser.Value = new GuestUser();
|
||||
}
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,19 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
bool IsLoggedIn { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The last username provided by the end-user.
|
||||
/// May not be authenticated.
|
||||
/// </summary>
|
||||
string ProvidedUsername { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The URL endpoint for this API. Does not include a trailing slash.
|
||||
/// </summary>
|
||||
string Endpoint { get; }
|
||||
|
||||
APIState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
/// </summary>
|
||||
@@ -29,5 +42,32 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to unregister.</param>
|
||||
void Unregister(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="username">The user's username.</param>
|
||||
/// <param name="password">The user's password.</param>
|
||||
void Login(string username, string password);
|
||||
|
||||
/// <summary>
|
||||
/// Log out the current user.
|
||||
/// </summary>
|
||||
void Logout();
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user account. This is a blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="email">The email to create the account with.</param>
|
||||
/// <param name="username">The username to create the account with.</param>
|
||||
/// <param name="password">The password to create the account with.</param>
|
||||
/// <returns>Any errors encoutnered during account creation.</returns>
|
||||
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,6 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
{
|
||||
void APIStateChanged(APIAccess api, APIState state);
|
||||
void APIStateChanged(IAPIProvider api, APIState state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private ScheduledDelegate pendingUpdateScores;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api?.Register(this);
|
||||
@@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private APIRequest getScoresRequest;
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state == APIState.Online)
|
||||
UpdateScores();
|
||||
|
||||
@@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
|
||||
|
||||
Avatar innerAvatar;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
|
||||
Children = new[]
|
||||
{
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(user)
|
||||
innerAvatar = new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
|
||||
@@ -152,7 +152,6 @@ namespace osu.Game
|
||||
|
||||
API = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(API);
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private OsuTextBox emailTextBox;
|
||||
private OsuPasswordTextBox passwordTextBox;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private ShakeContainer registerShake;
|
||||
private IEnumerable<Drawable> characterCheckText;
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private GameHost host;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, GameHost host)
|
||||
private void load(OsuColour colours, IAPIProvider api, GameHost host)
|
||||
{
|
||||
this.api = api;
|
||||
this.host = host;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
{
|
||||
private OsuTextFlowContainer multiAccountExplanationText;
|
||||
private LinkFlowContainer furtherAssistance;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private const string help_centre_url = "/help/wiki/Help_Centre#login";
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures)
|
||||
private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, BeatmapManager beatmaps)
|
||||
private void load(IAPIProvider api, BeatmapManager beatmaps)
|
||||
{
|
||||
FillFlowContainer textSprites;
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
@@ -129,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
updateDisplay();
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Header header;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly ScrollContainer scroll;
|
||||
@@ -101,7 +101,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
||||
@@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
if (value.Type != ChannelType.PM)
|
||||
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||
|
||||
Avatar avatar;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
|
||||
Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OpenOnClick = { Value = false },
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
},
|
||||
});
|
||||
|
||||
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
|
||||
|
||||
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly FillFlowContainer resultCountsContainer;
|
||||
@@ -164,7 +164,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
s.Font = s.Font.With(size: 16);
|
||||
});
|
||||
|
||||
medalContainer.OnLoadComplete = d =>
|
||||
medalContainer.OnLoadComplete += d =>
|
||||
{
|
||||
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
|
||||
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
|
||||
|
||||
@@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
Depth = float.MaxValue,
|
||||
}, coverContainer.Add);
|
||||
}, background =>
|
||||
{
|
||||
coverContainer.Add(background);
|
||||
background.FadeInFromZero(200);
|
||||
});
|
||||
|
||||
if (user.IsSupporter)
|
||||
SupporterTag.Show();
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected APIAccess Api;
|
||||
protected IAPIProvider Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Api = api;
|
||||
Rulesets = rulesets;
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class DrawableRecentActivity : DrawableProfileRow
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private readonly APIRecentActivity activity;
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
||||
@@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
api?.Register(this);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
form = null;
|
||||
|
||||
@@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public Action RequestHide;
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
{
|
||||
this.api = api;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private readonly LoadingAnimation loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
@@ -193,7 +193,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
||||
@@ -43,12 +43,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Overlays
|
||||
private ProfileSection lastSection;
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
@@ -56,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
@@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
/// <returns>A structure describing the difficulty of the beatmap.</returns>
|
||||
public DifficultyAttributes Calculate(params Mod[] mods)
|
||||
{
|
||||
mods = mods.Select(m => m.CreateCopy()).ToArray();
|
||||
|
||||
beatmap.Mods.Value = mods;
|
||||
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
|
||||
+16
-16
@@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class EditRulesetContainer : CompositeDrawable
|
||||
public abstract class DrawableEditRuleset : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
|
||||
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
|
||||
/// </summary>
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
internal EditRulesetContainer()
|
||||
internal DrawableEditRuleset()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@@ -38,21 +38,21 @@ namespace osu.Game.Rulesets.Edit
|
||||
internal abstract DrawableHitObject Remove(HitObject hitObject);
|
||||
}
|
||||
|
||||
public class EditRulesetContainer<TObject> : EditRulesetContainer
|
||||
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override Playfield Playfield => rulesetContainer.Playfield;
|
||||
public override Playfield Playfield => drawableRuleset.Playfield;
|
||||
|
||||
private Ruleset ruleset => rulesetContainer.Ruleset;
|
||||
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
|
||||
private Ruleset ruleset => drawableRuleset.Ruleset;
|
||||
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
|
||||
|
||||
private readonly RulesetContainer<TObject> rulesetContainer;
|
||||
private readonly DrawableRuleset<TObject> drawableRuleset;
|
||||
|
||||
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
|
||||
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
|
||||
{
|
||||
this.rulesetContainer = rulesetContainer;
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
|
||||
InternalChild = rulesetContainer;
|
||||
InternalChild = drawableRuleset;
|
||||
|
||||
Playfield.DisplayJudgements.Value = false;
|
||||
}
|
||||
@@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
processor?.PostProcess();
|
||||
|
||||
// Add visual representation
|
||||
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
|
||||
var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
|
||||
|
||||
rulesetContainer.Playfield.Add(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
drawableRuleset.Playfield.Add(drawableObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
||||
@@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
// Remove visual representation
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
||||
rulesetContainer.Playfield.Remove(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
drawableRuleset.Playfield.Remove(drawableObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
|
||||
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
protected EditRulesetContainer RulesetContainer { get; private set; }
|
||||
protected DrawableEditRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
private BlueprintContainer blueprintContainer;
|
||||
|
||||
@@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
try
|
||||
{
|
||||
RulesetContainer = CreateRulesetContainer();
|
||||
RulesetContainer.Clock = framedClock;
|
||||
DrawableRuleset = CreateDrawableRuleset();
|
||||
DrawableRuleset.Clock = framedClock;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
Children = new Drawable[]
|
||||
{
|
||||
layerBelowRuleset,
|
||||
RulesetContainer,
|
||||
DrawableRuleset,
|
||||
layerAboveRuleset
|
||||
}
|
||||
}
|
||||
@@ -140,27 +140,27 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
layerContainers.ForEach(l =>
|
||||
{
|
||||
l.Anchor = RulesetContainer.Playfield.Anchor;
|
||||
l.Origin = RulesetContainer.Playfield.Origin;
|
||||
l.Position = RulesetContainer.Playfield.Position;
|
||||
l.Size = RulesetContainer.Playfield.Size;
|
||||
l.Anchor = DrawableRuleset.Playfield.Anchor;
|
||||
l.Origin = DrawableRuleset.Playfield.Origin;
|
||||
l.Position = DrawableRuleset.Playfield.Position;
|
||||
l.Size = DrawableRuleset.Playfield.Size;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
||||
/// </summary>
|
||||
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
|
||||
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
|
||||
|
||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||
internal abstract DrawableEditRuleset CreateDrawableRuleset();
|
||||
|
||||
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
||||
|
||||
@@ -189,9 +189,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
}
|
||||
|
||||
internal override EditRulesetContainer CreateRulesetContainer()
|
||||
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
|
||||
internal override DrawableEditRuleset CreateDrawableRuleset()
|
||||
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
|
||||
|
||||
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -7,15 +7,15 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableRuleset"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
|
||||
public interface IApplicableToDrawableRuleset<TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>.
|
||||
/// Applies this <see cref="IApplicableToDrawableRuleset{TObject}"/> to a <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param>
|
||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||
/// <param name="drawableRuleset">The <see cref="DrawableRuleset{TObject}"/> to apply to.</param>
|
||||
void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset);
|
||||
}
|
||||
}
|
||||
@@ -65,5 +65,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public virtual Type[] IncompatibleMods => new Type[] { };
|
||||
|
||||
/// <summary>
|
||||
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
||||
/// </summary>
|
||||
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,10 +11,10 @@ using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor
|
||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
|
||||
where T : HitObject
|
||||
{
|
||||
public const double FLASHLIGHT_FADE_DURATION = 800;
|
||||
@@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods
|
||||
Combo.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
|
||||
{
|
||||
var flashlight = CreateFlashlight();
|
||||
flashlight.Combo = Combo;
|
||||
flashlight.RelativeSizeAxes = Axes.Both;
|
||||
flashlight.Colour = Color4.Black;
|
||||
rulesetContainer.KeyBindingInputManager.Add(flashlight);
|
||||
drawableRuleset.KeyBindingInputManager.Add(flashlight);
|
||||
|
||||
flashlight.Breaks = rulesetContainer.Beatmap.Breaks;
|
||||
flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
|
||||
}
|
||||
|
||||
public abstract Flashlight CreateFlashlight();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user