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Commit Graph

35613 Commits

Author SHA1 Message Date
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button 2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list 2020-12-20 18:20:22 +01:00
Bartłomiej Dach
6cca0bc6ea
Merge pull request #11206 from smoogipoo/realtime-room-composite 2020-12-20 18:19:30 +01:00
Bartłomiej Dach
370f56eadb Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58 Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00
Bartłomiej Dach
4e8e4f0343
Merge branch 'master' into realtime-room-composite 2020-12-20 17:46:10 +01:00
Dean Herbert
afabc4712e
Merge pull request #11205 from smoogipoo/stateful-multiplayer-client
Implement a stateful multiplayer client + test realtime room manager
2020-12-21 01:36:18 +09:00
smoogipoo
b31f4e9e85 Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2 2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e Reword comment 2020-12-21 00:41:14 +09:00
smoogipoo
d127494c2d Fix thread-unsafe room removal 2020-12-21 00:39:31 +09:00
smoogipoo
3af702453f Implement realtime match song select 2020-12-21 00:37:13 +09:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63 Implement swell tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589 Implement drum roll tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390 Implement swell application
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b and 58bf288).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f Implement drum roll application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca Implement hit application 2020-12-20 16:26:16 +01:00
smoogipoo
275efd12b8 Fix room manager reference 2020-12-21 00:21:48 +09:00
smoogipoo
959959dbed Add multiplayer client to OsuGameBase 2020-12-21 00:21:41 +09:00
smoogipoo
15480c006b Create the correct room subscreen 2020-12-21 00:21:30 +09:00
smoogipoo
5b4197a9ef Disable watching replays from realtime results screen 2020-12-21 00:14:54 +09:00
smoogipoo
07077b8f4e Add realtime player 2020-12-21 00:13:05 +09:00
smoogipoo
945ba59c8e Make timeshift player able to not allow pause 2020-12-21 00:06:44 +09:00
smoogipoo
1fdc19ee0f Add realtime match subscreen and related components 2020-12-21 00:05:38 +09:00
smoogipoo
536df074a9 Don't attempt to re-map existing beatmap/ruleset (for testing) 2020-12-21 00:02:49 +09:00
Bartłomiej Dach
232c0205b4 Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
smoogipoo
55cdff5be7 Renamespace ready button 2020-12-20 23:54:04 +09:00
Bartłomiej Dach
a31e8d137f Add guard when clearing samples 2020-12-20 15:42:24 +01:00
Bartłomiej Dach
7b350fc8e5 Prepare strongable DHO for HO application 2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8 Prepare base DHO for HO application 2020-12-20 15:42:24 +01:00
smoogipoo
a1ba4b6979 Split MatchSubScreen into abstract component + timeshift implementation 2020-12-20 23:40:19 +09:00
Bartłomiej Dach
bf349f1532
Merge branch 'master' into stateful-multiplayer-client 2020-12-20 15:39:59 +01:00
Bartłomiej Dach
cdde156d0f
Merge pull request #11204 from smoogipoo/abstract-room-manager 2020-12-20 15:39:14 +01:00
smoogipoo
b9e4a7196e Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
smoogipoo
455a84c73f Add realtime multiplayer screen 2020-12-20 23:32:57 +09:00
smoogipoo
1d7d8bd6fc Hook up a realtime multiplayer client 2020-12-20 23:26:31 +09:00
smoogipoo
fdfe3c2b36 Merge branch 'realtime-ready-button' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
a2ad0b0329 Merge branch 'realtime-participants-list' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
594db76cf3 Fix compilation errors 2020-12-20 23:10:45 +09:00
smoogipoo
4ada0e17c0 Merge branch 'abstract-room-manager' into stateful-multiplayer-client 2020-12-20 23:10:05 +09:00
smoogipoo
c33e693b8e Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
smoogipoo
9d13a5b06a Fix potential cross-thread list access 2020-12-20 22:53:07 +09:00
smoogipoo
f876a329b1 Fire-and-forget leave-room request 2020-12-20 22:51:33 +09:00
smoogipoo
b002c46666 Add number of ready users to button 2020-12-20 18:49:51 +09:00
smoogipoo
a07a36793a Fix test not working 2020-12-20 18:44:41 +09:00
smoogipoo
19db35501e Fix incorrect end date usage in timeshift ready button 2020-12-20 18:44:36 +09:00
smoogipoo
ce2560b545 Extract value into const 2020-12-20 18:36:31 +09:00
smoogipoo
45107280a0 Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00