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Commit Graph

342 Commits

Author SHA1 Message Date
Natelytle
2b74c4ef8c tests return a greathitwindow of 0, add check 2022-12-03 15:39:38 -05:00
Natelytle
6a27206abd bugfix + tests 2022-12-02 17:01:15 -05:00
Dan Balasescu
34533e588a Merge branch 'master' into taikostatacc 2022-11-29 10:48:24 +09:00
Natelytle
7b5373ac5a add comments 2022-11-27 15:24:54 -05:00
Natelytle
e3ef180c46 fixes 2022-11-25 15:18:39 -05:00
Natelytle
b579af674e fix dt 2022-11-24 19:46:55 -05:00
Natelytle
0e4e92b344 totalvalue 2022-11-24 19:28:47 -05:00
Natelytle
2ba163440a account for low acc FC deviation 2022-11-24 19:09:30 -05:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dan Balasescu
819027d61c Rename to isConvert 2022-11-04 16:17:49 +09:00
Dan Balasescu
5448c0209e Rename var 2022-11-02 10:14:40 +09:00
Natelytle
37c21cdd7c fix formatting 2022-11-01 15:14:55 -04:00
Natelytle
16301f052e Fix low end accuracy, buff high end 2022-10-30 15:01:25 -04:00
Natelytle
7403c1cc86 Return null for greatprobability >= 1 2022-10-28 23:23:50 -04:00
Natelytle
01c79d8ef2 remove other infinity reference 2022-10-28 16:20:21 -04:00
Natelytle
883790c7a7 Return null instead of infinity 2022-10-28 16:18:17 -04:00
Dan Balasescu
4342521bc1 Merge branch 'master' into stamina-available-fingers 2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50 Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
Natelytle
2940d18d33 Fix formatting 2022-10-27 00:07:32 -04:00
Natelytle
af919a6550 harshen deviation scaling 2022-10-26 16:10:36 -04:00
Natelytle
7d3338a0ea LTCA Balancing pass 2022-10-26 15:58:20 -04:00
Natelytle
87cba2d828 Slight adjustments 2022-10-25 19:15:58 -04:00
Natelytle
607a006c4f oops 2022-10-25 17:55:16 -04:00
Natelytle
d5b06ae945 Fix difficultyvalue acc scaling 2022-10-25 17:52:34 -04:00
Natelytle
442e68ac1a Implement taiko deviation estimation 2022-10-25 17:41:20 -04:00
vun
122064d03f Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
vun
47781a8f94 Fix code inspect issues and SR test cases 2022-10-03 17:31:45 +08:00
vun
25976e1f10 Correct xmldocs 2022-10-03 14:20:01 +08:00
vun
c933b62df6 Correct xmldoc 2022-10-03 14:16:53 +08:00
Jay L
6752655b5a xml, remove speedbonus cap 2022-10-02 16:08:14 +10:00
Jay L
4b562f782f decrease finger count 2022-10-02 15:28:39 +10:00
Jay L
a276e40033 reintroduce fl bonus to converts 2022-10-02 09:05:58 +10:00
vun
e6093f94df Apply nerfs to HD/FL bonuses with converts 2022-09-30 20:56:16 +08:00
vun
02092ede64 Refactor previous and next colour change into TaikoDifficultyHitObjectColour 2022-09-30 11:42:48 +08:00
vun
09a38fec94 Implement mono tl nerf for stamina, disable convert specific nerfs 2022-09-30 09:10:56 +08:00
vun
d84c956af9 Refactor to move first-object detection to evaluation 2022-09-29 15:27:26 +08:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9 Actually fix possible NaN value 2022-08-25 14:02:10 +09:00
vun
fb9bb2d42d Declare Parent as non-nullable 2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1 fix NaN PP on 0 object count 2022-08-22 19:45:51 +10:00
Jay L
c1da509119 round numerical value
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a fix comment 2022-08-19 23:15:38 +10:00
Jay L
b30fba1430 emc attribute 2022-08-19 22:57:40 +10:00
Jay L
fea31cc895 introduce effective misscount, accuracy rescale 2022-08-19 22:57:28 +10:00
vun
f3e1287f04 Remove redundant using statement 2022-08-19 16:19:45 +08:00
vun
684efefb50 Add FirstHitObject as a property of encoding classes 2022-08-19 16:13:36 +08:00
vun
a26de0a10f Add HitType property to MonoStreak 2022-08-19 16:05:34 +08:00
vun
51176e9577 Naming changes 2022-08-19 15:45:43 +08:00
vun
5dcd4ce7c5 Naming changes 2022-08-19 15:31:03 +08:00
vun
40b1554fea Change FindRepetitionInterval to start with one previous encoding 2022-08-18 14:12:03 +08:00
Dan Balasescu
8e0049c005 Add back null check 2022-08-15 21:57:41 +09:00
Dan Balasescu
c03e47317a Fix notes not being added to list 2022-08-15 21:56:03 +09:00
Dan Balasescu
4d4ee05981 Whoops I meant to remove these 2022-08-15 21:56:03 +09:00
Dan Balasescu
78283ce3c5 Remove TaikoDifficultyPreprocessor 2022-08-15 21:43:09 +09:00
Dan Balasescu
21d2998032 Privatise internals of TaikoColourDifficultyPreprocessor 2022-08-15 21:35:57 +09:00
Dan Balasescu
94c6beeaf7 Use ctor in a place that looks visually weird
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00
Dan Balasescu
502e31dd37 General refactoring 2022-08-15 21:26:54 +09:00
Dan Balasescu
d686e841c5 Merge branch 'master' into colour-encoding-2 2022-08-15 20:56:50 +09:00
vun
fc08d77090 Remove review-specific comment 2022-07-22 18:31:59 +08:00
vun
7d4593eb6d Fix comments 2022-07-22 18:20:35 +08:00
vun
17d418d319 Merge remote-tracking branch 'ppy/master' into colour-encoding-2 2022-07-22 16:31:28 +08:00
vun
6359c1a4fe Fix outdated comment 2022-07-22 16:31:19 +08:00
vun
4433f902ea Fix and add comments 2022-07-22 10:49:53 +08:00
vun
e4086b058b Implement stateless colour evaluator and required encoding changes 2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
vun
7917a60e3c Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator 2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2 Share sigmoid, Fix Preprocessor XML 2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e Partial Review changes 2022-07-20 23:33:38 +10:00
Jay L
e82e11ead5 Fix SpeedBonus xml 2022-07-17 14:56:07 +10:00
Jay L
5532f56a30 performance points balancing 2022-07-17 14:10:49 +10:00
vun
a66fd87274 Fix speed bonus comment 2022-07-16 19:48:29 +08:00
vun
8beb5568b8 Fix speed bonus 2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9 Increase SpeedBonus Cap to 600BPM 2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2 2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63 Reintroduce Convert Nerf, Rescale Multiplier 2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5 Codequality parse 2022-07-15 21:07:01 +10:00
vun
45c055bfa1 Move rhythm preprocessing to its own folder 2022-07-14 17:25:21 +08:00
vun
1cb18f8474 Refactor colour encoding to avoid circular dependencies 2022-07-14 16:29:23 +08:00
vun
6660379a0e TAIKO-6 Tweak encoding and parameters, reduce rhythm weight 2022-07-07 16:04:46 +08:00
vun
f6dedc77fb Fixed encoding logic, parameter adjustments 2022-07-05 17:01:11 +08:00
vun
505a24a68e Implement new colour encoding and evaluator 2022-07-05 14:41:40 +08:00
vun
5f8d21f33d Per encoding evaluation 2022-07-01 14:27:23 +08:00
vun
cba47f8202 [WIP] Colour evaluator for new colour encoding 2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
vun
8c162585b8 Comment out logging for debugging purposes 2022-06-25 22:49:19 +08:00
vun
15372267e1 Implement new colour encoding 2022-06-25 22:42:56 +08:00
vun
f42aac9954 TAIKO-6 Pre-evaluate colour to avoid per-note evaluation 2022-06-23 17:10:30 +08:00
vun
c5fd48372b Flatten speed bonus for stamina 2022-06-22 17:17:19 +08:00
vun
3529514587 Disablle nullable in TaikoDifficultyHitObjectColour 2022-06-19 17:26:11 +08:00
vun
57964311be Revert performance calculator to upstream 2022-06-19 17:20:53 +08:00
vun
95c43d9384 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-19 17:18:05 +08:00
vun
da1d99d5b6 Parameter tweaks, change repetition interval definition 2022-06-19 17:14:31 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
vun
319d0aa036 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-13 17:29:26 +08:00
vun
2b2150ac04 Refactor TaikoDifficultyHitObject creation into the class as a static method 2022-06-10 14:58:50 +08:00
vun
2881406f6b Nerf alternating pattern slightly, value rescale 2022-06-09 19:41:59 +08:00
Dan Balasescu
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
vun
54f41ab4fa Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework 2022-06-09 17:34:48 +08:00
vun
4c574eb044 Rescale multipliers (values unaffected) 2022-06-09 17:31:54 +08:00
Jay L
6dbaf0a030 Refactor 2022-06-09 19:22:55 +10:00
vun
5793ca5534 Parameter tweaks 2022-06-09 12:35:26 +08:00
vun
d8d4ac431e Refactor LocallyCombinedDifficulty to an external skill 2022-06-08 13:24:51 +08:00
vun
fd49a27cf9 Fix encoding repetition, parameter adjustments 2022-06-07 13:30:24 +08:00
vun
07d3a7bd2e Fix logic error, minor stamina changes 2022-06-06 16:11:26 +08:00
vun
bfada36554 Merge branch 'taiko-evaluators' into colour-rework 2022-06-06 12:45:48 +08:00
vun
3dd0c4aec8 [WIP] Colour rework 2022-06-06 12:42:49 +08:00
vun
56a4034c22 Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found. 2022-06-02 18:48:36 +08:00
vun
c9877084c4 Merge remote-tracking branch 'apollo/dho' into colour-rework 2022-06-02 18:34:46 +08:00
vun
0a21f7c30d Implement mono history in TaikoDifficultyHitObject 2022-06-01 05:20:08 +08:00
vun
8bbe70bff0 Fix NullPointerReference 2022-06-01 04:33:37 +08:00
vun
86ffa810a9 Implement stamina evaluator (untested yet) 2022-05-31 23:17:39 +08:00
apollo-dw
66a6467403 Pass object position to the object 2022-05-26 19:26:14 +01:00
vun
1972bdd6c7 Working colour encoding 2022-05-26 18:04:25 +08:00
apollo-dw
30b9e0e7ab Use object list size for object position 2022-05-24 16:30:25 +01:00
vun
f01deae428 Colour compression preprocessing implementation 2022-05-24 17:38:52 +08:00
apollo-dw
5dbec92d9e Update comments 2022-05-23 22:17:29 +01:00
apollo-dw
903c4f7b3d Merge remote-tracking branch 'master/master' into dho 2022-05-23 13:39:04 +01:00
Dan Balasescu
6cfe35360a Refactor key indexing 2022-05-23 14:36:06 +09:00
Dan Balasescu
63a3829768 Split out SingleKeyStamina class 2022-05-23 14:19:25 +09:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Jay L
db6abd86f0 Rectify null value call
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0 Rectify Review Changes 2022-05-17 09:10:52 +10:00
Jay L
94294ba351 Apply Review Changes 2022-05-17 09:10:52 +10:00
Jay L
d94e30bed3 Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1 Include Convert Penalty
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
d174099016 Refactor and Cleanup of Stamina.cs 2022-05-17 09:10:52 +10:00
Jay L
f15738fded Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090 Stamina Skill Rewrite and Refactor 2022-05-17 09:10:52 +10:00
Dan Balasescu
637f817696 Ignore zero-sections on a per-case basis 2022-05-03 16:06:20 +09:00
Dan Balasescu
523f668c8c Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
Dan Balasescu
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
Dan Balasescu
84e82ef5e4 Add XMLDocs to difficulty attribute properties 2022-02-16 14:09:19 +09:00
Henry Lin
b81fc675e8 Include PropertyName in PerformanceDisplayAttribute 2022-01-17 20:45:25 +08:00
Henry Lin
511a607599 Display performance breakdown in a tooltip 2022-01-17 18:28:17 +08:00
StanR
40b3ce0ade Clean up comments 2021-12-21 14:03:24 +03:00
StanR
cca02a8016 Create PerformanceAttributes 2021-12-21 13:08:31 +03:00
StanR
2f2006715e Slightly refactor difficulty and pp calculators 2021-12-17 23:40:23 +03:00
Dean Herbert
9f688f6291 Stop persisting Skills in DifficultyAttributes 2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers 2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713 Use consts for attribute IDs 2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789 Update DifficultyCalculator to take an IRulesetInfo 2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7 Remove extra members from FromDatabaseAttributes 2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04 Add to/from database mapping functions to difficulty attributes 2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a Add json properties to difficulty attributes 2021-11-15 16:06:29 +09:00
smoogipoo
e30e5bd214 Remove int casts in other calculators 2021-10-10 16:23:35 +09:00