Bartłomiej Dach
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2051f49f78
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Ensure correct initial state of taiko bar lines
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2020-12-14 21:58:17 +01:00 |
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Bartłomiej Dach
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512549b4ea
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Rename DrawableTaikoStrong{-> able}HitObject
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2020-12-14 21:47:31 +01:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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7ba04a2cc3
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
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Dean Herbert
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1793385e96
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Pass a score to the replay recorder to allow reading more general scoring data
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2020-12-14 16:52:14 +09:00 |
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Dean Herbert
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7041503063
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Avoid intermediary delegate
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2020-12-14 15:34:32 +09:00 |
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Bartłomiej Dach
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ea09cbddc6
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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a8e86a20e1
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Unify bar line types & prepare for pooling
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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f83c5fa81d
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Add backing bindable for major field
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2020-12-13 22:12:26 +01:00 |
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Bartłomiej Dach
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beee9b89d5
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Change bar line SHOC to nested playfield
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2020-12-13 22:12:26 +01:00 |
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Bartłomiej Dach
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080f7a3e32
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Add/fix up xmldocs with clarifications
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2020-12-13 14:39:32 +01:00 |
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Bartłomiej Dach
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091b08b507
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Scope drawable nested hits more closely to models
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2020-12-13 14:38:16 +01:00 |
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Bartłomiej Dach
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61c488cd5e
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Create HO-specific nested hit types
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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4d444df6b3
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Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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ekrctb
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f78bd7c739
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Move piece files of Taiko ruleset
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2020-12-07 12:29:14 +09:00 |
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smoogipoo
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5760e1c1fc
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Make HitSampleInfo immutable
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2020-12-01 15:37:51 +09:00 |
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Bartłomiej Dach
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5fbe1823a0
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Merge branch 'master' into editor-beat-snap-always
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2020-11-30 18:39:22 +01:00 |
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Dean Herbert
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c17d67bc7d
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Merge branch 'master' into editor-beat-snap-always
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2020-11-30 18:34:38 +09:00 |
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smoogipoo
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8f48389f89
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Merge branch 'master' into improve-dho-time-offsets
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2020-11-30 18:01:48 +09:00 |
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Dean Herbert
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f29aa9c4fc
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Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
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2020-11-27 14:35:12 +09:00 |
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Dean Herbert
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9811c46e35
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Rename application method to better describe what it actually does
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2020-11-26 19:16:18 +09:00 |
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smoogipoo
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0414e5c550
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Add MaximumJudgementOffset to DrawableHitObject, use in more places
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2020-11-26 01:12:42 +09:00 |
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Bartłomiej Dach
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827a089810
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Merge branch 'master' into change-taiko-ez
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2020-11-22 13:29:02 +01:00 |
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Bartłomiej Dach
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80d81c3044
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Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
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2020-11-16 20:24:04 +01:00 |
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Bartłomiej Dach
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128adce017
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Merge branch 'master' into change-taiko-ez
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2020-11-16 19:37:47 +01:00 |
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PercyDan54
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017a6b7153
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Fix checks
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2020-11-16 18:22:17 +08:00 |
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PercyDan54
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d7acfd5413
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Remove retires from ModEasy
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2020-11-16 18:15:15 +08:00 |
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Dean Herbert
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dc38aeac43
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Remove unnecessary local definition of colour logic from taiko judgement
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2020-11-16 17:23:02 +09:00 |
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Bartłomiej Dach
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7736d1ae85
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Fix taiko-specific missing cases
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2020-11-15 15:41:58 +01:00 |
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PercyDan54
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3406b0d74f
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Fix checks
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2020-11-15 14:54:04 +08:00 |
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PercyDan54
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cf7ac6d5e3
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Remove import
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2020-11-15 13:38:21 +08:00 |
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PercyDan54
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a4b20d2117
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Make EZ mod able to fail in Taiko
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2020-11-15 13:00:07 +08:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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Bartłomiej Dach
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1f83769bb2
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Inline empty explosion in legacy transformer
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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0d5cac89b3
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Explicitly set lifetime to ensure empty drawables are cleaned up
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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21709ba4bc
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Do not lookup default kiai explosion if skin has own
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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00a486ab51
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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81c9663e76
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Move {-> Default}KiaiHitExplosion
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2020-11-12 18:29:22 +09:00 |
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Dean Herbert
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0cadb31947
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Merge branch 'master' into drawable-hit-object-hit-state-fix
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2020-11-05 17:07:52 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Dean Herbert
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487a5ecdba
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
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Dean Herbert
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3adf451e82
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Handle changes via SamplePoints list for simplicity
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2020-11-02 14:40:40 +09:00 |
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Dean Herbert
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bfa6ae1b66
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Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
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2020-11-02 14:40:40 +09:00 |
|
Dan Balasescu
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1b53e6c782
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Merge branch 'master' into sample-lookup-improvements
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2020-11-02 13:04:35 +09:00 |
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Dean Herbert
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2ec2749cb4
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Fix taiko lookup logic
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2020-10-30 11:59:41 +09:00 |
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Dean Herbert
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3ea27e23e8
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Update namespace references
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2020-10-29 15:20:10 +09:00 |
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Dean Herbert
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681e88af40
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Merge branch 'master' into editor-fix-button-states-after-paste
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2020-10-09 20:51:09 +09:00 |
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Dan Balasescu
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ecfb7e94c5
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Merge branch 'master' into fix-editor-batch-handling
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2020-10-09 20:06:06 +09:00 |
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Dean Herbert
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3838f405dd
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Fix missed usages
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2020-10-09 18:50:05 +09:00 |
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Dean Herbert
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cb96a40dd6
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Fix bindable propagation potentially making swells strong
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2020-10-09 17:12:10 +09:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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c9f069d7ed
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Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
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2020-10-08 18:17:57 +09:00 |
|
Dean Herbert
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afed832b19
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Tidy up EditorBeatmap slightly
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2020-10-08 18:06:49 +09:00 |
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Dean Herbert
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38babf3de5
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Update usages of ChangeHandler to EditorBeatmap where relevant
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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1566882dc4
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Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
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2020-10-07 20:04:24 +09:00 |
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Dean Herbert
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8c528c8910
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Fix legacy taiko skins showing double judgements
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2020-10-07 18:36:40 +09:00 |
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Dean Herbert
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f1a3b6d0ba
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Merge branch 'master' into perf-calculator-remove-working-beatmap
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2020-10-07 17:43:17 +09:00 |
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Dean Herbert
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6020ec9ca3
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Add valid result types for all rulesets
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2020-10-07 15:43:52 +09:00 |
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Dean Herbert
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2a46f905ff
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Remove unnecessary IsSeeking checks from taiko drum implementation
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2020-10-05 14:27:51 +09:00 |
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Dean Herbert
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5dea37792c
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Merge branch 'master' into health-adjustments
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2020-10-04 21:38:40 +09:00 |
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Lucas A
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d7747ebb2d
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Remove unused WorkingBeatmap argument.
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2020-10-03 16:51:22 +02:00 |
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Bartłomiej Dach
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682b5fb056
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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Lucas A
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abd395a030
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Remove unecessary using references.
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2020-10-02 19:41:24 +02:00 |
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Lucas A
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0163688a17
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Remove IBeatmap from PerformanceCalculator.
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2020-10-02 19:24:30 +02:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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Dan Balasescu
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a6c7bc0cdb
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Merge branch 'master' into taiko-explosion-rework
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2020-09-30 23:02:46 +09:00 |
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Dean Herbert
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414c40d298
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Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
|
2020-09-29 16:39:29 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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31fae045fa
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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2fb9a5d734
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Remove no longer required field
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2020-09-28 17:53:32 +02:00 |
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Bartłomiej Dach
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f6f267a43a
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Switch to strong sprite exactly once
|
2020-09-28 17:53:12 +02:00 |
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Bartłomiej Dach
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0900661b23
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Use IsHit for strong hit instead of checking result type
|
2020-09-28 16:34:04 +02:00 |
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Bartłomiej Dach
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40dea0e2db
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Merge branch 'master' into taiko-explosion-rework
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2020-09-28 16:32:15 +02:00 |
|
Dan Balasescu
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895828c06a
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Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 16:34:10 +09:00 |
|
Dean Herbert
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6095446f10
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Fix autoplay generators failing on empty hitobjects lists
|
2020-09-28 15:38:54 +09:00 |
|
Dean Herbert
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1aa8b400d4
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Avoid unnecessary object updates from SelectionHandlers
|
2020-09-28 15:33:49 +09:00 |
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Bartłomiej Dach
|
4944128631
|
Ensure both sprites are centered
|
2020-09-27 18:11:12 +02:00 |
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Bartłomiej Dach
|
2f7c0b4934
|
Allow switching between legacy sprites
|
2020-09-27 16:07:19 +02:00 |
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Bartłomiej Dach
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eb62ad4e55
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Look up both sprites for legacy explosions
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2020-09-27 16:06:59 +02:00 |
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Bartłomiej Dach
|
d5f1d94b51
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Allow specifying two sprites for legacy hit explosions
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2020-09-27 15:52:40 +02:00 |
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Bartłomiej Dach
|
deb207001a
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Remove schedule causing default skin explosion regression
|
2020-09-27 15:23:34 +02:00 |
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Bartłomiej Dach
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d61a8327da
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Fix rim flying hits changing colour
|
2020-09-26 20:59:55 +02:00 |
|
smoogipoo
|
480eeb5fbe
|
Add back caching
|
2020-09-25 19:37:34 +09:00 |
|
smoogipoo
|
acfa62bb50
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Fix potential taiko crash on rewind
|
2020-09-25 19:25:58 +09:00 |
|
Dan Balasescu
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9b29c9e185
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Merge branch 'master' into editor-ternary-states
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2020-09-25 16:58:15 +09:00 |
|
Dean Herbert
|
727ab98d22
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Update taiko selection handler with new logic
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2020-09-25 15:32:45 +09:00 |
|
Dean Herbert
|
33fad27ec2
|
Avoid API change to DrawableHitObject
|
2020-09-24 13:28:29 +09:00 |
|
Dean Herbert
|
156edf24c2
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Change properties to methods and improve naming
|
2020-09-24 13:22:31 +09:00 |
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