Dean Herbert
872e0884c0
Fix the local user's rank not showing on multiplayer/playlist results screen
...
Applying the simple solution for now. Not sure how this will evolve over
time, but seems sane enough.
2021-12-08 15:22:10 +09:00
Dean Herbert
6ec3f41839
Fix LegacyComboCounter
not handling non-default anchor/origin specifications correctly
2021-12-08 15:07:15 +09:00
Dean Herbert
0775053a18
Fix the unmute notification potentially overwriting user's volume levels unnecessarily
...
I've also changed the cutoffs to 5% rather than zero, as this seems like
a saner method of showing this dialog. With levels 5% or less, the game
is basically inaudible.
Arguably, the cutoff can be increased to 10%.
2021-12-08 13:38:43 +09:00
Bartłomiej Dach
10dd64e07c
Fix being able to paste objects while composer is loading
...
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
Dan Balasescu
86eacfdbd8
Merge pull request #15879 from peppy/multiplayer-delayed-playlist-load-broken
...
Load playlist panels on demand to reduce initial load time when joining a room
2021-12-08 00:42:20 +09:00
Dean Herbert
d6e68feadc
Merge pull request #15948 from bdach/beatmap-card/difficulty-dropdown
...
Add difficulty dropdown to beatmap card
2021-12-07 23:40:06 +09:00
Dan Balasescu
7e236c3a41
Remove unused dependency
2021-12-07 23:36:48 +09:00
Dan Balasescu
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
Dean Herbert
a8c20368c0
Merge pull request #15976 from smoogipoo/add-modes-to-room-panels
...
Add match type and queue mode to multiplayer room panels
2021-12-07 22:08:30 +09:00
Dan Balasescu
4683193f09
Move implementation to base class
2021-12-07 20:36:39 +09:00
Dan Balasescu
5ffe702dd6
Add match type and queue mode to multiplayer room panels
2021-12-07 18:57:13 +09:00
Dean Herbert
dea7f2308c
Fix participant panels potentially keeping a reference to an old user
...
If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.
This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).
Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.
Closes https://github.com/ppy/osu/issues/15970 .
2021-12-07 17:24:04 +09:00
Dean Herbert
0ea7a69084
Ensure user is returned to the RoomSubScreen
before gameplay is started
...
This covers the scenario where a user may be at the song select screen
while another user (the room host) starts the match. This was only made
possible with the new queue modes, so is quite a recent regression.
2021-12-06 14:03:52 +09:00
Dean Herbert
a76cfbea21
Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
2021-12-06 14:03:33 +09:00
Bartłomiej Dach
af35652b8b
Disable beatmap card expansion on solo spectator screen
2021-12-05 20:07:58 +01:00
Dean Herbert
e1897f9998
Don't debounce MultiplayerRoomComposite
events
...
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).
This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Bartłomiej Dach
53a6ef22ce
Add null check to resolve inspection
2021-12-04 14:55:35 +01:00
Bartłomiej Dach
b3b239c9a1
Fix test failures due to beatmap lookup logic being active even when model is populated
2021-12-04 13:59:01 +01:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist
2021-12-04 13:16:09 +09:00
Dan Balasescu
d5803e541b
Give playlist items a PlayedAt date
2021-12-03 20:25:51 +09:00
Dan Balasescu
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
...
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
2acf46154a
Remove many unused resolutions of RulesetStore
2021-12-03 18:16:29 +09:00
Dean Herbert
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
Dean Herbert
6b73672403
Stop Player
from blocking volume adjust when Alt
it held
...
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
Dan Balasescu
487a71312e
Split out code so base methods aren't called
2021-12-03 16:40:20 +09:00
Dan Balasescu
0a1304b92a
Remove gameplay_order, use existing playlist_order
2021-12-03 15:45:13 +09:00
Dan Balasescu
b75a5b778e
Update history list to also sort by gameplay order
2021-12-03 15:05:56 +09:00
Dan Balasescu
933fd49cff
Fix missed callbacks due to AddOnce() schedules
2021-12-02 22:33:14 +09:00
Dan Balasescu
9760a2b087
Update MultiplayerQueueList to take advantage of GameplayOrder
2021-12-02 22:33:14 +09:00
Dean Herbert
512818648f
Add some more breathing room between tab control and queue content
2021-12-02 16:56:30 +09:00
Dean Herbert
a8e17cb3a5
Add relative size specs so partially on-screen panels still start loading
...
Without this, panels at the top of the list but not fully on-screen
wouldn't begin their metadata loading process.
2021-12-01 22:46:38 +09:00
Dean Herbert
d262baefad
Only query for the owner user metadata in the case it is actually required
2021-12-01 22:43:32 +09:00
Dean Herbert
a0ff86f5e8
Ensure all read and write operations on APIRoom
are done on the update thread
2021-12-01 22:43:03 +09:00
Dan Balasescu
e5e2ae8ab4
Fix dangling line post-rebase
2021-12-01 21:36:25 +09:00
Dan Balasescu
e87b0003fb
Fix queue mode not being bound to in all cases
2021-12-01 21:35:23 +09:00
Dan Balasescu
ad35f3434b
Fix queue list not considering expired items
2021-12-01 21:35:23 +09:00
Dan Balasescu
e2f289eeff
Xmldocs
2021-12-01 21:35:23 +09:00
Dan Balasescu
93a7726f4a
Remove now-unused parameter
2021-12-01 21:35:23 +09:00
Dan Balasescu
d70355237d
Fix selected item not bound
2021-12-01 21:35:23 +09:00
Dan Balasescu
c3dfe10a8a
Add new list to match subscreen
2021-12-01 21:35:22 +09:00
Dan Balasescu
1152c4e8e9
Fix tests
2021-12-01 21:35:22 +09:00
Dan Balasescu
7847ce6253
Redesign with tab control
2021-12-01 21:35:22 +09:00
Dan Balasescu
95050d6597
Extract class to file
2021-12-01 21:35:22 +09:00
Dan Balasescu
fc8c8685b8
Add playlist queue tests
2021-12-01 21:35:22 +09:00
Dan Balasescu
e0ca1af9b8
Remove ctor params
2021-12-01 21:35:22 +09:00
Dan Balasescu
bfd2dc28c8
Rename QueueList -> MultiplayerQueueList
2021-12-01 21:35:22 +09:00
Dan Balasescu
6b198ce112
Document simulation
2021-12-01 21:35:22 +09:00
Dan Balasescu
ef170471f0
Merge branch 'master' into new-multiplayer-playlist
2021-12-01 21:35:22 +09:00
Dan Balasescu
9806c75743
Implement better round robin algorithm
2021-12-01 21:35:12 +09:00
Dan Balasescu
68bb49fc1e
Add QueueList tests
2021-12-01 21:33:48 +09:00
Dan Balasescu
0cb35e8b18
Separate out QueueList
2021-12-01 21:33:48 +09:00
Dan Balasescu
17bc0b51aa
Merge branch 'playlist-item-add-owner' into new-multiplayer-playlist
2021-12-01 21:33:48 +09:00
Dan Balasescu
942e48ffbd
Merge branch 'master' into new-multiplayer-playlist
2021-12-01 21:33:11 +09:00
Dan Balasescu
c38537a51a
Initial implementation of MultiplayerPlaylist
2021-12-01 21:32:56 +09:00
Dean Herbert
e4ba66877d
Improve transitions when loading new data into a playlist panel
2021-11-30 19:54:26 +09:00
Dean Herbert
fe119da044
Add fetching of beatmap and user data when playlist panels come on screen
2021-11-30 19:52:36 +09:00
Bartłomiej Dach
95373649a4
Skip null items in star rating range display
2021-11-30 19:44:50 +09:00
Bartłomiej Dach
695167a749
Add support for null item display in DrawableRoomPlaylistItem
2021-11-30 19:44:50 +09:00
Dean Herbert
a7e4e7be3a
Remove the ability to specify a filename in ReplaceFile
2021-11-29 18:11:51 +09:00
Bartłomiej Dach
05f7ea6b6d
Remove mentions of "panel" and "direct" from names of old download buttons
2021-11-27 15:08:03 +01:00
Bartłomiej Dach
a043d1e427
Move old beatmap download button to more general namespace
2021-11-27 15:06:57 +01:00
Dean Herbert
b8a47755fa
Don't show loading tooltip for now
...
Should probably be replaced with a loading spinner in the future, don't
really like "loading" tooltips.
2021-11-26 22:54:11 +09:00
Dan Balasescu
e1445dcb05
Only show owner in match subscreen
2021-11-26 17:40:45 +09:00
Dan Balasescu
8be2defd09
Right-align avatar
2021-11-26 17:17:06 +09:00
Dan Balasescu
8541db1e85
Merge branch 'master' into playlist-item-add-owner
2021-11-26 17:13:23 +09:00
Bartłomiej Dach
a188d6662f
Use beatmap card in solo spectator screen
2021-11-25 22:31:02 +01:00
Dan Balasescu
1f5d95666e
Add owner avatar to multiplayer items
2021-11-25 23:15:29 +09:00
Dean Herbert
7a3c69544b
Merge pull request #15799 from smoogipoo/fix-songselect-test-failures-2
...
Fix SongSelect-related test failures
2021-11-25 23:01:06 +09:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dan Balasescu
f712aeee01
Merge pull request #15795 from peppy/realm-integration/separate-download-flow
...
Split out download logic from main manager classes
2021-11-25 20:59:23 +09:00
Dan Balasescu
d3a4890c31
Merge branch 'master' into realm-integration/stable-export-flow
2021-11-25 19:06:18 +09:00
Dean Herbert
e2ebcf7a26
Remove unnecessary manager parameter
...
Confused why I added this in the first place..
2021-11-25 18:36:03 +09:00
Dean Herbert
a2ab9f457d
Move score download logic out of ScoreManager
2021-11-25 17:33:04 +09:00
Dean Herbert
716543b5b3
Move beatmap download logic out of BeatmapManager
2021-11-25 17:29:41 +09:00
Dean Herbert
79459c1aeb
Fix typo in class and variable names
2021-11-25 17:12:15 +09:00
Dean Herbert
cc1b91e4bd
Split out legacy model export logic into LegacyModelExporter
classes
2021-11-25 16:41:12 +09:00
Dean Herbert
9dcb20a821
Rename Stable
to Legacy
and add xmldoc
2021-11-25 15:39:05 +09:00
Dan Balasescu
132bb59203
Update working beatmap when returning to match
2021-11-24 19:56:02 +09:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
...
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
bbd3ea5b77
Update all actual usages of RulesetInfo.ID
to use OnlineID
instead
2021-11-24 15:50:26 +09:00
Dan Balasescu
6183d1cd46
Merge pull request #15769 from peppy/model-equality-consistency
...
Update cases where equality can be used instead of primary key equality
2021-11-24 13:45:57 +09:00
Dan Balasescu
6ffba8a546
Merge pull request #15768 from peppy/standardise-ruleset-create-instance
...
Remove nullability of `Ruleset.CreateInstance`
2021-11-24 13:43:23 +09:00
Dean Herbert
729f681938
Update cases where equality can be used instead of primary key equality
2021-11-24 12:49:57 +09:00
Dean Herbert
0eea026afb
Remove null checks on CreateInstance()
calls
2021-11-24 12:23:09 +09:00
Dan Balasescu
6363833fb3
Revert unnecessary changes
2021-11-23 16:17:09 +09:00
Dan Balasescu
1f13669636
Don't poll while in room
...
Fixes timeout in `TestJoinRoomWithoutPassword`, because the 'server' returns
out-of-date data while the `MatchSubScreen` has possible not been entered
yet (and thus hasn't disabled polling itself yet).
Can be tested by adding a `Task.Delay(3000);` at the end of
the `MultiplayerClient.JoinRoom()` task.
2021-11-23 16:14:01 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
4b498c7bd6
Merge branch 'master' into multi-queueing-modes
2021-11-22 07:46:45 +09:00
Bartłomiej Dach
6100bf66a6
Clean up cancellation handling in WorkingBeatmap
...
After the recent changes introducing cancellation support to
`WorkingBeatmap`, it turned out that if the cancellation support was
used, `GetPlayableBeatmap()` would raise timeout exceptions rather than
the expected `OperationCanceledException`.
To that end, split off a separate overload for the typical usage, that
catches `OperationCanceledException` and converts them to beatmap load
timeout exceptions, and use normal `OperationCanceledException`s in the
overload that requires a cancellation token to work.
2021-11-20 17:23:55 +01:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
83b4625bd5
Replace existing cases with new helper method
2021-11-19 22:15:41 +09:00
Dan Balasescu
d397524878
Merge pull request #15676 from peppy/multiplayer-incorrect-beatmap-error
...
Show better error message when selecting an unavailable beatmap during multiplayer room creation
2021-11-19 18:59:46 +09:00
Dan Balasescu
de0e8ad822
Merge branch 'master' into multi-queueing-modes
2021-11-19 18:58:15 +09:00
Dan Balasescu
4c8c34b43f
Use full name for round robin
2021-11-19 18:42:34 +09:00
Dan Balasescu
4e625b78e2
Update queue mode names
2021-11-19 18:28:43 +09:00
Dan Balasescu
12e1142b07
Rename settings section
2021-11-19 15:47:40 +09:00
Dan Balasescu
a922ce2fd9
Remove unnecessary nameofs
2021-11-19 15:45:45 +09:00
Dean Herbert
0c289bf8e5
Remove pointless namespace
2021-11-19 14:46:53 +09:00