Dean Herbert
b939318922
Merge branch 'skin-serialisation' into skin-editor-default-placement-location
2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8
Fix broken exception message
2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a
Merge branch 'skin-serialisation' into save-on-forced-exit
2021-05-13 19:05:47 +09:00
Dean Herbert
07e475cd13
Fix skin blueprint box drawing incorrectly when both scale and rotation are applied
2021-05-13 18:54:40 +09:00
Dean Herbert
df77b28b48
Add a flimsy guard against null parent to avoid crashes on exit sequence
2021-05-13 18:39:21 +09:00
Dean Herbert
9f8e6979dd
Fix display of skin blueprints when flipped
2021-05-13 18:00:25 +09:00
Dean Herbert
1cda55393e
Add aspect ratio locking and flip support to skin editor
2021-05-13 17:51:57 +09:00
Dean Herbert
106fa97a11
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546
Replace ISkinSerialisable
with IsEditable
property
2021-05-13 17:03:17 +09:00
Dean Herbert
469a7f5d2a
Reorder fields in SkinEditor
2021-05-13 13:04:17 +09:00
Dean Herbert
2bf8635ffd
Move field upwards in class
2021-05-13 13:03:23 +09:00
Dean Herbert
7bac81f394
Fix incorrect inline comments
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
Dean Herbert
088335a035
Revert "Also save on skin switch"
...
This reverts commit 2f55d1e5ab
.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab
Also save on skin switch
2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd
Avoid hard crash if Save()
is called before preparing for mutation
2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6
Save skin editor changes on forced exit
2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
29e6f6b6b6
Remove public
prefixes from interface type and add Components
list for future use
2021-05-12 15:58:21 +09:00
Dean Herbert
05e0c57a6a
Keep component positions stable when changing anchor/origin
2021-05-12 15:30:52 +09:00
Dean Herbert
d55f42dc2e
Show anchor and origin in skin blueprints when selected
2021-05-12 15:12:17 +09:00
Dean Herbert
42e6795251
Place new skin components at the centre of the screen by default
2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2
Use pattern matching to tidy up instance construction
2021-05-12 14:02:24 +09:00
Dean Herbert
1d383024e2
Improve the visual appearance of skin editor blueprints
2021-05-12 13:54:30 +09:00
Dean Herbert
f55407f871
Show a message when attempting to customisse a screen which doesn't support it
2021-05-11 18:39:15 +09:00
Dean Herbert
6d587dc392
Adjust target size slightly to better align with the screen
2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa
Add basic metadata display and remove outdated message about not saving
2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617
Replace polling logic with direct bindable reactions
2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb
Ensure default skins are copied before modifying
2021-05-11 18:39:15 +09:00
Dean Herbert
12684de66e
Add ability to adjust origin in skin editor
2021-05-11 18:39:14 +09:00
Dean Herbert
81902ad6a6
Add the ability to revert all skin changes
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa
Setup basics to allow extracting serializable content from skinnable Drawable
s
2021-05-11 18:39:14 +09:00
Dean Herbert
1b701adfef
Add score/health processors to fill in default values
2021-05-10 18:15:39 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Dean Herbert
15603de6e9
Change scale multiplier to be closer to expectations
2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83
Add comment about why we are running checkForComponents
on a timer
2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070
Remove redundant storage of blueprint's related item
2021-05-03 15:18:18 +09:00
Dean Herbert
51f4077b27
Reorder methods in SkinSelectionHandler
to follow standards
2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c
Remove dead code
2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7
Use existing GetStateFromSelection
helper function
2021-05-03 15:13:32 +09:00
Dean Herbert
f3b305bbe6
Rename and improve xmldoc of SkinEditorOverlay
2021-05-03 14:58:25 +09:00
Dean Herbert
e663629bc6
Match button appearance to that of the beatmap editor
2021-04-30 15:22:51 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c
Limit components list height to better align with actual viewport
2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914
Move skin-related interfaces out of HUD namespace
2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438
Add basic interfaces for skinnable target containers
2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f
Split out component from test scene and fix SongProgress
2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee
Fix blueprints not hiding when deleting elements
2021-04-30 13:09:57 +09:00
Dean Herbert
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
Dean Herbert
fb64f6faf2
Add ability to exit using game "back" binding
2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
b460181f15
Add note about rotation not working as expected
2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef
Update blueprint implementation in line with #12625 .
2021-04-29 16:12:31 +09:00
Dean Herbert
3c84b0d8c6
Fix selection screen point being wrong since recent refactors
2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945
Check for new components every one second to handle late loaders
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00