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mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00
Commit Graph

213 Commits

Author SHA1 Message Date
Dean Herbert
b939318922 Merge branch 'skin-serialisation' into skin-editor-default-placement-location 2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8 Fix broken exception message 2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a Merge branch 'skin-serialisation' into save-on-forced-exit 2021-05-13 19:05:47 +09:00
Dean Herbert
07e475cd13 Fix skin blueprint box drawing incorrectly when both scale and rotation are applied 2021-05-13 18:54:40 +09:00
Dean Herbert
df77b28b48 Add a flimsy guard against null parent to avoid crashes on exit sequence 2021-05-13 18:39:21 +09:00
Dean Herbert
9f8e6979dd Fix display of skin blueprints when flipped 2021-05-13 18:00:25 +09:00
Dean Herbert
1cda55393e Add aspect ratio locking and flip support to skin editor 2021-05-13 17:51:57 +09:00
Dean Herbert
106fa97a11 Rename SkinnableElementTargetContainer to SkinnableTargetContainer 2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546 Replace ISkinSerialisable with IsEditable property 2021-05-13 17:03:17 +09:00
Dean Herbert
469a7f5d2a Reorder fields in SkinEditor 2021-05-13 13:04:17 +09:00
Dean Herbert
2bf8635ffd Move field upwards in class 2021-05-13 13:03:23 +09:00
Dean Herbert
7bac81f394
Fix incorrect inline comments
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
Dean Herbert
088335a035 Revert "Also save on skin switch"
This reverts commit 2f55d1e5ab.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab Also save on skin switch 2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd Avoid hard crash if Save() is called before preparing for mutation 2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6 Save skin editor changes on forced exit 2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5 Move SkinnableElementTargetContainer out of HUD namespace 2021-05-12 15:59:33 +09:00
Dean Herbert
29e6f6b6b6 Remove public prefixes from interface type and add Components list for future use 2021-05-12 15:58:21 +09:00
Dean Herbert
05e0c57a6a Keep component positions stable when changing anchor/origin 2021-05-12 15:30:52 +09:00
Dean Herbert
d55f42dc2e Show anchor and origin in skin blueprints when selected 2021-05-12 15:12:17 +09:00
Dean Herbert
42e6795251 Place new skin components at the centre of the screen by default 2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2 Use pattern matching to tidy up instance construction 2021-05-12 14:02:24 +09:00
Dean Herbert
1d383024e2 Improve the visual appearance of skin editor blueprints 2021-05-12 13:54:30 +09:00
Dean Herbert
f55407f871 Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
Dean Herbert
6d587dc392 Adjust target size slightly to better align with the screen 2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa Add basic metadata display and remove outdated message about not saving 2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617 Replace polling logic with direct bindable reactions 2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb Ensure default skins are copied before modifying 2021-05-11 18:39:15 +09:00
Dean Herbert
12684de66e Add ability to adjust origin in skin editor 2021-05-11 18:39:14 +09:00
Dean Herbert
81902ad6a6 Add the ability to revert all skin changes 2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
Dean Herbert
1b701adfef Add score/health processors to fill in default values 2021-05-10 18:15:39 +09:00
Dean Herbert
2ecd638f7f Merge branch 'master' into skin-components-list 2021-05-10 18:13:10 +09:00
Dean Herbert
aff32b0d19 Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
Dean Herbert
15603de6e9 Change scale multiplier to be closer to expectations 2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83 Add comment about why we are running checkForComponents on a timer 2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070 Remove redundant storage of blueprint's related item 2021-05-03 15:18:18 +09:00
Dean Herbert
51f4077b27 Reorder methods in SkinSelectionHandler to follow standards 2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c Remove dead code 2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7 Use existing GetStateFromSelection helper function 2021-05-03 15:13:32 +09:00
Dean Herbert
f3b305bbe6 Rename and improve xmldoc of SkinEditorOverlay 2021-05-03 14:58:25 +09:00
Dean Herbert
e663629bc6 Match button appearance to that of the beatmap editor 2021-04-30 15:22:51 +09:00
Dean Herbert
a1e64f4e3c Use the existing toolbox design 2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c Limit components list height to better align with actual viewport 2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee Fix blueprints not hiding when deleting elements 2021-04-30 13:09:57 +09:00
Dean Herbert
8d056ff38f Remove redundant parenthesis 2021-04-29 18:23:22 +09:00
Dean Herbert
fb64f6faf2 Add ability to exit using game "back" binding 2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4 Add basic header text 2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956 Add the skin editor to the game 2021-04-29 17:20:22 +09:00
Dean Herbert
b460181f15 Add note about rotation not working as expected 2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef Update blueprint implementation in line with #12625. 2021-04-29 16:12:31 +09:00
Dean Herbert
3c84b0d8c6 Fix selection screen point being wrong since recent refactors 2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945 Check for new components every one second to handle late loaders 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00