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Commit Graph

2373 Commits

Author SHA1 Message Date
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
6d446d3e97 Fix incorrect colouring of beat snap grids (mania and catch) 2023-06-07 12:25:34 +09:00
Dean Herbert
cdd931633d
Change 3K middle key to "special" purple colour
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-07 12:10:30 +09:00
Bartłomiej Dach
92c2320689
Merge pull request #23776 from peppy/fix-scroll-time-decimal
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 22:34:08 +02:00
Dean Herbert
6b18f2f2bb Fix osu!mania scroll speed milliseconds having too much precision
Closes #23750.
2023-06-06 21:43:56 +09:00
Dean Herbert
7a1766e378 Update argon osu!mania column colours in line with latest proposal
Matches https://github.com/ppy/osu/discussions/21996#discussioncomment-5516872.
2023-06-06 16:42:20 +09:00
Dean Herbert
b8d9c9ff93 Move ApplyGameWideClock to extension method
I don't see an issue with applying this workaround to more places, even
though it is a workaround, because it marks each usage very clearly. If
we design a better solution in the future it should be easy to replace
the usages.
2023-06-06 16:07:50 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage 2023-06-03 19:45:23 +02:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
Bartłomiej Dach
4daf1fcb7d
Merge pull request #23721 from peppy/fix-mania-hold-not-early-hit
Fix osu!mania hold notes snapping to judgement area too early on early hits
2023-06-01 21:57:36 +02:00
Dean Herbert
00bf79d51f
Merge pull request #23691 from smoogipoo/mania-scroll-speed
Replace mania scroll "time" with scroll "speed"
2023-06-01 17:23:27 +09:00
Dean Herbert
98f35f7481 Fix osu!mania hold notes snapping to judgement area too early on early hits
Closes https://github.com/ppy/osu/issues/23515.
2023-06-01 16:06:35 +09:00
Dean Herbert
985604fab5 Return StatisticItems rather than StatisticRows from ruleset
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.

Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dan Balasescu
b456c36f64 Migrate in InitialiseDefaults() 2023-05-30 17:27:48 +09:00
Dan Balasescu
1c199b83e3 Replace mania scroll "time" with scroll "speed" 2023-05-29 21:22:23 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Dan Balasescu
30a296bd09 Rename parameters 2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096 Refactor for safety 2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7 Avoid NaN values during ApplyBeatmap processing() 2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf Fix TestSceneScoring and incorrect combo calculations 2023-05-19 14:09:19 +09:00
Dan Balasescu
8b56a3f87d Remove ClassicScoreMultiplier and DefaultScoreProcessor 2023-05-19 12:24:52 +09:00
Dean Herbert
f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dan Balasescu
a7b623f52a Reimplement classic scoring mode 2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Bartłomiej Dach
efc4df95eb
Merge pull request #23429 from peppy/fix-incorrect-mania-description-keys
Fix incorrect special style description text
2023-05-09 07:04:57 +02:00
Bartłomiej Dach
0a47ffcbdd
Match generally used casing
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-05-09 07:03:13 +02:00
Bartłomiej Dach
1ff1730948
Remove no-longer-correct remark 2023-05-08 22:35:41 +02:00
Bartłomiej Dach
3f45948664
Merge branch 'master' into fix-mania-head-note-animation 2023-05-08 22:23:01 +02:00
Dean Herbert
27c10cbdb7 Remove clamping of sizingContainer in DrawableHoldNote to fix head note alignment 2023-05-08 18:14:07 +09:00
Dean Herbert
814f0b3fed Add back early return in OnReleased for safety 2023-05-08 15:43:11 +09:00
Dean Herbert
85d0c56cd2 Fix incorrect special style description text
Closes https://github.com/ppy/osu/issues/23428.
2023-05-08 13:00:45 +09:00
Dean Herbert
6a59ded1ba Move logic to Update instead 2023-05-03 15:18:37 +09:00
Dean Herbert
4013cdcfa8 Merge branch 'master' into mania-fix-hold-note-rewind 2023-05-03 15:04:59 +09:00
OliBomby
e7a478ce9c Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
OliBomby
d97daee96b remove all non-test usage of SampleControlPoint 2023-04-26 13:55:39 +02:00
OliBomby
39d9f0c3f5 removing using 2023-04-26 13:22:13 +02:00
OliBomby
6c70948681 Remove IContext & add IHasGenerateTicks 2023-04-26 13:10:57 +02:00
OliBomby
e4b64bdc3e clean up code stuff 2023-04-25 19:06:29 +02:00
OliBomby
ea1e6e9798 Add LegacyContext 2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2 made the SampleControlPoint and DifficultyControlPoint obsolete 2023-04-25 11:34:09 +02:00
Dan Balasescu
ad51f880e0 Remove overrides on DC/NC mods 2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e Add progressive score multiplier for HT 2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976 Add progressive score multiplier for DT 2023-04-10 13:31:48 +09:00
Bartłomiej Dach
2b525b626c
Revert to previous conditional style 2023-03-28 06:22:00 +02:00
Bartłomiej Dach
c54934cb45
Fix hit lighting misalignment on argon skin with upscroll 2023-03-27 18:15:01 +02:00
Bartłomiej Dach
b5e04791e9
Merge branch 'master' into mania-shadow-icon-changes 2023-03-20 19:33:52 +01:00
Bartłomiej Dach
fe91f85f6f
Reuse colour constants in fallback path 2023-03-20 18:16:33 +01:00
Dean Herbert
d87f0557ce Update colours for 3k to not use double-purples 2023-03-15 17:18:45 +09:00
Dean Herbert
5aebbac6c5 Fix osu!mania hold note animations not correctly re-applying after rewind
There's early exit logic in `OnPressed`/`OnReleased` for the sake of
keeping order correct, but this doesn't account for the fact that
`DrawableHitObject` resets all animations when the hit state changes.

A bit of an ugly workaround, but seems to work as expected.
2023-03-14 18:15:19 +09:00
Dean Herbert
f40a4b591f Adjust animation length and colouring of hitting layer 2023-03-14 18:14:29 +09:00
Dean Herbert
300d81c46b Add hitting layer to fix hit lighting not being applied to tail piece
Taken from https://github.com/ppy/osu/pull/22820#issuecomment-1462626898.
2023-03-14 17:29:19 +09:00
Bartłomiej Dach
6b2a70b112
Remove unused fields 2023-03-09 19:14:08 +01:00
Dean Herbert
08b88ed639 Adjust hold note head icon to be more centered 2023-03-09 20:46:24 +09:00
Dean Herbert
e12ab165b8 Adjust colours a bit to make hold note bodies more accented 2023-03-09 20:46:24 +09:00
Dean Herbert
2ad531f263 Adjust argon note shadows and body to be closer in line with new design proposal 2023-03-09 20:27:58 +09:00
Dean Herbert
526eeedec2 Adjust explosion and hit target to not include shadow portion in height calculation 2023-03-09 20:27:43 +09:00
Dean Herbert
ed3ff62e4f Add note about why bodyPiece sizing is done as it is
I think we're going to have to change this as it's quite limiting in
what you can do with osu!mania skin implementation, but for now I want
to leave a note as to why this is done, because each time I have to
trial and error check what breaks when adjusting it.
2023-03-09 20:26:49 +09:00
Dean Herbert
bfc0b946fb Remove additive blending from argon body piece 2023-03-09 20:26:35 +09:00
Dean Herbert
030742c648 Use different icon style on hold note heads 2023-03-09 19:02:45 +09:00
Dean Herbert
e246784867 Fix dual stage column colours not being looked up correctly 2023-03-09 18:25:30 +09:00
Dean Herbert
b8e87e3a08 Update osu!mania argon colours to match new proposal 2023-03-08 20:03:06 +09:00
Dean Herbert
36058b3da2 Fix upwards scroll direction not working with recent hold note display changes 2023-03-03 18:03:06 +09:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
bd8c58dc62 Adjust applied body ratio to ROUGHLY match stable 2023-02-14 14:34:12 +09:00
Dean Herbert
b1d2a433f8 Apply second attempt at fixing long note bodies 2023-02-10 20:36:58 +09:00
Dean Herbert
5091c50003 Change scroll direction logic to not interfere with scale 2023-02-10 19:18:17 +09:00
Dean Herbert
61c968d7f8 Revert completely incorrect change 2023-02-10 19:18:00 +09:00
Dean Herbert
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii 2023-02-06 17:49:33 +09:00
mk56-spn
3f0ce75bf5 Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
Dean Herbert
8a39afd293
Merge pull request #22402 from itsMapleLeaf/argon-mania-hold-tail-no-sprite
Improve argon osu!mania hold notes visuals and fix reverse scroll direction looking wrong
2023-02-02 14:39:23 +09:00
itsMapleLeaf
ccd68a6263 optimize imports 2023-02-01 19:22:28 -06:00
itsMapleLeaf
a8ce0a3278 now without the weird hacks 2023-02-01 18:50:38 -06:00
itsMapleLeaf
0d6e757baf Merge branch 'argon-mania-hold-tail-no-sprite' of https://github.com/itsMapleLeaf/osu into argon-mania-hold-tail-no-sprite 2023-01-31 19:53:03 -06:00
itsMapleLeaf
fe175e72a9 make upscroll make sense 2023-01-31 19:52:58 -06:00
itsMapleLeaf
ff26effa29 rounded tail line 2023-01-31 19:36:49 -06:00
Dean Herbert
c428565e05
Merge branch 'master' into argon-mania-hold-tail-no-sprite 2023-01-31 19:05:52 +09:00
itsMapleLeaf
c81bac5f31 braces 2023-01-31 02:23:25 -06:00
itsMapleLeaf
e77b0b9fcc use dark tail with shadow matching the hold head 2023-01-31 02:22:40 -06:00
itsMapleLeaf
9e7f9c86ca flat hold tail 2023-01-30 11:14:29 -06:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
mk56-spn
3988131475 Rename OsuSliderBar.cs as NormalSliderBar.cs 2023-01-26 12:12:56 +01:00
Dan Balasescu
5f4dd19b49
Merge pull request #22389 from peppy/mania-long-note-wang
Add basic support for stupidly long hold note skin textures
2023-01-26 07:41:27 +09:00
Bartłomiej Dach
34aa8b872e
Mention stable weirdness next to constant 2023-01-25 19:02:38 +01:00
Dean Herbert
598c6fcbad Add basic support for stupidly long hold note skin textures 2023-01-25 14:43:46 +09:00
itsMapleLeaf
132417b4e4 fix braces 2023-01-24 22:36:13 -06:00
itsMapleLeaf
5f037ac1e9 comment not useful 2023-01-24 22:24:21 -06:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
itsMapleLeaf
9a053f114e remove sprite 2023-01-23 01:50:50 -06:00
itsMapleLeaf
338a14ff69 new mania hold tail 2023-01-23 01:01:45 -06:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dean Herbert
88e6db1bea
Merge pull request #21725 from Mogiiii/mania-hidden-configuration
Add mania hidden & FadeIn mod configuration
2023-01-18 18:19:14 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
Dean Herbert
eb0f30c641 Use scroll speed localisation in one more usage 2023-01-16 13:28:45 +09:00
Dean Herbert
d19b35bd5f Rename ambiguous translation keys 2023-01-16 13:18:49 +09:00
ansel
6f84641596 Localise osu!mania settings 2023-01-15 23:30:20 +03:00
Dylan Nantz
e23c565c84 code quality 2023-01-11 14:28:11 -05:00
Dylan Nantz
1f4e0303f7 add mania FadeIn mod configuration 2023-01-11 14:13:29 -05:00
Dan Balasescu
f03677f394 Remove HP drain from mania 2023-01-11 13:01:18 +09:00
Dean Herbert
efded323e4 Rename variables and avoid the need for a property 2023-01-09 16:49:38 +09:00
Dylan Nantz
28bd005c21 Merge branch 'master' of https://github.com/ppy/osu into mania-hidden-configuration 2023-01-06 11:39:50 -05:00
Dylan Nantz
b8fbd68e32 reduce mania hidden mod precision 2023-01-06 11:39:41 -05:00
Dean Herbert
98483d2a1b
Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
Disable touchscreen controls responding to mouse in scrolling gamemodes
2023-01-06 20:39:09 +08:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54 Don't show great or higher judgements when using argon "pro" skin 2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Bartłomiej Dach
0a49c8c5d6
Add missing unsubscriptions in multiple mania components 2022-12-21 20:22:40 +01:00
Dylan Nantz
4a1a023f9e Code quality improvements 2022-12-20 13:33:33 -05:00
Dylan Nantz
42dbb0bfd0 fix formatting 2022-12-19 19:24:38 -05:00
Dylan Nantz
c200e77994 Add mania hidden mod configuration 2022-12-19 18:31:28 -05:00
Dean Herbert
d6cae991da Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
Dylan Nantz
ee945c9b58 disable mouse input to touchscreen controls 2022-12-14 10:34:21 -05:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:

- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
  but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.

Closes #21311.
2022-11-22 16:15:34 +09:00
Dean Herbert
b404b87f68 Realign white line on argon hold note ends to match hit target 2022-11-21 18:26:53 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
a6165ea78a Apply nullability to osu!mania skinning classes 2022-11-09 13:58:58 +09:00
Dan Balasescu
37407293aa Adjust target and hold off mod multipliers 2022-11-01 17:57:20 +09:00
ekrctb
92ab39f5c2 Fix hold note disappear instantly 2022-10-25 19:16:23 +09:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Dean Herbert
a5948e7680
Merge pull request #20704 from ekrctb/scrolling-drag-box
Anchor editor drag box on time (catch, mania)
2022-10-12 11:48:05 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dan Balasescu
ac2c986ff5
Merge pull request #20679 from peppy/remove-duplicated-colour
Remove duplicated colour in osu!mania argon skin column colouring
2022-10-11 17:44:34 +09:00
Dean Herbert
f41b79688f Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
Dean Herbert
f060e6a780 Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
ekrctb
6ab29a62d0 Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dan Balasescu
ed2b39a220 Remove whitespace 2022-10-11 13:53:18 +09:00
Natelytle
cc54fc5c1b rename method to reflect being a method 2022-10-10 13:52:01 -04:00
Natelytle
430eb44446 slight formatting 2022-10-10 13:45:16 -04:00
Natelytle
32adc1ec14 Fix division by 0 2022-10-10 13:36:52 -04:00
Dean Herbert
0b5f8e1c93 Remove duplicated colour in osu!mania argon skin column colouring
There will probably be more change to colours, but let's just fix this
for now.
2022-10-10 13:12:30 +09:00
Dan Balasescu
15a7fb044d
Merge pull request #20600 from peppy/fix-mania-rewinding
Fix osu!mania key / stage lighting / explosions not working well with rewind
2022-10-07 21:42:39 +09:00
Dean Herbert
e1e12f41e9 Add more comprehensive inline comment 2022-10-07 21:00:11 +09:00
Dan Balasescu
d63f196626 Merge branch 'master' into fix-mania-rewinding 2022-10-07 20:45:56 +09:00
Dean Herbert
588713497d Attempt to make hold notes more legible at low background dims 2022-10-07 20:43:26 +09:00
Dean Herbert
589b764b77 Final tweaks because I don't know when to stop 2022-10-07 20:30:38 +09:00
Dean Herbert
d5490523ea Adjust hold notes further 2022-10-07 20:05:13 +09:00
Dean Herbert
8101eea50d Fix first glow of key area elements not working due to missing type 2022-10-07 20:05:13 +09:00
Dean Herbert
c518fbf44a Adjust argon hold bodies to better define away from the stage background 2022-10-07 20:05:13 +09:00
Dean Herbert
08c3f3ae6d Adjust lighting and timing of key area in general 2022-10-07 20:05:13 +09:00
Dean Herbert
551b7f0d1c Fix corner radius visible below hit target line 2022-10-07 20:05:13 +09:00
Dean Herbert
e4657a7a3d Fix argon key area lighting being hidden by other columns in one direction 2022-10-07 20:05:13 +09:00
Dean Herbert
12e9686092 Increase column spacing 2022-10-07 20:05:13 +09:00
Dean Herbert
f9b4f491a6 Increase overall corner radius slightly 2022-10-07 20:05:13 +09:00
Dean Herbert
58eaa18725 Add transparency to column backgrounds 2022-10-07 20:05:13 +09:00
Dan Balasescu
b5746f5f20
Merge pull request #20602 from peppy/mania-fix-object-colouring
Fix osu!mania not colours not always updating when switching skins
2022-10-07 19:22:55 +09:00
Dean Herbert
52ad766f86 Remove manual binding of nested objects in DrawableManiaHitObject
This is now handled by `Column` itself. Leaving the logic here as well
will cause a circular bindable flow and stack overflow.
2022-10-07 18:25:55 +09:00
Dean Herbert
4b772643e9 Use bindable flow for transfer of accent colour from columns to hit objects
This fixes the case where changing a skin during gameplay runtime does
not correctly convey colour information to off-screen `DrawableHitObject`s.
2022-10-07 18:25:08 +09:00