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Commit Graph

180 Commits

Author SHA1 Message Date
Dean Herbert
b83073c2e9 Fix SeasonalBackgroundLoader triggering a background reload when not providing backgrounds 2022-07-08 02:12:01 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way 2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping 2022-01-11 21:39:49 +01:00
Dan Balasescu
906e700b60 Improve quality of beatmap background blurs 2022-01-11 21:22:16 +09:00
Bartłomiej Dach
568cab6808
Add clarification comment about explicit ProcessFrame() call 2021-12-27 21:13:04 +01:00
Bartłomiej Dach
9f8ad9f833
Fix menu background storyboard stopping after track reload 2021-12-27 12:30:53 +01:00
Dean Herbert
6399c695e8 Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
07fec268c0 Limit maximum triangles to avoid GL buffer overflow 2021-09-15 18:32:59 +09:00
Dean Herbert
529a9a6ff8 Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
2021-08-31 14:08:23 +09:00
Bartłomiej Dach
022b1a28d5 Add missing equality implementation for seasonal backgrounds
The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.

Closes #13508.
2021-06-15 23:21:48 +02:00
Bartłomiej Dach
023015f9a6 Merge branch 'master' into fix-skin-background-regression 2021-06-09 08:09:21 +02:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Bartłomiej Dach
97204b6f27 Reduce unnecessary background changes via IEquatable implementation 2021-06-08 22:37:18 +02:00
Bartłomiej Dach
5bf4dd6358 Move skin background to separate file 2021-06-08 21:57:08 +02:00
Dean Herbert
19a44d65c5 Tidy up code 2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106 apply suggestions
- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2 use created storyboard to check for drawables instead 2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce apply suggestions
- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0 Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
This reverts commit 277545bb06.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06 refactor BeatmapBackgroundWithStoryboard to reduce overhead
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.

This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632 remove fade 2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91 fix inspect code issues and cleanup code 2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826 implement BeatmapBackgroundWithStoryboard 2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a Add Triangles.Reset() 2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369 Add obsoletion for unused property 2020-11-17 12:23:34 +09:00
Dean Herbert
a9a3489e92 Fix potential null reference when loading background
As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493.
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
78842ab95a Improve look & behaviour of background transitions 2020-10-30 22:40:24 +01:00
Bartłomiej Dach
391dd73843 Fix typo in comment 2020-10-30 22:39:34 +01:00
Bartłomiej Dach
38cf90a69b Change background to seasonal right after login 2020-10-30 22:03:26 +01:00
Bartłomiej Dach
29ad099902 Allow to fetch if going online after launch 2020-10-30 21:49:14 +01:00
Bartłomiej Dach
67a325f47d Move config setting logic to background loader 2020-10-30 21:22:22 +01:00
Bartłomiej Dach
20c27c6943 Rename lookup & field 2020-10-30 19:55:22 +01:00
Bartłomiej Dach
82ef85569b Fix nullref when querying IsInSeason before request completion 2020-10-30 19:35:08 +01:00
Max Hübner
51a58269ad Fix nullref in case of successfull request but no backgrounds available 2020-10-30 17:57:29 +01:00
Max Hübner
f6eb5680ec Save full api response in SessionStatics 2020-10-30 16:43:18 +01:00
Max Hübner
d19dd4eef6 IsInSeason() -> IsInSeason 2020-10-30 15:56:19 +01:00
Max Hübner
f27ce7521d Make "Sometimes" setting depend on season end date, rather than chance 2020-10-30 10:27:43 +01:00
Max Hübner
d9846fad37 Remove fallback texture parameter
When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
907e1921c7 Make SeasonalBackgroundLoader read from SessionStatics 2020-10-29 17:31:42 +01:00
Max Hübner
c1d03a5bac Add SeasonalBackgroundLoader and SeasonalBackground 2020-10-23 13:40:13 +02:00
Dean Herbert
dde7f706aa Avoid rapid triangle repositioning during editor slider placement 2020-10-02 15:51:14 +09:00
Dean Herbert
671141ec61 Load menu backgrounds via LargeTextureStore to reduce memory usage 2020-08-14 18:05:05 +09:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b Remove shallPropagate 2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c Move colour generation to TriangleParticle 2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd Premature checks to avoid unnecessary updates 2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b Change visible triangles colour when dark or light colour is changed 2020-01-06 00:32:13 +01:00
Dean Herbert
bb0a4db847 Fix failing tests 2019-11-29 01:17:58 +09:00
smoogipoo
d1e3718038 Reduce the scale of background blurs 2019-11-27 15:04:09 +09:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
57d38c5c74 Add final newline 2019-11-22 02:39:54 +09:00
LeNitrous
b8d147a3b4 introduce main menu background modes 2019-09-24 17:42:06 +08:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
Dean Herbert
07a0df7c4f Fix bracket precedence 2019-07-22 18:29:04 +09:00
Dean Herbert
4c592a5e65 Fix TriangleDrawNode crash when aimcount is zero 2019-07-20 22:52:07 +09:00
Dean Herbert
5696d79423 Use TriangleBatch 2019-07-19 23:47:48 +09:00
Dean Herbert
024f136d82 Reduce buffer count by one 2019-07-19 14:24:11 +09:00
Dean Herbert
95f36c36c4 Late-initialize vertex batch for safety 2019-07-19 01:52:53 +09:00
Dean Herbert
a23bb3a6b3 Account for headless nulls (but how?) 2019-07-19 01:14:55 +09:00
Dean Herbert
00f1d1b53c Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
2019-07-19 00:53:00 +09:00
Dean Herbert
d92f6c762b Fix potential nullref 2019-07-15 11:53:16 +09:00
Dean Herbert
2186ffda55 Avoid unnecessarily creating buffered container for zero-blur 2019-07-15 11:46:41 +09:00
Dean Herbert
d093eb6660 Mark sprite read-only 2019-07-15 11:45:15 +09:00
Dean Herbert
7b2227c505 Fix xmldoc 2019-07-02 17:47:19 +09:00
Dean Herbert
6c7b97931e Avoid using a BufferedContainer for backgrounds unless required 2019-07-02 17:45:46 +09:00
smoogipoo
c7d0fcd42a Update drawnodes 2019-06-06 16:49:35 +09:00
smoogipoo
d8af5e1c5a Update in-line with drawnode changes 2019-04-02 11:56:22 +09:00
smoogipoo
04d756524d Adjust with shader changes 2019-03-07 18:30:18 +09:00
smoogipoo
bf8360636a Adjust drawnodes to use the new shared data structure 2019-03-01 17:25:15 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
ekrctb
68980fc477 Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Dean Herbert
fa33e0bd6b Fix background brightness being adjusted globally 2018-09-21 02:51:14 +09:00
Dean Herbert
a1780fddc9 DrawInfo -> DrawColourInfo 2018-09-06 18:02:04 +09:00
Dean Herbert
29b0d62f21 Changes in line with framework refcount changes 2018-09-06 13:29:57 +09:00
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
3f3f57e51e Use cached vertexbatch add delegate 2018-03-22 15:13:38 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
f2d302f8dc Create a LargeTextureStore for cached (but not atlased) global textures
Also
- Fixes first transition depth being incorrect.
- Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
2017-12-31 07:05:04 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
smoogipooo
b191d96aab CI fixes. 2017-06-21 11:35:19 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
25ff4de39a Update with framework changes. 2017-06-08 17:57:06 +09:00
Thomas Müller
298c0f5757 Structure velocity code more clearly and avoid redundant parenthesis 2017-05-29 19:08:06 +02:00
Thomas Müller
db444a61cb Reduce per-triangle per-frame computation significantly 2017-05-29 18:30:49 +02:00